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#1 Le 17/04/2006, à 16:52

Yo-one

Ennemy territory + écran noir = problème carte graphique ?

Bonjour à tous !
J'ai téléchargé et installé Ennemy territory, mais après plusieurs lancements j'obtiens toujours le même résultat : un écran noir avec la musique du jeu, et ctrl+alt+back comme seule solution de sortie.

De nombreux utilisateurs du forum ont eu le même problème que moi, et leur carte graphique est souvent désignée comme l'origine du problème. Pour ma part, je pense avoir une intel 82865G intégrée à la carte mère (résultat lspci). J'avoue ne pas très bien comprendre ce qu'il faut faire, dotant que je n'ai pas de problème avec Chromium, qui apparemment nécessite une accélaration 3D.

Hors ligne

#2 Le 17/04/2006, à 18:06

bergi

Re : Ennemy territory + écran noir = problème carte graphique ?

euh comment dire...Je pense pas que Chromium jou dans la même cour qu' Ennemy territory cela m'etonnerais qu'une CG integre puisse le faire tourne...

Essaye quand même de lancer ET a partir d'une console voir si tu na pas des erreurs.

Sinon avec ctrl+alt+entrée ET passe en fenetre ce qui te permet de tuer ET sans tuer X

Hors ligne

#3 Le 17/04/2006, à 18:41

Yo-one

Re : Ennemy territory + écran noir = problème carte graphique ?

J'utilisais windows xp avant de passer à ubuntu, et le jeu fonctionnait correctement, donc j'imagine que le problème ne vient pas du matériel.

Voilà une copie de la console :

yo@Yo:~$ et
ET 2.60 linux-i386 Mar 10 2005
----- FS_Startup -----
Current search path:
/home/yo/.etwolf/etmain
/usr/local/games/enemy-territory/etmain/pak2.pk3 (22 files)
/usr/local/games/enemy-territory/etmain/pak1.pk3 (10 files)
/usr/local/games/enemy-territory/etmain/pak0.pk3 (3725 files)
/usr/local/games/enemy-territory/etmain/mp_bin.pk3 (6 files)
/usr/local/games/enemy-territory/etmain

----------------------
3763 files in pk3 files
execing default.cfg
couldn't exec language.cfg
couldn't exec autoexec.cfg
Hunk_Clear: reset the hunk ok

------- Input Initialization -------
Joystick is not active.
------------------------------------
Bypassing CD checks
----- Client Initialization -----
----- Initializing Renderer ----
-------------------------------
----- Client Initialization Complete -----
----- R_Init -----
...loading libGL.so.1: Initializing OpenGL display
...setting mode 4: 800 600
Using XFree86-VidModeExtension Version 2.2
XF86DGA Mouse (Version 2.0) initialized
XFree86-VidModeExtension Activated at 800x600
Using 8/8/8 Color bits, 24 depth, 0 stencil display.
GL_RENDERER: Mesa DRI Intel(R) 865G 20050225
Initializing OpenGL extensions
...GL_S3_s3tc not found
...ignoring GL_EXT_texture_env_add
...using GL_ARB_multitexture
...using GL_EXT_compiled_vertex_array
...GL_NV_fog_distance not found
...ignoring GL_EXT_texture_filter_anisotropic
Initializing GLX extensions
... GLX_SGI_swap_control not found
... GLX_SGI_video_sync not found
XF86 Gamma extension initialized

