Contenu | Rechercher | Menus

Annonce

Si vous avez des soucis pour rester connecté, déconnectez-vous puis reconnectez-vous depuis ce lien en cochant la case
Me connecter automatiquement lors de mes prochaines visites.

À propos de l'équipe du forum.

#1 Le 15/11/2006, à 11:27

hybris

[Résolu]Doom 3 probleme au lancement.

Bonjour.

Je vous expose mon problème. Je suis sous Ubuntu 6.10. Ma carte graphique est une GeForce 7900 GS, les drivers nvidia sont installés. Accélération 3D ok !

DOOM 1.1.1282 linux-x86 Oct  4 2004 08:21:14
Hostname: hybris
IP: 127.0.1.1
------ Initializing File System ------
Loaded pk4 /usr/local/games/doom3/base/game00.pk4 with checksum 0x7dafc4d4
Loaded pk4 /usr/local/games/doom3/base/game01.pk4 with checksum 0x16cf3b8a
Loaded pk4 /usr/local/games/doom3/base/pak000.pk4 with checksum 0x28d208f1
Loaded pk4 /usr/local/games/doom3/base/pak001.pk4 with checksum 0x40244be0
Loaded pk4 /usr/local/games/doom3/base/pak003.pk4 with checksum 0xcd79d028
Loaded pk4 /usr/local/games/doom3/base/pak004.pk4 with checksum 0x765e4f8b
Loaded pk4 /usr/local/games/doom3/base/pak005.pk4 with checksum 0x8ffc3621
Current search path:
/home/hyb/.doom3/base
/usr/local/games/doom3/base
/usr/local/games/doom3/base/pak005.pk4 (63 files)
/usr/local/games/doom3/base/pak004.pk4 (5137 files)
/usr/local/games/doom3/base/pak003.pk4 (4676 files)
/usr/local/games/doom3/base/pak001.pk4 (8972 files)
/usr/local/games/doom3/base/pak000.pk4 (2698 files)
/usr/local/games/doom3/base/game01.pk4 (2 files)
/usr/local/games/doom3/base/game00.pk4 (2 files)
game DLL: 0x0 in pak: 0x0
file system initialized.
--------------------------------------
----- Initializing Decls -----
------------------------------
------- Initializing renderSystem --------
using ARB renderSystem
renderSystem initialized.
--------------------------------------
5151 strings read from strings/english.lang
Couldn't open journal files
execing editor.cfg
execing default.cfg
couldn't exec DoomConfig.cfg
couldn't exec autoexec.cfg
5151 strings read from strings/english.lang
----- Initializing Sound System ------
sound system initialized.
--------------------------------------
----- R_InitOpenGL -----
dlopen(libGL.so.1)
Open X display
Initializing OpenGL display
Using XFree86-VidModeExtension Version 2.2
DGA DirectVideo Mouse (Version 2.0) initialized
Free86-VidModeExtension Activated at 1440x900
Couldn't get a visual
dlopen(libGL.so.1)
Initializing OpenGL display
Using XFree86-VidModeExtension Version 2.2
DGA DirectVideo Mouse (Version 2.0) initialized
Free86-VidModeExtension Activated at 1440x900
Couldn't get a visual
idRenderSystem::Shutdown()
Fatal X Error:
  Major opcode of failed request: 105
  Minor opcode of failed request: 0
  Serial number of failed request: 38
BadValue (integer parameter out of range for operation)
Fatal X Error:
  Major opcode of failed request: 2
  Minor opcode of failed request: 0
  Serial number of failed request: 42
BadWindow (invalid Window parameter)
Fatal X Error:
  Major opcode of failed request: 4
  Minor opcode of failed request: 0
  Serial number of failed request: 43
BadWindow (invalid Window parameter)
Sys_Error: Unable to initialize OpenGL

J'ai lu sur le forum qu'il fallait passer de 24bits à 16bits les couleurs pour résoudre le problème, je veux bien mais comment faire ?
Si quelqu'un a trouvé d'autres soluces, merci de m'aider.
@plus

Dernière modification par hybris (Le 15/11/2006, à 21:33)

Hors ligne

#2 Le 15/11/2006, à 13:49

compte supprimé

Re : [Résolu]Doom 3 probleme au lancement.

sudo gedit /etc/X11/xorg.conf

#3 Le 15/11/2006, à 14:42

hybris

Re : [Résolu]Doom 3 probleme au lancement.

