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#1 Le 01/03/2012, à 20:09

lunyo

Team fortress 2 sous steam.

Salut,

J'ai installé steam via WIne (et j'ai installé Winegecko) et playonlinux. Puis j'ai télécharger TF2. Le seul problème, c'est que le jeu se lance, j'ai le tout premier écran (avec la marque et la musique là) puis après ça devient tout noir et je suis obligé de quitter.
Le jeu marchait très bien sous windows au début, donc les config de mon ordi suffisent, ça peut venir de quoi ?

merci ^^

Dernière modification par lunyo (Le 01/03/2012, à 20:13)

Hors ligne

#2 Le 06/03/2012, à 21:38

Byakko7

Re : Team fortress 2 sous steam.

J'ai aussi un problème avec Team Fortress 2  :-/

J'ai installé Steam via PlayOnLinux (qu'utilise Wine).
J'ai l'introduction, une longue attente, et un écran-titres tout aplatit, tout noir, avec quelques options qui s'affichent à l'écran. Bref, impossible de jouer et résolution d'écran infime.

Lorsque je lançais Steam (le message ne s'affiche plus maintenant), j'ai le message qui me dit que que l'accélération graphique semble désactivée.
Pourtant voici ma fenêtre à propos des pilotes graphiques : http://g46.img-up.net/Capturepilr396.png
L'accélération semble bien activée. L'autre pilote proposé n'est pas recomandé.( Et je l'avais activé une fois pour voir, ce qui a désactivé l'autre ; j'ai donc tout remis comme c'était.)

Si on pouvait avoir des lumières sur "comment faire marcher TF2 sur Linux" ^^


EDIT au 27 mars 2012 :
À ce jour, j'arrive à lancer le jeu qui marche très bien hormis des ralentissements (que l'on tente de résoudre).

Ce que j'ai changé, concrètement :
- Télécharger le paquet ia32-libs-multiarch via un Terminal (sudo apt-get install ia32-libs-multiarch)
- Mettre l'interface de Steam en anglais (et redémarrer Steam)
- Mettre à jour Wine s'il ne l'est pas déjà (cherchez la dernière version sortie : wine1.4 ? wine1.5 ?)
- Mettre en options de lancement (clic-droit → Propriétés, sur le jeu dans la bibliothèque), pour Team Fortress 2 :  -novid -noborder -nod3d9ex

Et un grand merci à MoKraD.

EDIT au 1er avril 2012 :
Voici comment j'ai enlevé les ralentissements :

- Rajouter -dxlevel 81 aux options de lancement de TF2 (essayez -dxlevel 90 si ça n'est pas concluant)
- Enlever la Communauté Steam in-game (dans les Propriétés de TF2, dans Steam)
- Baisser légèrement les graphismes dans les options de TF2, en jeu (je n'ai pas essayé -dxlevel 81 + graphismes élevés, peut-être que baisser les graphismes n'a rien changé)
- Activer le mode fenêtré : choisissez la résolution mentionnée "(native)" pour rester en plein écran quand même. (chez moi : résolution 1360x768 pour une vraie fenêtre. Résolution 1120x1080 pour être toujours en plein écran, même en "mode fenêtré").
Si vous connaissez la résolution qui vous convient, vous pouvez rajouter -windowed -width 1120 -height 1080 (par exemple) dans les options de lancement.

Merci encore à MoKraD ^^

Dernière modification par Byakko7 (Le 01/04/2012, à 14:36)

Hors ligne

#3 Le 12/03/2012, à 21:43

MoKraD

Re : Team fortress 2 sous steam.

Bon alors premièrement ne déespérez pas car si il y a bien un jeu qui fonctionne très bien avec wine c'est TF2. J'y joue sous linux depuis sa sortie.
1 / Mettre le jeux en anglais (steam en anglais)
2 / tester avec les options de lancement suivantes : -novid -windowed -noborder -nod3d9ex -width 1920 -height 1200
(Bien sur adapter la largeur et la hauteur pour la résolution de l'écran)
3 / 3 qui peux être fait avant 2. Mettre à jour wine

Hors ligne

#4 Le 14/03/2012, à 18:40

Byakko7

Re : Team fortress 2 sous steam.

Merci de ta réponse MoKraD.

J'ai donc mis Steam en anglais et j'ai mis ces options de lancement.
Mais quand je demande à Steam de lancer TF2, j'ai la petite fenêtre qui me dit que ça prépare le lancement du jeu, puis la fenêtre disparaît et... plus rien.

Pour la version de Wine. J'ai dû installé wine1.2 pour pouvoir mettre LMMS...
Il y a d'autres possibilités à envisager avant que je ne doive désinstaller wine1.2 et donc LMMS pour peut-être pouvoir lancer TF2 ?
(Et puis lors de mes premiers essais, avant de mettre les paramètres de lancement, j'étais sous wine1.3)
(D'ailleurs, si quelqu'un sait comment faire marcher LMMS avec wine1.3...)

En tout cas merci de nous aider.

Dernière modification par Byakko7 (Le 14/03/2012, à 18:41)

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#5 Le 14/03/2012, à 19:55

MoKraD

Re : Team fortress 2 sous steam.

1/ quel est ta carte graphique ?
2/ c'est quoi LMMS ?
3/ Pourquoi LMMS ne marcherais pas avec la version 1.4 de wine ? (A tester)
4/ c'est très rapide de tester la version 1.4 de wine.

Hors ligne

#6 Le 14/03/2012, à 23:00

Byakko7

Re : Team fortress 2 sous steam.

Carte graphique : nVidia GeForce GTS 450

LMMS est un logiciel pour composer de la musique.

LMMS dépend de wine1.2 et ne fonctionne pas avec wine1.3, je ne sais pas pourquoi et je ne trouve aucune réponse sur le net.

Je ne savais pas qu'une version 1.4 de wine était sortie. On ne me propose que 1.3

Et oui c'est facile de tester wine mais ça désinstallera LMMS en même temps...

Hors ligne

#7 Le 15/03/2012, à 20:07

MoKraD

Re : Team fortress 2 sous steam.

J'ai eu en carte graphique 780 GT, une 260 GTX et maintenant une 560 GTX. Wine a toujours bien marché.
Donc j'ai bon espoir avec ta carte graphique.
Je pense que ton problème viens de la version de wine.
Il est possible d'utiliser plusieurs versions de wine en même temps avec playonlinux. Mais je ne suis pas spécialiste. Je ne l'utilise pas.
Voir http://forum.ubuntu-fr.org/viewtopic.php?id=380272

Hors ligne

#8 Le 15/03/2012, à 23:27

Byakko7

Re : Team fortress 2 sous steam.

Ah je ne savais pas, merci.

J'ai donc la version wine1.3.23 d'installée selon PlayOnLinux.
J'ajoute la 1.2 et la 1.4 (j'ai mis à jour PlayOnLinux et ils me proposent cette dernière version de wine).
Je configure Steam et TF2 pour qu'ils fonctionnent avec wine1.4, je configure Wine pour émuler Windows 7.

Je lance Steam (en anglais) et TF2.
Mais ça ne marche pas :-/

Hors ligne

#9 Le 16/03/2012, à 14:19

MoKraD

Re : Team fortress 2 sous steam.

1/ Perso. j'émule avec windows xp
2/ Je ne vois pas pourquoi ça ne marche pas. Faut voir ce que dit le log qd tu lance le jeu
3/ Ci-dessous la configuration des registres que j'utilise avec wine (essaye de mettre pareil):

[HKEY_CURRENT_USER\Software\Wine\Direct3D]
"AllowMultiSampling"="enabled"
"OffscreenRenderingMode"="fbo"
"PixelShaderMode"="enabled"
"UseGLSL"="enabled"
"VertexShaderMode"="hardware"
"VideoMemorySize"="1024"

Hors ligne

#10 Le 16/03/2012, à 18:53

Byakko7

Re : Team fortress 2 sous steam.

D'accord j'ai remis XP.

Pour les registres, j'ai mis toute la liste, au bon endroit, pour Steam.

Pour avoir le log, il faut lancer TF2 via un Terminal ou il y a un log qui s'écrit tout seul à chaque lancement ?
Et comment on lance TF2 via un Terminal si c'est ce qu'il faut faire ?


PS : même avec XP et les registres, ça ne marche pas.
Et que changent les paramètres de lancement de TF2  novid  et  nod3d9ex  ?

Dernière modification par Byakko7 (Le 16/03/2012, à 18:55)

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#11 Le 16/03/2012, à 19:42

MoKraD

Re : Team fortress 2 sous steam.

lance steam dans un terminal et vide l'écran avant de lancer TF2
Tente d'ajouter cette option de lancement -dxlevel 81 (pour mettre le jeu en version directx 8.1 et tente de voir ensuite -dxlevel 90 jpour directx 9)

novid supprime l'intro du départ du jeu
nod3d9ex
"Team Fortress 2 is Dark and doesn't show the menu correctly.
This bug is related with the last Team Fortress update and some nvidia video cards, you can solve it by adding -nod3d9ex at the launch option into the game."

Hors ligne

#12 Le 16/03/2012, à 19:56

IroQuois

Re : Team fortress 2 sous steam.

Hello Byakko7,

Je vois que tu as Ubuntu 11.10 Oneiric , l installation est en 32 bits ou 64 bits ?

Car si elle est en 64 bits je pense qu il faut que tu installe la librairie "NVIDIA binary OpenGL 32-bit"


Portable Qosmio X770 Toshiba -= Ubuntu 14.04=-

Hors ligne

#13 Le 16/03/2012, à 20:20

Byakko7

Re : Team fortress 2 sous steam.

MoKraD :
Je n'arrive pas à lancer Steam par un Terminal, je n'arrive à lancer que PlayOnLinux (j'ai installé Steam via PlayOnLinux).

J'ai testé avec les deux dxlevel, ça ne marche toujours pas hmm
Par ailleurs j'ai testé en ne mettant aucun paramètre, et ça ne lance toujours pas le jeu. C'est bizarre car avant j'ai réussi à le lancer au moins une fois...


IroQuois :
Salut,

Je suis en 32 bits.


EDIT : juste pour être sûr :
- j'ai réinstallé wine1.3 (au détriment de LMMS) (on ne me propose pas 1.4 avec apt-get) et j'ai testé avec tous les paramètres de lancement + les deux dxlevel différents : même résultat.
- j'ai essayé sans aucun paramètre : même résultat.
- j'ai essayé avec Steam en français et sans paramètres (comme au tout début) : même résultat :-/

Dernière modification par Byakko7 (Le 16/03/2012, à 20:33)

Hors ligne

#14 Le 16/03/2012, à 21:51

MoKraD

Re : Team fortress 2 sous steam.

pour lancer steam dans un terminal:
- cd "emplacement du dossier de steam"
- puis wine steam.exe

Hors ligne

#15 Le 18/03/2012, à 21:56

Byakko7

Re : Team fortress 2 sous steam.

