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#1 Le 06/12/2007, à 23:32

nochka85

Booster les drivers ATI : Option 2D cachée TexturedXrender ?

Salut,

Est-ce que quelqu'un est au courant de çà : http://www.phoronix.com/scan.php?page=article&item=936&num=1  ??
(et le post du membre de phoronix ici

Bref , il semblerait qu'il y ait DEUX options pas encore totalement finalisées (TexturedXrender et Textured2D) qui pourraient très largement booster le rendu 2D ....

EDIT : Pour activer les 2 options, mettez dans la section Device (celle pointant sur fglrx) de votre xorg.conf les 2lignes suivantes:

Option "TexturedXrender" "true"
Option "Textured2D" "true"

Dernière modification par nochka85 (Le 08/12/2007, à 12:39)


Carte mère Asus P7P55D-E; Processeur Intel core i5 760; 8Go RAM PC3-10666; Geforce GTX 460 1024Mo sous Ubuntu 64bits 14.04
Eeepc 701 4G sous Linux Mint 10 Lxde
Site officiel de Glx-Dock/Cairo-Dock : http://www.glx-dock.org/
Dnd2share Unity - Partager vos images sur le forum par drag'n drop

Hors ligne

#2 Le 07/12/2007, à 12:24

Lmartin76

Re : Booster les drivers ATI : Option 2D cachée TexturedXrender ?

Ca mérite d'être testé :

On the Phoronix Forums, ejs1920 had reported an 80% performance boost when using the x11perf benchmark during the aa10text test, which measures glyph compositing performance

.

Il suffit d'activer l'option dans la section device de la carte graphique dans ton Xorg.conf :

Option "TexturedXrender" "true"

J'essaye ça ce soir.
Merci pour le tuyau wink

edit : Y'a pas grand chose sur google

Dernière modification par Lmartin76 (Le 07/12/2007, à 12:35)


Planète bouillue, planète foutue.

Hors ligne

#3 Le 07/12/2007, à 19:55

nochka85

Re : Booster les drivers ATI : Option 2D cachée TexturedXrender ?

Bon ... je viens d'activer l'option et effectivement elle est active : dans /var/log/xorg.0.log , l'option TexturedXrender est bien lancée sans erreur !

Seulement, je ne sais pas comment je pourrais tester la différence AVEC et SANS ! hmm

... Cairo Dock me semble plus fluide, ainsi qu'un film en plein écran sous VLC configuré en X11, mais je me fais peut être des idées ! tongue

Quelqu'un connaitrait un benchmark 2D ?


Carte mère Asus P7P55D-E; Processeur Intel core i5 760; 8Go RAM PC3-10666; Geforce GTX 460 1024Mo sous Ubuntu 64bits 14.04
Eeepc 701 4G sous Linux Mint 10 Lxde
Site officiel de Glx-Dock/Cairo-Dock : http://www.glx-dock.org/
Dnd2share Unity - Partager vos images sur le forum par drag'n drop

Hors ligne

#4 Le 07/12/2007, à 22:56

nochka85

Re : Booster les drivers ATI : Option 2D cachée TexturedXrender ?

çà y'est , j'ai pu tester grâce à "x11perf" ... et le résultat est plutôt pas mal !!!

voici la commande que j'ai faite :

x11perf -all -> testX11.txt

Je vous laisse tester chez vous ! wink


... et je confirme : Cairo-Dock est plus fluide avec l'option activée !


Carte mère Asus P7P55D-E; Processeur Intel core i5 760; 8Go RAM PC3-10666; Geforce GTX 460 1024Mo sous Ubuntu 64bits 14.04
Eeepc 701 4G sous Linux Mint 10 Lxde
Site officiel de Glx-Dock/Cairo-Dock : http://www.glx-dock.org/
Dnd2share Unity - Partager vos images sur le forum par drag'n drop

Hors ligne

#5 Le 07/12/2007, à 23:33

love2hate

Re : Booster les drivers ATI : Option 2D cachée TexturedXrender ?

.. et le résultat est plutà´t pas mal !!!

veinard

Sans Option "TexturedXrender" "true"

x11perf - X11 performance program, version 1.5
The X.Org Foundation server version 10300000 on :0.0
from GLaDOS
Fri Dec  7 22:05:47 2007

Sync time adjustment is 0.0167 msecs.

70000000 reps @   0.0001 msec (12000000.0/sec): Dot
70000000 reps @   0.0001 msec (12000000.0/sec): Dot
70000000 reps @   0.0001 msec (12000000.0/sec): Dot
70000000 reps @   0.0001 msec (12000000.0/sec): Dot
70000000 reps @   0.0001 msec (12000000.0/sec): Dot
350000000 trep @   0.0001 msec (12000000.0/sec): Dot

200000000 reps @   0.0000 msec (23700000.0/sec): 1x1 rectangle
200000000 reps @   0.0000 msec (21500000.0/sec): 1x1 rectangle
200000000 reps @   0.0000 msec (23700000.0/sec): 1x1 rectangle
200000000 reps @   0.0000 msec (23700000.0/sec): 1x1 rectangle
200000000 reps @   0.0000 msec (23700000.0/sec): 1x1 rectangle
1000000000 trep @   0.0000 msec (23200000.0/sec): 1x1 rectangle

50000000 reps @   0.0001 msec (8540000.0/sec): 10x10 rectangle
50000000 reps @   0.0001 msec (8540000.0/sec): 10x10 rectangle
50000000 reps @   0.0001 msec (8540000.0/sec): 10x10 rectangle
50000000 reps @   0.0001 msec (8540000.0/sec): 10x10 rectangle
50000000 reps @   0.0001 msec (8560000.0/sec): 10x10 rectangle
250000000 trep @   0.0001 msec (8550000.0/sec): 10x10 rectangle

 720000 reps @   0.0076 msec (131000.0/sec): 100x100 rectangle
 720000 reps @   0.0076 msec (132000.0/sec): 100x100 rectangle
 720000 reps @   0.0076 msec (132000.0/sec): 100x100 rectangle
 720000 reps @   0.0076 msec (131000.0/sec): 100x100 rectangle
 720000 reps @   0.0076 msec (131000.0/sec): 100x100 rectangle
3600000 trep @   0.0076 msec (131000.0/sec): 100x100 rectangle

  30000 reps @   0.1703 msec (  5870.0/sec): 500x500 rectangle
  30000 reps @   0.1715 msec (  5830.0/sec): 500x500 rectangle
  30000 reps @   0.1711 msec (  5850.0/sec): 500x500 rectangle
  30000 reps @   0.1715 msec (  5830.0/sec): 500x500 rectangle
  30000 reps @   0.1711 msec (  5850.0/sec): 500x500 rectangle
 150000 trep @   0.1711 msec (  5840.0/sec): 500x500 rectangle

200000000 reps @   0.0000 msec (20900000.0/sec): 1x1 stippled rectangle (8x8 stipple)
200000000 reps @   0.0000 msec (20900000.0/sec): 1x1 stippled rectangle (8x8 stipple)
200000000 reps @   0.0000 msec (20900000.0/sec): 1x1 stippled rectangle (8x8 stipple)
200000000 reps @   0.0000 msec (20900000.0/sec): 1x1 stippled rectangle (8x8 stipple)
200000000 reps @   0.0000 msec (20900000.0/sec): 1x1 stippled rectangle (8x8 stipple)
1000000000 trep @   0.0000 msec (20900000.0/sec): 1x1 stippled rectangle (8x8 stipple)

50000000 reps @   0.0001 msec (8860000.0/sec): 10x10 stippled rectangle (8x8 stipple)
50000000 reps @   0.0001 msec (8860000.0/sec): 10x10 stippled rectangle (8x8 stipple)
50000000 reps @   0.0001 msec (8870000.0/sec): 10x10 stippled rectangle (8x8 stipple)
50000000 reps @   0.0001 msec (8860000.0/sec): 10x10 stippled rectangle (8x8 stipple)
50000000 reps @   0.0001 msec (8860000.0/sec): 10x10 stippled rectangle (8x8 stipple)
250000000 trep @   0.0001 msec (8860000.0/sec): 10x10 stippled rectangle (8x8 stipple)

 720000 reps @   0.0076 msec (131000.0/sec): 100x100 stippled rectangle (8x8 stipple)
 720000 reps @   0.0076 msec (132000.0/sec): 100x100 stippled rectangle (8x8 stipple)
 720000 reps @   0.0076 msec (132000.0/sec): 100x100 stippled rectangle (8x8 stipple)
 720000 reps @   0.0076 msec (132000.0/sec): 100x100 stippled rectangle (8x8 stipple)
 720000 reps @   0.0076 msec (132000.0/sec): 100x100 stippled rectangle (8x8 stipple)
3600000 trep @   0.0076 msec (132000.0/sec): 100x100 stippled rectangle (8x8 stipple)

  30000 reps @   0.1711 msec (  5840.0/sec): 500x500 stippled rectangle (8x8 stipple)
  30000 reps @   0.1716 msec (  5830.0/sec): 500x500 stippled rectangle (8x8 stipple)
  30000 reps @   0.1715 msec (  5830.0/sec): 500x500 stippled rectangle (8x8 stipple)
  30000 reps @   0.1704 msec (  5870.0/sec): 500x500 stippled rectangle (8x8 stipple)
  30000 reps @   0.1710 msec (  5850.0/sec): 500x500 stippled rectangle (8x8 stipple)
 150000 trep @   0.1711 msec (  5840.0/sec): 500x500 stippled rectangle (8x8 stipple)

200000000 reps @   0.0000 msec (20900000.0/sec): 1x1 opaque stippled rectangle (8x8 stipple)
200000000 reps @   0.0000 msec (20900000.0/sec): 1x1 opaque stippled rectangle (8x8 stipple)
200000000 reps @   0.0000 msec (20800000.0/sec): 1x1 opaque stippled rectangle (8x8 stipple)
200000000 reps @   0.0000 msec (20900000.0/sec): 1x1 opaque stippled rectangle (8x8 stipple)
200000000 reps @   0.0000 msec (20900000.0/sec): 1x1 opaque stippled rectangle (8x8 stipple)
1000000000 trep @   0.0000 msec (20900000.0/sec): 1x1 opaque stippled rectangle (8x8 stipple)