MCpaul34 a écrit :

sudo gedit /etc/X11/xorg.conf

oui jusque là je suis d'accord mais après quelles lignes modifier ...

Hors ligne

#4 Le 15/11/2006, à 16:04

compte supprimé

Re : [Résolu]Doom 3 probleme au lancement.

ça:


Section "Screen"
    Identifier     "Default Screen"
    Device         "NVIDIA Corporation NVIDIA Default Card"
    Monitor        "Generic Monitor"
    DefaultDepth    24
    SubSection     "Display"
        Depth       1
        Modes      "1280x1024" "1280x960" "1024x768" "800x600" "640x480"

#5 Le 15/11/2006, à 16:25

hybris

Re : [Résolu]Doom 3 probleme au lancement.

Moi j'ai ça :

Section "Screen"
    Identifier     "Default Screen"
    Device         "NVIDIA Corporation NVIDIA Default Card"
    Monitor        "Generic Monitor"
    DefaultDepth    16
    SubSection     "Display"
        Depth       1
        Modes      "1440x900"
    EndSubSection
    SubSection     "Display"
        Depth       4
        Modes      "1440x900"
    EndSubSection
    SubSection     "Display"
        Depth       8
        Modes      "1440x900"
    EndSubSection
    SubSection     "Display"
        Depth       15
        Modes      "1440x900"
    EndSubSection
    SubSection     "Display"
        Depth       16
        Modes      "1440x900"
    EndSubSection
    SubSection     "Display"
        Depth       16
        Modes      "1440x900"
    EndSubSection
EndSection

peut etre ma résolution est trop haute pour le jeu ? il faut peut etre que je passe en 1024x768.

Hors ligne

#6 Le 15/11/2006, à 16:26

compte supprimé

Re : [Résolu]Doom 3 probleme au lancement.

nan, faut que tu remplace le 16 par 24:
DefaultDepth    16
par
DefaultDepth    24

#7 Le 15/11/2006, à 16:38

hybris

Re : [Résolu]Doom 3 probleme au lancement.

Il y a un léger mieux, le jeux se lance le menu marche bien (il est en anglais mais peu importe)
L'affichage ne se fait que sur une partie de l'écran en bas à gauche (désolé difficile a expliquer), c'est un petit doom ...
et au lancement d'une nouvelle partie j'ai :

--------- Game Map Shutdown ----------
--------------------------------------
reloading guis/mainmenu.gui.
reloading guis/restart.gui.
reloading guis/gameover.gui.
reloading guis/msg.gui.
reloading guis/takeNotes.gui.
reloading guis/intro.gui.
reloading guis/map/mars_city1.gui.
reloading guis/marscity/ship.gui.
reloading guis/netmenu.gui.
--------- Map Initialization ---------
Map: game/mars_city1
idRenderWorldLocal::InitFromMap: retaining existing map
----------- Game Map Init ------------
map bounds are (19640.0, 22168.0, 29496.0)
max clip sector is (1227.5, 1385.5, 1843.5)
    2 KB passage memory used to build PVS
    3 msec to calculate PVS
   56 areas
  110 portals
    9 areas visible on average
  448 bytes PVS data
Keeping maps/game/mars_city1.aas48
[Load AAS]
loading maps/game/mars_city1.aas96
[Load AAS]
loading maps/game/mars_city1.aas_guardian
[Load AAS]
loading maps/game/mars_city1.aas_mancubus
[Load AAS]
loading maps/game/mars_city1.aas_sabaoth
[Load AAS]
loading maps/game/mars_city1.aas_cyberdemon
Entering doom_main()
Exiting doom_main()
Spawning entities
TODO: Sys_SetClipboardData
--------- Game Map Shutdown ----------
--------------------------------------
********************
ERROR: Unable to load 'models/md5/cinematics/marscity/receptioncin1_camera_c.md5camera' on 'marscity_recep_cam_c'
********************

il me manque des fichiers neutral ?

Hors ligne

#8 Le 15/11/2006, à 16:51

compte supprimé

Re : [Résolu]Doom 3 probleme au lancement.

quelle est la résolution de ton ecran?
1920X1200????

si oui, tu edit doomconfig.cfg

tu cherche la resolution que tu remplace par celle que tu veut (c'est sur 2 lignes)
et tu met un truc comme set_r mode a -1

#9 Le 15/11/2006, à 16:55

hybris

Re : [Résolu]Doom 3 probleme au lancement.

ma résolution c'est : 1440x900.
je vais essayer de faire ce que tu me dis.
Entre temps j'ai essayer avec le run en 1.3.