Le Terminal trouve Wine mais pas Steam.exe :

leo@PC-LeoD-HP:~/.PlayOnLinux/wineprefix/Steam$ wine steam.exe
wine: cannot find L"C:\\windows\\system32\\steam.exe"

Hors ligne

#16 Le 19/03/2012, à 20:35

MoKraD

Re : Team fortress 2 sous steam.

Comment ça marche chez moi:
- Dans le terminal, lance winecfg puis onglet lecteurs Détection automatique (pour détecter tes disques durs)
- Ensuite chez moi en faisant:
wine "Z:\mnt\P_EXT4\Steam\steam.exe"
steam se lance (ceci Z:\mnt\P_EXT4\Steam\ étant l'emplacement de steam chez moi)

Hors ligne

#17 Le 23/03/2012, à 15:19

Byakko7

Re : Team fortress 2 sous steam.

Désolé du retard.

Comment je trouve l'emplacement de Steam ?

Hors ligne

#18 Le 23/03/2012, à 20:15

MoKraD

Re : Team fortress 2 sous steam.

tu vas dans ton dossier de ton compte. Tu fait crt + h (pour voir les fichiers cachés)
steam doit être dans le dossier /.wine/drive_c/Program Files/steam

Hors ligne

#19 Le 24/03/2012, à 14:26

Byakko7

Re : Team fortress 2 sous steam.

Dans Program Files je n'ai que les dossiers "Fichiers communs" (dossier vide) et "Internet Explorer" qui contient iexplorer.exe  hmm

Hors ligne

#20 Le 26/03/2012, à 19:11

MoKraD

Re : Team fortress 2 sous steam.

Va voir dans le dossier dans tes documents :
.playonlinux

Hors ligne

#21 Le 26/03/2012, à 21:31

Byakko7

Re : Team fortress 2 sous steam.

Ben j'avais trouvé ça ~/.PlayOnLinux/wineprefix/Steam
Mais dans la console ça donnait le message que j'ai mis plus haut :

leo@PC-LeoD-HP:~/.PlayOnLinux/wineprefix/Steam$ wine steam.exe
wine: cannot find L"C:\\windows\\system32\\steam.exe"

EDIT : j'ai trouvé, il fallait être plus précis :

leo@PC-LeoD-HP:~/.PlayOnLinux/wineprefix/Steam/drive_c/Program Files/Steam$ wine steam.exe

Donc voilà le log quand j'ouvre Steam avec la ligne de code précédente :

leo@PC-LeoD-HP:~/.PlayOnLinux/wineprefix/Steam/drive_c/Program Files/Steam$ wine steam.exe
fixme:process:SetProcessShutdownParameters (00000100, 00000000): partial stub.
err:wgl:is_extension_supported No OpenGL extensions found, check if your OpenGL setup is correct!
err:wgl:is_extension_supported No OpenGL extensions found, check if your OpenGL setup is correct!
err:wgl:is_extension_supported No OpenGL extensions found, check if your OpenGL setup is correct!
err:wgl:is_extension_supported No OpenGL extensions found, check if your OpenGL setup is correct!
err:wgl:is_extension_supported No OpenGL extensions found, check if your OpenGL setup is correct!
err:wgl:is_extension_supported No OpenGL extensions found, check if your OpenGL setup is correct!
err:wgl:is_extension_supported No OpenGL extensions found, check if your OpenGL setup is correct!
err:wgl:is_extension_supported No OpenGL extensions found, check if your OpenGL setup is correct!
err:wgl:is_extension_supported No OpenGL extensions found, check if your OpenGL setup is correct!
err:wgl:is_extension_supported No OpenGL extensions found, check if your OpenGL setup is correct!
err:wgl:is_extension_supported No OpenGL extensions found, check if your OpenGL setup is correct!
err:wgl:is_extension_supported No OpenGL extensions found, check if your OpenGL setup is correct!
err:wgl:is_extension_supported No OpenGL extensions found, check if your OpenGL setup is correct!
err:wgl:is_extension_supported No OpenGL extensions found, check if your OpenGL setup is correct!
err:wgl:is_extension_supported No OpenGL extensions found, check if your OpenGL setup is correct!
err:wgl:is_extension_supported No OpenGL extensions found, check if your OpenGL setup is correct!
err:wgl:is_extension_supported No OpenGL extensions found, check if your OpenGL setup is correct!
err:wgl:is_extension_supported No OpenGL extensions found, check if your OpenGL setup is correct!
err:wgl:is_extension_supported No OpenGL extensions found, check if your OpenGL setup is correct!
err:wgl:is_extension_supported No OpenGL extensions found, check if your OpenGL setup is correct!
err:wgl:is_extension_supported No OpenGL extensions found, check if your OpenGL setup is correct!
err:wgl:is_extension_supported No OpenGL extensions found, check if your OpenGL setup is correct!
err:wgl:is_extension_supported No OpenGL extensions found, check if your OpenGL setup is correct!
err:wgl:is_extension_supported No OpenGL extensions found, check if your OpenGL setup is correct!
err:wgl:is_extension_supported No OpenGL extensions found, check if your OpenGL setup is correct!
err:wgl:is_extension_supported No OpenGL extensions found, check if your OpenGL setup is correct!
err:wgl:is_extension_supported No OpenGL extensions found, check if your OpenGL setup is correct!
err:wgl:is_extension_supported No OpenGL extensions found, check if your OpenGL setup is correct!
err:wgl:is_extension_supported No OpenGL extensions found, check if your OpenGL setup is correct!
err:wgl:is_extension_supported No OpenGL extensions found, check if your OpenGL setup is correct!
err:wgl:is_extension_supported No OpenGL extensions found, check if your OpenGL setup is correct!
err:wgl:is_extension_supported No OpenGL extensions found, check if your OpenGL setup is correct!
err:wgl:is_extension_supported No OpenGL extensions found, check if your OpenGL setup is correct!
err:wgl:is_extension_supported No OpenGL extensions found, check if your OpenGL setup is correct!
err:wgl:is_extension_supported No OpenGL extensions found, check if your OpenGL setup is correct!
err:wgl:is_extension_supported No OpenGL extensions found, check if your OpenGL setup is correct!
err:wgl:is_extension_supported No OpenGL extensions found, check if your OpenGL setup is correct!
err:wgl:is_extension_supported No OpenGL extensions found, check if your OpenGL setup is correct!
err:wgl:is_extension_supported No OpenGL extensions found, check if your OpenGL setup is correct!
err:wgl:is_extension_supported No OpenGL extensions found, check if your OpenGL setup is correct!
err:wgl:is_extension_supported No OpenGL extensions found, check if your OpenGL setup is correct!
err:wgl:is_extension_supported No OpenGL extensions found, check if your OpenGL setup is correct!
err:wgl:is_extension_supported No OpenGL extensions found, check if your OpenGL setup is correct!
err:wgl:is_extension_supported No OpenGL extensions found, check if your OpenGL setup is correct!
err:wgl:is_extension_supported No OpenGL extensions found, check if your OpenGL setup is correct!
err:wgl:is_extension_supported No OpenGL extensions found, check if your OpenGL setup is correct!
err:wgl:is_extension_supported No OpenGL extensions found, check if your OpenGL setup is correct!
err:wgl:is_extension_supported No OpenGL extensions found, check if your OpenGL setup is correct!
err:wgl:is_extension_supported No OpenGL extensions found, check if your OpenGL setup is correct!
err:wgl:is_extension_supported No OpenGL extensions found, check if your OpenGL setup is correct!
err:wgl:is_extension_supported No OpenGL extensions found, check if your OpenGL setup is correct!
err:wgl:is_extension_supported No OpenGL extensions found, check if your OpenGL setup is correct!
err:wgl:is_extension_supported No OpenGL extensions found, check if your OpenGL setup is correct!
err:wgl:is_extension_supported No OpenGL extensions found, check if your OpenGL setup is correct!
err:wgl:is_extension_supported No OpenGL extensions found, check if your OpenGL setup is correct!
err:wgl:is_extension_supported No OpenGL extensions found, check if your OpenGL setup is correct!
err:wgl:is_extension_supported No OpenGL extensions found, check if your OpenGL setup is correct!
err:wgl:is_extension_supported No OpenGL extensions found, check if your OpenGL setup is correct!
err:wgl:is_extension_supported No OpenGL extensions found, check if your OpenGL setup is correct!
err:wgl:is_extension_supported No OpenGL extensions found, check if your OpenGL setup is correct!
err:wgl:is_extension_supported No OpenGL extensions found, check if your OpenGL setup is correct!
err:wgl:is_extension_supported No OpenGL extensions found, check if your OpenGL setup is correct!
err:wgl:is_extension_supported No OpenGL extensions found, check if your OpenGL setup is correct!
err:wgl:is_extension_supported No OpenGL extensions found, check if your OpenGL setup is correct!
err:wgl:is_extension_supported No OpenGL extensions found, check if your OpenGL setup is correct!
err:wgl:is_extension_supported No OpenGL extensions found, check if your OpenGL setup is correct!
err:wgl:is_extension_supported No OpenGL extensions found, check if your OpenGL setup is correct!
err:wgl:is_extension_supported No OpenGL extensions found, check if your OpenGL setup is correct!
err:wgl:is_extension_supported No OpenGL extensions found, check if your OpenGL setup is correct!
err:wgl:is_extension_supported No OpenGL extensions found, check if your OpenGL setup is correct!
err:wgl:is_extension_supported No OpenGL extensions found, check if your OpenGL setup is correct!