50000000 reps @   0.0001 msec (8510000.0/sec): 10x10 opaque stippled rectangle (8x8 stipple)
50000000 reps @   0.0001 msec (8510000.0/sec): 10x10 opaque stippled rectangle (8x8 stipple)
50000000 reps @   0.0001 msec (8510000.0/sec): 10x10 opaque stippled rectangle (8x8 stipple)
50000000 reps @   0.0001 msec (8510000.0/sec): 10x10 opaque stippled rectangle (8x8 stipple)
50000000 reps @   0.0001 msec (8510000.0/sec): 10x10 opaque stippled rectangle (8x8 stipple)
250000000 trep @   0.0001 msec (8510000.0/sec): 10x10 opaque stippled rectangle (8x8 stipple)

 720000 reps @   0.0076 msec (131000.0/sec): 100x100 opaque stippled rectangle (8x8 stipple)
 720000 reps @   0.0076 msec (131000.0/sec): 100x100 opaque stippled rectangle (8x8 stipple)
 720000 reps @   0.0076 msec (131000.0/sec): 100x100 opaque stippled rectangle (8x8 stipple)
 720000 reps @   0.0076 msec (131000.0/sec): 100x100 opaque stippled rectangle (8x8 stipple)
 720000 reps @   0.0076 msec (131000.0/sec): 100x100 opaque stippled rectangle (8x8 stipple)
3600000 trep @   0.0076 msec (131000.0/sec): 100x100 opaque stippled rectangle (8x8 stipple)

  30000 reps @   0.1711 msec (  5840.0/sec): 500x500 opaque stippled rectangle (8x8 stipple)
  30000 reps @   0.1715 msec (  5830.0/sec): 500x500 opaque stippled rectangle (8x8 stipple)
  30000 reps @   0.1704 msec (  5870.0/sec): 500x500 opaque stippled rectangle (8x8 stipple)
  30000 reps @   0.1711 msec (  5850.0/sec): 500x500 opaque stippled rectangle (8x8 stipple)
  30000 reps @   0.1716 msec (  5830.0/sec): 500x500 opaque stippled rectangle (8x8 stipple)
 150000 trep @   0.1711 msec (  5840.0/sec): 500x500 opaque stippled rectangle (8x8 stipple)

avec Option "TexturedXrender" "true"

x11perf - X11 performance program, version 1.5
The X.Org Foundation server version 10300000 on :0.0
from GLaDOS
Fri Dec  7 22:18:00 2007

Sync time adjustment is 0.0167 msecs.

70000000 reps @   0.0001 msec (12000000.0/sec): Dot
70000000 reps @   0.0001 msec (12000000.0/sec): Dot
70000000 reps @   0.0001 msec (12000000.0/sec): Dot
70000000 reps @   0.0001 msec (12000000.0/sec): Dot
70000000 reps @   0.0001 msec (12000000.0/sec): Dot
350000000 trep @   0.0001 msec (12000000.0/sec): Dot

200000000 reps @   0.0000 msec (23700000.0/sec): 1x1 rectangle
200000000 reps @   0.0000 msec (23700000.0/sec): 1x1 rectangle
200000000 reps @   0.0000 msec (23700000.0/sec): 1x1 rectangle
200000000 reps @   0.0000 msec (23700000.0/sec): 1x1 rectangle
200000000 reps @   0.0000 msec (23700000.0/sec): 1x1 rectangle
1000000000 trep @   0.0000 msec (23700000.0/sec): 1x1 rectangle

40000000 reps @   0.0001 msec (7460000.0/sec): 10x10 rectangle
40000000 reps @   0.0001 msec (7450000.0/sec): 10x10 rectangle
40000000 reps @   0.0001 msec (7450000.0/sec): 10x10 rectangle
40000000 reps @   0.0001 msec (7460000.0/sec): 10x10 rectangle
40000000 reps @   0.0001 msec (7450000.0/sec): 10x10 rectangle
200000000 trep @   0.0001 msec (7450000.0/sec): 10x10 rectangle

 720000 reps @   0.0086 msec (116000.0/sec): 100x100 rectangle
 720000 reps @   0.0086 msec (117000.0/sec): 100x100 rectangle
 720000 reps @   0.0086 msec (117000.0/sec): 100x100 rectangle
 720000 reps @   0.0086 msec (117000.0/sec): 100x100 rectangle
 720000 reps @   0.0086 msec (116000.0/sec): 100x100 rectangle
3600000 trep @   0.0086 msec (117000.0/sec): 100x100 rectangle

  30000 reps @   0.2086 msec (  4790.0/sec): 500x500 rectangle
  30000 reps @   0.2087 msec (  4790.0/sec): 500x500 rectangle
  30000 reps @   0.2086 msec (  4790.0/sec): 500x500 rectangle
  30000 reps @   0.2101 msec (  4760.0/sec): 500x500 rectangle
  30000 reps @   0.2086 msec (  4790.0/sec): 500x500 rectangle
 150000 trep @   0.2089 msec (  4790.0/sec): 500x500 rectangle

200000000 reps @   0.0000 msec (20900000.0/sec): 1x1 stippled rectangle (8x8 stipple)
200000000 reps @   0.0000 msec (20900000.0/sec): 1x1 stippled rectangle (8x8 stipple)
200000000 reps @   0.0000 msec (20900000.0/sec): 1x1 stippled rectangle (8x8 stipple)
200000000 reps @   0.0000 msec (20900000.0/sec): 1x1 stippled rectangle (8x8 stipple)
200000000 reps @   0.0000 msec (20900000.0/sec): 1x1 stippled rectangle (8x8 stipple)
1000000000 trep @   0.0000 msec (20900000.0/sec): 1x1 stippled rectangle (8x8 stipple)

40000000 reps @   0.0001 msec (7840000.0/sec): 10x10 stippled rectangle (8x8 stipple)
40000000 reps @   0.0001 msec (7830000.0/sec): 10x10 stippled rectangle (8x8 stipple)
40000000 reps @   0.0001 msec (7830000.0/sec): 10x10 stippled rectangle (8x8 stipple)
40000000 reps @   0.0001 msec (7840000.0/sec): 10x10 stippled rectangle (8x8 stipple)
40000000 reps @   0.0001 msec (7830000.0/sec): 10x10 stippled rectangle (8x8 stipple)
200000000 trep @   0.0001 msec (7840000.0/sec): 10x10 stippled rectangle (8x8 stipple)

 720000 reps @   0.0086 msec (117000.0/sec): 100x100 stippled rectangle (8x8 stipple)
 720000 reps @   0.0085 msec (117000.0/sec): 100x100 stippled rectangle (8x8 stipple)
 720000 reps @   0.0086 msec (117000.0/sec): 100x100 stippled rectangle (8x8 stipple)
 720000 reps @   0.0085 msec (117000.0/sec): 100x100 stippled rectangle (8x8 stipple)
 720000 reps @   0.0086 msec (117000.0/sec): 100x100 stippled rectangle (8x8 stipple)
3600000 trep @   0.0086 msec (117000.0/sec): 100x100 stippled rectangle (8x8 stipple)

  30000 reps @   0.2093 msec (  4780.0/sec): 500x500 stippled rectangle (8x8 stipple)
  30000 reps @   0.2092 msec (  4780.0/sec): 500x500 stippled rectangle (8x8 stipple)
  30000 reps @   0.2098 msec (  4770.0/sec): 500x500 stippled rectangle (8x8 stipple)
  30000 reps @   0.2098 msec (  4770.0/sec): 500x500 stippled rectangle (8x8 stipple)
  30000 reps @   0.2102 msec (  4760.0/sec): 500x500 stippled rectangle (8x8 stipple)
 150000 trep @   0.2097 msec (  4770.0/sec): 500x500 stippled rectangle (8x8 stipple)

200000000 reps @   0.0000 msec (20900000.0/sec): 1x1 opaque stippled rectangle (8x8 stipple)
200000000 reps @   0.0000 msec (20900000.0/sec): 1x1 opaque stippled rectangle (8x8 stipple)
200000000 reps @   0.0000 msec (20900000.0/sec): 1x1 opaque stippled rectangle (8x8 stipple)
200000000 reps @   0.0000 msec (20900000.0/sec): 1x1 opaque stippled rectangle (8x8 stipple)
200000000 reps @   0.0000 msec (20800000.0/sec): 1x1 opaque stippled rectangle (8x8 stipple)
1000000000 trep @   0.0000 msec (20900000.0/sec): 1x1 opaque stippled rectangle (8x8 stipple)

40000000 reps @   0.0001 msec (7450000.0/sec): 10x10 opaque stippled rectangle (8x8 stipple)
40000000 reps @   0.0001 msec (7440000.0/sec): 10x10 opaque stippled rectangle (8x8 stipple)
40000000 reps @   0.0001 msec (7440000.0/sec): 10x10 opaque stippled rectangle (8x8 stipple)
40000000 reps @   0.0001 msec (7450000.0/sec): 10x10 opaque stippled rectangle (8x8 stipple)
40000000 reps @   0.0001 msec (7440000.0/sec): 10x10 opaque stippled rectangle (8x8 stipple)
200000000 trep @   0.0001 msec (7450000.0/sec): 10x10 opaque stippled rectangle (8x8 stipple)

 720000 reps @   0.0086 msec (116000.0/sec): 100x100 opaque stippled rectangle (8x8 stipple)
 720000 reps @   0.0086 msec (117000.0/sec): 100x100 opaque stippled rectangle (8x8 stipple)
 720000 reps @   0.0086 msec (116000.0/sec): 100x100 opaque stippled rectangle (8x8 stipple)
 720000 reps @   0.0086 msec (117000.0/sec): 100x100 opaque stippled rectangle (8x8 stipple)
 720000 reps @   0.0086 msec (116000.0/sec): 100x100 opaque stippled rectangle (8x8 stipple)
3600000 trep @   0.0086 msec (116000.0/sec): 100x100 opaque stippled rectangle (8x8 stipple)

  30000 reps @   0.2096 msec (  4770.0/sec): 500x500 opaque stippled rectangle (8x8 stipple)
  30000 reps @   0.2092 msec (  4780.0/sec): 500x500 opaque stippled rectangle (8x8 stipple)
  30000 reps @   0.2096 msec (  4770.0/sec): 500x500 opaque stippled rectangle (8x8 stipple)
  30000 reps @   0.2099 msec (  4760.0/sec): 500x500 opaque stippled rectangle (8x8 stipple)
  30000 reps @   0.2085 msec (  4800.0/sec): 500x500 opaque stippled rectangle (8x8 stipple)
 150000 trep @   0.2094 msec (  4780.0/sec): 500x500 opaque stippled rectangle (8x8 stipple)