Hors ligne

#10 Le 15/11/2006, à 17:03

hybris

Re : [Résolu]Doom 3 probleme au lancement.

Les deux même probleme avec version 1.3.
Dans le fichier DoomConfig.cfg je n'ai pas trouvé les lignede la résolution surement parceque ce n'est pas la mienne qui est indiqué je vais essayer d'analyser les lignes...

Hors ligne

#11 Le 15/11/2006, à 17:09

compte supprimé

Re : [Résolu]Doom 3 probleme au lancement.

efface ton doomconfig.cfg et fait en un autre avec ca:
unbindall

bind "TAB" "_impulse19"

bind "ENTER" "_button2"

bind "ESCAPE" "togglemenu"

bind "SPACE" "_moveup"

bind "!" "_impulse14"

bind "&" "_impulse0"

bind "APOSTROPHE" "_impulse3"

bind "(" "_impulse4"

bind ")" "_impulse5"

bind "*" "_mlook"

bind "^" "_impulse15"

bind "_" "_impulse7"

bind "q" "_impulse9"

bind "c" "_movedown"

bind "d" "_moveright"

bind "f" "_impulse11"

bind "a" "_moveleft"

bind "r" "_impulse13"

bind "s" "_back"

bind "t" "clientMessageMode"

bind "z" "_zoom"

bind "y" "clientMessageMode 1"

bind "w" "_forward"

bind "BACKSPACE" "clientDropWeapon"

bind "PAUSE" "pause"

bind "UPARROW" "_forward"

bind "DOWNARROW" "_back"

bind "LEFTARROW" "_left"

bind "RIGHTARROW" "_right"

bind "ALT" "_strafe"

bind "CTRL" "_attack"

bind "SHIFT" "_speed"

bind "DEL" "_lookdown"

bind "PGDN" "_lookup"

bind "END" "_impulse18"

bind "F1" "_impulse28"

bind "F2" "_impulse29"

bind "F3" "_impulse17"

bind "F5" "savegame quick"

bind "F6" "_impulse20"

bind "F7" "_impulse22"

bind "F9" "loadgame quick"

bind "F12" "screenshot"

bind "MOUSE1" "_attack"

bind "MOUSE2" "_moveup"

bind "MOUSE3" "_zoom"

bind "MWHEELDOWN" "_impulse14"

bind "MWHEELUP" "_impulse15"

bind "0xe0" "_impulse10"

bind "0xe7" "_impulse8"

bind "0xe8" "_impulse6"

bind "AUX2" "_impulse1"

seta com_product_lang_ext "1"

seta sv_punkbuster "0"

seta cl_punkbuster "0"

seta com_videoRam "512"

seta com_showFPS "0"

seta com_purgeAll "0"

seta com_machineSpec "3"

seta com_preloadDemos "0"

seta com_compressDemos "1"

seta m_strafeSmooth "4"

seta m_smooth "1"

seta m_strafeScale "6.25"

seta m_yaw "0.022"

seta m_pitch "0.022"

seta sensitivity "5"

seta in_toggleZoom "0"

seta in_toggleCrouch "0"

seta in_toggleRun "0"

seta in_alwaysRun "0"

seta in_freeLook "1"

seta in_anglespeedkey "1.5"

seta in_pitchspeed "140"

seta in_yawspeed "140"

seta gui_configServerRate "0"

seta com_guid "4sZ6FLi2tns"

seta net_clientDownload "1"

seta net_master4 ""

seta net_master3 ""

seta net_master2 ""

seta net_master1 ""

seta net_clientMaxRate "16000"

seta net_serverMaxClientRate "16000"

seta gui_filter_game "0"

seta gui_filter_idle "0"

seta gui_filter_gameType "0"

seta gui_filter_players "0"

seta gui_filter_password "0"

seta image_downSizeLimit "256"

seta image_ignoreHighQuality "0"

seta image_downSizeBumpLimit "256"

seta image_downSizeSpecularLimit "64"

seta image_downSizeBump "0"

seta image_downSizeSpecular "0"