err:wgl:is_extension_supported No OpenGL extensions found, check if your OpenGL setup is correct!
err:wgl:is_extension_supported No OpenGL extensions found, check if your OpenGL setup is correct!
err:wgl:is_extension_supported No OpenGL extensions found, check if your OpenGL setup is correct!
err:wgl:is_extension_supported No OpenGL extensions found, check if your OpenGL setup is correct!
err:wgl:is_extension_supported No OpenGL extensions found, check if your OpenGL setup is correct!
err:wgl:is_extension_supported No OpenGL extensions found, check if your OpenGL setup is correct!
err:wgl:is_extension_supported No OpenGL extensions found, check if your OpenGL setup is correct!
err:wgl:is_extension_supported No OpenGL extensions found, check if your OpenGL setup is correct!
err:wgl:is_extension_supported No OpenGL extensions found, check if your OpenGL setup is correct!
err:wgl:is_extension_supported No OpenGL extensions found, check if your OpenGL setup is correct!
err:wgl:is_extension_supported No OpenGL extensions found, check if your OpenGL setup is correct!
err:wgl:is_extension_supported No OpenGL extensions found, check if your OpenGL setup is correct!
err:wgl:is_extension_supported No OpenGL extensions found, check if your OpenGL setup is correct!
err:wgl:is_extension_supported No OpenGL extensions found, check if your OpenGL setup is correct!
err:wgl:is_extension_supported No OpenGL extensions found, check if your OpenGL setup is correct!
err:wgl:is_extension_supported No OpenGL extensions found, check if your OpenGL setup is correct!
err:wgl:is_extension_supported No OpenGL extensions found, check if your OpenGL setup is correct!
err:wgl:is_extension_supported No OpenGL extensions found, check if your OpenGL setup is correct!
err:wgl:is_extension_supported No OpenGL extensions found, check if your OpenGL setup is correct!
err:wgl:is_extension_supported No OpenGL extensions found, check if your OpenGL setup is correct!
err:wgl:is_extension_supported No OpenGL extensions found, check if your OpenGL setup is correct!
err:wgl:is_extension_supported No OpenGL extensions found, check if your OpenGL setup is correct!
err:wgl:is_extension_supported No OpenGL extensions found, check if your OpenGL setup is correct!
err:wgl:is_extension_supported No OpenGL extensions found, check if your OpenGL setup is correct!
err:wgl:is_extension_supported No OpenGL extensions found, check if your OpenGL setup is correct!
err:wgl:is_extension_supported No OpenGL extensions found, check if your OpenGL setup is correct!
err:wgl:is_extension_supported No OpenGL extensions found, check if your OpenGL setup is correct!
err:wgl:is_extension_supported No OpenGL extensions found, check if your OpenGL setup is correct!
err:wgl:is_extension_supported No OpenGL extensions found, check if your OpenGL setup is correct!
err:wgl:is_extension_supported No OpenGL extensions found, check if your OpenGL setup is correct!
err:wgl:is_extension_supported No OpenGL extensions found, check if your OpenGL setup is correct!
err:wgl:is_extension_supported No OpenGL extensions found, check if your OpenGL setup is correct!
err:wgl:is_extension_supported No OpenGL extensions found, check if your OpenGL setup is correct!
err:wgl:is_extension_supported No OpenGL extensions found, check if your OpenGL setup is correct!
err:wgl:is_extension_supported No OpenGL extensions found, check if your OpenGL setup is correct!
err:wgl:is_extension_supported No OpenGL extensions found, check if your OpenGL setup is correct!
err:wgl:is_extension_supported No OpenGL extensions found, check if your OpenGL setup is correct!
err:wgl:is_extension_supported No OpenGL extensions found, check if your OpenGL setup is correct!
err:wgl:is_extension_supported No OpenGL extensions found, check if your OpenGL setup is correct!
err:wgl:is_extension_supported No OpenGL extensions found, check if your OpenGL setup is correct!
err:wgl:is_extension_supported No OpenGL extensions found, check if your OpenGL setup is correct!
err:wgl:is_extension_supported No OpenGL extensions found, check if your OpenGL setup is correct!
err:wgl:is_extension_supported No OpenGL extensions found, check if your OpenGL setup is correct!
err:wgl:is_extension_supported No OpenGL extensions found, check if your OpenGL setup is correct!
err:wgl:is_extension_supported No OpenGL extensions found, check if your OpenGL setup is correct!
err:wgl:is_extension_supported No OpenGL extensions found, check if your OpenGL setup is correct!
err:wgl:is_extension_supported No OpenGL extensions found, check if your OpenGL setup is correct!
err:wgl:is_extension_supported No OpenGL extensions found, check if your OpenGL setup is correct!
err:wgl:is_extension_supported No OpenGL extensions found, check if your OpenGL setup is correct!
err:wgl:is_extension_supported No OpenGL extensions found, check if your OpenGL setup is correct!
err:wgl:is_extension_supported No OpenGL extensions found, check if your OpenGL setup is correct!
err:wgl:is_extension_supported No OpenGL extensions found, check if your OpenGL setup is correct!
err:wgl:is_extension_supported No OpenGL extensions found, check if your OpenGL setup is correct!
err:wgl:is_extension_supported No OpenGL extensions found, check if your OpenGL setup is correct!
err:wgl:is_extension_supported No OpenGL extensions found, check if your OpenGL setup is correct!
err:wgl:is_extension_supported No OpenGL extensions found, check if your OpenGL setup is correct!
fixme:iphlpapi:NotifyAddrChange (Handle 0x47cdc90, overlapped 0x45dccc8): stub
fixme:winsock:WSALookupServiceBeginW (0x47cdcb0 0x00000ff0 0x47cdcac) Stub!
[0326/213815:ERROR:network_change_notifier_win.cc(111)] WSALookupServiceBegin failed with: 8
fixme:toolhelp:CreateToolhelp32Snapshot Unimplemented: heap list snapshot
fixme:toolhelp:Heap32ListFirst : stub
fixme:alsa:AudioClient_GetMixFormat Don't know what to do with 32 channels, pretending there's only 2 channels
fixme:alsa:AudioClient_GetMixFormat Don't know what to do with 8 channels, pretending there's only 2 channels
fixme:alsa:AudioClient_GetMixFormat Don't know what to do with 8 channels, pretending there's only 2 channels
fixme:alsa:AudioClient_GetMixFormat Don't know what to do with 8 channels, pretending there's only 2 channels
fixme:alsa:AudioClient_GetMixFormat Don't know what to do with 32 channels, pretending there's only 2 channels
fixme:mixer:ALSA_MixerInit No master control found on HDA NVidia, disabling mixer
err:alsa:ALSA_CheckSetVolume Could not find '{PCM,Line} Playback Volume' element
err:ole:CoGetClassObject class {77f10cf0-3db5-4966-b520-b7c54fd35ed6} not registered
err:ole:CoGetClassObject no class object {77f10cf0-3db5-4966-b520-b7c54fd35ed6} could be created for context 0x1
fixme:wbemprox:wbem_locator_ConnectServer 0x1e75f8, L"ROOT\\CIMV2", (null), (null), (null), 0x00000080, (null), (nil), 0x6afc444)
err:ole:CoGetClassObject class {dff32fea-3331-48da-a272-ccfc238695be} not registered
err:ole:CoGetClassObject class {dff32fea-3331-48da-a272-ccfc238695be} not registered
err:ole:create_server class {dff32fea-3331-48da-a272-ccfc238695be} not registered
fixme:ole:CoGetClassObject CLSCTX_REMOTE_SERVER not supported
err:ole:CoGetClassObject no class object {dff32fea-3331-48da-a272-ccfc238695be} could be created for context 0x17
fixme:ntdll:NtLockFile I/O completion on lock not implemented yet
fixme:winhttp:WinHttpGetIEProxyConfigForCurrentUser returning no proxy used
fixme:win:RegisterDeviceNotificationA (hwnd=0x100ba, filter=0x32d5e0,flags=0x00000004) returns a fake device notification handle!
fixme:win:EnumDisplayDevicesW ((null),0,0x32d04c,0x00000000), stub!
fixme:appbar:SHAppBarMessage unknown msg: 4
fixme:appbar:handle_appbarmessage SHAppBarMessage(ABM_GETSTATE): stub
fixme:appbar:handle_appbarmessage SHAppBarMessage(ABM_GETAUTOHIDEBAR, hwnd=(nil), edge=3): stub
fixme:appbar:handle_appbarmessage SHAppBarMessage(ABM_GETAUTOHIDEBAR, hwnd=(nil), edge=1): stub
fixme:appbar:handle_appbarmessage SHAppBarMessage(ABM_GETAUTOHIDEBAR, hwnd=(nil), edge=0): stub
fixme:appbar:handle_appbarmessage SHAppBarMessage(ABM_GETAUTOHIDEBAR, hwnd=(nil), edge=2): stub
fixme:appbar:SHAppBarMessage unknown msg: 4
fixme:appbar:handle_appbarmessage SHAppBarMessage(ABM_GETSTATE): stub
fixme:appbar:handle_appbarmessage SHAppBarMessage(ABM_GETAUTOHIDEBAR, hwnd=(nil), edge=3): stub
fixme:appbar:handle_appbarmessage SHAppBarMessage(ABM_GETAUTOHIDEBAR, hwnd=(nil), edge=1): stub
fixme:appbar:handle_appbarmessage SHAppBarMessage(ABM_GETAUTOHIDEBAR, hwnd=(nil), edge=0): stub
fixme:appbar:handle_appbarmessage SHAppBarMessage(ABM_GETAUTOHIDEBAR, hwnd=(nil), edge=2): stub
fixme:winhttp:WinHttpGetIEProxyConfigForCurrentUser returning no proxy used
fixme:winhttp:WinHttpGetIEProxyConfigForCurrentUser returning no proxy used
err:ole:RevokeDragDrop invalid hwnd 0x1011a