GL_VENDOR: Tungsten Graphics, Inc
GL_RENDERER: Mesa DRI Intel(R) 865G 20050225
GL_VERSION: 1.3 Mesa 6.3.2
GL_EXTENSIONS: GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture GL_ARB_poin t_parameters GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_textu re_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env _crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_texture_ rectangle GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_prog ram GL_ARB_window_pos GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_eq uation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subt ract GL_EXT_clip_volume_hint GL_EXT_cull_vertex GL_EXT_compiled_vertex_array GL_ EXT_convolution GL_EXT_copy_texture GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_point_para meters GL_EXT_polygon_offset GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT _separate_specular_color GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texture GL _EXT_texture3D GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_e nv_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_text ure_lod_bias GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_vertex_array GL_3DFX_texture_compression_FXT1 GL_APPLE_client_storage GL_APPLE_packed_pixels GL_ATI_blend_equation_separate GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_rep eat GL_INGR_blend_func_separate GL_MESA_pack_invert GL_MESA_ycbcr_texture GL_MES A_window_pos GL_NV_blend_square GL_NV_light_max_exponent GL_NV_texture_rectangle  GL_NV_texgen_reflection GL_NV_vertex_program GL_NV_vertex_program1_1 GL_OES_rea d_format GL_SGI_color_matrix GL_SGI_color_table GL_SGIS_generate_mipmap GL_SGIS_ texture_border_clamp GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi _draw_arrays
GLX_EXTENSIONS: GLX_ARB_get_proc_address GLX_ARB_multisample GLX_EXT_import_cont ext GLX_EXT_visual_info GLX_EXT_visual_rating GLX_MESA_allocate_memory GLX_OML_s wap_method GLX_SGI_make_current_read GLX_SGIS_multisample GLX_SGIX_fbconfig
GL_MAX_TEXTURE_SIZE: 2048
GL_MAX_ACTIVE_TEXTURES_ARB: 4

PIXELFORMAT: color(24-bits) Z(24-bit) stencil(0-bits)
MODE: 4, 800 x 600 fullscreen hz:N/A
GAMMA: hardware w/ 0 overbright bits
CPU:
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_NEAREST
picmip: 1
texture bits: 0
multitexture: enabled
compiled vertex arrays: enabled
texenv add: disabled
compressed textures: disabled
anisotropy: 1.0
NV distance fog: disabled
Initializing Shaders
----- finished R_Init -----

------- sound initialization -------
------------------------------------
----- Sound Info -----
sound system is muted
    1 stereo
32768 samples
   16 samplebits
    1 submission_chunk
22050 speed
0x0xaceb6000 dma buffer
No background file.
----------------------
Sound memory manager started
Sys_LoadDll(/home/yo/.etwolf/etmain/ui.mp.i386.so)...
Sys_LoadDll(/home/yo/.etwolf/etmain/ui.mp.i386.so) failed:
"/home/yo/.etwolf/etmain/ui.mp.i386.so: cannot open shared object file: No such file or directory"
Sys_LoadDll(/usr/local/games/enemy-territory/etmain/ui.mp.i386.so)... ok
Sys_LoadDll(ui) found **vmMain** at  0xab324f40
Sys_LoadDll(ui) succeeded!
Found high quality video and fast CPU
--- Common Initialization Complete ---
Opening IP socket: localhost:27960
Hostname: localhost.localdomain
Alias: localhost
Alias: Yo
IP: 127.0.0.1
Started tty console (use +set ttycon 0 to disable)
Couldn't write etconfig.cfg.
execing preset_high.cfg
r_colorbits will be changed upon restarting.
r_depthbits will be changed upon restarting.
r_picmip will be changed upon restarting.
r_mode will be changed upon restarting.
r_texturebits will be changed upon restarting.
RE_Shutdown( 1 )
Hunk_Clear: reset the hunk ok
----- Initializing Renderer ----
-------------------------------
----- R_Init -----
...loading libGL.so.1: Initializing OpenGL display
...setting mode 6: 1024 768
Using XFree86-VidModeExtension Version 2.2
XF86DGA Mouse (Version 2.0) initialized
XFree86-VidModeExtension Activated at 1024x768
Using 4/4/4 Color bits, 24 depth, 0 stencil display.
GL_RENDERER: Mesa DRI Intel(R) 865G 20050225
Initializing OpenGL extensions
...GL_S3_s3tc not found
...ignoring GL_EXT_texture_env_add
...using GL_ARB_multitexture
...using GL_EXT_compiled_vertex_array
...GL_NV_fog_distance not found
...ignoring GL_EXT_texture_filter_anisotropic
Initializing GLX extensions
... GLX_SGI_swap_control not found
... GLX_SGI_video_sync not found
XF86 Gamma extension initialized