Xorg.conf

cat /etc/X11/xorg.conf

# File generated by xorgconfig.
#
# Copyright 2004 The X.Org Foundation
#
# Permission is hereby granted, free of charge, to any person obtaining a
# copy of this software and associated documentation files (the "Software"),
# to deal in the Software without restriction, including without limitation
# the rights to use, copy, modify, merge, publish, distribute, sublicense,
# and/or sell copies of the Software, and to permit persons to whom the
# Software is furnished to do so, subject to the following conditions:
# 
# The above copyright notice and this permission notice shall be included in
# all copies or substantial portions of the Software.
# 
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
# The X.Org Foundation BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
# WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
# OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
# SOFTWARE.
# 
# Except as contained in this notice, the name of The X.Org Foundation shall
# not be used in advertising or otherwise to promote the sale, use or other
# dealings in this Software without prior written authorization from
# The X.Org Foundation.
#
# **********************************************************************
# Refer to the xorg.conf(5) man page for details about the format of 
# this file.
# **********************************************************************
# **********************************************************************
# Module section -- this  section  is used to specify
# which dynamically loadable modules to load.
# **********************************************************************
#
# **********************************************************************
# Files section.  This allows default font and rgb paths to be set
# **********************************************************************
# **********************************************************************
# Server flags section.
# **********************************************************************
# **********************************************************************
# Input devices
# **********************************************************************
# **********************************************************************
# Core keyboard's InputDevice section
# **********************************************************************
# **********************************************************************
# Core Pointer's InputDevice section
# **********************************************************************
# **********************************************************************
# Other input device sections 
# this is optional and is required only if you
# are using extended input devices.  This is for example only.  Refer
# to the xorg.conf man page for a description of the options.
# **********************************************************************
#
# Section "InputDevice" 
#    Identifier  "Mouse2"
#    Driver      "mouse"
#    Option      "Protocol"      "MouseMan"
#    Option      "Device"        "/dev/mouse2"
# EndSection
#
# Section "InputDevice"
#    Identifier "spaceball"
#    Driver     "magellan"
#    Option     "Device"        "/dev/cua0"
# EndSection
#
# Section "InputDevice"
#    Identifier "spaceball2"
#    Driver     "spaceorb"
#    Option     "Device"        "/dev/cua0"
# EndSection
#
# Section "InputDevice"
#    Identifier "touchscreen0"
#    Driver     "microtouch"
#    Option     "Device"        "/dev/ttyS0"
#    Option     "MinX"          "1412"
#    Option     "MaxX"          "15184"
#    Option     "MinY"          "15372"
#    Option     "MaxY"          "1230"
#    Option     "ScreenNumber"  "0"
#    Option     "ReportingMode" "Scaled"
#    Option     "ButtonNumber"  "1"
#    Option     "SendCoreEvents"
# EndSection
#
# Section "InputDevice"
#    Identifier "touchscreen1"
#    Driver     "elo2300"
#    Option     "Device"        "/dev/ttyS0"
#    Option     "MinX"          "231"
#    Option     "MaxX"          "3868"
#    Option     "MinY"          "3858"
#    Option     "MaxY"          "272"
#    Option     "ScreenNumber"  "0"
#    Option     "ReportingMode" "Scaled"
#    Option     "ButtonThreshold"       "17"
#    Option     "ButtonNumber"  "1"
#    Option     "SendCoreEvents"
# EndSection
# **********************************************************************
# Monitor section
# **********************************************************************
# Any number of monitor sections may be present
# **********************************************************************
# Graphics device section
# **********************************************************************
# Any number of graphics device sections may be present
# Standard VGA Device:
# Device configured by xorgconfig:
# **********************************************************************
# Screen sections
# **********************************************************************
# Any number of screen sections may be present.  Each describes
# the configuration of a single screen.  A single specific screen section
# may be specified from the X server command line with the "-screen"
# option.
# **********************************************************************
# ServerLayout sections.
# **********************************************************************
# Any number of ServerLayout sections may be present.  Each describes
# the way multiple screens are organised.  A specific ServerLayout
# section may be specified from the X server command line with the
# "-layout" option.  In the absence of this, the first section is used.
# When now ServerLayout section is present, the first Screen section
# is used alone.
# Section "DRI"
#    Mode 0666
# EndSection

Section "ServerLayout"

# The Identifier line must be present
# Each Screen line specifies a Screen section name, and optionally
# the relative position of other screens.  The four names after
# primary screen name are the screens to the top, bottom, left and right
# of the primary screen.  In this example, screen 2 is located to the
# right of screen 1.
# Each InputDevice line specifies an InputDevice section name and
# optionally some options to specify the way the device is to be
# used.  Those options include "CorePointer", "CoreKeyboard" and
# "SendCoreEvents".
        Identifier     "Simple Layout"
        Screen      0  "aticonfig-Screen[0]" 0 0
        InputDevice    "Mouse1" "CorePointer"
        InputDevice    "Keyboard1" "CoreKeyboard"
        Option         "AIGLX" "true"
EndSection

Section "Files"

# The location of the RGB database.  Note, this is the name of the
# file minus the extension (like ".txt" or ".db").  There is normally
# no need to change the default.
# Multiple FontPath entries are allowed (which are concatenated together),
# as well as specifying multiple comma-separated entries in one FontPath
# command (or a combination of both methods)
# 
# 
#    FontPath   "/usr/share/fonts/TTF/"
#    FontPath   "/usr/share/fonts/OTF"
#    FontPath   "/usr/lib/X11/fonts/local/"
#    FontPath   "/usr/lib/X11/fonts/misc/"
#    FontPath   "/usr/lib/X11/fonts/75dpi/:unscaled"
#    FontPath   "/usr/lib/X11/fonts/100dpi/:unscaled"
#    FontPath   "/usr/lib/X11/fonts/Speedo/"
#    FontPath   "/usr/lib/X11/fonts/Type1/"
#    FontPath   "/usr/lib/X11/fonts/TrueType/"
#    FontPath   "/usr/lib/X11/fonts/freefont/"
#    FontPath   "/usr/lib/X11/fonts/75dpi/"
#    FontPath   "/usr/lib/X11/fonts/100dpi/"
# The module search path.  The default path is shown here.
#    ModulePath "/usr/lib/modules"
        FontPath     "/usr/share/fonts/misc/"
        FontPath     "/usr/share/fonts/Type1/"
        FontPath     "/usr/share/fonts/100dpi/"
        FontPath     "/usr/share/fonts/75dpi/"
EndSection

Section "Module"

# This loads the DBE extension module.
# This loads the miscellaneous extensions module, and disables
# initialisation of the XFree86-DGA extension within that module.
# This loads the font modules
#    Load        "type1"
# This loads the GLX module
#    Load       "glx"
# This loads the DRI module
     Load       "dri"
        Load  "dbe"     # Double buffer extension
        SubSection "extmod"
                Option      "omit xfree86-dga"   # don't initialise the DGA extension
        EndSubSection
        Load  "freetype"
#    Load        "xtt"
EndSection

Section "ServerFlags"
        Option      "Composite" "Enabled"
EndSection

Section "InputDevice"

# For most OSs the protocol can be omitted (it defaults to "Standard").
# When using XQUEUE (only for SVR3 and SVR4, but not Solaris),
# uncomment the following line.
#    Option     "Protocol"      "Xqueue"
#    Option     "Xleds"      "1 2 3"
#    Option "LeftAlt"     "Meta"
#    Option "RightAlt"    "ModeShift"
# To customise the XKB settings to suit your keyboard, modify the
# lines below (which are the defaults).  For example, for a non-U.S.
# keyboard, you will probably want to use:
#    Option "XkbModel"    "pc105"
# If you have a US Microsoft Natural keyboard, you can use:
#    Option "XkbModel"    "microsoft"
#
# Then to change the language, change the Layout setting.
# For example, a german layout can be obtained with:
#    Option "XkbLayout"   "de"
# or:
#    Option "XkbLayout"   "de"
#    Option "XkbVariant"  "nodeadkeys"
#
# If you'd like to switch the positions of your capslock and
# control keys, use:
#    Option "XkbOptions"  "ctrl:swapcaps"
# These are the default XKB settings for Xorg
#    Option "XkbRules"    "xorg"
#    Option "XkbModel"    "pc105"
#    Option "XkbLayout"   "us"
#    Option "XkbVariant"  ""
#    Option "XkbOptions"  ""
#    Option "XkbDisable"
        Identifier  "Keyboard1"
        Driver      "kbd"
        Option      "AutoRepeat" "500 30"
# Specify which keyboard LEDs can be user-controlled (eg, with xset(1))
        Option      "XkbRules" "xorg"
        Option      "XkbModel" "pc105"
        Option      "XkbLayout" "fr"
        Option      "XkbVariant" "latin9"
EndSection

Section "InputDevice"

# Identifier and driver
# the following line.
#    Option "Protocol"  "Xqueue"
# Mouse-speed setting for PS/2 mouse.
#    Option "Resolution"        "256"
# Baudrate and SampleRate are only for some Logitech mice. In
# almost every case these lines should be omitted.
#    Option "BaudRate"  "9600"
#    Option "SampleRate"        "150"
# Mouse wheel mapping.  Default is to map vertical wheel to buttons 4 & 5,
# horizontal wheel to buttons 6 & 7.   Change if your mouse has more than
# 3 buttons and you need to map the wheel to different button ids to avoid
# conflicts.
# Emulate3Timeout is the timeout in milliseconds (default is 50ms)
        Identifier  "Mouse1"
        Driver      "evdev"
        Option      "ZAxisMapping" "7 6"
        Option      "Name" "Logitech USB-PS/2 Optical Mouse"
        Option      "SendCoreEvents"        "true"
        Option      "Emulate3Buttons"
EndSection

Section "Monitor"