Et voilà le log lorsque je lance TF2 (il y a une mise à jour de TF2 à télécharger, comme par hasard ><) :
(Je n'arrive pas à copier ce qui s'écrit juste quand le jeu se lance. Lorsque je quitte le jeu et que je retrouve le Terminal, le log commence à cet endroit et tout ce qui y était avant est effacé...) :

err:wgl:is_extension_supported No OpenGL extensions found, check if your OpenGL setup is correct!
err:wgl:is_extension_supported No OpenGL extensions found, check if your OpenGL setup is correct!
err:wgl:is_extension_supported No OpenGL extensions found, check if your OpenGL setup is correct!
err:wgl:is_extension_supported No OpenGL extensions found, check if your OpenGL setup is correct!
err:wgl:is_extension_supported No OpenGL extensions found, check if your OpenGL setup is correct!
err:wgl:is_extension_supported No OpenGL extensions found, check if your OpenGL setup is correct!
err:wgl:is_extension_supported No OpenGL extensions found, check if your OpenGL setup is correct!
err:wgl:is_extension_supported No OpenGL extensions found, check if your OpenGL setup is correct!
err:wgl:is_extension_supported No OpenGL extensions found, check if your OpenGL setup is correct!
err:wgl:is_extension_supported No OpenGL extensions found, check if your OpenGL setup is correct!
err:wgl:is_extension_supported No OpenGL extensions found, check if your OpenGL setup is correct!
err:wgl:is_extension_supported No OpenGL extensions found, check if your OpenGL setup is correct!
err:wgl:is_extension_supported No OpenGL extensions found, check if your OpenGL setup is correct!
err:wgl:is_extension_supported No OpenGL extensions found, check if your OpenGL setup is correct!
err:wgl:is_extension_supported No OpenGL extensions found, check if your OpenGL setup is correct!
err:wgl:is_extension_supported No OpenGL extensions found, check if your OpenGL setup is correct!
err:wgl:is_extension_supported No OpenGL extensions found, check if your OpenGL setup is correct!
err:wgl:is_extension_supported No OpenGL extensions found, check if your OpenGL setup is correct!
err:wgl:is_extension_supported No OpenGL extensions found, check if your OpenGL setup is correct!
err:wgl:is_extension_supported No OpenGL extensions found, check if your OpenGL setup is correct!
err:wgl:is_extension_supported No OpenGL extensions found, check if your OpenGL setup is correct!
err:wgl:is_extension_supported No OpenGL extensions found, check if your OpenGL setup is correct!
err:wgl:is_extension_supported No OpenGL extensions found, check if your OpenGL setup is correct!
err:wgl:is_extension_supported No OpenGL extensions found, check if your OpenGL setup is correct!
fixme:iphlpapi:NotifyAddrChange (Handle 0x443dc98, overlapped 0x3e3c1a0): stub
fixme:winsock:WSALookupServiceBeginW (0x443dcb8 0x00000ff0 0x443dcb4) Stub!
[0326/215125:ERROR:network_change_notifier_win.cc(111)] WSALookupServiceBegin failed with: 8
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:font:WineEngAddFontResourceEx Ignoring flags 10
fixme:font:WineEngAddFontResourceEx Ignoring flags 10
fixme:font:WineEngAddFontResourceEx Ignoring flags 10
fixme:font:WineEngAddFontResourceEx Ignoring flags 10
fixme:ntdll:NtLockFile I/O completion on lock not implemented yet
fixme:ntdll:NtQuerySystemInformation info_class SYSTEM_PERFORMANCE_INFORMATION
fixme:font:WineEngAddFontResourceEx Ignoring flags 10
fixme:font:WineEngAddFontResourceEx Ignoring flags 10
fixme:font:WineEngAddFontResourceEx Ignoring flags 10
fixme:font:WineEngAddFontResourceEx Ignoring flags 10
fixme:font:WineEngAddFontResourceEx Ignoring flags 10
fixme:font:WineEngAddFontResourceEx Ignoring flags 10
err:ntdll:RtlpWaitForCriticalSection section 0xbf7b8c "?" wait timed out in thread 0090, blocked by 0091, retrying (60 sec)
fixme:font:WineEngAddFontResourceEx Ignoring flags 10
fixme:font:WineEngAddFontResourceEx Ignoring flags 10
fixme:font:WineEngAddFontResourceEx Ignoring flags 10
fixme:font:WineEngAddFontResourceEx Ignoring flags 10
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:thread:SetThreadIdealProcessor (0xfffffffe): stub
fixme:thread:SetThreadIdealProcessor (0x2e4): stub
fixme:thread:SetThreadIdealProcessor (0x2f8): stub
fixme:thread:SetThreadIdealProcessor (0x30c): stub
fixme:thread:SetThreadIdealProcessor (0x320): stub
fixme:toolhelp:CreateToolhelp32Snapshot Unimplemented: heap list snapshot
fixme:toolhelp:Heap32ListFirst : stub
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:dsalsa:IDsDriverBufferImpl_SetVolumePan (0x1c4ec8,0x184375dc): stub
err:dsound:DSOUND_MixOne Fatal error. Under/Overflow? primary_done=82908, mixpos=40832/65536 (40832/65536), primary_mixpos=40832, writepos=46124, mixlen=128
fixme:appbar:SHAppBarMessage unknown msg: 4
fixme:appbar:handle_appbarmessage SHAppBarMessage(ABM_GETSTATE): stub
fixme:appbar:handle_appbarmessage SHAppBarMessage(ABM_GETAUTOHIDEBAR, hwnd=(nil), edge=3): stub
fixme:appbar:handle_appbarmessage SHAppBarMessage(ABM_GETAUTOHIDEBAR, hwnd=(nil), edge=1): stub
fixme:appbar:handle_appbarmessage SHAppBarMessage(ABM_GETAUTOHIDEBAR, hwnd=(nil), edge=0): stub
fixme:appbar:handle_appbarmessage SHAppBarMessage(ABM_GETAUTOHIDEBAR, hwnd=(nil), edge=2): stub
fixme:appbar:SHAppBarMessage unknown msg: 4
fixme:appbar:handle_appbarmessage SHAppBarMessage(ABM_GETSTATE): stub
fixme:appbar:handle_appbarmessage SHAppBarMessage(ABM_GETAUTOHIDEBAR, hwnd=(nil), edge=3): stub
fixme:appbar:handle_appbarmessage SHAppBarMessage(ABM_GETAUTOHIDEBAR, hwnd=(nil), edge=1): stub
fixme:appbar:handle_appbarmessage SHAppBarMessage(ABM_GETAUTOHIDEBAR, hwnd=(nil), edge=0): stub
fixme:appbar:handle_appbarmessage SHAppBarMessage(ABM_GETAUTOHIDEBAR, hwnd=(nil), edge=2): stub
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #5:
fixme:d3d_shader:print_glsl_info_log     Vertex info
fixme:d3d_shader:print_glsl_info_log     -----------
fixme:d3d_shader:print_glsl_info_log     0(9) : warning C7050: "R2.w" might be used before being initialized
fixme:d3d_surface:surface_load_texture Downloading RGB surface 0x1ac091d8 to reload it as sRGB.
fixme:d3d_surface:surface_load_texture Downloading RGB surface 0x1aad6c08 to reload it as sRGB.
fixme:d3d_surface:surface_load_texture Downloading RGB surface 0x1ac094d0 to reload it as sRGB.
fixme:d3d_surface:surface_load_texture Downloading RGB surface 0x1841d188 to reload it as sRGB.
fixme:d3d_surface:surface_load_texture Downloading RGB surface 0x1ac54b40 to reload it as sRGB.
fixme:d3d_surface:surface_load_texture Downloading RGB surface 0x183cde20 to reload it as sRGB.
fixme:d3d_surface:surface_load_texture Downloading RGB surface 0x183f1cc0 to reload it as sRGB.
fixme:d3d_surface:surface_load_texture Downloading RGB surface 0x18416d00 to reload it as sRGB.
fixme:d3d_surface:surface_load_texture Downloading RGB surface 0x18417050 to reload it as sRGB.
fixme:d3d_surface:surface_load_texture Downloading RGB surface 0x184176f0 to reload it as sRGB.
fixme:d3d_surface:surface_load_texture Downloading RGB surface 0x184173a0 to reload it as sRGB.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:wined3d_buffer_preload Too many declaration changes or converting dynamic buffer, stopping converting
Unable to remove h:\.playonlinux\wineprefix\steam\drive_c\program files\steam\steamapps\war_n\team fortress 2\tf\textwindow_temp.html!
err:ole:RevokeDragDrop invalid hwnd (nil)
fixme:advapi:RegisterTraceGuidsW (0xf595320, 0xfbeb738, {3dada31d-19ef-4dc1-b345-037927193422}, 1, 0xfbc3b24, (null), (null), 0xfbeb750,): stub
fixme:appbar:SHAppBarMessage unknown msg: 4
fixme:appbar:handle_appbarmessage SHAppBarMessage(ABM_GETSTATE): stub
fixme:appbar:handle_appbarmessage SHAppBarMessage(ABM_GETAUTOHIDEBAR, hwnd=(nil), edge=3): stub
fixme:appbar:handle_appbarmessage SHAppBarMessage(ABM_GETAUTOHIDEBAR, hwnd=(nil), edge=1): stub
fixme:appbar:handle_appbarmessage SHAppBarMessage(ABM_GETAUTOHIDEBAR, hwnd=(nil), edge=0): stub
fixme:appbar:handle_appbarmessage SHAppBarMessage(ABM_GETAUTOHIDEBAR, hwnd=(nil), edge=2): stub
fixme:advapi:UnregisterTraceGuids 0: stub
fixme:font:WineEngRemoveFontResourceEx (L"h:\\.playonlinux\\wineprefix\\steam\\drive_c\\program files\\steam\\steamapps\\war_n\\team fortress 2\\tf\\resource\\tf2build.ttf", 10, (nil)): stub
fixme:font:WineEngRemoveFontResourceEx (L"h:\\.playonlinux\\wineprefix\\steam\\drive_c\\program files\\steam\\steamapps\\war_n\\team fortress 2\\tf\\resource\\tf2build.ttf", 10, (nil)): stub
fixme:font:WineEngRemoveFontResourceEx (L"h:\\.playonlinux\\wineprefix\\steam\\drive_c\\program files\\steam\\steamapps\\war_n\\team fortress 2\\tf\\resource\\tf2build.ttf", 10, (nil)): stub
fixme:font:WineEngRemoveFontResourceEx (L"h:\\.playonlinux\\wineprefix\\steam\\drive_c\\program files\\steam\\steamapps\\war_n\\team fortress 2\\tf\\resource\\tf2build.ttf", 10, (nil)): stub
fixme:font:WineEngRemoveFontResourceEx (L"h:\\.playonlinux\\wineprefix\\steam\\drive_c\\program files\\steam\\steamapps\\war_n\\team fortress 2\\tf\\resource\\tf2build.ttf", 10, (nil)): stub
fixme:font:WineEngRemoveFontResourceEx (L"h:\\.playonlinux\\wineprefix\\steam\\drive_c\\program files\\steam\\steamapps\\war_n\\team fortress 2\\tf\\resource\\tf2build.ttf", 10, (nil)): stub
fixme:font:WineEngRemoveFontResourceEx (L"h:\\.playonlinux\\wineprefix\\steam\\drive_c\\program files\\steam\\steamapps\\war_n\\team fortress 2\\tf\\resource\\tf2build.ttf", 10, (nil)): stub
fixme:font:WineEngRemoveFontResourceEx (L"h:\\.playonlinux\\wineprefix\\steam\\drive_c\\program files\\steam\\steamapps\\war_n\\team fortress 2\\tf\\resource\\tf2build.ttf", 10, (nil)): stub
fixme:font:WineEngRemoveFontResourceEx (L"h:\\.playonlinux\\wineprefix\\steam\\drive_c\\program files\\steam\\steamapps\\war_n\\team fortress 2\\tf\\resource\\tf2build.ttf", 10, (nil)): stub
fixme:font:WineEngRemoveFontResourceEx (L"h:\\.playonlinux\\wineprefix\\steam\\drive_c\\program files\\steam\\steamapps\\war_n\\team fortress 2\\tf\\resource\\tf2build.ttf", 10, (nil)): stub
