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#1 Le 11/10/2007, à 19:00

amobile

Probleme de son dans DOOM3

Salut les gens,

apres une recherche infructueuse sur le forum, je me permet de faire appel à vous.
Je viens tout juste d'acheter ma copie de Doom3, un coup d'installation via le tuto qui va bien ( http://doc.ubuntu-fr.org/doom3 ).
Le jeu se lance tres bien, pas de problème du point de vue Graphique.
En revanche... c'est le monde du silence !! sad
J'ai appliqué le patch de clubic comme indiqué dans le tuto mais ca ne change rien.
J'ai tenté un passage en OSS mais pareil qu'avec ALSA, le monde du silence...

En lancant le jeu dans un terminal, ca me donne cela:

cedric@r2d2:~/download/jeux$ doom3DOOM 1.3.1.1304 linux-x86 Jan 16 2007 21:58:02
found interface lo - loopback
found interface eth0 - 192.168.0.50/255.255.255.0
------ Initializing File System ------
Loaded pk4 /multimedia/jeux/doom3/base/game00.pk4 with checksum 0xf07eb555
Loaded pk4 /multimedia/jeux/doom3/base/game01.pk4 with checksum 0x51c6981f
Loaded pk4 /multimedia/jeux/doom3/base/game01old.pk4 with checksum 0x51c6981f
Loaded pk4 /multimedia/jeux/doom3/base/game02.pk4 with checksum 0xf3ec6f7
Loaded pk4 /multimedia/jeux/doom3/base/game03.pk4 with checksum 0x5d4230ea
Loaded pk4 /multimedia/jeux/doom3/base/pak000.pk4 with checksum 0x28d208f1
Loaded pk4 /multimedia/jeux/doom3/base/pak001.pk4 with checksum 0x40244be0
Loaded pk4 /multimedia/jeux/doom3/base/pak002.pk4 with checksum 0xc51ecdcd
Loaded pk4 /multimedia/jeux/doom3/base/pak004.pk4 with checksum 0x765e4f8b
Loaded pk4 /multimedia/jeux/doom3/base/pak005.pk4 with checksum 0x8ffc3621
Loaded pk4 /multimedia/jeux/doom3/base/pak006.pk4 with checksum 0x95b65ab
Loaded pk4 /multimedia/jeux/doom3/base/pak007.pk4 with checksum 0x666bdb3c
Loaded pk4 /multimedia/jeux/doom3/base/pak008.pk4 with checksum 0x23ae5993
Current search path:
/home/cedric/.doom3/base
/multimedia/jeux/doom3/base
/multimedia/jeux/doom3/base/pak008.pk4 (3 files)
/multimedia/jeux/doom3/base/pak007.pk4 (38 files)
/multimedia/jeux/doom3/base/pak006.pk4 (48 files)
/multimedia/jeux/doom3/base/pak005.pk4 (63 files)
/multimedia/jeux/doom3/base/pak004.pk4 (5137 files)
/multimedia/jeux/doom3/base/pak002.pk4 (6120 files)
/multimedia/jeux/doom3/base/pak001.pk4 (8972 files)
/multimedia/jeux/doom3/base/pak000.pk4 (2698 files)
/multimedia/jeux/doom3/base/game03.pk4 (2 files)
/multimedia/jeux/doom3/base/game02.pk4 (2 files)
/multimedia/jeux/doom3/base/game01old.pk4 (2 files)
/multimedia/jeux/doom3/base/game01.pk4 (2 files)
/multimedia/jeux/doom3/base/game00.pk4 (2 files)
game DLL: 0x0 in pak: 0x0
Addon pk4s:
file system initialized.
--------------------------------------
----- Initializing Decls -----
------------------------------
------- Initializing renderSystem --------
using ARB renderSystem
renderSystem initialized.
--------------------------------------
5206 strings read from strings/english.lang
Couldn't open journal files
execing editor.cfg
execing default.cfg
execing DoomConfig.cfg
couldn't exec autoexec.cfg
5206 strings read from strings/english.lang
----- Initializing Sound System ------
sound system initialized.
--------------------------------------
----- R_InitOpenGL -----
Setup X display connection
dlopen(libGL.so.1)
Initializing OpenGL display
Using XFree86-VidModeExtension Version 2.2
DGA DirectVideo Mouse (Version 2.0) initialized
Free86-VidModeExtension Activated at 1024x768
Using 8/8/8 Color bits, 8 Alpha bits, 24 depth, 8 stencil display.
GL_RENDERER: GeForce 7600 GS/AGP/SSE/3DNOW!
GL_EXTENSIONS: GL_ARB_color_buffer_float GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_half_float_pixel GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shadow GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_gpu_program_parameters GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_sRGB GL_EXT_timer_query GL_EXT_vertex_array GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_clamp GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum 