# HorizSync is in kHz unless units are specified.
# HorizSync may be a comma separated list of discrete values, or a
# comma separated list of ranges of values.
# NOTE: THE VALUES HERE ARE EXAMPLES ONLY.  REFER TO YOUR MONITOR'S
# USER MANUAL FOR THE CORRECT NUMBERS.
#    HorizSync  30-64         # multisync
#    HorizSync  31.5, 35.2    # multiple fixed sync frequencies
#    HorizSync  15-25, 30-50  # multiple ranges of sync frequencies
# VertRefresh is in Hz unless units are specified.
# VertRefresh may be a comma separated list of discrete values, or a
# comma separated list of ranges of values.
# NOTE: THE VALUES HERE ARE EXAMPLES ONLY.  REFER TO YOUR MONITOR'S
# USER MANUAL FOR THE CORRECT NUMBERS.
        Identifier   "My Monitor"
        HorizSync    31.5 - 64.3
        VertRefresh  50.0 - 100.0
EndSection

Section "Monitor"
        Identifier   "aticonfig-Monitor[0]"
        Option      "VendorName" "ATI Proprietary Driver"
        Option      "ModelName" "Generic Autodetecting Monitor"
        Option      "DPMS" 
EndSection

Section "Device"

# The chipset line is optional in most cases.  It can be used to override
# the driver's chipset detection, and should not normally be specified.
#    Chipset    "generic"
# The Driver line must be present.  When using run-time loadable driver
# modules, this line instructs the server to load the specified driver
# module.  Even when not using loadable driver modules, this line
# indicates which driver should interpret the information in this section.
# The BusID line is used to specify which of possibly multiple devices
# this section is intended for.  When this line isn't present, a device
# section can only match up with the primary video device.  For PCI
# devices a line like the following could be used.  This line should not
# normally be included unless there is more than one video device
# intalled.
#    BusID      "PCI:0:10:0"
#    VideoRam   256
#    Clocks     25.2 28.3
        Identifier  "Standard VGA"
        Driver      "fglrx"
        VendorName  "Unknown"
        BoardName   "Unknown"
        Option      "EnableMonitor" "auto,auto"
        Option      "UseInternalAGPGART" "no"
        Option      "BlockSignalsOnLock" "on"
        Option      "Capabilities" "0x00000800"
        Option      "KernelModuleParm" "locked-userpages=0"
        Option      "DRI" "true"
        Option      "XAANoOffscreenPixmaps" "true"
        Option      "TexturedXrender" "true"
EndSection

Section "Device"

        # unsupported card
    #VideoRam    256
    # Insert Clocks lines here if appropriate
        Identifier  "My Video Card"
        Driver      "fglrx"
        Option      "UseInternalAGPGART" "no"
        Option      "BlockSignalsOnLock" "on"
        Option      "Capabilities" "0x00000800"
        Option      "KernelModuleParm" "locked-userpages=0"
        Option      "DRI" "true"
        Option      "XAANoOffscreenPixmaps" "true"
        Option      "TexturedXrender" "true"
EndSection

Section "Device"
        Identifier  "aticonfig-Device[0]"
        Driver      "fglrx"
        Option      "MonitorLayout" "LVDS,AUTO"
        Option      "PseudoColorVisuals" "off"
        Option      "UseInternalAGPGART" "no"
        Option      "BlockSignalsOnLock" "on"
        Option      "Capabilities" "0x00000800"
        Option      "KernelModuleParm" "locked-userpages=0"
        Option      "DRI" "true"
        Option      "XAANoOffscreenPixmaps" "true"
        Option      "TexturedXrender" "true"
EndSection

Section "Screen"
        Identifier "Screen 1"
        Device     "My Video Card"
        Monitor    "My Monitor"
        DefaultDepth     24
        SubSection "Display"
                Viewport   0 0
                Depth     32
                Modes    "1280x1024"
        EndSubSection
        SubSection "Display"
                Viewport   0 0
                Depth     16
                Modes    "1280x1024"
        EndSubSection
        SubSection "Display"
                Viewport   0 0
                Depth     24
                Modes    "1280x1024"
        EndSubSection
EndSection

Section "Screen"
        Identifier "aticonfig-Screen[0]"
        Device     "aticonfig-Device[0]"
        Monitor    "aticonfig-Monitor[0]"
        DefaultDepth     24
        SubSection "Display"
                Viewport   0 0
                Depth     24
        EndSubSection
        SubSection "Display"
                Viewport   0 0
                Depth     32
        EndSubSection
EndSection

Section "DRI"
        Group        0
        Mode         0666
EndSection

FGLRX 7.11,X800


1984 was not supposed to be an instruction manual
Some "poor" wine screencast http://www.youtube.com/user/2m42hy/videos?view=0

Hors ligne

#6 Le 07/12/2007, à 23:49

nochka85

Re : Booster les drivers ATI : Option 2D cachée TexturedXrender ?

love2hate a écrit :

.. et le résultat est plutà´t pas mal !!!

veinard

En même temps, ma carte n'est pas toute jeune, et malgré le gain énorme chez moi, je suis encore BIEN en dessous de TES résultats ! wink

voici mes tests sans l'option :

x11perf - X11 performance program, version 1.5
The X.Org Foundation server version 10300000 on :0.0
from UBUNTU
Fri Dec  7 21:04:37 2007

Sync time adjustment is 0.0419 msecs.

20000000 reps @   0.0001 msec (11300000.0/sec): Dot
20000000 reps @   0.0001 msec (11400000.0/sec): Dot
20000000 reps @   0.0001 msec (11400000.0/sec): Dot
20000000 reps @   0.0001 msec (11000000.0/sec): Dot
20000000 reps @   0.0001 msec (11300000.0/sec): Dot
100000000 trep @   0.0001 msec (11300000.0/sec): Dot

4000000 reps @   0.0003 msec (3930000.0/sec): 1x1 rectangle
4000000 reps @   0.0003 msec (3930000.0/sec): 1x1 rectangle
4000000 reps @   0.0003 msec (3920000.0/sec): 1x1 rectangle
4000000 reps @   0.0003 msec (3910000.0/sec): 1x1 rectangle
4000000 reps @   0.0003 msec (3940000.0/sec): 1x1 rectangle
20000000 trep @   0.0003 msec (3920000.0/sec): 1x1 rectangle

 200000 reps @   0.0041 msec (244000.0/sec): 10x10 rectangle
 200000 reps @   0.0026 msec (380000.0/sec): 10x10 rectangle
 200000 reps @   0.0036 msec (280000.0/sec): 10x10 rectangle
 200000 reps @   0.0043 msec (235000.0/sec): 10x10 rectangle
 200000 reps @   0.0033 msec (302000.0/sec): 10x10 rectangle
1000000 trep @   0.0036 msec (280000.0/sec): 10x10 rectangle

   7200 reps @   0.1572 msec (  6360.0/sec): 100x100 rectangle
   7200 reps @   0.1422 msec (  7030.0/sec): 100x100 rectangle
   7200 reps @   0.1534 msec (  6520.0/sec): 100x100 rectangle
   7200 reps @   0.1464 msec (  6830.0/sec): 100x100 rectangle
   7200 reps @   0.1652 msec (  6050.0/sec): 100x100 rectangle
  36000 trep @   0.1529 msec (  6540.0/sec): 100x100 rectangle

    300 reps @   3.3627 msec (   297.0/sec): 500x500 rectangle
    300 reps @   4.2969 msec (   233.0/sec): 500x500 rectangle
    300 reps @   3.2387 msec (   309.0/sec): 500x500 rectangle
    300 reps @   3.0340 msec (   330.0/sec): 500x500 rectangle
    300 reps @   3.3132 msec (   302.0/sec): 500x500 rectangle
   1500 trep @   3.4491 msec (   290.0/sec): 500x500 rectangle

3000000 reps @   0.0005 msec (2170000.0/sec): 1x1 stippled rectangle (8x8 stipple)
3000000 reps @   0.0004 msec (2240000.0/sec): 1x1 stippled rectangle (8x8 stipple)
3000000 reps @   0.0005 msec (2190000.0/sec): 1x1 stippled rectangle (8x8 stipple)
3000000 reps @   0.0005 msec (2220000.0/sec): 1x1 stippled rectangle (8x8 stipple)
3000000 reps @   0.0005 msec (2150000.0/sec): 1x1 stippled rectangle (8x8 stipple)
15000000 trep @   0.0005 msec (2190000.0/sec): 1x1 stippled rectangle (8x8 stipple)

 200000 reps @   0.0076 msec (132000.0/sec): 10x10 stippled rectangle (8x8 stipple)
 200000 reps @   0.0073 msec (137000.0/sec): 10x10 stippled rectangle (8x8 stipple)
 200000 reps @   0.0093 msec (108000.0/sec): 10x10 stippled rectangle (8x8 stipple)
 200000 reps @   0.0081 msec (123000.0/sec): 10x10 stippled rectangle (8x8 stipple)
 200000 reps @   0.0072 msec (138000.0/sec): 10x10 stippled rectangle (8x8 stipple)
1000000 trep @   0.0079 msec (127000.0/sec): 10x10 stippled rectangle (8x8 stipple)

   1800 reps @   0.5741 msec (  1740.0/sec): 100x100 stippled rectangle (8x8 stipple)
   1800 reps @   0.6248 msec (  1600.0/sec): 100x100 stippled rectangle (8x8 stipple)
   1800 reps @   0.5257 msec (  1900.0/sec): 100x100 stippled rectangle (8x8 stipple)
   1800 reps @   0.6382 msec (  1570.0/sec): 100x100 stippled rectangle (8x8 stipple)
   1800 reps @   0.6624 msec (  1510.0/sec): 100x100 stippled rectangle (8x8 stipple)
   9000 trep @   0.6051 msec (  1650.0/sec): 100x100 stippled rectangle (8x8 stipple)

     80 reps @  14.7448 msec (    67.8/sec): 500x500 stippled rectangle (8x8 stipple)
     80 reps @  10.7911 msec (    92.7/sec): 500x500 stippled rectangle (8x8 stipple)
     80 reps @  13.7506 msec (    72.7/sec): 500x500 stippled rectangle (8x8 stipple)
     80 reps @   9.6401 msec (   104.0/sec): 500x500 stippled rectangle (8x8 stipple)
     80 reps @  11.1623 msec (    89.6/sec): 500x500 stippled rectangle (8x8 stipple)
    400 trep @  12.0178 msec (    83.2/sec): 500x500 stippled rectangle (8x8 stipple)

