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#1 Le 08/10/2008, à 14:39

VDN

Installer un programme en .tar.gz

Bonjour

Je voudrais installer lx_viewer, le problème, c'est que l'archiver est en .tar.gz et que je ne sais pas comment m'y
prendre pour l'installer par mon terminal.


vdn

Hors ligne

#2 Le 08/10/2008, à 14:58

thuban

Re : Installer un programme en .tar.gz

tout d'abord, fait un clic-droit dessus ton archive, et fait "extraire ici"
ensuite, regarde si tu as un fichier README, à priori, la méthode d'installation doit être expliquée dedans. fais nous un copier coller si tu ne le comprends pas (il risque d'etre en anglais)
sinon, ce programme n'est pas dans les dépots? ce serait beaucoup plus simple pour l'installer!
va dans synaptic (systeme->administration), et cherche le paquet correspondant (je ne sais pas s'il y est!)

Hors ligne

#3 Le 08/10/2008, à 14:58

slasher_fun

Re : Installer un programme en .tar.gz

Un .tar.gz est une archive (comme un .zip quoi), tout dépend donc de ce qui s'y trouve. N'aurais-tu pas un fichier README dans l'archive ?

Hors ligne

#4 Le 08/10/2008, à 15:05

VDN

Re : Installer un programme en .tar.gz

voila le fichier read me

2.2 Requirements


      Library files

You must have the QT *development* libraries 3.0.5 (or newer) installed
plus the OpenDWG Linux library files /ad2.a/ and /ad3.a/. There are
several OpenDWG header files which we have modified and provide. These
files have the same name as the header files you will get from OpenDWG.
It is important that you use our headers, not the ones from OpenDWG.

OpenDWG has several libraries available. LX-Viewer is built using the
old C libraries, now known on the OD web site as "Legacy" libraries.
Using these libraries we can open and save any drawing version from 2.5
to 2000. LX-Viewer is not compatible with the new "DrawingDirect"
libraries and will not work with them.


    2.3 Compilation, Installation and Running


      Introduction

Once you have obtained the OpenDWG libraries and the tar.gz file
containing LX-Viewer from SourceForge you are ready to begin.
Installation *must* be done using the Root account. First step is to
extract the tar.gz file into a temporary working directory. The name of
this directory is not important and it can be deleted when the
installation is complete.

The second step is to locate the files /ad2.a/ and /ad3.a/ in your
OpenDWG downloads. The file /ad2.a/ is in the /Toolkit/ download and the
file /ad3.a/ is in the /Viewkit/ download. Once you have located these
files copy them into the OpenDWG directory that will be created inside
your working directory when you extract the tar.gz file. You do not need
any of the other files that came with the download from OpenDWG, and in
fact using some of these files (especially odio.h) will cause LX-Viewer
to not work. Once these steps have been done you are ready to build
LX-Viewer.


      Building

In order to compile and install Viewer on your system, use a console
window and navigate to the working directory. Then type the following:

% qmake -o makefile lxv.pro
% make
% make install

The first step creates a make file and executes very quickly. The second
step compiles and builds the files and takes a bit of time. The last
step copies the newly built files to the proper directories and again
executes very quickly. Once the third step is done the temporary
directory can be deleted if you wish.

Since LX-Viewer uses /qmake/ you should have not trouble compiling it.
Should you run into problems please report them to the project team at:
https://sourceforge.net/projects/lx-viewer


      Installation Location

/make install/ will create and install the program parts in the
following directories:

/usr/local/lx-viewer              : Will contain the executable file called lxv.
/usr/local/lx-viewer/docs       : Will contain the manual pages.
/usr/local/lx-viewer/OpenDWG    : Will be created and the file adinit.dat will be placed there.
/usr/local/lx-viewer/graphics    : Will be created and the splash screen plus some icon files
                  will be placed there.


      Running the program

To run the program type "/usr/local/lx-viewer/lxv" from a command line
(x11 must be running first) and the program should start. The first time
into the program a dialog will appear asking you for permission to
create several files in your home directory. We recommend that you
answer 'yes' to this request. Once the files and directories are created
the dialog will not appear again unless you delete them from your home
directory. All files created are placed in a directory called
//lx-viewer/ or are in subdirectories below it. A record of the file and
directories created will be written to the text window (F2 to show and
hide this window).

Assuming you are working in a Desktop environment (KDE, Gnome) you can
use the appropriate commands for your system to create a desktop
shortcut. There is a desktop icon provided in
//usr/local/lx-viewer/graphics/ that you may associate with your
shortcut if you wish.


      Changing the installation directory

As mentioned above; //usr/local/lx-viewer/ is the default location for
installation of the program. This can be changed by editing the
appropriate line in the file /lxv.pro/. This line is located at the top
of the file and looks like this:

INSTALL_DEST = /usr/local/lx-viewer

By modifying this line you should be able to install LX-Viewer where
ever you wish on your system.


      Uninstalling LX_Viewer

Uninstalling is a simple matter as program parts are placed in only two
locations. Shared components are installed in //usr/local/lx-viewer/ and
user parts are stored in /$HOME/lx-viewer/. Each of these directories
contains subdirectories with support files. Uninstalling LX-Viewer
involves simply deleting these two directories and their contents. If
you followed our installation directions there should be no other parts
of the program hidden anywhere else on your system.

J'ai été voir dans les paquets disponibles et il n'y est pas

vdn

Hors ligne