fixme:font:WineEngRemoveFontResourceEx (L"h:\\.playonlinux\\wineprefix\\steam\\drive_c\\program files\\steam\\steamapps\\war_n\\team fortress 2\\tf\\resource\\tf2build.ttf", 10, (nil)): stub
fixme:font:WineEngRemoveFontResourceEx (L"h:\\.playonlinux\\wineprefix\\steam\\drive_c\\program files\\steam\\steamapps\\war_n\\team fortress 2\\hl2\\resource\\halflife2.ttf", 10, (nil)): stub
fixme:font:WineEngRemoveFontResourceEx (L"h:\\.playonlinux\\wineprefix\\steam\\drive_c\\program files\\steam\\steamapps\\war_n\\team fortress 2\\hl2\\resource\\halflife2.ttf", 10, (nil)): stub
fixme:font:WineEngRemoveFontResourceEx (L"h:\\.playonlinux\\wineprefix\\steam\\drive_c\\program files\\steam\\steamapps\\war_n\\team fortress 2\\hl2\\resource\\halflife2.ttf", 10, (nil)): stub
fixme:font:WineEngRemoveFontResourceEx (L"h:\\.playonlinux\\wineprefix\\steam\\drive_c\\program files\\steam\\steamapps\\war_n\\team fortress 2\\hl2\\resource\\halflife2.ttf", 10, (nil)): stub
fixme:font:WineEngRemoveFontResourceEx (L"h:\\.playonlinux\\wineprefix\\steam\\drive_c\\program files\\steam\\steamapps\\war_n\\team fortress 2\\hl2\\resource\\halflife2.ttf", 10, (nil)): stub
fixme:font:WineEngRemoveFontResourceEx (L"h:\\.playonlinux\\wineprefix\\steam\\drive_c\\program files\\steam\\steamapps\\war_n\\team fortress 2\\hl2\\resource\\halflife2.ttf", 10, (nil)): stub
fixme:font:WineEngRemoveFontResourceEx (L"h:\\.playonlinux\\wineprefix\\steam\\drive_c\\program files\\steam\\steamapps\\war_n\\team fortress 2\\hl2\\resource\\halflife2.ttf", 10, (nil)): stub
fixme:font:WineEngRemoveFontResourceEx (L"h:\\.playonlinux\\wineprefix\\steam\\drive_c\\program files\\steam\\steamapps\\war_n\\team fortress 2\\hl2\\resource\\halflife2.ttf", 10, (nil)): stub
fixme:font:WineEngRemoveFontResourceEx (L"h:\\.playonlinux\\wineprefix\\steam\\drive_c\\program files\\steam\\steamapps\\war_n\\team fortress 2\\hl2\\resource\\halflife2.ttf", 10, (nil)): stub
fixme:font:WineEngRemoveFontResourceEx (L"h:\\.playonlinux\\wineprefix\\steam\\drive_c\\program files\\steam\\steamapps\\war_n\\team fortress 2\\hl2\\resource\\halflife2.ttf", 10, (nil)): stub
fixme:font:WineEngRemoveFontResourceEx (L"h:\\.playonlinux\\wineprefix\\steam\\drive_c\\program files\\steam\\steamapps\\war_n\\team fortress 2\\hl2\\resource\\halflife2.ttf", 10, (nil)): stub
fixme:font:WineEngRemoveFontResourceEx (L"h:\\.playonlinux\\wineprefix\\steam\\drive_c\\program files\\steam\\steamapps\\war_n\\team fortress 2\\hl2\\resource\\hl2ep2.ttf", 10, (nil)): stub
fixme:font:WineEngRemoveFontResourceEx (L"h:\\.playonlinux\\wineprefix\\steam\\drive_c\\program files\\steam\\steamapps\\war_n\\team fortress 2\\hl2\\resource\\hl2ep2.ttf", 10, (nil)): stub
fixme:font:WineEngRemoveFontResourceEx (L"h:\\.playonlinux\\wineprefix\\steam\\drive_c\\program files\\steam\\steamapps\\war_n\\team fortress 2\\hl2\\resource\\hl2ep2.ttf", 10, (nil)): stub
fixme:font:WineEngRemoveFontResourceEx (L"h:\\.playonlinux\\wineprefix\\steam\\drive_c\\program files\\steam\\steamapps\\war_n\\team fortress 2\\hl2\\resource\\hl2ep2.ttf", 10, (nil)): stub
fixme:font:WineEngRemoveFontResourceEx (L"h:\\.playonlinux\\wineprefix\\steam\\drive_c\\program files\\steam\\steamapps\\war_n\\team fortress 2\\hl2\\resource\\hl2ep2.ttf", 10, (nil)): stub
fixme:font:WineEngRemoveFontResourceEx (L"h:\\.playonlinux\\wineprefix\\steam\\drive_c\\program files\\steam\\steamapps\\war_n\\team fortress 2\\hl2\\resource\\hl2ep2.ttf", 10, (nil)): stub
fixme:font:WineEngRemoveFontResourceEx (L"h:\\.playonlinux\\wineprefix\\steam\\drive_c\\program files\\steam\\steamapps\\war_n\\team fortress 2\\hl2\\resource\\hl2ep2.ttf", 10, (nil)): stub
fixme:font:WineEngRemoveFontResourceEx (L"h:\\.playonlinux\\wineprefix\\steam\\drive_c\\program files\\steam\\steamapps\\war_n\\team fortress 2\\hl2\\resource\\hl2ep2.ttf", 10, (nil)): stub
fixme:font:WineEngRemoveFontResourceEx (L"h:\\.playonlinux\\wineprefix\\steam\\drive_c\\program files\\steam\\steamapps\\war_n\\team fortress 2\\hl2\\resource\\hl2ep2.ttf", 10, (nil)): stub
fixme:font:WineEngRemoveFontResourceEx (L"h:\\.playonlinux\\wineprefix\\steam\\drive_c\\program files\\steam\\steamapps\\war_n\\team fortress 2\\hl2\\resource\\hl2ep2.ttf", 10, (nil)): stub
fixme:font:WineEngRemoveFontResourceEx (L"h:\\.playonlinux\\wineprefix\\steam\\drive_c\\program files\\steam\\steamapps\\war_n\\team fortress 2\\hl2\\resource\\hl2ep2.ttf", 10, (nil)): stub
fixme:font:WineEngRemoveFontResourceEx (L"h:\\.playonlinux\\wineprefix\\steam\\drive_c\\program files\\steam\\steamapps\\war_n\\team fortress 2\\hl2\\resource\\marlett.ttf", 10, (nil)): stub
fixme:font:WineEngRemoveFontResourceEx (L"h:\\.playonlinux\\wineprefix\\steam\\drive_c\\program files\\steam\\steamapps\\war_n\\team fortress 2\\hl2\\resource\\marlett.ttf", 10, (nil)): stub
fixme:font:WineEngRemoveFontResourceEx (L"h:\\.playonlinux\\wineprefix\\steam\\drive_c\\program files\\steam\\steamapps\\war_n\\team fortress 2\\hl2\\resource\\marlett.ttf", 10, (nil)): stub
fixme:font:WineEngRemoveFontResourceEx (L"h:\\.playonlinux\\wineprefix\\steam\\drive_c\\program files\\steam\\steamapps\\war_n\\team fortress 2\\hl2\\resource\\marlett.ttf", 10, (nil)): stub
fixme:font:WineEngRemoveFontResourceEx (L"h:\\.playonlinux\\wineprefix\\steam\\drive_c\\program files\\steam\\steamapps\\war_n\\team fortress 2\\hl2\\resource\\marlett.ttf", 10, (nil)): stub
fixme:font:WineEngRemoveFontResourceEx (L"h:\\.playonlinux\\wineprefix\\steam\\drive_c\\program files\\steam\\steamapps\\war_n\\team fortress 2\\hl2\\resource\\marlett.ttf", 10, (nil)): stub
fixme:font:WineEngRemoveFontResourceEx (L"h:\\.playonlinux\\wineprefix\\steam\\drive_c\\program files\\steam\\steamapps\\war_n\\team fortress 2\\hl2\\resource\\marlett.ttf", 10, (nil)): stub
fixme:font:WineEngRemoveFontResourceEx (L"h:\\.playonlinux\\wineprefix\\steam\\drive_c\\program files\\steam\\steamapps\\war_n\\team fortress 2\\hl2\\resource\\marlett.ttf", 10, (nil)): stub
fixme:font:WineEngRemoveFontResourceEx (L"h:\\.playonlinux\\wineprefix\\steam\\drive_c\\program files\\steam\\steamapps\\war_n\\team fortress 2\\hl2\\resource\\marlett.ttf", 10, (nil)): stub
fixme:font:WineEngRemoveFontResourceEx (L"h:\\.playonlinux\\wineprefix\\steam\\drive_c\\program files\\steam\\steamapps\\war_n\\team fortress 2\\hl2\\resource\\marlett.ttf", 10, (nil)): stub
fixme:font:WineEngRemoveFontResourceEx (L"h:\\.playonlinux\\wineprefix\\steam\\drive_c\\program files\\steam\\steamapps\\war_n\\team fortress 2\\hl2\\resource\\marlett.ttf", 10, (nil)): stub
fixme:font:WineEngRemoveFontResourceEx (L"h:\\.playonlinux\\wineprefix\\steam\\drive_c\\program files\\steam\\steamapps\\war_n\\team fortress 2\\tf\\resource\\tf.ttf", 10, (nil)): stub
fixme:font:WineEngRemoveFontResourceEx (L"h:\\.playonlinux\\wineprefix\\steam\\drive_c\\program files\\steam\\steamapps\\war_n\\team fortress 2\\tf\\resource\\tf.ttf", 10, (nil)): stub
fixme:font:WineEngRemoveFontResourceEx (L"h:\\.playonlinux\\wineprefix\\steam\\drive_c\\program files\\steam\\steamapps\\war_n\\team fortress 2\\tf\\resource\\tf.ttf", 10, (nil)): stub
fixme:font:WineEngRemoveFontResourceEx (L"h:\\.playonlinux\\wineprefix\\steam\\drive_c\\program files\\steam\\steamapps\\war_n\\team fortress 2\\tf\\resource\\tf.ttf", 10, (nil)): stub
fixme:font:WineEngRemoveFontResourceEx (L"h:\\.playonlinux\\wineprefix\\steam\\drive_c\\program files\\steam\\steamapps\\war_n\\team fortress 2\\tf\\resource\\tf.ttf", 10, (nil)): stub
fixme:font:WineEngRemoveFontResourceEx (L"h:\\.playonlinux\\wineprefix\\steam\\drive_c\\program files\\steam\\steamapps\\war_n\\team fortress 2\\tf\\resource\\tf.ttf", 10, (nil)): stub
fixme:font:WineEngRemoveFontResourceEx (L"h:\\.playonlinux\\wineprefix\\steam\\drive_c\\program files\\steam\\steamapps\\war_n\\team fortress 2\\tf\\resource\\tf.ttf", 10, (nil)): stub
fixme:font:WineEngRemoveFontResourceEx (L"h:\\.playonlinux\\wineprefix\\steam\\drive_c\\program files\\steam\\steamapps\\war_n\\team fortress 2\\tf\\resource\\tf.ttf", 10, (nil)): stub
fixme:font:WineEngRemoveFontResourceEx (L"h:\\.playonlinux\\wineprefix\\steam\\drive_c\\program files\\steam\\steamapps\\war_n\\team fortress 2\\tf\\resource\\tf.ttf", 10, (nil)): stub
fixme:font:WineEngRemoveFontResourceEx (L"h:\\.playonlinux\\wineprefix\\steam\\drive_c\\program files\\steam\\steamapps\\war_n\\team fortress 2\\tf\\resource\\tf.ttf", 10, (nil)): stub
fixme:font:WineEngRemoveFontResourceEx (L"h:\\.playonlinux\\wineprefix\\steam\\drive_c\\program files\\steam\\steamapps\\war_n\\team fortress 2\\tf\\resource\\tf.ttf", 10, (nil)): stub
fixme:font:WineEngRemoveFontResourceEx (L"h:\\.playonlinux\\wineprefix\\steam\\drive_c\\program files\\steam\\steamapps\\war_n\\team fortress 2\\tf\\resource\\tfd.ttf", 10, (nil)): stub
fixme:font:WineEngRemoveFontResourceEx (L"h:\\.playonlinux\\wineprefix\\steam\\drive_c\\program files\\steam\\steamapps\\war_n\\team fortress 2\\tf\\resource\\tfd.ttf", 10, (nil)): stub
fixme:font:WineEngRemoveFontResourceEx (L"h:\\.playonlinux\\wineprefix\\steam\\drive_c\\program files\\steam\\steamapps\\war_n\\team fortress 2\\tf\\resource\\tfd.ttf", 10, (nil)): stub
fixme:font:WineEngRemoveFontResourceEx (L"h:\\.playonlinux\\wineprefix\\steam\\drive_c\\program files\\steam\\steamapps\\war_n\\team fortress 2\\tf\\resource\\tfd.ttf", 10, (nil)): stub
fixme:font:WineEngRemoveFontResourceEx (L"h:\\.playonlinux\\wineprefix\\steam\\drive_c\\program files\\steam\\steamapps\\war_n\\team fortress 2\\tf\\resource\\tfd.ttf", 10, (nil)): stub
fixme:font:WineEngRemoveFontResourceEx (L"h:\\.playonlinux\\wineprefix\\steam\\drive_c\\program files\\steam\\steamapps\\war_n\\team fortress 2\\tf\\resource\\tfd.ttf", 10, (nil)): stub
fixme:font:WineEngRemoveFontResourceEx (L"h:\\.playonlinux\\wineprefix\\steam\\drive_c\\program files\\steam\\steamapps\\war_n\\team fortress 2\\tf\\resource\\tfd.ttf", 10, (nil)): stub
fixme:font:WineEngRemoveFontResourceEx (L"h:\\.playonlinux\\wineprefix\\steam\\drive_c\\program files\\steam\\steamapps\\war_n\\team fortress 2\\tf\\resource\\tfd.ttf", 10, (nil)): stub