3000000 reps @   0.0005 msec (2170000.0/sec): 1x1 opaque stippled rectangle (8x8 stipple)
3000000 reps @   0.0004 msec (2260000.0/sec): 1x1 opaque stippled rectangle (8x8 stipple)
3000000 reps @   0.0004 msec (2310000.0/sec): 1x1 opaque stippled rectangle (8x8 stipple)
3000000 reps @   0.0004 msec (2330000.0/sec): 1x1 opaque stippled rectangle (8x8 stipple)
3000000 reps @   0.0004 msec (2310000.0/sec): 1x1 opaque stippled rectangle (8x8 stipple)
15000000 trep @   0.0004 msec (2280000.0/sec): 1x1 opaque stippled rectangle (8x8 stipple)

 200000 reps @   0.0064 msec (156000.0/sec): 10x10 opaque stippled rectangle (8x8 stipple)
 200000 reps @   0.0063 msec (159000.0/sec): 10x10 opaque stippled rectangle (8x8 stipple)
 200000 reps @   0.0059 msec (170000.0/sec): 10x10 opaque stippled rectangle (8x8 stipple)
 200000 reps @   0.0065 msec (154000.0/sec): 10x10 opaque stippled rectangle (8x8 stipple)
 200000 reps @   0.0066 msec (151000.0/sec): 10x10 opaque stippled rectangle (8x8 stipple)
1000000 trep @   0.0063 msec (158000.0/sec): 10x10 opaque stippled rectangle (8x8 stipple)

   2880 reps @   0.5101 msec (  1960.0/sec): 100x100 opaque stippled rectangle (8x8 stipple)
   2880 reps @   0.3668 msec (  2730.0/sec): 100x100 opaque stippled rectangle (8x8 stipple)
   2880 reps @   0.5795 msec (  1730.0/sec): 100x100 opaque stippled rectangle (8x8 stipple)
   2880 reps @   0.3993 msec (  2500.0/sec): 100x100 opaque stippled rectangle (8x8 stipple)
   2880 reps @   0.5012 msec (  2000.0/sec): 100x100 opaque stippled rectangle (8x8 stipple)
  14400 trep @   0.4714 msec (  2120.0/sec): 100x100 opaque stippled rectangle (8x8 stipple)

    200 reps @   8.4738 msec (   118.0/sec): 500x500 opaque stippled rectangle (8x8 stipple)
    200 reps @   8.7528 msec (   114.0/sec): 500x500 opaque stippled rectangle (8x8 stipple)
    200 reps @   7.1576 msec (   140.0/sec): 500x500 opaque stippled rectangle (8x8 stipple)
    200 reps @   7.1457 msec (   140.0/sec): 500x500 opaque stippled rectangle (8x8 stipple)
    200 reps @   7.9279 msec (   126.0/sec): 500x500 opaque stippled rectangle (8x8 stipple)
   1000 trep @   7.8916 msec (   127.0/sec): 500x500 opaque stippled rectangle (8x8 stipple)

Et les voici avec :

x11perf - X11 performance program, version 1.5
The X.Org Foundation server version 10300000 on :0.0
from UBUNTU
Fri Dec  7 19:33:26 2007

Sync time adjustment is 0.0388 msecs.

30000000 reps @   0.0000 msec (25300000.0/sec): Dot
30000000 reps @   0.0000 msec (25500000.0/sec): Dot
30000000 reps @   0.0000 msec (25300000.0/sec): Dot
30000000 reps @   0.0000 msec (25200000.0/sec): Dot
30000000 reps @   0.0000 msec (25400000.0/sec): Dot
150000000 trep @   0.0000 msec (25300000.0/sec): Dot

8000000 reps @   0.0001 msec (7260000.0/sec): 1x1 rectangle
8000000 reps @   0.0001 msec (7160000.0/sec): 1x1 rectangle
8000000 reps @   0.0001 msec (7200000.0/sec): 1x1 rectangle
8000000 reps @   0.0003 msec (3370000.0/sec): 1x1 rectangle
8000000 reps @   0.0001 msec (6900000.0/sec): 1x1 rectangle
40000000 trep @   0.0002 msec (5830000.0/sec): 1x1 rectangle

 700000 reps @   0.0016 msec (644000.0/sec): 10x10 rectangle
 700000 reps @   0.0015 msec (660000.0/sec): 10x10 rectangle
 700000 reps @   0.0015 msec (656000.0/sec): 10x10 rectangle
 700000 reps @   0.0015 msec (664000.0/sec): 10x10 rectangle
 700000 reps @   0.0015 msec (662000.0/sec): 10x10 rectangle
3500000 trep @   0.0015 msec (657000.0/sec): 10x10 rectangle

  18000 reps @   0.0637 msec ( 15700.0/sec): 100x100 rectangle
  18000 reps @   0.0633 msec ( 15800.0/sec): 100x100 rectangle
  18000 reps @   0.0626 msec ( 16000.0/sec): 100x100 rectangle
  18000 reps @   0.0617 msec ( 16200.0/sec): 100x100 rectangle
  18000 reps @   0.0621 msec ( 16100.0/sec): 100x100 rectangle
  90000 trep @   0.0627 msec ( 15900.0/sec): 100x100 rectangle

    800 reps @   1.3878 msec (   721.0/sec): 500x500 rectangle
    800 reps @   1.4364 msec (   696.0/sec): 500x500 rectangle
    800 reps @   1.3993 msec (   715.0/sec): 500x500 rectangle
    800 reps @   1.3921 msec (   718.0/sec): 500x500 rectangle
    800 reps @   1.4169 msec (   706.0/sec): 500x500 rectangle
   4000 trep @   1.4065 msec (   711.0/sec): 500x500 rectangle

3000000 reps @   0.0004 msec (2580000.0/sec): 1x1 stippled rectangle (8x8 stipple)
3000000 reps @   0.0004 msec (2650000.0/sec): 1x1 stippled rectangle (8x8 stipple)
3000000 reps @   0.0004 msec (2660000.0/sec): 1x1 stippled rectangle (8x8 stipple)
3000000 reps @   0.0004 msec (2640000.0/sec): 1x1 stippled rectangle (8x8 stipple)
3000000 reps @   0.0004 msec (2660000.0/sec): 1x1 stippled rectangle (8x8 stipple)
15000000 trep @   0.0004 msec (2640000.0/sec): 1x1 stippled rectangle (8x8 stipple)

 300000 reps @   0.0037 msec (272000.0/sec): 10x10 stippled rectangle (8x8 stipple)
 300000 reps @   0.0037 msec (269000.0/sec): 10x10 stippled rectangle (8x8 stipple)
 300000 reps @   0.0037 msec (271000.0/sec): 10x10 stippled rectangle (8x8 stipple)
 300000 reps @   0.0037 msec (271000.0/sec): 10x10 stippled rectangle (8x8 stipple)
 300000 reps @   0.0037 msec (271000.0/sec): 10x10 stippled rectangle (8x8 stipple)
1500000 trep @   0.0037 msec (271000.0/sec): 10x10 stippled rectangle (8x8 stipple)

   7200 reps @   0.2014 msec (  4970.0/sec): 100x100 stippled rectangle (8x8 stipple)
   7200 reps @   0.2023 msec (  4940.0/sec): 100x100 stippled rectangle (8x8 stipple)
   7200 reps @   0.2021 msec (  4950.0/sec): 100x100 stippled rectangle (8x8 stipple)
   7200 reps @   0.3165 msec (  3160.0/sec): 100x100 stippled rectangle (8x8 stipple)
   7200 reps @   0.2104 msec (  4750.0/sec): 100x100 stippled rectangle (8x8 stipple)
  36000 trep @   0.2265 msec (  4410.0/sec): 100x100 stippled rectangle (8x8 stipple)

    300 reps @   4.6977 msec (   213.0/sec): 500x500 stippled rectangle (8x8 stipple)
    300 reps @   4.7471 msec (   211.0/sec): 500x500 stippled rectangle (8x8 stipple)
    300 reps @   4.8032 msec (   208.0/sec): 500x500 stippled rectangle (8x8 stipple)
    300 reps @   4.8060 msec (   208.0/sec): 500x500 stippled rectangle (8x8 stipple)
    300 reps @   4.6298 msec (   216.0/sec): 500x500 stippled rectangle (8x8 stipple)
   1500 trep @   4.7368 msec (   211.0/sec): 500x500 stippled rectangle (8x8 stipple)

3000000 reps @   0.0004 msec (2640000.0/sec): 1x1 opaque stippled rectangle (8x8 stipple)
3000000 reps @   0.0004 msec (2690000.0/sec): 1x1 opaque stippled rectangle (8x8 stipple)
3000000 reps @   0.0004 msec (2700000.0/sec): 1x1 opaque stippled rectangle (8x8 stipple)
3000000 reps @   0.0004 msec (2650000.0/sec): 1x1 opaque stippled rectangle (8x8 stipple)
3000000 reps @   0.0004 msec (2660000.0/sec): 1x1 opaque stippled rectangle (8x8 stipple)
15000000 trep @   0.0004 msec (2670000.0/sec): 1x1 opaque stippled rectangle (8x8 stipple)

 400000 reps @   0.0032 msec (309000.0/sec): 10x10 opaque stippled rectangle (8x8 stipple)
 400000 reps @   0.0032 msec (317000.0/sec): 10x10 opaque stippled rectangle (8x8 stipple)
 400000 reps @   0.0031 msec (323000.0/sec): 10x10 opaque stippled rectangle (8x8 stipple)
 400000 reps @   0.0031 msec (319000.0/sec): 10x10 opaque stippled rectangle (8x8 stipple)
 400000 reps @   0.0032 msec (316000.0/sec): 10x10 opaque stippled rectangle (8x8 stipple)
2000000 trep @   0.0032 msec (317000.0/sec): 10x10 opaque stippled rectangle (8x8 stipple)

   7200 reps @   0.1402 msec (  7130.0/sec): 100x100 opaque stippled rectangle (8x8 stipple)
   7200 reps @   0.1414 msec (  7070.0/sec): 100x100 opaque stippled rectangle (8x8 stipple)
   7200 reps @   0.1411 msec (  7090.0/sec): 100x100 opaque stippled rectangle (8x8 stipple)
   7200 reps @   0.1425 msec (  7020.0/sec): 100x100 opaque stippled rectangle (8x8 stipple)
   7200 reps @   0.1412 msec (  7080.0/sec): 100x100 opaque stippled rectangle (8x8 stipple)
  36000 trep @   0.1413 msec (  7080.0/sec): 100x100 opaque stippled rectangle (8x8 stipple)