GL_VENDOR: Tungsten Graphics, Inc
GL_RENDERER: Mesa DRI Intel(R) 865G 20050225
GL_VERSION: 1.3 Mesa 6.3.2
GL_EXTENSIONS: GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture GL_ARB_poin t_parameters GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_textu re_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env _crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_texture_ rectangle GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_prog ram GL_ARB_window_pos GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_eq uation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subt ract GL_EXT_clip_volume_hint GL_EXT_cull_vertex GL_EXT_compiled_vertex_array GL_ EXT_convolution GL_EXT_copy_texture GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_point_para meters GL_EXT_polygon_offset GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT _separate_specular_color GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texture GL _EXT_texture3D GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_e nv_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_text ure_lod_bias GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_vertex_array GL_3DFX_texture_compression_FXT1 GL_APPLE_client_storage GL_APPLE_packed_pixels GL_ATI_blend_equation_separate GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_rep eat GL_INGR_blend_func_separate GL_MESA_pack_invert GL_MESA_ycbcr_texture GL_MES A_window_pos GL_NV_blend_square GL_NV_light_max_exponent GL_NV_texture_rectangle  GL_NV_texgen_reflection GL_NV_vertex_program GL_NV_vertex_program1_1 GL_OES_rea d_format GL_SGI_color_matrix GL_SGI_color_table GL_SGIS_generate_mipmap GL_SGIS_ texture_border_clamp GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi _draw_arrays
GLX_EXTENSIONS: GLX_ARB_get_proc_address GLX_ARB_multisample GLX_EXT_import_cont ext GLX_EXT_visual_info GLX_EXT_visual_rating GLX_MESA_allocate_memory GLX_OML_s wap_method GLX_SGI_make_current_read GLX_SGIS_multisample GLX_SGIX_fbconfig GLX_ SGIX_visual_select_group
GL_MAX_TEXTURE_SIZE: 2048
GL_MAX_ACTIVE_TEXTURES_ARB: 4

PIXELFORMAT: color(32-bits) Z(24-bit) stencil(0-bits)
MODE: 6, 1024 x 768 fullscreen hz:N/A
GAMMA: hardware w/ 0 overbright bits
CPU:
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_LINEAR
picmip: 0
texture bits: 32
multitexture: enabled
compiled vertex arrays: enabled
texenv add: disabled
compressed textures: disabled
anisotropy: 1.0
NV distance fog: disabled
Initializing Shaders
----- finished R_Init -----
Sys_LoadDll(/home/yo/.etwolf/etmain/ui.mp.i386.so)...
Sys_LoadDll(/home/yo/.etwolf/etmain/ui.mp.i386.so) failed:
"/home/yo/.etwolf/etmain/ui.mp.i386.so: cannot open shared object file: No such file or directory"
Sys_LoadDll(/usr/local/games/enemy-territory/etmain/ui.mp.i386.so)... ok
Sys_LoadDll(ui) found **vmMain** at  0xab2a3f40
Sys_LoadDll(ui) succeeded!
Couldn't write etconfig.cfg.
Unknown command "+topshots"
Unknown command "+stats"
Switching to windowed rendering
RE_Shutdown( 1 )
Hunk_Clear: reset the hunk ok
----- Initializing Renderer ----
-------------------------------
----- R_Init -----
...loading libGL.so.1: Initializing OpenGL display
...setting mode 6: 1024 768
Using XFree86-VidModeExtension Version 2.2
XF86DGA Mouse (Version 2.0) initialized
XFree86-VidModeExtension:  Ignored on non-fullscreen/Voodoo
Using 4/4/4 Color bits, 24 depth, 0 stencil display.
GL_RENDERER: Mesa DRI Intel(R) 865G 20050225
Initializing OpenGL extensions
...GL_S3_s3tc not found
...ignoring GL_EXT_texture_env_add
...using GL_ARB_multitexture
...using GL_EXT_compiled_vertex_array
...GL_NV_fog_distance not found
...ignoring GL_EXT_texture_filter_anisotropic
Initializing GLX extensions
... GLX_SGI_swap_control not found
... GLX_SGI_video_sync not found
XF86 Gamma extension initialized