seta image_useCache "0"

seta image_cacheMegs "20"

seta image_cacheMinK "200"

seta image_usePrecompressedTextures "0"

seta image_useNormalCompression "0"

seta image_useAllFormats "1"

seta image_useCompression "0"

seta image_preload "1"

seta image_roundDown "1"

seta image_forceDownSize "0"

seta image_downSize "0"

seta image_lodbias "0"

seta image_anisotropy "8"

seta image_filter "GL_LINEAR_MIPMAP_LINEAR"

seta r_debugArrowStep "120"

seta r_debugLineWidth "1"

seta r_debugLineDepthTest "0"

seta r_cgFragmentProfile "best"

seta r_cgVertexProfile "best"

seta r_forceLoadImages "0"

seta r_shadows "1"

seta r_skipBump "0"

seta r_skipSpecular "0"

seta r_skipNewAmbient "0"

seta r_renderer "best"

seta r_brightness "1"

seta r_gamma "1"

seta r_swapInterval "1"

seta r_useIndexBuffers "0"

seta r_customHeight "900"

seta r_customWidth "1440"

seta r_fullscreen "1"

seta r_mode "-1"

seta r_multiSamples "16"

seta gui_mediumFontLimit "0.60"

seta gui_smallFontLimit "0.30"

seta s_libOpenAL "openal32.dll"

seta s_numberOfSpeakers "6"

seta s_doorDistanceAdd "150"

seta s_globalFraction "0.8"

seta s_subFraction "0.75"

seta s_playDefaultSound "1"

seta s_volume_dB "0"

seta s_meterTopTime "2000"

seta s_reverse "0"

seta s_spatializationDecay "2"

seta s_maxSoundsPerShader "0"

seta sys_lang "english"

seta sys_videoRam "0"

seta in_dgamouse "1"

seta in_mouse "1"

seta s_dsp "/dev/dsp"

seta s_driver "oss"

seta s_alsa_lib "libasound.so.2"

seta s_alsa_pcm "hw"

seta g_decals "1"

seta g_projectileLights "1"

seta g_doubleVision "1"

seta g_muzzleFlash "1"

seta net_clientLagOMeter "1"

seta g_spectatorChat "0"

seta net_serverDlTable ""

seta net_serverDlBaseURL ""

seta net_serverDownload "0"

seta mod_validSkins "skins/characters/player/marine_mp;skins/characters/player/marine_mp_green;skins/characters/player/marine_mp_blue;skins/characters/player/marine_mp_red;skins/characters/player/marine_mp_yellow"

seta g_mapCycle "mapcycle"

seta g_voteFlags "0"

seta g_gameReviewPause "10"

seta g_countDown "10"

seta g_password ""

seta g_showBrass "1"

seta g_showProjectilePct "0"

seta g_showHud "1"

seta g_showPlayerShadow "0"

seta g_showcamerainfo "0"

seta g_healthTakeLimit "25"

seta g_healthTakeAmt "5"

seta g_healthTakeTime "5"

seta g_useDynamicProtection "1"

seta g_armorProtectionMP "0.6"

seta g_armorProtection "0.3"

seta g_damageScale "1"

seta g_nightmare "0"

seta g_bloodEffects "1"

seta r_aspectRatio "0"

seta ui_showGun "1"

seta ui_autoReload "1"

seta ui_autoSwitch "1"

seta ui_team "Red"

seta ui_skin "skins/characters/player/marine_mp"

seta ui_name "Player"

seta si_serverURL ""

seta si_spectators "1"

seta si_usePass "0"

seta si_warmup "0"

seta si_teamDamage "0"

seta si_timeLimit "10"

seta si_fragLimit "10"

seta si_maxPlayers "4"

seta si_map "game/mp/d3dm1"

seta si_gameType "singleplayer"

seta si_name "DOOM Server"

#12 Le 15/11/2006, à 17:17

hybris

Re : [Résolu]Doom 3 probleme au lancement.