    400 reps @   2.9036 msec (   344.0/sec): 500x500 opaque stippled rectangle (8x8 stipple)
    400 reps @   2.9333 msec (   341.0/sec): 500x500 opaque stippled rectangle (8x8 stipple)
    400 reps @   2.9465 msec (   339.0/sec): 500x500 opaque stippled rectangle (8x8 stipple)
    400 reps @   2.9099 msec (   344.0/sec): 500x500 opaque stippled rectangle (8x8 stipple)
    400 reps @   2.9289 msec (   341.0/sec): 500x500 opaque stippled rectangle (8x8 stipple)
   2000 trep @   2.9244 msec (   342.0/sec): 500x500 opaque stippled rectangle (8x8 stipple)

Carte mère Asus P7P55D-E; Processeur Intel core i5 760; 8Go RAM PC3-10666; Geforce GTX 460 1024Mo sous Ubuntu 64bits 14.04
Eeepc 701 4G sous Linux Mint 10 Lxde
Site officiel de Glx-Dock/Cairo-Dock : http://www.glx-dock.org/
Dnd2share Unity - Partager vos images sur le forum par drag'n drop

Hors ligne

#7 Le 08/12/2007, à 05:53

love2hate

Re : Booster les drivers ATI : Option 2D cachée TexturedXrender ?

OK faut aussi rajouté un Option "Textured2D" "true" dans xorg
un petit grep GLESX /var/log/Xorg.0.log pour vérifié que le module c'est lancé
(II) Loading extension GLESX
(II) fglrx(0): GLESX enableFlags = 14
(II) fglrx(0): GLESX is enabled

a noté qu'un x11perf -aa10text me donné 82000 (me demandé pas a quoi ça correspond lol ) maintenant 411000 cool


1984 was not supposed to be an instruction manual
Some "poor" wine screencast http://www.youtube.com/user/2m42hy/videos?view=0

Hors ligne

#8 Le 08/12/2007, à 12:05

nochka85

Re : Booster les drivers ATI : Option 2D cachée TexturedXrender ?

love2hate a écrit :

OK faut aussi rajouté un Option "Textured2D" "true" dans xorg
un petit grep GLESX /var/log/Xorg.0.log pour vérifié que le module c'est lancé
(II) Loading extension GLESX
(II) fglrx(0): GLESX enableFlags = 14
(II) fglrx(0): GLESX is enabled

a noté qu'un x11perf -aa10text me donné 82000 (me demandé pas a quoi ça correspond lol ) maintenant 411000 cool

C'est quelle option dans le xorg ? Textured2D ou TexturedXrender ????

EDIT: Bon, après avoir relu plus attentivement le sujet de Phoronix, c'est bien les 2 options qui sont cachées ! (mais celle ayant le plus d'impact serait le TexturedXrender)

... je modifie le premier post ...

Dernière modification par nochka85 (Le 08/12/2007, à 12:41)


Carte mère Asus P7P55D-E; Processeur Intel core i5 760; 8Go RAM PC3-10666; Geforce GTX 460 1024Mo sous Ubuntu 64bits 14.04
Eeepc 701 4G sous Linux Mint 10 Lxde
Site officiel de Glx-Dock/Cairo-Dock : http://www.glx-dock.org/
Dnd2share Unity - Partager vos images sur le forum par drag'n drop

Hors ligne

#9 Le 08/12/2007, à 12:58

milambert

Re : Booster les drivers ATI : Option 2D cachée TexturedXrender ?

personnellement, j'ai rajouté les 2 options.

Mais est ce que quelqu'un sait ce qu'est ce module "GLESX" ? Et a quoi correspondent c'est 2 options ?

Vu le nom, j'ai une petite idée mais bon.


mouarf, ...

Hors ligne

#10 Le 08/12/2007, à 13:09

nochka85

Re : Booster les drivers ATI : Option 2D cachée TexturedXrender ?

milambert a écrit :

personnellement, j'ai rajouté les 2 options.

Mais est ce que quelqu'un sait ce qu'est ce module "GLESX" ? Et a quoi correspondent c'est 2 options ?

Vu le nom, j'ai une petite idée mais bon.

Citation de Phoronix :

The Render extension is explained by Keith Packard (it's creator) as: "The X Rendering Extension (Render) introduces digital image composition as the foundation of a new rendering model within the X Window System. Rendering geometric figures is accomplished by client-side tessellation into either triangles or trapezoids. Text is drawn by loading glyphs into the server and rendering sets of them."

Je vous laisse traduire ! lol


Carte mère Asus P7P55D-E; Processeur Intel core i5 760; 8Go RAM PC3-10666; Geforce GTX 460 1024Mo sous Ubuntu 64bits 14.04
Eeepc 701 4G sous Linux Mint 10 Lxde
Site officiel de Glx-Dock/Cairo-Dock : http://www.glx-dock.org/
Dnd2share Unity - Partager vos images sur le forum par drag'n drop

Hors ligne

#11 Le 08/12/2007, à 13:48

milambert

Re : Booster les drivers ATI : Option 2D cachée TexturedXrender ?

merci, bien nochka85.

Par contre, je ne sais pas pour vous, mais j'ai des erreures de rendus dans des listes de textes avec kde:

cd5dc61a02328712532b68a648a7et.jpg

pas vraiement au point leur machin, mais comme c'est nouveau ...

Dernière modification par milambert (Le 08/12/2007, à 13:49)


mouarf, ...

Hors ligne

#12 Le 10/12/2007, à 11:21

Lmartin76

Re : Booster les drivers ATI : Option 2D cachée TexturedXrender ?

Je n'ai pas eu le temps de faire les tests mais cairo dock est indiscutablement plus fluide.
A suivre donc.


Planète bouillue, planète foutue.

Hors ligne

#13 Le 10/12/2007, à 11:38

Guybrush02

Re : Booster les drivers ATI : Option 2D cachée TexturedXrender ?

Est-ce que ce tweak accélère le scrolling dans Firefox quand on cumule les drivers officiels avec Compiz-Fusion ?

Hors ligne

#14 Le 10/12/2007, à 11:52

Lmartin76

Re : Booster les drivers ATI : Option 2D cachée TexturedXrender ?

Je ne sais pas ; le srolling étant assez fluide sous Firefox + compiz-fusion.
Fais l'expérience éventuellement et dis nous ce qu'il en est.


Planète bouillue, planète foutue.

Hors ligne

#15 Le 10/12/2007, à 13:02

love2hate

Re : Booster les drivers ATI : Option 2D cachée TexturedXrender ?

Booster les drivers ATI : Option "2D" cachée ...faut lire c'est pour la  2d .Sinon j'ai aussi des erreurs de rendus des textes avec les aplli KDE,de plus c'est un peu la "cata" des qu'ont déplace une fenêtre.
Bref x11perf donne de joli scores, mes a l'oeil nu plus de désagréments qu'autre chose pour le moment .


1984 was not supposed to be an instruction manual
Some "poor" wine screencast http://www.youtube.com/user/2m42hy/videos?view=0

Hors ligne

#16 Le 10/12/2007, à 13:22

Guybrush02

Re : Booster les drivers ATI : Option 2D cachée TexturedXrender ?

love2hate a écrit :

Booster les drivers ATI : Option "2D" cachée ...faut lire c'est pour la  2d .

Et le scrolling sous Firefox, c'est quoi ? roll

Hors ligne

#17 Le 10/12/2007, à 18:54

love2hateCherToi

Re : Booster les drivers ATI : Option 2D cachée TexturedXrender ?

Donc je repose ma question quelle est le rapport entre la 2D et compiz ( qui s'occupe de la 3d)
Franchement je sais pas écrire ,comparet à  la majorité des gens sur se forums mes je sais lire une doc
et la comprendre \(^0^)/
PS désoller pour se message sans grand interet ,mes bon il est du niveau de l'intervention au dessu de moi ....

#18 Le 10/12/2007, à 19:04

Guybrush02

Re : Booster les drivers ATI : Option 2D cachée TexturedXrender ?

Je ne parle pas d'un rapport entre compiz et la 2D mais d'un rapport entre le scrolling dans Firefox et la 2D. Que ce soit avec Compiz ou sans, je te rappelle que le déplacement de tes fenêtres est dépendant du driver que tu utilises coté fluidité.

Par ailleurs, Compiz ne s'occupe pas uniquement de la 3D. Il y a de nombreux effets qui sont intégralement en 2D et dont le résultat final est simplement appliqué aux surfaces.

Finalement, quelque soit le contenu qui s'affiche sur ton écran, il est intégralement en 2D et les transformations qui sont appliquées dessus (translation, rotation, déformation au sens large) sont des calculs qui dépendent uniquement du rendu 2D de ton driver, et c'est exactement le cas du scrolling de Firefox. La seule question étant de savoir si ce scrolling est purement logiciel ou s'il est accéléré matériellement, auquel cas il devrait y avoir un gain.


Quant aux autres remarques, elles n'ont pas lieu d'être sur un tel forum.

Hors ligne

#19 Le 10/12/2007, à 22:36

nochka85

Re : Booster les drivers ATI : Option 2D cachée TexturedXrender ?

Et sinon, à  part vous engueuler, vous avez testé ou pas ? tongue

Pour le scrolling dans Firefox, je ne peux pas répondre car je n'ai jamais eu de problème flagrant! (çà  rame, mais ce n'est pas catastrophique comme chez certains)

Donc chez moi je récapitule et suite à  de nouveaux essais :

- Cairo-dock beaucoup plus fluide smile
- Pas de problème d'affichage de texte comme certains hmm
- une vidéo VLC en X11 et en plein écran semble moins ramer (mais cela reste du X11 et ce n'est vraiment pas beau ! big_smile )
  - et un score à  X11perf boosté !!! Mais cela ne me sert pas à  grand chose !!! lol:lol:

Bref, bilan positif ici !

