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#1 Le 26/02/2006, à 15:52

djibi

[résolu à la fermier] cvscedega & wine: problèmes sur problèmes...

Bonjour,
Celà fait 2 mois que je traine sur les forums pour essayer d'installer Wine. Je n'y suis toujours pas arrivé. Je suis bloqué à la configuration de wine. Au moment de faire "winecfg" comme le dit le tuto de ce site, voici le message qui apparait:

$ winecfg
wine: creating configuration directory '/home/djibi/.wine'...
/usr/lib/../bin/wineprefixcreate: line 182:  5376 Erreur de segmentation  "${WINELOADER:-wine}" rundll32.exe setupapi.dll,InstallHinfSection DefaultInstall 128 wine.inf
wine: wineprefixcreate failed while creating '/home/djibi/.wine'.
djibi@lidjibi:~$ wineserver: could not save registry branch to /home/djibi/.wine-JhyOwg/system.reg : No such file or directory
wineserver: could not save registry branch to /home/djibi/.wine-JhyOwg/user.reg : No such file or directory

Aujourd'hui, j'ai essayé d'installer Cvscedega et devinez quoi? ça marche pas non plus...
Voici le message lorsque j'essaye de lanceer "steam.exe":
s

udo cvscedega SteamInstall.exe
err:font:ReadFontDir Can't open directory "/usr/X11R6/lib/X11/fonts/truetype/"
/usr/bin/cvscedega: line 108:  5526 Erreur de segmentation  "$ConfigurePrefix/bin/$WineExecName" "$@"

Et DCOM98.EXE (j'ai cru comprendre que ça pouvait être utile):

sudo cvscedega DCOM98.EXE
fixme:win32:PE_CreateModule Security directory ignored
err:font:ReadFontDir Can't open directory "/usr/X11R6/lib/X11/fonts/truetype/"
/usr/bin/cvscedega: line 108:  5504 Erreur de segmentation  "$ConfigurePrefix/bin/$WineExecName" "$@"

En flanant sur les forums j'ai trouvé comment voir sa config de cedega et il y des trucs sur wine dedans. Est ce que je peux configurer wine par ce fichier là, où ça n'a rien à voir?
Voici le fichier:

WINE REGISTRY Version 2
;; All keys relative to \\Machine\\Software\\Wine\\Wine\\Config

;; If you think it is nescessary to show others your complete config for a 
;; bug report, filter out empty lines and comments with
;; grep -v "^;" ~/.wine/config | grep '.' 
;;
;; MS-DOS drives configuration
;;
;; Each section has the following format:
;; [Drive X]
;; "Path"="xxx"       (Unix path for drive root)
;; "Type"="xxx"       (supported types are 'floppy', 'hd', 'cdrom' and 'network')
;; "Label"="xxx"      (drive label, at most 11 characters)
;; "Serial"="xxx"     (serial number, 8 characters hexadecimal number)
;; "Filesystem"="xxx" (supported types are 'msdos'/'dos'/'fat', 'win95'/'vfat', 'unix')
;;   This is the FS Wine is supposed to emulate on a certain
;;   directory structure.
;;   Recommended:
;;   - "win95" for ext2fs, VFAT and FAT32
;;   - "msdos" for FAT16 (ugly, upgrading to VFAT driver strongly recommended)
;;   DON'T use "unix" unless you intend to port programs using Winelib !
;; "Device"="/dev/xx" (only if you want to allow raw device access)
;;
[Drive C]
"Path" = "/home/djibi/.cvscedega/drive_c"
"Type" = "hd"
"Label" = "Dos Drive"
"Filesystem" = "win95"
 
[Drive D]
"Path" = "${HOME}"
"Type" = "hd"
"Label" = "My Home"
"Filesystem" = "win95"
 
[Drive E]
"Path" = "/tmp"
"Type" = "hd"
"Label" = "tmp"
"Filesystem" = "win95"
 
[Drive G]
"Path" = "/"
"Type" = "hd"
"Label" = "root"
"Filesystem" = "win95"

[wine]
"Windows" = "c:\\windows"
"System" = "c:\\windows\\system32\\"
"Temp" = "e:\\"
"Path" = "c:\\windows\\;c:\\windows\\system32\\"
"GraphicsDriver" = "x11drv" 
; Wine doesn't pass directory symlinks to Windows programs by default.
; Enabling this may crash some programs that do recursive lookups of a whole
; subdir tree in case of a symlink pointing back to itself.
;"ShowDirSymlinks" = "1"
; Note: The WINESHELLLINK Environment variable will override this setting.
;       (which is set in the winex startup script)
"ShellLinker" = "/usr/lib/transgaming/winex/bin/wineshelllink"
; Note: The WINEBROWSER Environment variable will override this setting.
;       you may format the string by placing a %s where you want
;       the URL to go, if its left off then the URL will be appended to the end.
; This option is used by the winelib app 'winebrowserlink'
"Browser" = "/usr/bin/mozilla %s"

# <wineconf>

[Version]
; This doesn't work in WineX, but its here for WineHQ compatability.
; can be (win95, win98, winme, nt351, nt40, win2k, winxp, win20, win30, win31)
"Windows" = "win98"
; dos version
;"DOS" = "6.22"

[DllDefaults]
"DefaultLoadOrder" = "native, builtin, so"