Ok parfait pour la résolution merci beaucoup :-)

par contre selon la nouvelle partie et le niveau que je selectionne j'ai toujours un message d'erreur, le chargement commence et ça passe plante. Je te met tout ce qui se déroule dans le terminal :

$ doom3
DOOM 1.3.1302 linux-x86 May 12 2005 14:56:44
found interface lo - loopback
found interface eth1 - 192.168.1.4/255.255.255.0
------ Initializing File System ------
Loaded pk4 /usr/local/games/doom3/base/game00.pk4 with checksum 0x7dafc4d4
Loaded pk4 /usr/local/games/doom3/base/game01.pk4 with checksum 0xe9d5adcf
Loaded pk4 /usr/local/games/doom3/base/game02.pk4 with checksum 0x80401dd2
Loaded pk4 /usr/local/games/doom3/base/game03.pk4 with checksum 0x351c23e8
Loaded pk4 /usr/local/games/doom3/base/pak000.pk4 with checksum 0x28d208f1
Loaded pk4 /usr/local/games/doom3/base/pak001.pk4 with checksum 0x40244be0
Loaded pk4 /usr/local/games/doom3/base/pak003.pk4 with checksum 0xcd79d028
Loaded pk4 /usr/local/games/doom3/base/pak004.pk4 with checksum 0x765e4f8b
Loaded pk4 /usr/local/games/doom3/base/pak005.pk4 with checksum 0x8ffc3621
Loaded pk4 /usr/local/games/doom3/base/pak006.pk4 with checksum 0x95b65ab
Loaded pk4 /usr/local/games/doom3/base/pak007.pk4 with checksum 0x666bdb3c
Current search path:
/home/jerome/.doom3/base
/usr/local/games/doom3/base
/usr/local/games/doom3/base/pak007.pk4 (38 files)
/usr/local/games/doom3/base/pak006.pk4 (48 files)
/usr/local/games/doom3/base/pak005.pk4 (63 files)
/usr/local/games/doom3/base/pak004.pk4 (5137 files)
/usr/local/games/doom3/base/pak003.pk4 (4676 files)
/usr/local/games/doom3/base/pak001.pk4 (8972 files)
/usr/local/games/doom3/base/pak000.pk4 (2698 files)
/usr/local/games/doom3/base/game03.pk4 (2 files)
/usr/local/games/doom3/base/game02.pk4 (2 files)
/usr/local/games/doom3/base/game01.pk4 (2 files)
/usr/local/games/doom3/base/game00.pk4 (2 files)
game DLL: 0x0 in pak: 0x0
Addon pk4s:
file system initialized.
--------------------------------------
----- Initializing Decls -----
------------------------------
------- Initializing renderSystem --------
using ARB renderSystem
renderSystem initialized.
--------------------------------------
5206 strings read from strings/english.lang
Couldn't open journal files
execing editor.cfg
execing default.cfg
execing DoomConfig.cfg
"" isn't a valid key
"" isn't a valid key
couldn't exec autoexec.cfg
5206 strings read from strings/english.lang
----- Initializing Sound System ------
sound system initialized.
--------------------------------------
----- R_InitOpenGL -----
Setup X display connection
dlopen(libGL.so.1)
Initializing OpenGL display
Using XFree86-VidModeExtension Version 2.2
DGA DirectVideo Mouse (Version 2.0) initialized
Free86-VidModeExtension Activated at 1440x900
Using 8/8/8 Color bits, 8 Alpha bits, 24 depth, 8 stencil display.
GL_RENDERER: GeForce Go 7900 GS/PCI/SSE2
GL_EXTENSIONS: GL_ARB_color_buffer_float GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_half_float_pixel GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shadow GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_object GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_sRGB GL_EXT_timer_query GL_EXT_vertex_array GL_HP_occlusion_test GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_clamp GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_gpu_program_parameters GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum 