GL_VENDOR: Tungsten Graphics, Inc
GL_RENDERER: Mesa DRI Intel(R) 865G 20050225
GL_VERSION: 1.3 Mesa 6.3.2
GL_EXTENSIONS: GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture GL_ARB_poin t_parameters GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_textu re_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env _crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_texture_ rectangle GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_prog ram GL_ARB_window_pos GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_eq uation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subt ract GL_EXT_clip_volume_hint GL_EXT_cull_vertex GL_EXT_compiled_vertex_array GL_ EXT_convolution GL_EXT_copy_texture GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_point_para meters GL_EXT_polygon_offset GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT _separate_specular_color GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texture GL _EXT_texture3D GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_e nv_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_text ure_lod_bias GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_vertex_array GL_3DFX_texture_compression_FXT1 GL_APPLE_client_storage GL_APPLE_packed_pixels GL_ATI_blend_equation_separate GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_rep eat GL_INGR_blend_func_separate GL_MESA_pack_invert GL_MESA_ycbcr_texture GL_MES A_window_pos GL_NV_blend_square GL_NV_light_max_exponent GL_NV_texture_rectangle  GL_NV_texgen_reflection GL_NV_vertex_program GL_NV_vertex_program1_1 GL_OES_rea d_format GL_SGI_color_matrix GL_SGI_color_table GL_SGIS_generate_mipmap GL_SGIS_ texture_border_clamp GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi _draw_arrays
GLX_EXTENSIONS: GLX_ARB_get_proc_address GLX_ARB_multisample GLX_EXT_import_cont ext GLX_EXT_visual_info GLX_EXT_visual_rating GLX_MESA_allocate_memory GLX_OML_s wap_method GLX_SGI_make_current_read GLX_SGIS_multisample GLX_SGIX_fbconfig GLX_ SGIX_visual_select_group
GL_MAX_TEXTURE_SIZE: 2048
GL_MAX_ACTIVE_TEXTURES_ARB: 4

PIXELFORMAT: color(32-bits) Z(24-bit) stencil(0-bits)
MODE: 6, 1024 x 768 windowed hz:N/A
GAMMA: hardware w/ 0 overbright bits
CPU:
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_LINEAR
picmip: 0
texture bits: 32
multitexture: enabled
compiled vertex arrays: enabled
texenv add: disabled
compressed textures: disabled
anisotropy: 1.0
NV distance fog: disabled
Initializing Shaders
----- finished R_Init -----
Sys_LoadDll(/home/yo/.etwolf/etmain/ui.mp.i386.so)...
Sys_LoadDll(/home/yo/.etwolf/etmain/ui.mp.i386.so) failed:
"/home/yo/.etwolf/etmain/ui.mp.i386.so: cannot open shared object file: No such file or directory"
Sys_LoadDll(/usr/local/games/enemy-territory/etmain/ui.mp.i386.so)... ok
Sys_LoadDll(ui) found **vmMain** at  0xab324f40
Sys_LoadDll(ui) succeeded!
----- CL_Shutdown -----
RE_Shutdown( 1 )
-----------------------
----- CL_Shutdown -----
-----------------------
Shutdown tty console

Hors ligne

#4 Le 18/04/2006, à 23:58

Gandhi

Re : Ennemy territory + écran noir = problème carte graphique ?

GL_RENDERER: Mesa DRI Intel(R) 865G 20050225

je crois que tu n'a quand meme pas installe tes drivers graphiques
va voir les tuto sur le wiki

peut etre que mesa suffisait chronium

Hors ligne

#5 Le 18/04/2006, à 23:59

cipher16

Re : Ennemy territory + écran noir = problème carte graphique ?

pour pas avoir ce genre de probleme, j'utilise cedega pour jouer a ET tongue, comme sa pas de bug

Hors ligne

#6 Le 19/04/2006, à 01:26

Yo-one

Re : Ennemy territory + écran noir = problème carte graphique ?