fixme:font:WineEngRemoveFontResourceEx (L"h:\\.playonlinux\\wineprefix\\steam\\drive_c\\program files\\steam\\steamapps\\war_n\\team fortress 2\\tf\\resource\\tfd.ttf", 10, (nil)): stub
fixme:font:WineEngRemoveFontResourceEx (L"h:\\.playonlinux\\wineprefix\\steam\\drive_c\\program files\\steam\\steamapps\\war_n\\team fortress 2\\tf\\resource\\tfd.ttf", 10, (nil)): stub
fixme:font:WineEngRemoveFontResourceEx (L"h:\\.playonlinux\\wineprefix\\steam\\drive_c\\program files\\steam\\steamapps\\war_n\\team fortress 2\\tf\\resource\\tfd.ttf", 10, (nil)): stub
fixme:font:WineEngRemoveFontResourceEx (L"h:\\.playonlinux\\wineprefix\\steam\\drive_c\\program files\\steam\\steamapps\\war_n\\team fortress 2\\tf\\resource\\tf2.ttf", 10, (nil)): stub
fixme:font:WineEngRemoveFontResourceEx (L"h:\\.playonlinux\\wineprefix\\steam\\drive_c\\program files\\steam\\steamapps\\war_n\\team fortress 2\\tf\\resource\\tf2.ttf", 10, (nil)): stub
fixme:font:WineEngRemoveFontResourceEx (L"h:\\.playonlinux\\wineprefix\\steam\\drive_c\\program files\\steam\\steamapps\\war_n\\team fortress 2\\tf\\resource\\tf2.ttf", 10, (nil)): stub
fixme:font:WineEngRemoveFontResourceEx (L"h:\\.playonlinux\\wineprefix\\steam\\drive_c\\program files\\steam\\steamapps\\war_n\\team fortress 2\\tf\\resource\\tf2.ttf", 10, (nil)): stub
fixme:font:WineEngRemoveFontResourceEx (L"h:\\.playonlinux\\wineprefix\\steam\\drive_c\\program files\\steam\\steamapps\\war_n\\team fortress 2\\tf\\resource\\tf2.ttf", 10, (nil)): stub
fixme:font:WineEngRemoveFontResourceEx (L"h:\\.playonlinux\\wineprefix\\steam\\drive_c\\program files\\steam\\steamapps\\war_n\\team fortress 2\\tf\\resource\\tf2.ttf", 10, (nil)): stub
fixme:font:WineEngRemoveFontResourceEx (L"h:\\.playonlinux\\wineprefix\\steam\\drive_c\\program files\\steam\\steamapps\\war_n\\team fortress 2\\tf\\resource\\tf2.ttf", 10, (nil)): stub
fixme:font:WineEngRemoveFontResourceEx (L"h:\\.playonlinux\\wineprefix\\steam\\drive_c\\program files\\steam\\steamapps\\war_n\\team fortress 2\\tf\\resource\\tf2.ttf", 10, (nil)): stub
fixme:font:WineEngRemoveFontResourceEx (L"h:\\.playonlinux\\wineprefix\\steam\\drive_c\\program files\\steam\\steamapps\\war_n\\team fortress 2\\tf\\resource\\tf2.ttf", 10, (nil)): stub
fixme:font:WineEngRemoveFontResourceEx (L"h:\\.playonlinux\\wineprefix\\steam\\drive_c\\program files\\steam\\steamapps\\war_n\\team fortress 2\\tf\\resource\\tf2.ttf", 10, (nil)): stub
fixme:font:WineEngRemoveFontResourceEx (L"h:\\.playonlinux\\wineprefix\\steam\\drive_c\\program files\\steam\\steamapps\\war_n\\team fortress 2\\tf\\resource\\tf2.ttf", 10, (nil)): stub
fixme:font:WineEngRemoveFontResourceEx (L"h:\\.playonlinux\\wineprefix\\steam\\drive_c\\program files\\steam\\steamapps\\war_n\\team fortress 2\\tf\\resource\\tf2secondary.ttf", 10, (nil)): stub
fixme:font:WineEngRemoveFontResourceEx (L"h:\\.playonlinux\\wineprefix\\steam\\drive_c\\program files\\steam\\steamapps\\war_n\\team fortress 2\\tf\\resource\\tf2secondary.ttf", 10, (nil)): stub
fixme:font:WineEngRemoveFontResourceEx (L"h:\\.playonlinux\\wineprefix\\steam\\drive_c\\program files\\steam\\steamapps\\war_n\\team fortress 2\\tf\\resource\\tf2secondary.ttf", 10, (nil)): stub
fixme:font:WineEngRemoveFontResourceEx (L"h:\\.playonlinux\\wineprefix\\steam\\drive_c\\program files\\steam\\steamapps\\war_n\\team fortress 2\\tf\\resource\\tf2secondary.ttf", 10, (nil)): stub
fixme:font:WineEngRemoveFontResourceEx (L"h:\\.playonlinux\\wineprefix\\steam\\drive_c\\program files\\steam\\steamapps\\war_n\\team fortress 2\\tf\\resource\\tf2secondary.ttf", 10, (nil)): stub
fixme:font:WineEngRemoveFontResourceEx (L"h:\\.playonlinux\\wineprefix\\steam\\drive_c\\program files\\steam\\steamapps\\war_n\\team fortress 2\\tf\\resource\\tf2secondary.ttf", 10, (nil)): stub
fixme:font:WineEngRemoveFontResourceEx (L"h:\\.playonlinux\\wineprefix\\steam\\drive_c\\program files\\steam\\steamapps\\war_n\\team fortress 2\\tf\\resource\\tf2secondary.ttf", 10, (nil)): stub
fixme:font:WineEngRemoveFontResourceEx (L"h:\\.playonlinux\\wineprefix\\steam\\drive_c\\program files\\steam\\steamapps\\war_n\\team fortress 2\\tf\\resource\\tf2secondary.ttf", 10, (nil)): stub
fixme:font:WineEngRemoveFontResourceEx (L"h:\\.playonlinux\\wineprefix\\steam\\drive_c\\program files\\steam\\steamapps\\war_n\\team fortress 2\\tf\\resource\\tf2secondary.ttf", 10, (nil)): stub
fixme:font:WineEngRemoveFontResourceEx (L"h:\\.playonlinux\\wineprefix\\steam\\drive_c\\program files\\steam\\steamapps\\war_n\\team fortress 2\\tf\\resource\\tf2secondary.ttf", 10, (nil)): stub
fixme:font:WineEngRemoveFontResourceEx (L"h:\\.playonlinux\\wineprefix\\steam\\drive_c\\program files\\steam\\steamapps\\war_n\\team fortress 2\\tf\\resource\\tf2secondary.ttf", 10, (nil)): stub
fixme:font:WineEngRemoveFontResourceEx (L"h:\\.playonlinux\\wineprefix\\steam\\drive_c\\program files\\steam\\steamapps\\war_n\\team fortress 2\\tf\\resource\\tf2professor.ttf", 10, (nil)): stub
fixme:font:WineEngRemoveFontResourceEx (L"h:\\.playonlinux\\wineprefix\\steam\\drive_c\\program files\\steam\\steamapps\\war_n\\team fortress 2\\tf\\resource\\tf2professor.ttf", 10, (nil)): stub
fixme:font:WineEngRemoveFontResourceEx (L"h:\\.playonlinux\\wineprefix\\steam\\drive_c\\program files\\steam\\steamapps\\war_n\\team fortress 2\\tf\\resource\\tf2professor.ttf", 10, (nil)): stub
fixme:font:WineEngRemoveFontResourceEx (L"h:\\.playonlinux\\wineprefix\\steam\\drive_c\\program files\\steam\\steamapps\\war_n\\team fortress 2\\tf\\resource\\tf2professor.ttf", 10, (nil)): stub
fixme:font:WineEngRemoveFontResourceEx (L"h:\\.playonlinux\\wineprefix\\steam\\drive_c\\program files\\steam\\steamapps\\war_n\\team fortress 2\\tf\\resource\\tf2professor.ttf", 10, (nil)): stub
fixme:font:WineEngRemoveFontResourceEx (L"h:\\.playonlinux\\wineprefix\\steam\\drive_c\\program files\\steam\\steamapps\\war_n\\team fortress 2\\tf\\resource\\tf2professor.ttf", 10, (nil)): stub
fixme:font:WineEngRemoveFontResourceEx (L"h:\\.playonlinux\\wineprefix\\steam\\drive_c\\program files\\steam\\steamapps\\war_n\\team fortress 2\\tf\\resource\\tf2professor.ttf", 10, (nil)): stub
fixme:font:WineEngRemoveFontResourceEx (L"h:\\.playonlinux\\wineprefix\\steam\\drive_c\\program files\\steam\\steamapps\\war_n\\team fortress 2\\tf\\resource\\tf2professor.ttf", 10, (nil)): stub
fixme:font:WineEngRemoveFontResourceEx (L"h:\\.playonlinux\\wineprefix\\steam\\drive_c\\program files\\steam\\steamapps\\war_n\\team fortress 2\\tf\\resource\\tf2professor.ttf", 10, (nil)): stub
fixme:font:WineEngRemoveFontResourceEx (L"h:\\.playonlinux\\wineprefix\\steam\\drive_c\\program files\\steam\\steamapps\\war_n\\team fortress 2\\tf\\resource\\tf2professor.ttf", 10, (nil)): stub
fixme:font:WineEngRemoveFontResourceEx (L"h:\\.playonlinux\\wineprefix\\steam\\drive_c\\program files\\steam\\steamapps\\war_n\\team fortress 2\\tf\\resource\\tf2professor.ttf", 10, (nil)): stub
fixme:iphlpapi:CancelIPChangeNotify (overlapped 0x3e3c1a0): stub
fixme:appbar:SHAppBarMessage unknown msg: 4
fixme:appbar:handle_appbarmessage SHAppBarMessage(ABM_GETSTATE): stub
fixme:appbar:handle_appbarmessage SHAppBarMessage(ABM_GETAUTOHIDEBAR, hwnd=(nil), edge=3): stub
fixme:appbar:handle_appbarmessage SHAppBarMessage(ABM_GETAUTOHIDEBAR, hwnd=(nil), edge=1): stub
fixme:appbar:handle_appbarmessage SHAppBarMessage(ABM_GETAUTOHIDEBAR, hwnd=(nil), edge=0): stub
fixme:appbar:handle_appbarmessage SHAppBarMessage(ABM_GETAUTOHIDEBAR, hwnd=(nil), edge=2): stub
fixme:appbar:SHAppBarMessage unknown msg: 4
fixme:appbar:handle_appbarmessage SHAppBarMessage(ABM_GETSTATE): stub
fixme:appbar:handle_appbarmessage SHAppBarMessage(ABM_GETAUTOHIDEBAR, hwnd=(nil), edge=3): stub
fixme:appbar:handle_appbarmessage SHAppBarMessage(ABM_GETAUTOHIDEBAR, hwnd=(nil), edge=1): stub
fixme:appbar:handle_appbarmessage SHAppBarMessage(ABM_GETAUTOHIDEBAR, hwnd=(nil), edge=0): stub
fixme:appbar:handle_appbarmessage SHAppBarMessage(ABM_GETAUTOHIDEBAR, hwnd=(nil), edge=2): stub
fixme:appbar:SHAppBarMessage unknown msg: 4
fixme:appbar:handle_appbarmessage SHAppBarMessage(ABM_GETSTATE): stub
fixme:appbar:handle_appbarmessage SHAppBarMessage(ABM_GETAUTOHIDEBAR, hwnd=(nil), edge=3): stub
fixme:appbar:handle_appbarmessage SHAppBarMessage(ABM_GETAUTOHIDEBAR, hwnd=(nil), edge=1): stub
fixme:appbar:handle_appbarmessage SHAppBarMessage(ABM_GETAUTOHIDEBAR, hwnd=(nil), edge=0): stub
fixme:appbar:handle_appbarmessage SHAppBarMessage(ABM_GETAUTOHIDEBAR, hwnd=(nil), edge=2): stub
fixme:appbar:SHAppBarMessage unknown msg: 4
fixme:appbar:handle_appbarmessage SHAppBarMessage(ABM_GETSTATE): stub
fixme:appbar:handle_appbarmessage SHAppBarMessage(ABM_GETAUTOHIDEBAR, hwnd=(nil), edge=3): stub
fixme:appbar:handle_appbarmessage SHAppBarMessage(ABM_GETAUTOHIDEBAR, hwnd=(nil), edge=1): stub
fixme:appbar:handle_appbarmessage SHAppBarMessage(ABM_GETAUTOHIDEBAR, hwnd=(nil), edge=0): stub
fixme:appbar:handle_appbarmessage SHAppBarMessage(ABM_GETAUTOHIDEBAR, hwnd=(nil), edge=2): stub
fixme:appbar:SHAppBarMessage unknown msg: 4
fixme:appbar:handle_appbarmessage SHAppBarMessage(ABM_GETSTATE): stub
fixme:appbar:handle_appbarmessage SHAppBarMessage(ABM_GETAUTOHIDEBAR, hwnd=(nil), edge=3): stub
fixme:appbar:handle_appbarmessage SHAppBarMessage(ABM_GETAUTOHIDEBAR, hwnd=(nil), edge=1): stub
fixme:appbar:handle_appbarmessage SHAppBarMessage(ABM_GETAUTOHIDEBAR, hwnd=(nil), edge=0): stub
fixme:appbar:handle_appbarmessage SHAppBarMessage(ABM_GETAUTOHIDEBAR, hwnd=(nil), edge=2): stub
fixme:appbar:SHAppBarMessage unknown msg: 4
fixme:appbar:handle_appbarmessage SHAppBarMessage(ABM_GETSTATE): stub
fixme:appbar:handle_appbarmessage SHAppBarMessage(ABM_GETAUTOHIDEBAR, hwnd=(nil), edge=3): stub
fixme:appbar:handle_appbarmessage SHAppBarMessage(ABM_GETAUTOHIDEBAR, hwnd=(nil), edge=1): stub
fixme:appbar:handle_appbarmessage SHAppBarMessage(ABM_GETAUTOHIDEBAR, hwnd=(nil), edge=0): stub
fixme:appbar:handle_appbarmessage SHAppBarMessage(ABM_GETAUTOHIDEBAR, hwnd=(nil), edge=2): stub