------- Input Initialization -------
XKB extension: compile time 0x1:0x0, runtime 0x1:0x0: OK
XKB extension present on server ( 0x1:0x0 )
------------------------------------
------ OSS Sound Initialization ------
opened sound device '/dev/dsp'
ioctl SNDCTL_SYSINFO failed: Invalid argument
this ioctl is only available in OSS/Linux implementation. If you run OSS/Free, don't bother./dev/dsp - bit rate: 16, channels: 6, frequency: 44100
allocated a mix buffer of 49152 bytes
WARNING: ioctl SNDCTL_DSP_SETTRIGGER PCM_ENABLE_OUTPUT failed: Broken pipe
--------------------------------------
...using GL_ARB_multitexture
...using GL_ARB_texture_env_combine
...using GL_ARB_texture_cube_map
...using GL_ARB_texture_env_dot3
...using GL_ARB_texture_env_add
...using GL_ARB_texture_non_power_of_two
...using GL_ARB_texture_compression
...using GL_EXT_texture_compression_s3tc
...using GL_EXT_texture_filter_anisotropic
   maxTextureAnisotropy: 16.000000
...using GL_1.4_texture_lod_bias
X..GL_EXT_shared_texture_palette not found
...using GL_EXT_texture3D
...using GL_EXT_stencil_wrap
...using GL_NV_register_combiners
...using GL_EXT_stencil_two_side
X..GL_ATI_fragment_shader not found
X..GL_ATI_text_fragment_shader not found
...using GL_ARB_vertex_buffer_object
...using GL_ARB_vertex_program
...using GL_ARB_fragment_program
...using EXT_depth_bounds_test
---------- R_NV20_Init ----------
---------------------------------
----------- R200_Init -----------
Not available.
---------- R_ARB2_Init ----------
Available.
---------------------------------
----- R_ReloadARBPrograms -----
glprogs/test.vfp
glprogs/test.vfp
glprogs/interaction.vfp
glprogs/interaction.vfp
glprogs/bumpyEnvironment.vfp
glprogs/bumpyEnvironment.vfp
glprogs/ambientLight.vfp
glprogs/ambientLight.vfp
glprogs/shadow.vp
glprogs/R200_interaction.vp
glprogs/nv20_bumpAndLight.vp
glprogs/nv20_diffuseColor.vp
glprogs/nv20_specularColor.vp
glprogs/nv20_diffuseAndSpecularColor.vp
glprogs/environment.vfp
glprogs/environment.vfp
glprogs/arbVP_glasswarp.txt: File not found
glprogs/arbFP_glasswarp.txt: File not found
-------------------------------
using ARB_vertex_buffer_object memory
using ARB2 renderSystem
found DLL in pak file: /usr/local/games/doom3/base/game01.pk4/gamex86.so
copy gamex86.so to /home/jerome/.doom3/base/gamex86.so
--------- Initializing Game ----------
gamename: baseDOOM-1
gamedate: May 10 2005
Initializing event system
...472 event definitions
Initializing class hierarchy
...142 classes, 381376 bytes for event callbacks
Initializing scripts
/proc/cpuinfo CPU frequency: 2000 MHz
Compiled 'removeInitialSplineAngles': 1191.7 ms
---------- Compile stats ----------

Memory usage:
     Strings: 79, 12592 bytes
  Statements: 67866, 1357320 bytes
   Functions: 2108, 250452 bytes
   Variables: 147244 bytes
    Mem used: 2478772 bytes
 Static data: 2277552 bytes
   Allocated: 3284208 bytes
 Thread size: 7068 bytes