------- Input Initialization -------
XKB extension: compile time 0x1:0x0, runtime 0x1:0x0: OK
XKB extension present on server ( 0x1:0x0 )
------------------------------------
dlopen(libasound.so.2)
asoundlib version: 1.0.13
Alsa is available
------ Alsa Sound Initialization -----
opened Alsa PCM device default for playback
device buffer size: 5461 frames ( 65532 bytes )
allocated a mix buffer of 49152 bytes
--------------------------------------
...using GL_ARB_multitexture
...using GL_ARB_texture_env_combine
...using GL_ARB_texture_cube_map
...using GL_ARB_texture_env_dot3
...using GL_ARB_texture_env_add
...using GL_ARB_texture_non_power_of_two
...using GL_ARB_texture_compression
...using GL_EXT_texture_compression_s3tc
...using GL_EXT_texture_filter_anisotropic
   maxTextureAnisotropy: 16.000000
...using GL_1.4_texture_lod_bias
X..GL_EXT_shared_texture_palette not found
...using GL_EXT_texture3D
...using GL_EXT_stencil_wrap
...using GL_NV_register_combiners
...using GL_EXT_stencil_two_side
X..GL_ATI_fragment_shader not found
X..GL_ATI_text_fragment_shader not found
...using GL_ARB_vertex_buffer_object
...using GL_ARB_vertex_program
...using GL_ARB_fragment_program
...using EXT_depth_bounds_test
---------- R_NV20_Init ----------
---------------------------------
----------- R200_Init -----------
Not available.
---------- R_ARB2_Init ----------
Available.
---------------------------------
----- R_ReloadARBPrograms -----
glprogs/test.vfp
glprogs/test.vfp
glprogs/interaction.vfp
glprogs/interaction.vfp
glprogs/bumpyEnvironment.vfp
glprogs/bumpyEnvironment.vfp
glprogs/ambientLight.vfp
glprogs/ambientLight.vfp
glprogs/shadow.vp
glprogs/R200_interaction.vp
glprogs/nv20_bumpAndLight.vp
glprogs/nv20_diffuseColor.vp
glprogs/nv20_specularColor.vp
glprogs/nv20_diffuseAndSpecularColor.vp
glprogs/environment.vfp
glprogs/environment.vfp
glprogs/arbVP_glasswarp.txt: File not found
glprogs/arbFP_glasswarp.txt: File not found
-------------------------------
using ARB_vertex_buffer_object memory
using ARB2 renderSystem
found DLL in pak file: /multimedia/jeux/doom3/base/game01old.pk4/gamex86.so
copy gamex86.so to /home/cedric/.doom3/base/gamex86.so
--------- Initializing Game ----------
gamename: baseDOOM-1
gamedate: Jan 16 2007
Initializing event system
...473 event definitions
Initializing class hierarchy
...142 classes, 382184 bytes for event callbacks
Initializing scripts
/proc/cpuinfo CPU frequency: 1830.07 MHz
Compiled 'removeInitialSplineAngles': 2908.6 ms
---------- Compile stats ----------

Memory usage:
     Strings: 79, 12592 bytes
  Statements: 67875, 1357500 bytes
   Functions: 2109, 250532 bytes
   Variables: 147376 bytes
    Mem used: 2479288 bytes
 Static data: 2277552 bytes
   Allocated: 3284544 bytes
 Thread size: 7068 bytes