J'attend vos confirmations pour le X11 en plein écran .... et pour cairo-dock si vous l'avez ! (et si vous ne l'avez pas, vous devriez VRAIMENT l'installer : Il a évolué d'une manière assez impressionante et est maintenant installable très simplement depuis un dépà´t ( deb http://cairo-dock.vef.fr/ubuntu gutsy cairo-dock ) via synaptic (voir la doc ici ) !)

Dernière modification par nochka85 (Le 10/12/2007, à 22:37)


Carte mère Asus P7P55D-E; Processeur Intel core i5 760; 8Go RAM PC3-10666; Geforce GTX 460 1024Mo sous Ubuntu 64bits 14.04
Eeepc 701 4G sous Linux Mint 10 Lxde
Site officiel de Glx-Dock/Cairo-Dock : http://www.glx-dock.org/
Dnd2share Unity - Partager vos images sur le forum par drag'n drop

Hors ligne

#20 Le 10/12/2007, à 22:41

Guybrush02

Re : Booster les drivers ATI : Option 2D cachée TexturedXrender ?

C'est vrai qu'avec ces discussions (et, soyons francs, les "insultes" reçues par e-mail), j'en avais presque oublié de signaler le résultat de mes tests. Cela n'influence pas spécialement le scrolling de Firefox. Ca saccade toujours, mais de façon moindre. La différence est surtout visible en scrolling automatique avec un déplacement de fenêtre en même temps. (Oui, on ne fait pas cela tous les jours ^^)

Par contre, Blender rencontre de gros soucis d'affichage avec cette option activée (menu qui clignote, boutons qui clignotent également et deviennent totalement opaques, ...).

Bonne soirée

Hors ligne

#21 Le 11/12/2007, à 09:21

Lmartin76

Re : Booster les drivers ATI : Option 2D cachée TexturedXrender ?

nochka85 a écrit :

et pour cairo-dock si vous l'avez ! (et si vous ne l'avez pas, vous devriez VRAIMENT l'installer : Il a évolué d'une manière assez impressionante et est maintenant installable très simplement depuis un dépôt ( deb http://cairo-dock.vef.fr/ubuntu gutsy cairo-dock ) via synaptic (voir la doc ici ) !)

+1.

C'est de la bombe ce cairo-dock. Fabounet (et ses potes) ont fait du beau boulot.
Et depuis que j'ai activée l'option 2D, c'est encore mieux smile

Pour la video plein écran, j'ai ma télé donc je n'investigue pas plus.


Planète bouillue, planète foutue.

Hors ligne

#22 Le 11/12/2007, à 11:47

Nizarus

Re : Booster les drivers ATI : Option 2D cachée TexturedXrender ?

je teste ce truc ce soir pour voir !!
Edit
test pour une X1300 pro driver catalyst 7.11 ubuntu gutsy amd64
avant

x11perf - X11 performance program, version 1.5
The X.Org Foundation server version 10300000 on :0.0
from dell
Wed Dec 12 20:54:29 2007

Sync time adjustment is 0.0264 msecs.

300000000 reps @   0.0000 msec (42700000.0/sec): Dot
300000000 reps @   0.0000 msec (42800000.0/sec): Dot
300000000 reps @   0.0000 msec (39600000.0/sec): Dot
300000000 reps @   0.0000 msec (40000000.0/sec): Dot
300000000 reps @   0.0000 msec (41700000.0/sec): Dot
1500000000 trep @   0.0000 msec (41300000.0/sec): Dot

200000000 reps @   0.0000 msec (36100000.0/sec): 1x1 rectangle
200000000 reps @   0.0000 msec (36100000.0/sec): 1x1 rectangle
200000000 reps @   0.0000 msec (35600000.0/sec): 1x1 rectangle
200000000 reps @   0.0000 msec (36100000.0/sec): 1x1 rectangle
200000000 reps @   0.0000 msec (36400000.0/sec): 1x1 rectangle
1000000000 trep @   0.0000 msec (36100000.0/sec): 1x1 rectangle

40000000 reps @   0.0001 msec (6930000.0/sec): 10x10 rectangle
40000000 reps @   0.0001 msec (6910000.0/sec): 10x10 rectangle
40000000 reps @   0.0001 msec (6910000.0/sec): 10x10 rectangle
40000000 reps @   0.0001 msec (6910000.0/sec): 10x10 rectangle
40000000 reps @   0.0001 msec (6910000.0/sec): 10x10 rectangle
200000000 trep @   0.0001 msec (6920000.0/sec): 10x10 rectangle

1080000 reps @   0.0049 msec (204000.0/sec): 100x100 rectangle
1080000 reps @   0.0049 msec (203000.0/sec): 100x100 rectangle
1080000 reps @   0.0049 msec (203000.0/sec): 100x100 rectangle
1080000 reps @   0.0049 msec (203000.0/sec): 100x100 rectangle
1080000 reps @   0.0049 msec (203000.0/sec): 100x100 rectangle
5400000 trep @   0.0049 msec (203000.0/sec): 100x100 rectangle

  50000 reps @   0.1152 msec (  8680.0/sec): 500x500 rectangle
  50000 reps @   0.1148 msec (  8710.0/sec): 500x500 rectangle
  50000 reps @   0.1158 msec (  8630.0/sec): 500x500 rectangle
  50000 reps @   0.1153 msec (  8670.0/sec): 500x500 rectangle
  50000 reps @   0.1150 msec (  8690.0/sec): 500x500 rectangle
 250000 trep @   0.1152 msec (  8680.0/sec): 500x500 rectangle

200000000 reps @   0.0000 msec (33700000.0/sec): 1x1 stippled rectangle (8x8 stipple)
200000000 reps @   0.0000 msec (33700000.0/sec): 1x1 stippled rectangle (8x8 stipple)
200000000 reps @   0.0000 msec (33500000.0/sec): 1x1 stippled rectangle (8x8 stipple)
200000000 reps @   0.0000 msec (32500000.0/sec): 1x1 stippled rectangle (8x8 stipple)
200000000 reps @   0.0000 msec (27700000.0/sec): 1x1 stippled rectangle (8x8 stipple)
1000000000 trep @   0.0000 msec (32000000.0/sec): 1x1 stippled rectangle (8x8 stipple)

40000000 reps @   0.0002 msec (6530000.0/sec): 10x10 stippled rectangle (8x8 stipple)
40000000 reps @   0.0001 msec (7110000.0/sec): 10x10 stippled rectangle (8x8 stipple)
40000000 reps @   0.0001 msec (7130000.0/sec): 10x10 stippled rectangle (8x8 stipple)
40000000 reps @   0.0001 msec (7130000.0/sec): 10x10 stippled rectangle (8x8 stipple)
40000000 reps @   0.0001 msec (7130000.0/sec): 10x10 stippled rectangle (8x8 stipple)
200000000 trep @   0.0001 msec (7000000.0/sec): 10x10 stippled rectangle (8x8 stipple)

1080000 reps @   0.0049 msec (205000.0/sec): 100x100 stippled rectangle (8x8 stipple)
1080000 reps @   0.0049 msec (204000.0/sec): 100x100 stippled rectangle (8x8 stipple)
1080000 reps @   0.0049 msec (204000.0/sec): 100x100 stippled rectangle (8x8 stipple)
1080000 reps @   0.0049 msec (203000.0/sec): 100x100 stippled rectangle (8x8 stipple)
1080000 reps @   0.0049 msec (203000.0/sec): 100x100 stippled rectangle (8x8 stipple)
5400000 trep @   0.0049 msec (204000.0/sec): 100x100 stippled rectangle (8x8 stipple)

  50000 reps @   0.1148 msec (  8710.0/sec): 500x500 stippled rectangle (8x8 stipple)
  50000 reps @   0.1149 msec (  8710.0/sec): 500x500 stippled rectangle (8x8 stipple)
  50000 reps @   0.1160 msec (  8620.0/sec): 500x500 stippled rectangle (8x8 stipple)
  50000 reps @   0.1154 msec (  8660.0/sec): 500x500 stippled rectangle (8x8 stipple)
  50000 reps @   0.1154 msec (  8660.0/sec): 500x500 stippled rectangle (8x8 stipple)
 250000 trep @   0.1153 msec (  8670.0/sec): 500x500 stippled rectangle (8x8 stipple)

200000000 reps @   0.0000 msec (33300000.0/sec): 1x1 opaque stippled rectangle (8x8 stipple)
200000000 reps @   0.0000 msec (33500000.0/sec): 1x1 opaque stippled rectangle (8x8 stipple)
200000000 reps @   0.0000 msec (33400000.0/sec): 1x1 opaque stippled rectangle (8x8 stipple)
200000000 reps @   0.0000 msec (33600000.0/sec): 1x1 opaque stippled rectangle (8x8 stipple)
200000000 reps @   0.0000 msec (33600000.0/sec): 1x1 opaque stippled rectangle (8x8 stipple)
1000000000 trep @   0.0000 msec (33500000.0/sec): 1x1 opaque stippled rectangle (8x8 stipple)

40000000 reps @   0.0001 msec (6930000.0/sec): 10x10 opaque stippled rectangle (8x8 stipple)
40000000 reps @   0.0001 msec (6890000.0/sec): 10x10 opaque stippled rectangle (8x8 stipple)
40000000 reps @   0.0001 msec (6890000.0/sec): 10x10 opaque stippled rectangle (8x8 stipple)
40000000 reps @   0.0001 msec (6890000.0/sec): 10x10 opaque stippled rectangle (8x8 stipple)
40000000 reps @   0.0001 msec (6890000.0/sec): 10x10 opaque stippled rectangle (8x8 stipple)
200000000 trep @   0.0001 msec (6900000.0/sec): 10x10 opaque stippled rectangle (8x8 stipple)

1080000 reps @   0.0049 msec (204000.0/sec): 100x100 opaque stippled rectangle (8x8 stipple)
1080000 reps @   0.0049 msec (203000.0/sec): 100x100 opaque stippled rectangle (8x8 stipple)
1080000 reps @   0.0049 msec (202000.0/sec): 100x100 opaque stippled rectangle (8x8 stipple)
1080000 reps @   0.0049 msec (202000.0/sec): 100x100 opaque stippled rectangle (8x8 stipple)
1080000 reps @   0.0049 msec (202000.0/sec): 100x100 opaque stippled rectangle (8x8 stipple)
5400000 trep @   0.0049 msec (203000.0/sec): 100x100 opaque stippled rectangle (8x8 stipple)

  50000 reps @   0.1154 msec (  8660.0/sec): 500x500 opaque stippled rectangle (8x8 stipple)
  50000 reps @   0.1148 msec (  8710.0/sec): 500x500 opaque stippled rectangle (8x8 stipple)
  50000 reps @   0.1160 msec (  8620.0/sec): 500x500 opaque stippled rectangle (8x8 stipple)
  50000 reps @   0.1148 msec (  8710.0/sec): 500x500 opaque stippled rectangle (8x8 stipple)
  50000 reps @   0.1148 msec (  8710.0/sec): 500x500 opaque stippled rectangle (8x8 stipple)
 250000 trep @   0.1152 msec (  8680.0/sec): 500x500 opaque stippled rectangle (8x8 stipple)

après

x11perf - X11 performance program, version 1.5
The X.Org Foundation server version 10300000 on :0.0
from dell
Wed Dec 12 21:07:20 2007

Sync time adjustment is 0.0194 msecs.