...6 aas types
game initialized.
--------------------------------------
-------- Initializing Session --------
session initialized
--------------------------------------
Opening IP socket: localhost:-1
--- Common Initialization Complete ---
------------- Warnings ---------------
during DOOM 3 initialization...
WARNING: ioctl SNDCTL_DSP_SETTRIGGER PCM_ENABLE_OUTPUT failed: Broken pipe
1 warnings
terminal support enabled ( use +set in_tty 0 to disabled )
pid: 19115
2032 MB System Memory
guessing video ram ( use +set sys_videoRam to force ) ..
found XNVCtrl extension 1.10
256 MB Video Memory
Async thread started
WARNING: idFileSystemLocal::OpenFileRead: fs_caseSensitiveOS 1 could not open /home/jerome/.doom3/base/../base/xpkey
Couldn't write ../base/xpkey.
WARNING: Couldn't load model: 'models/wipes/planet2.lwo'
guid set to iECT63qv+5o
--------- Game Map Shutdown ----------
--------------------------------------
reloading guis/mainmenu.gui.
reloading guis/restart.gui.
reloading guis/gameover.gui.
reloading guis/msg.gui.
reloading guis/takeNotes.gui.
reloading guis/intro.gui.
reloading guis/netmenu.gui.
--------- Map Initialization ---------
Map: game/mars_city1
glprogs/heatHaze.vfp
glprogs/heatHaze.vfp
glprogs/heatHazeWithMask.vfp
glprogs/heatHazeWithMask.vfp
----------- Game Map Init ------------
collision data:
   421 models
 30823 vertices (722 KB)
 54551 edges (1917 KB)
 22257 polygons (1564 KB)
  4068 brushes (556 KB)
 12449 nodes (340 KB)
 43444 polygon refs (339 KB)
 14219 brush refs (111 KB)
 18352 internal edges
  1461 sharp edges
     0 contained polygons removed
     0 polygons merged
  5551 KB total memory used
279 msec to load collision data.
map bounds are (19640.0, 22168.0, 29496.0)
max clip sector is (1227.5, 1385.5, 1843.5)
    2 KB passage memory used to build PVS
    2 msec to calculate PVS
   56 areas
  110 portals
    9 areas visible on average
  448 bytes PVS data
[Load AAS]
loading maps/game/mars_city1.aas48
done.
[Load AAS]
loading maps/game/mars_city1.aas96
[Load AAS]
loading maps/game/mars_city1.aas_guardian
[Load AAS]
loading maps/game/mars_city1.aas_mancubus
[Load AAS]
loading maps/game/mars_city1.aas_sabaoth
[Load AAS]
loading maps/game/mars_city1.aas_cyberdemon
Entering doom_main()
Exiting doom_main()
Spawning entities
WARNING: Couldn't load model: 'models/mapobjects/base/misc/fireext.ase'
loaded collision model models/mapobjects/base/misc/fireext.ase
WARNING: Couldn't load model: 'models/mapobjects/base/chairs/chair2.ase'
loaded collision model models/mapobjects/base/chairs/chair2.ase
WARNING: Couldn't load model: 'models/mapobjects/com/platguistand/mc_platguistand.lwo'
loaded collision model models/mapobjects/com/platguistand/mc_platguistand.lwo
TODO: Sys_SetClipboardData
--------- Game Map Shutdown ----------
--------------------------------------
********************
ERROR: Unable to load 'models/md5/cinematics/marscity/receptioncin1_camera_c.md5camera' on 'marscity_recep_cam_c'
********************
--------- Game Map Shutdown ----------
--------------------------------------
Shutting down sound hardware
------ OSS Sound Shutdown ------
close sound device
--------------------------------
idRenderSystem::Shutdown()
------------ Game Shutdown -----------
--------- Game Map Shutdown ----------
--------------------------------------
Shutdown event system
--------------------------------------
shutdown terminal support

?:|

Hors ligne

#13 Le 15/11/2006, à 17:17

compte supprimé

Re : [Résolu]Doom 3 probleme au lancement.

fait quand même gaffe vu que c'est mes reglages un ptit peu adapté pour toi...

#14 Le 15/11/2006, à 17:18

compte supprimé

Re : [Résolu]Doom 3 probleme au lancement.

ERROR: Unable to load 'models/md5/cinematics/marscity/receptioncin1_camera_c.md5camera' on 'marscity_recep_cam_c

il te manque peut etre un .pak...

#15 Le 15/11/2006, à 17:23

hybris

Re : [Résolu]Doom 3 probleme au lancement.

j'ai pas les .pk sur moi. Dès que je suis chez moi je vais les retransférer, on verra bien. Je reposte ce soir.

Merci de ton aide.

Hors ligne

#16 Le 15/11/2006, à 17:28

compte supprimé

Re : [Résolu]Doom 3 probleme au lancement.

il te manque le pak002 je crois...

#17 Le 15/11/2006, à 19:27

hybris

Re : [Résolu]Doom 3 probleme au lancement.

Exact après extraction des pak manquant ça marche ! (à vrai dire j'ai tout réextrait pour plus de sécurité big_smile)

Alors maintenant que la partie est lancé.
Pas de son et langage en anglais (il me semble que dans le how-to c'est expliqué je vais jetter un coup d'oeil)
@plus tard et encore merci.

Hors ligne

#18 Le 15/11/2006, à 19:36

compte supprimé

Re : [Résolu]Doom 3 probleme au lancement.

pas de son:

fait un dir dans /dev/dsp

#19 Le 15/11/2006, à 19:44

hybris

Re : [Résolu]Doom 3 probleme au lancement.

MCpaul34 a écrit :

pas de son:

fait un dir dans /dev/dsp

Je n'ai pas de dsp dans dev ... le son sera en quelle langue ?
Impossible la traduction en français ?

Edit: J'ai le son, en anglais. Le jeu est encore plus flippant ! Welcome to mars city ...