Comment savoir si les drivers sont bien installés ?

Hors ligne

#7 Le 19/04/2006, à 10:50

Gandhi

Re : Ennemy territory + écran noir = problème carte graphique ?

donne nous ton /etc/X11/xorg.conf
histoire de voir ce qu'il y a dedans

sinon poue le et sous cedega je trouve ca dommmage pour une fois que l'on a un jeu qui tourne nativelent sous linux de l'utiliser :s

Hors ligne

#8 Le 19/04/2006, à 12:06

Yo-one

Re : Ennemy territory + écran noir = problème carte graphique ?

Section "Files"
	FontPath	"/usr/share/X11/fonts/misc"
	FontPath	"/usr/share/X11/fonts/cyrillic"
	FontPath	"/usr/share/X11/fonts/100dpi/:unscaled"
	FontPath	"/usr/share/X11/fonts/75dpi/:unscaled"
	FontPath	"/usr/share/X11/fonts/Type1"
	FontPath	"/usr/share/X11/fonts/CID"
	FontPath	"/usr/share/X11/fonts/100dpi"
	FontPath	"/usr/share/X11/fonts/75dpi"
        # paths to defoma fonts
	FontPath	"/var/lib/defoma/x-ttcidfont-conf.d/dirs/TrueType"
	FontPath	"/var/lib/defoma/x-ttcidfont-conf.d/dirs/CID"
EndSection

Section "Module"
	Load	"GLcore"
	Load	"bitmap"
	Load	"ddc"
	Load	"dri"
	Load	"extmod"
	Load	"freetype"
	Load	"glx"
	Load	"int10"
	Load	"type1"
	Load	"vbe"
EndSection

Section "InputDevice"
	Identifier	"Generic Keyboard"
	Driver		"kbd"
	Option		"CoreKeyboard"
	Option		"XkbRules"	"xorg"
	Option		"XkbModel"	"pc105"
	Option		"XkbLayout"	"fr"
	Option		"XkbVariant"	"latin9"
EndSection

Section "InputDevice"
	Identifier	"Configured Mouse"
	Driver		"mouse"
	Option		"CorePointer"
	Option		"Device"		"/dev/input/mice"
	Option		"Protocol"		"ImPS/2"
	Option		"Emulate3Buttons"	"true"
	Option		"ZAxisMapping"		"4 5"
EndSection

Section "Device"
	Identifier	"Intel Corporation 82865G Integrated Graphics Device"
	Driver		"i810"
	BusID		"PCI:0:2:0"
EndSection

Section "Monitor"
	Identifier	"hp v72"
	Option		"DPMS"
	HorizSync	30-85
	VertRefresh	50-140
EndSection

Section "Screen"
	Identifier	"Default Screen"
	Device		"Intel Corporation 82865G Integrated Graphics Device"
	Monitor		"hp v72"
	DefaultDepth	24
	SubSection "Display"
		Depth		1
		Modes		"1280x1024"
	EndSubSection
	SubSection "Display"
		Depth		4
		Modes		"1280x1024"
	EndSubSection
	SubSection "Display"
		Depth		8
		Modes		"1280x1024"
	EndSubSection
	SubSection "Display"
		Depth		15
		Modes		"1280x1024"
	EndSubSection
	SubSection "Display"
		Depth		16
		Modes		"1280x1024"
	EndSubSection
	SubSection "Display"
		Depth		24
		Modes		"1280x1024"
	EndSubSection
EndSection

Section "ServerLayout"
	Identifier	"Default Layout"
	Screen		"Default Screen"
	InputDevice	"Generic Keyboard"
	InputDevice	"Configured Mouse"
EndSection

Section "DRI"
	Mode	0666
EndSection

Hors ligne

#9 Le 28/04/2006, à 22:21

Yo-one

Re : Ennemy territory + écran noir = problème carte graphique ?

Up !

Hors ligne