300000000 reps @   0.0000 msec (40800000.0/sec): Dot
300000000 reps @   0.0000 msec (43400000.0/sec): Dot
300000000 reps @   0.0000 msec (43300000.0/sec): Dot
300000000 reps @   0.0000 msec (42400000.0/sec): Dot
300000000 reps @   0.0000 msec (36900000.0/sec): Dot
1500000000 trep @   0.0000 msec (41200000.0/sec): Dot

9000000 reps @   0.0007 msec (1520000.0/sec): 1x1 rectangle
9000000 reps @   0.0007 msec (1420000.0/sec): 1x1 rectangle
9000000 reps @   0.0007 msec (1460000.0/sec): 1x1 rectangle
9000000 reps @   0.0006 msec (1640000.0/sec): 1x1 rectangle
9000000 reps @   0.0006 msec (1640000.0/sec): 1x1 rectangle
45000000 trep @   0.0007 msec (1530000.0/sec): 1x1 rectangle

9000000 reps @   0.0006 msec (1640000.0/sec): 10x10 rectangle
9000000 reps @   0.0006 msec (1640000.0/sec): 10x10 rectangle
9000000 reps @   0.0006 msec (1640000.0/sec): 10x10 rectangle
9000000 reps @   0.0006 msec (1640000.0/sec): 10x10 rectangle
9000000 reps @   0.0006 msec (1640000.0/sec): 10x10 rectangle
45000000 trep @   0.0006 msec (1640000.0/sec): 10x10 rectangle

 720000 reps @   0.0113 msec ( 88200.0/sec): 100x100 rectangle
 720000 reps @   0.0113 msec ( 88500.0/sec): 100x100 rectangle
 720000 reps @   0.0114 msec ( 88000.0/sec): 100x100 rectangle
 720000 reps @   0.0113 msec ( 88400.0/sec): 100x100 rectangle
 720000 reps @   0.0113 msec ( 88200.0/sec): 100x100 rectangle
3600000 trep @   0.0113 msec ( 88300.0/sec): 100x100 rectangle

  30000 reps @   0.2272 msec (  4400.0/sec): 500x500 rectangle
  30000 reps @   0.2278 msec (  4390.0/sec): 500x500 rectangle
  30000 reps @   0.2283 msec (  4380.0/sec): 500x500 rectangle
  30000 reps @   0.2282 msec (  4380.0/sec): 500x500 rectangle
  30000 reps @   0.2278 msec (  4390.0/sec): 500x500 rectangle
 150000 trep @   0.2279 msec (  4390.0/sec): 500x500 rectangle

30000000 reps @   0.0002 msec (4730000.0/sec): 1x1 stippled rectangle (8x8 stipple)
30000000 reps @   0.0002 msec (4550000.0/sec): 1x1 stippled rectangle (8x8 stipple)
30000000 reps @   0.0002 msec (4590000.0/sec): 1x1 stippled rectangle (8x8 stipple)
30000000 reps @   0.0002 msec (4580000.0/sec): 1x1 stippled rectangle (8x8 stipple)
30000000 reps @   0.0002 msec (4670000.0/sec): 1x1 stippled rectangle (8x8 stipple)
150000000 trep @   0.0002 msec (4620000.0/sec): 1x1 stippled rectangle (8x8 stipple)

4000000 reps @   0.0016 msec (638000.0/sec): 10x10 stippled rectangle (8x8 stipple)
4000000 reps @   0.0016 msec (637000.0/sec): 10x10 stippled rectangle (8x8 stipple)
4000000 reps @   0.0016 msec (635000.0/sec): 10x10 stippled rectangle (8x8 stipple)
4000000 reps @   0.0016 msec (630000.0/sec): 10x10 stippled rectangle (8x8 stipple)
4000000 reps @   0.0016 msec (631000.0/sec): 10x10 stippled rectangle (8x8 stipple)
20000000 trep @   0.0016 msec (634000.0/sec): 10x10 stippled rectangle (8x8 stipple)

  72000 reps @   0.1075 msec (  9300.0/sec): 100x100 stippled rectangle (8x8 stipple)
  72000 reps @   0.1080 msec (  9260.0/sec): 100x100 stippled rectangle (8x8 stipple)
  72000 reps @   0.1078 msec (  9280.0/sec): 100x100 stippled rectangle (8x8 stipple)
  72000 reps @   0.1192 msec (  8390.0/sec): 100x100 stippled rectangle (8x8 stipple)
  72000 reps @   0.1080 msec (  9260.0/sec): 100x100 stippled rectangle (8x8 stipple)
 360000 trep @   0.1101 msec (  9080.0/sec): 100x100 stippled rectangle (8x8 stipple)

   3000 reps @   2.6073 msec (   384.0/sec): 500x500 stippled rectangle (8x8 stipple)
   3000 reps @   2.6138 msec (   383.0/sec): 500x500 stippled rectangle (8x8 stipple)
   3000 reps @   2.6096 msec (   383.0/sec): 500x500 stippled rectangle (8x8 stipple)
   3000 reps @   2.6108 msec (   383.0/sec): 500x500 stippled rectangle (8x8 stipple)
   3000 reps @   2.6128 msec (   383.0/sec): 500x500 stippled rectangle (8x8 stipple)
  15000 trep @   2.6109 msec (   383.0/sec): 500x500 stippled rectangle (8x8 stipple)

30000000 reps @   0.0002 msec (4930000.0/sec): 1x1 opaque stippled rectangle (8x8 stipple)
30000000 reps @   0.0002 msec (4920000.0/sec): 1x1 opaque stippled rectangle (8x8 stipple)
30000000 reps @   0.0002 msec (4930000.0/sec): 1x1 opaque stippled rectangle (8x8 stipple)
30000000 reps @   0.0002 msec (4930000.0/sec): 1x1 opaque stippled rectangle (8x8 stipple)
30000000 reps @   0.0002 msec (4930000.0/sec): 1x1 opaque stippled rectangle (8x8 stipple)
150000000 trep @   0.0002 msec (4930000.0/sec): 1x1 opaque stippled rectangle (8x8 stipple)

4000000 reps @   0.0013 msec (763000.0/sec): 10x10 opaque stippled rectangle (8x8 stipple)
4000000 reps @   0.0013 msec (758000.0/sec): 10x10 opaque stippled rectangle (8x8 stipple)
4000000 reps @   0.0013 msec (761000.0/sec): 10x10 opaque stippled rectangle (8x8 stipple)
4000000 reps @   0.0014 msec (739000.0/sec): 10x10 opaque stippled rectangle (8x8 stipple)
4000000 reps @   0.0013 msec (762000.0/sec): 10x10 opaque stippled rectangle (8x8 stipple)
20000000 trep @   0.0013 msec (756000.0/sec): 10x10 opaque stippled rectangle (8x8 stipple)

  72000 reps @   0.0949 msec ( 10500.0/sec): 100x100 opaque stippled rectangle (8x8 stipple)
  72000 reps @   0.0953 msec ( 10500.0/sec): 100x100 opaque stippled rectangle (8x8 stipple)
  72000 reps @   0.0953 msec ( 10500.0/sec): 100x100 opaque stippled rectangle (8x8 stipple)
  72000 reps @   0.0950 msec ( 10500.0/sec): 100x100 opaque stippled rectangle (8x8 stipple)
  72000 reps @   0.0951 msec ( 10500.0/sec): 100x100 opaque stippled rectangle (8x8 stipple)
 360000 trep @   0.0951 msec ( 10500.0/sec): 100x100 opaque stippled rectangle (8x8 stipple)

   3000 reps @   2.3196 msec (   431.0/sec): 500x500 opaque stippled rectangle (8x8 stipple)
   3000 reps @   2.3209 msec (   431.0/sec): 500x500 opaque stippled rectangle (8x8 stipple)
   3000 reps @   2.3161 msec (   432.0/sec): 500x500 opaque stippled rectangle (8x8 stipple)
   3000 reps @   2.3203 msec (   431.0/sec): 500x500 opaque stippled rectangle (8x8 stipple)
   3000 reps @   2.3247 msec (   430.0/sec): 500x500 opaque stippled rectangle (8x8 stipple)
  15000 trep @   2.3203 msec (   431.0/sec): 500x500 opaque stippled rectangle (8x8 stipple)

que faut'il regarder au juste ??? j'ai comme l'impression que les performances sont en baisse je me trompe ??

Dernière modification par Nizarus (Le 12/12/2007, à 22:27)

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#23 Le 12/12/2007, à 22:30

Nizarus

Re : Booster les drivers ATI : Option 2D cachée TexturedXrender ?

un édit ne remonte pas le topic donc un petit UP tongue

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#24 Le 12/12/2007, à 22:55

raph986

Re : Booster les drivers ATI : Option 2D cachée TexturedXrender ?

Ces options changent-elles quelque chose si on utilise compiz-fuzion avec les 7.11?


Core Duo 1.83ghz, 2go et ATI X1600 Mobility featuring Catalyst 9.1
Xubuntu 8.10 et Xfce 4.6.1

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#25 Le 13/12/2007, à 20:22

nochka85

Re : Booster les drivers ATI : Option 2D cachée TexturedXrender ?

J'ai l'impression que ces options marchent très bien avec des cartes un peu anciennes, mais moins bien avec des cartes plus récentes ... hmm


.... Mais bon, j'en ai une ancienne ! big_smilewink


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