...6 aas types
game initialized.
--------------------------------------
-------- Initializing Session --------
WARNING: Couldn't load sound 'guisounds_idlogo.wav' using default
WARNING: Couldn't load sound 'guisounds_chirpconnect.wav' using default
WARNING: Couldn't load sound 'guisounds_menuclickup.wav' using default
WARNING: Couldn't load sound 'guisounds_menuclickdown.wav' using default
WARNING: Couldn't load sound 'guisounds_error.wav' using default
WARNING: Couldn't load sound 'guisounds_click3.wav' using default
WARNING: Couldn't load sound 'guisounds_disconnect1.wav' using default
WARNING: Couldn't load sound 'guisounds_menuerror.wav' using default
WARNING: Couldn't load sound 'guisounds_ping.wav' using default
WARNING: Couldn't load sound 'guisounds_ping2.wav' using default
WARNING: Couldn't load sound 'guisounds_introsound.wav' using default
WARNING: Couldn't load sound 'guisounds_introvo.wav' using default
session initialized
--------------------------------------
Opening IP socket: localhost:-1
--- Common Initialization Complete ---
------------- Warnings ---------------
during DOOM 3 initialization...
WARNING: Couldn't load sound 'guisounds_chirpconnect.wav' using default
WARNING: Couldn't load sound 'guisounds_click3.wav' using default
WARNING: Couldn't load sound 'guisounds_disconnect1.wav' using default
WARNING: Couldn't load sound 'guisounds_error.wav' using default
WARNING: Couldn't load sound 'guisounds_idlogo.wav' using default
WARNING: Couldn't load sound 'guisounds_introsound.wav' using default
WARNING: Couldn't load sound 'guisounds_introvo.wav' using default
WARNING: Couldn't load sound 'guisounds_menuclickdown.wav' using default
WARNING: Couldn't load sound 'guisounds_menuclickup.wav' using default
WARNING: Couldn't load sound 'guisounds_menuerror.wav' using default
WARNING: Couldn't load sound 'guisounds_ping.wav' using default
WARNING: Couldn't load sound 'guisounds_ping2.wav' using default
12 warnings
terminal support enabled ( use +set in_tty 0 to disabled )
pid: 1313
1008 MB System Memory
guessing video ram ( use +set sys_videoRam to force ) ..
found XNVCtrl extension 1.12
256 MB Video Memory
Async thread started
preparing audio device for output
guid set to rmY5GIXS3hg
WARNING: Couldn't load sound 'guisounds_menu.wav' using default
--------- Game Map Shutdown ----------
--------------------------------------
Shutting down sound hardware
----------- Alsa Shutdown ------------
close pcm
dlclose
--------------------------------------
idRenderSystem::Shutdown()
------------ Game Shutdown -----------
--------- Game Map Shutdown ----------
--------------------------------------
Shutdown event system
--------------------------------------
shutdown terminal support

Il semblerait que mon probleme ne vienne pas de ma carte son mais plutot du fait que le jeu n'arrive pas à ouvrir les fichiers son !!
Ou se trouve ces derniers?!!

Merci de votre aide smile

Hors ligne

#2 Le 12/10/2007, à 09:24

amobile

Re : Probleme de son dans DOOM3

up ! hmm
Toujours pas de son sad

Hors ligne

#3 Le 12/10/2007, à 19:43

shoot76

Re : Probleme de son dans DOOM3

ta essayé de changer les son dans wine ? OSS ALSA et leurs differentes valeurs ?


~ Data-sientist freelance : https://skulder.fr

Hors ligne

#4 Le 12/10/2007, à 19:51

amobile

Re : Probleme de son dans DOOM3

salut,

je n'utilise pas wine, je joue en natif sous linux wink

Probleme toujours d'actu sad

Hors ligne

#5 Le 12/10/2007, à 20:50

ThibG

Re : Probleme de son dans DOOM3

Tu as bien suivi la procédure d'installation, tu es sûr ?
Tu as copié tous les fichiers ? ( Je vois pas de soucis au niveau de la gestion du son elle-même, mais il arrive pas à charger les fichiers audio ).

Hors ligne

#6 Le 13/10/2007, à 15:34

amobile

Re : Probleme de son dans DOOM3

j'ai suivi le tuto à la lettre hmm
Je comprend po sad

Hors ligne