Pages : 1
#1 Le 09/07/2008, à 19:45
- willymdv
Son urbanterror + teamspeak
bonjour, quand je lance teamspeak et urbanterror, la 1ère application lancé auras le son
quand je lance URT en 1er, teamspeak est en mute et impossible de l'enlever, et je n'arrive pas a voir ce qu'il dis dans un terminal.
pour URT, voici les terminaux :
AVEC SON
william@william-laptop:~$ '/home/william/.UrbanTerror/ioUrbanTerror.i386'ioQ3 1.35urt linux-i386 Dec 20 2007
----- FS_Startup -----
Going through search path...----------------------
10435 files in pk3 files
execing default.cfg
execing q3config.cfg
execing autoexec.cfg
Unknown command "binf"
Hunk_Clear: reset the hunk ok
----- Client Initialization -----
Couldn't read q3history.
----- Initializing Renderer ----
-------------------------------
QKEY found.
----- Client Initialization Complete -----
----- R_Init -----
...loading libGL.so.1:
Calling SDL_Init(SDL_INIT_VIDEO)...
SDL_Init(SDL_INIT_VIDEO) passed.
Initializing OpenGL display
...setting mode 6: 1024 768
Using 4/4/4 Color bits, 24 depth, 0 stencil display.
GL_RENDERER: GeForce Go 6100/PCI/SSE2/3DNOW!
Initializing OpenGL extensions
...ignoring GL_S3_s3tc
...ignoring GL_EXT_texture_env_add
...using GL_ARB_multitexture
...using GL_EXT_compiled_vertex_array
...ignoring GL_EXT_texture_filter_anisotropicGL_VENDOR: NVIDIA Corporation
GL_RENDERER: GeForce Go 6100/PCI/SSE2/3DNOW!
GL_VERSION: 2.1.2 NVIDIA 169.12
GL_MAX_TEXTURE_SIZE: 4096
GL_MAX_ACTIVE_TEXTURES_ARB: 4PIXELFORMAT: color(32-bits) Z(24-bit) stencil(0-bits)
MODE: 6, 1024 x 768 fullscreen hz:N/A
GAMMA: hardware w/ 0 overbright bits
CPU:
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_NEAREST
picmip: 2
texture bits: 32
multitexture: enabled
compiled vertex arrays: enabled
texenv add: disabled
compressed textures: disabled
Initializing Shaders
----- finished R_Init -----
------ Initializing Sound ------
Initializing SDL audio driver...
ALSA lib pcm.c:2106:(snd_pcm_open_conf) Cannot open shared library /usr/lib/alsa-lib/libasound_module_pcm_pulse.so
SDL audio driver is "dsp".
SDL_AudioSpec:
Format: AUDIO_S16LSB
Freq: 22050
Samples: 512
Channels: 2
Starting SDL audio callback...
SDL audio initialized.
----- Sound Info -----
1 stereo
16384 samples
16 samplebits
1 submission_chunk
22050 speed
0x8ae6f40 dma buffer
No background file.
----------------------
Sound initialization successful.
--------------------------------
Sound memory manager started
Loading vm file vm/ui.qvm...
VM file ui compiled to 737597 bytes of code
ui loaded in 33931488 bytes on the hunk
UI menu load time = 402 milli seconds
UI menu load time = 273 milli seconds
16 bots parsed
13 crosshairs parsed
--- Common Initialization Complete ---
Opening IP socket: localhost:27960
Hostname: william-laptop
IP: 127.0.1.1
Started tty console (use +set ttycon 0 to disable)
SANS SON
william@william-laptop:~$ '/home/william/.UrbanTerror/ioUrbanTerror.i386'ioQ3 1.35urt linux-i386 Dec 20 2007
----- FS_Startup -----
Going through search path...----------------------
10435 files in pk3 files
execing default.cfg
execing q3config.cfg
execing autoexec.cfg
Unknown command "binf"
Hunk_Clear: reset the hunk ok
----- Client Initialization -----
Couldn't read q3history.
----- Initializing Renderer ----
-------------------------------
QKEY found.
----- Client Initialization Complete -----
----- R_Init -----
...loading libGL.so.1:
Calling SDL_Init(SDL_INIT_VIDEO)...
SDL_Init(SDL_INIT_VIDEO) passed.
Initializing OpenGL display
...setting mode 6: 1024 768
Using 4/4/4 Color bits, 24 depth, 0 stencil display.