Dernière modification par hybris (Le 15/11/2006, à 19:54)

Hors ligne

#20 Le 15/11/2006, à 20:17

compte supprimé

Re : [Résolu]Doom 3 probleme au lancement.

attennd le son n'a pas de langue !:)
et le jeu sera en anglais effectivement. conseil: ne le met pas en francais, les VF sont ripoux a souhait!

#21 Le 15/11/2006, à 21:32

hybris

Re : [Résolu]Doom 3 probleme au lancement.

j'aurais aimer avoir au moins ce qui est écrit en français, car ma compréhension de l'anglais connait des limites big_smile mais je suis déjà super satisfait que le jeu fonctionne wink
encore merci.

Hors ligne

#22 Le 15/11/2006, à 21:40

compte supprimé

Re : [Résolu]Doom 3 probleme au lancement.

bah tu peut toujours le mettre en francais...
tu copie le zpak_french et dans ton doomconfig.cfg tu remplace:
seta sys_lang "french"            ## au lieu de "english"

#23 Le 15/11/2006, à 22:15

hybris

Re : [Résolu]Doom 3 probleme au lancement.

Juste pour essayer j'ai mis "french" et tout est bien en français, mais dès qu'un personnage se met à parler le jeu se coupe. Voilà le log ...si ça te dit quelque chose sinon ce n'est pas grave y'a l'anglais.

during game/mars_city1...
WARNING: Couldn't load sound 'guisounds.wav' using default
WARNING: idChoiceWindow:: gui 'guis/mpmain.gui' window 'EAXPrimary' has value count unequal to choices count
WARNING: idChoiceWindow:: gui 'guis/mpmain.gui' window 'OS6Primary' has value count unequal to choices count
WARNING: idChoiceWindow::InitVars: gui 'guis/mpmain.gui' window 'EAXPrimary' references undefined cvar 's_useEAXReverb'
WARNING: Non-portable: path contains uppercase characters: base/sound/VO/video
WARNING: Unknown string id #str_07018
WARNING: Unknown string id #str_07021
WARNING: Unknown string id #str_07022
WARNING: Unknown string id #str_07023
WARNING: Unknown string id #str_07024
WARNING: Unknown string id #str_07025
WARNING: Unknown string id #str_07026
WARNING: Unknown string id #str_07027
WARNING: Unknown string id #str_07028
WARNING: Unknown string id #str_07029
WARNING: Unknown string id #str_07036
WARNING: Unknown string id #str_07037
WARNING: Unknown string id #str_07038
WARNING: Unknown string id #str_07040
WARNING: Unknown string id #str_07041
WARNING: Unknown string id #str_07042
WARNING: Unknown string id #str_07044
WARNING: Unknown string id #str_07047
WARNING: Unknown string id #str_07049
WARNING: Unknown string id #str_07050
WARNING: Unknown string id #str_07053
WARNING: Unknown string id #str_07054
WARNING: Unknown string id #str_07055
WARNING: Unknown string id #str_07056
WARNING: Unknown string id #str_07095
WARNING: Unknown string id #str_07130
WARNING: Unknown string id #str_07131
WARNING: Unknown string id #str_07132
WARNING: Unknown string id #str_07133
WARNING: Unknown string id #str_07183
WARNING: Unknown string id #str_07225
WARNING: Unknown string id #str_07226
WARNING: Unknown string id #str_07227
WARNING: Unknown string id #str_07228
WARNING: Unknown string id #str_07229
40 warnings
signal caught: Segmentation fault
si_code 1
Trying to exit gracefully..
--------- Game Map Shutdown ----------
--------------------------------------
Shutting down sound hardware
------ OSS Sound Shutdown ------
close sound device
--------------------------------
idRenderSystem::Shutdown()
------------ Game Shutdown -----------
--------- Game Map Shutdown ----------
--------------------------------------
Shutdown event system
--------------------------------------
shutdown terminal support

Hors ligne

#24 Le 15/11/2006, à 22:19

compte supprimé

Re : [Résolu]Doom 3 probleme au lancement.

as tu copié le zpak_french?

parce que la tu as les sons mais pas pas les animations ne suivent pas!

#25 Le 15/11/2006, à 22:40

hybris

Re : [Résolu]Doom 3 probleme au lancement.

jai mis un zpak mais il ne s'apellent pas comme tu me le dis.
il n'y a pas écris french.
C'est bizarre, une idée ?

Hors ligne