Dernière modification par Byakko7 (Le 26/03/2012, à 21:57)

Hors ligne

#22 Le 26/03/2012, à 22:46

MoKraD

Re : Team fortress 2 sous steam.

Une petite recherche sur internet (wine No OpenGL extensions found)
Il semble que ton problème proviennent de paquet manquant lié à l'opengl et le 32 bit.
As-tu le paquet suivant installé : ia32-libs ?
A installer si non

Hors ligne

#23 Le 27/03/2012, à 20:10

Byakko7

Re : Team fortress 2 sous steam.

Apparemment je ne l'ai pas, comment faire pour vérifier si un paquet est installé ?

Quand j'essaie de l'installer, on me dit que le paquet n'est pas disponible, bien qu'il existe (paquet soit manquant, obsolète ou dispo sur une autre source)

Je fais une recherche avec "apt-cache search ia32" et, entre autre, je trouve ceci :

ia32-libs-multiarch - Multi-arch versions of former ia32-libraries

Je la télécharge donc... (au fait, c'est quoi multi-arch ?)

Je lance Steam comme hier, par le Terminal, et j'ai encore ces lignes-là :

err:wgl:is_extension_supported No OpenGL extensions found, check if your OpenGL setup is correct!

Bon, je tente quand même un coup :
Je remets les paramètres de lancement de TF2 : -novid -noborder -nod3d9ex.
Je remets Steam en anglais.
Je lance TF2 ... ça marche ! big_smile

Ça marche très bien même.
Seuls bugs :
- la petite et pixelisée taille de la police dans la liste des serveurs (et uniquement là)
- le jeu souffre d'importants ralentissements... lorsqu'il y a de l'agitation dans le jeu (c'est-à-dire quand un ennemi est dans mon champ de vision... assez ennuyeux)

Il y a des réglages que je pourrais faire pour améliorer les performances du jeu ?

En tout cas merci beaucoup de t'être montré si patient et persévérant depuis le début smile


EDIT :
- En fait il faut que je lance Steam par le Terminal pour que ça marche (le jeu ne démarre pas si je lance Steam via PlayOnLinux, en méthode graphique)
- La partie peut planter juste après avoir pris sont personnage et commencé le round... Ça ne me l'a pas fait la première fois, et là ça vient de me le faire.

Dernière modification par Byakko7 (Le 27/03/2012, à 20:42)

Hors ligne

#24 Le 27/03/2012, à 22:06

MoKraD

Re : Team fortress 2 sous steam.

ouf
1/ Pour la police, je ne te l'avais pas dit. Mais j'attendais que ça marche. Il te faut installer la police tahoma (cherche sur internet tahoma32.exe puis wine tahoma32.exe pour l'installer)
2/ Pour les perf., tente d'ajouter cette option de lancement -dxlevel 81 (pour mettre le jeu en version directx 8.1 et tente de voir ensuite -dxlevel 90 pour directx 9)

Dernière modification par MoKraD (Le 27/03/2012, à 22:13)

Hors ligne

#25 Le 27/03/2012, à 22:33

MoKraD

Re : Team fortress 2 sous steam.

3/ Pour les options de lancement, tu as enlevé -windowed (lancement en mode fenetre) combiné à -noborder ça te permets de faire du alt+tab sans aucun problème puis ajouter la résolution à utiliser avec -width 1920 -height 1200
4/ J'avais aussi oublié. Dans les propriétés de steam dans l'onglet ingame, il faut déactiver le steam community in-game
5/ La configuration du jeu peut être géré grâce au fichier "autoexec.cfg"situé dans :
Steam/SteamApps/ton_de_compte_steam_/team fortress 2/tf/cfg
Une recherche sur internet te permettra de trouver plein de fichiers modifiés suivant différents objectifs (perf. ou meilleur graphisme)
Ci-dessous le contenu de mon ficher qui me va bien:



// Unexplained crashes? Try changing mat_queue_mode to `-1'.
// ----------------------------------------------------------------------------
// Chris' highframes config, designed to get you a large performance boost
// v2.004 | 11 October 2011 | fakkelbrigade.eu/chris/configs/
// ----------------------------------------------------------------------------
// Problems or questions? Contact me at #christf2 on QuakeNet.
// ----------------------------------------------------------------------------
// Launch options:
// Fullscreen: -dxlevel 81 -full -w WIDTH -h HEIGHT -console -novid -useforcedmparms -noforcemaccel -noforcemspd
// Windowed:   -dxlevel 81 -sw -w WIDTH -h HEIGHT -console -noborder -novid -useforcedmparms -noforcemaccel -noforcemspd
// Remove -dxlevel 81 from the launch options after the first launch!
// ----------------------------------------------------------------------------

// ----------------------------------------------------------------------------
// FPS cap
// ----------------------------------------------------------------------------
// The primary benefit of an FPS cap is to make the FPS more stable, other than
// that, it doesn't do a lot. A moderate, consistent framerate is much more
// desirable than a variable but sometimes high framerate. A common
// misconception is that if any more frames are generated than your monitor can
// display, they are useless. This is wrong -- frames are used for much more
// than mere display, and affect the way the game feels well past your
// refresh rate.
//
// This FPS cap should *always* be set to a value higher than `cl_cmdrate' in
// any case, or the discrepancy between clientside frame generation and frames
// to be sent to the server will no doubt cause you many a headache, especially
// when it comes down to hit registration. Other than that, I recommend
// for everyone to use the value `132' (2*66), as long as you can generally
// keep that value stable without regular drops.
// ----------------------------------------------------------------------------
//fps_max 132 // Commented due to 2011-09-02 update causing jittering when fps is capped for some
fps_max 61
cl_showfps 1 // Show unsmoothed FPS meter