GL_RENDERER: GeForce Go 6100/PCI/SSE2/3DNOW!
Initializing OpenGL extensions
...ignoring GL_S3_s3tc
...ignoring GL_EXT_texture_env_add
...using GL_ARB_multitexture
...using GL_EXT_compiled_vertex_array
...ignoring GL_EXT_texture_filter_anisotropicGL_VENDOR: NVIDIA Corporation
GL_RENDERER: GeForce Go 6100/PCI/SSE2/3DNOW!
GL_VERSION: 2.1.2 NVIDIA 169.12
GL_MAX_TEXTURE_SIZE: 4096
GL_MAX_ACTIVE_TEXTURES_ARB: 4PIXELFORMAT: color(32-bits) Z(24-bit) stencil(0-bits)
MODE: 6, 1024 x 768 fullscreen hz:N/A
GAMMA: hardware w/ 0 overbright bits
CPU:
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_NEAREST
picmip: 2
texture bits: 32
multitexture: enabled
compiled vertex arrays: enabled
texenv add: disabled
compressed textures: disabled
Initializing Shaders
----- finished R_Init -----
------ Initializing Sound ------
Initializing SDL audio driver...
ALSA lib pcm.c:2106:(snd_pcm_open_conf) Cannot open shared library /usr/lib/alsa-lib/libasound_module_pcm_pulse.so
SDL audio driver is "pulse".
SDL_AudioSpec:
Format: AUDIO_S16LSB
Freq: 22050
Samples: 512
Channels: 2
Starting SDL audio callback...
SDL audio initialized.
----- Sound Info -----
1 stereo
16384 samples
16 samplebits
1 submission_chunk
22050 speed
0x8aefb40 dma buffer
No background file.
----------------------
Sound initialization successful.
--------------------------------
Sound memory manager started
Loading vm file vm/ui.qvm...
VM file ui compiled to 737597 bytes of code
ui loaded in 33931488 bytes on the hunk
UI menu load time = 398 milli seconds
UI menu load time = 272 milli seconds
16 bots parsed
13 crosshairs parsed
--- Common Initialization Complete ---
Opening IP socket: localhost:27960
WARNING: UDP_OpenSocket: bind: Address already in use
Opening IP socket: localhost:27961
Hostname: william-laptop
IP: 127.0.1.1
Started tty console (use +set ttycon 0 to disable)
Quelqu'un peut m'aider? merci
Dernière modification par willymdv (Le 09/07/2008, à 19:46)
Hors ligne
#2 Le 09/07/2008, à 19:56
- Mikiouf
Re : Son urbanterror + teamspeak
En fait je pense que ton problème vient du fait que teamspeak fonctionne avec oss et que urban terror avec alsa.
Donc le problème c'est que si tu lance TS en premier, il va accaparer tout le serveur et ton urban terror n'aura plus de son. Enfin c'est ce que j'ai compris.
Essaye d'installer le paquet alsa-oss et puis de lancer TS avec 'aoss teamspeak'
Hors ligne
#3 Le 09/07/2008, à 20:54
- willymdv
Re : Son urbanterror + teamspeak
salut, j'ai essayé ce que tu m'as proposé Mikiouf, mais "aoss teamspeak" seul ne me sort pas de son.
Hors ligne
#4 Le 13/07/2008, à 00:14
- willymdv
Re : Son urbanterror + teamspeak
un petit up !!:D
Hors ligne
#5 Le 27/07/2008, à 18:45
- Skorpion
Re : Son urbanterror + teamspeak
Un p'tit up également, même problème.
Athlon64 Dual Core 5000+, 2Go de RAM Corsair DDR2, GeForce 8800 GTS, et Ubuntu 12.04. ^^
Hors ligne
#6 Le 03/08/2008, à 12:08
- Skorpion
Re : Son urbanterror + teamspeak
Encore un up, je cherche, mais je trouve toujours rien.
Athlon64 Dual Core 5000+, 2Go de RAM Corsair DDR2, GeForce 8800 GTS, et Ubuntu 12.04. ^^
Hors ligne
#7 Le 04/08/2008, à 17:08
- Dark John
Re : Son urbanterror + teamspeak
Petit up, moi aussi je cherche !!!!
Hors ligne
#8 Le 26/12/2008, à 15:51
- willymdv
Re : Son urbanterror + teamspeak
Bon j'ai abandonné au profit de mumble qui fonctionne bien avec URT
Hors ligne
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