// ----------------------------------------------------------------------------
// Net settings
// ----------------------------------------------------------------------------
// Whilst net settings perhaps aren't an integral part of an FPS config, they
// are a fact of life in competitive TF2, and as such, they are included here.
//
// A common question I am asked -- what defines whether a good connection is
// good or bad? Mostly personal preference. If you're not willing to make the
// choice, try both and see which is better for you.
//
// Generally, meeting both of the following conditions would classify it as a
// good connection:
//
// - Ping of <80 to the average server you join
// - Generally no/negligible choke/loss (can be checked with `net_graph')
//
// There's some pretty good documentation on this here:
// http://developer.valvesoftware.com/wiki … Networking
//
// Uncomment (remove the `//' from) one of the groups if you want to use them.
// ----------------------------------------------------------------------------

// Good connection
//cl_cmdrate 66
//cl_interp 0.0152
//cl_interp_ratio 1
//cl_lagcompensation 1
//cl_pred_optimize 2
//cl_smooth 0
//cl_smoothtime 0.01
//cl_updaterate 66
//rate 60000

// Bad connection
//cl_cmdrate 40
//cl_interp 0.025
//cl_interp_ratio 1
//cl_lagcompensation 1
//cl_pred_optimize 2
//cl_smooth 0
//cl_smoothtime 0.01
//cl_updaterate 40
//rate 35000

// ----------------------------------------------------------------------------
// Sprays
// ----------------------------------------------------------------------------
// Bear in mind that these are disabled on war servers due to `sv_pure 2'
// anyway, so if you play competitive TF2, this won't help you.
// ----------------------------------------------------------------------------

// Disable sprays
cl_playerspraydisable 1
r_spray_lifetime 0

// Enable sprays -- uncomment this section if you want these settings
//cl_playerspraydisable 0
//r_spray_lifetime 2

// ----------------------------------------------------------------------------
// Shadows
// ----------------------------------------------------------------------------

// Disable shadows
mat_shadowstate 0
r_shadowmaxrendered 0
r_shadowrendertotexture 0
r_shadows 0

// Enable shadows -- uncomment this section if you want these settings
//mat_shadowstate 1
//r_shadowmaxrendered 11
//r_shadowrendertotexture 1 // Non-blobby shadows. Sometimes turned on by
                            // competitive TF2 players to see opponents standing
                            // near the other side of a wall. You may see some
                            // performance loss from setting this to `1'.
//r_shadows 1

// ----------------------------------------------------------------------------
// Facial features
// ----------------------------------------------------------------------------

// Disable facial features
r_eyes 0
r_flex 0
r_lod 2
r_rootlod 2
r_teeth 0

// Enable facial features -- uncomment this section if you want these settings
//r_eyes 1
//r_flex 1
//r_lod 1 // Needs to be set to 1, otherwise they will still be disabled.
//r_rootlod 1
//r_teeth 1

// ----------------------------------------------------------------------------
// Ragdolls
// ----------------------------------------------------------------------------
// You will have reduced performance on deaths which produce ragdolls.
// ----------------------------------------------------------------------------

// Disable ragdolls
cl_ragdoll_fade_time 0
cl_ragdoll_forcefade 1
cl_ragdoll_physics_enable 0
g_ragdoll_fadespeed 0
g_ragdoll_lvfadespeed 0
ragdoll_sleepaftertime 0

// Enable ragdolls -- uncomment this section if you want these settings
//cl_ragdoll_fade_time 15
//cl_ragdoll_forcefade 0
//cl_ragdoll_physics_enable 1
//g_ragdoll_fadespeed 600
//g_ragdoll_lvfadespeed 100
//ragdoll_sleepaftertime "5.0f"

// ----------------------------------------------------------------------------
// Gibs
// ----------------------------------------------------------------------------
// You will have reduced performance on deaths which produce gibs.
// ----------------------------------------------------------------------------

// Disable gibs
cl_phys_props_enable 0
cl_phys_props_max 0
props_break_max_pieces 0
r_propsmaxdist 1
violence_agibs 0
violence_hgibs 0

// Enable gibs -- uncomment this section if you want these settings
//cl_phys_props_enable 1
//cl_phys_props_max 128
//props_break_max_pieces -1
//r_propsmaxdist 1000
//violence_agibs 1
//violence_hgibs 1

// ----------------------------------------------------------------------------
// Graphical
// ----------------------------------------------------------------------------
// Now we come to the main brunt of the config. You probably don't want to mess
// with this.
// ----------------------------------------------------------------------------
cl_detaildist 0
cl_detailfade 0
cl_drawmonitors 0
cl_ejectbrass 0
cl_new_impact_effects 0
cl_show_splashes 0
func_break_max_pieces 0
glow_outline_effect_enable 0 // Cart glow effect.
lod_transitiondist 0
mat_antialias 1 // 1 = off, I get too many questions about this smile
mat_bumpmap 0 // Controls bumpmapping. Setting this to 0 on dx9 will cause
              // a strange `shine' effect to appear on all players.
mat_colorcorrection 0
mat_disable_bloom 1
mat_disable_fancy_blending 1
mat_disable_lightwarp 1
mat_envmapsize 32
mat_envmaptgasize 16
mat_filterlightmaps 1
mat_filtertextures 1
mat_forceaniso 1 // See my comment on `mat_antialias'.
mat_hdr_level 0
mat_max_worldmesh_vertices 1024
mat_monitorgamma 2.0 // Controls brightness, try 1.8 to make it brighter or 2.2
                     // to get it darker. Only works in fullscreen.
mat_motion_blur_enabled 0
mat_parallaxmap 0
mat_picmip 1 // Higher = more mipmapping. Without `sv_cheats 1', you're looking
             // at a range from -1 to 2, -1 being the best quality, 2 being the
             // worst.
mat_reducefillrate 1
mat_reduceparticles 1
mat_specular 1 // Controls specularity. Setting this to 0 will make ubers
               // non-shiny, and will remove some specular effects from in-game
               // entities which support it. Setting this to 1 on dx8 will
               // result in some strange `fire' textures replacing their
               // appropriate counterparts, especially on medals, and certain
               // hats.
mat_trilinear 1
mat_wateroverlaysize 1
mp_decals 9 // `9' is a good value to still see the spread pattern from a
            // scattergun without any real performance loss.
r_3dsky 0
r_ambientboost 0
r_ambientfactor 0
r_ambientmin 0
r_avglight 0
r_cheapwaterend 1
r_cheapwaterstart 1
r_decals 9
r_decalstaticprops 0
r_decal_cullsize 15
r_dynamic 0
r_flashlightdepthtexture 0
r_lightaverage 0
r_maxdlights 1 // Specifies the maximum number of dynamic lights visible.
               // High values may cause significant performance loss in combat.
r_propsmaxdist 0
r_renderoverlayfragment 0
r_staticprop_lod 4
r_waterdrawreflection 0
r_waterdrawrefraction 1
r_waterforceexpensive 0
r_waterforcereflectentities 0
r_worldlights 0
rope_averagelight 0
rope_collide 0
rope_rendersolid 0
rope_shake 0
rope_smooth 0
rope_subdiv 0
rope_wind_dist 0
tf_particles_disable_weather 1 // Disable weather effects on maps supporting
                               // it, for example, setting this to `1'
                               // disables rain effects on *_sawmill.
violence_ablood 0
violence_hblood 0

// ----------------------------------------------------------------------------
// Misc
// ----------------------------------------------------------------------------
cl_disablehtmlmotd 1
mat_clipz 1 // FX card users should set this to 0
//m_rawinput 1 // Turn on raw mouse input. Commented out by default due to
               // silly incompatibility with the Xfire overlay. You should use
               // it if you can!
mat_vsync 0 // Turn off vsync to avoid nasty I/O latency.
r_fastzreject -1 // Values >1 enable a fast Z rejection algorithm, to be
                 // performed on the GPU (as opposed to on the CPU). The
                 // value `-1' autodetects hardware support for this
                 // feature, which is safer than forcing it.

// ----------------------------------------------------------------------------
// Sound
// ----------------------------------------------------------------------------
// I'd be hesitant to say that you would see a great deal of performance
// improvement from lowering the sound quality, but in my experience as a
// competitive TF2 player, lowering the sound quality makes determination of
// directionality and distance that much easier. You may see a small FPS gain
// with these settings, or you may not, either way will likely have a
// negligible effect on performance.
// ----------------------------------------------------------------------------
dsp_enhance_stereo 0
snd_async_fullyasync 1 // Having the sound run fully asynchronous has been
                       // helpful in the past, as it seems to (for whatever
                       // reason) reduce the number of TDRs experienced during
                       // gameplay. There's some pretty good information on
                       // TDRs (nerds only) here:
                       // http://forums.nvidia.com/index.php?showtopic=65161
snd_pitchquality 0
snd_spatialize_roundrobin 1

// ----------------------------------------------------------------------------
// Threading
// ----------------------------------------------------------------------------
mat_queue_mode 1 // mat_queue mode is another frequently asked about cvar, it
                 // defines the threading method to be used by the material
                 // system. It has been unstable to use in the past, but
                 // nowadays it's generally okay.
                 //
                 // Here are the possible values:
                 //     -2 legacy default
                 //     -1 default
                 //      0 synchronous single thread
                 //      1 queued single thread
                 //      2 queued multithreaded
                 //
                 // If you have problems with the value `2', try setting it to
                 // `-1'.
                 //
                 // As an aside, there are quite a few bugs in the demo system
                 // that occur when mat_queue_mode is set to a value that is
                 // not `-1'. If you intend to do work with the demo system,
                 // maybe you should change this.
                 //
                 // In previous FPS configs I explicitly stated some threading
                 // settings. If there has been one thing I have learned, it's
                 // best just to leave them well alone. What works for most
                 // often leads to completely unreproducable errors being
                 // reported.

// ----------------------------------------------------------------------------
// Misc
// ----------------------------------------------------------------------------
cl_forcepreload 1 // Force preloading

// ----------------------------------------------------------------------------
// Print to console
// ----------------------------------------------------------------------------
clear
echo "-------------------------------------------------------"
echo "             Chris' highframes config loaded.           "
echo "-------------------------------------------------------"
echo "Please direct all comments/queries/whatnot to"
echo "#christf2 on QuakeNet."
echo ""
echo "-------------------------------------------------------"
echo "                      Memory stats                     "
echo "-------------------------------------------------------"
memory
echo ""
echo "-------------------------------------------------------"
echo "                      Code support                     "
echo "-------------------------------------------------------"
r_3dnow
r_sse2
echo "-------------------------------------------------------"

Dernière modification par MoKraD (Le 27/03/2012, à 22:37)

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