[DllOverrides]
"commdlg"      = "builtin, native"
"comdlg32"     = "builtin, native"
"ver"          = "builtin, native"
"version"      = "builtin, native"
"shell"        = "builtin, native"
"shell32"      = "builtin, native"
"shfolder"     = "builtin, native"
"shlwapi"      = "builtin, native"
"shdocvw"      = "builtin, native"
"lzexpand"     = "builtin, native"
"lz32"         = "builtin, native"
"comctl32"     = "builtin, native"
"commctrl"     = "builtin, native"
"advapi32"     = "builtin, native"
"crtdll"       = "builtin, native"
"mpr"          = "builtin, native"
"winspool.drv" = "builtin, native"
"d3d8"         = "builtin, native"
"d3drm"        = "builtin, native"
"ddraw"        = "builtin, native"
"dinput"       = "builtin, native"
"dinput8"      = "builtin, native"
"dmusic"       = "builtin, native"
"dsound"       = "builtin, native"
"opengl32"     = "builtin, native"
"msvcrt"       = "native, builtin"
"rpcrt4"       = "native, builtin"
"msvideo"      = "builtin, native"
"msvfw32"      = "builtin, native"
"mcicda.drv"   = "builtin, native"
"mciseq.drv"   = "builtin, native"
"mciwave.drv"  = "builtin, native"
"mciavi.drv"   = "native, builtin"
"mcianim.drv"  = "native, builtin"
"msacm.drv"    = "builtin, native"
"msacm"        = "builtin, native"
"msacm32"      = "builtin, native"
"midimap.drv"  = "builtin, native"  

[x11drv]
; Number of colors to allocate from the system palette
"AllocSystemColors" = "100"
; Number of colors to copy from the default palette
"CopyDefaultColors" = "0"
; Use a private color map
"PrivateColorMap" = "N"
; Favor correctness over speed in some graphics operations
"PerfectGraphics" = "N"
; Color depth to use on multi-depth screens
;;"ScreenDepth" = "16"
; Name of X11 display to use
;;"Display" = ":0.0"
; Allow the window manager to manage created windows
"Managed" = "Y"
; Use a desktop window of 640x480 for Wine
;"Desktop" = "800x600"
; Use XFree86 DGA extension if present
; (make sure /dev/mem is accessible by you !)
"UseDGA" = "N"
; Use XShm extension if present
"UseXShm" = "Y"
; Enable DirectX mouse grab
"DXGrab" = "Y"
; Use XVidMode extension if present
"UseXVidMode" = "Y"
; Create the desktop window with a double-buffered visual
; (useful to play OpenGL games)
"DesktopDoubleBuffered" = "Y"
; Code page used for captions in managed mode
; 0 means default ANSI code page (CP_ACP == 0)
"TextCP" = "0"
; Use this if you have more than one port for video on your setup 
; (Wine uses for now the first 'input image' it finds).
;; "XVideoPort" = "43"
; Use this to make your X server execute all commands
; sequentially rather than buffering commands. Will make
; everything really SLOW but can be nice for debugging.
;; "Synchronous" = "Y"
; This option controls the use of the X resize and rotate, XRandR, extension
; which provides fullscreen functionality in a manner similar to XVidMode.
; Note that if this option is enabled it will override UseXVidMode.
;; "UseXRandR" = "N"
; Enable the TransGaming HUD
;; "ShowFPS" = "Y"
; ShowFPS must be enabled for ShowMem to be enabled.
;; "ShowMem" = "Y"
; How much Video RAM does your graphic card have?
; If this option is not present, it will default set to 32MB.
"VideoRam" = "32"
; How much should WineX attempt to store into faster AGP memory
; Set the amount of video memory to be allocated for OpenGL vertex arrays.
; Normally the best choice is to leave it untouched or to set it to the
; half of your AGP aperture size -> dmesg | grep 'AGP aperture'
"AGPVertexRam" = "32"

[d3dgl]
"AnisotropicTextureFiltering" = "N"
"VertexShaders" = "Y"
"ClipSpaceFix" = "Y"

[fonts]
;Read documentation/fonts before adding aliases
"Resolution" = "96"
"Default" = "-adobe-times-"
"Freetype" = "Y"

[FontPatterns]
"Pattern0" = "-adobe-times*"
"Pattern1" = "-adobe-helvetica*"
"Pattern2" = "-adobe-courier*"
"Pattern3" = "-misc-fixed*"

[FontDirs]
"0"="/usr/X11R6/lib/X11/fonts/truetype/"

[FontAlias]
;; Add font aliases here. On the left put the name of the windows font family
;; that you want to fake, on the right put the a similar font family that you
;; have installed. These will override the fontconfig and the WineX builtin fallbacks,
;; but may look better (if you choose them correctly).
;; Alias' may refer to other alias' that have been defined above them.
;; These alias' are the first that WineX loads.
;;
;; Serif Fonts
;"Times New Roman"="Times"
"MS Serif"="Times New Roman"
;;
;; Sans Serif Fonts
;"Arial"="Helvetica"
"Helv"="Arial"
"MS Sans Serif"="Arial"
"System"="Arial"
"Tahoma"="Arial"
;;
;; Mono Space Fonts
;"Courier New"="Courier"
;"FixedSys"="Courier"
                              
[serialports]
"Com1" = "/dev/ttyS0"
"Com2" = "/dev/ttyS1"
"Com3" = "/dev/ttyS2"
"Com4" = "/dev/modem"

[parallelports]
"Lpt1" = "/dev/lp0"

[spooler]
"LPT1:" = "|lpr"
"LPT2:" = "|gs -sDEVICE=bj200 -sOutputFile=/tmp/fred -q -"
"LPT3:" = "/dev/lp3"

[ports]
;"read" = "0x779,0x379,0x280-0x2a0"
; "write" = "0x779,0x379,0x280-0x2a0"

[spy]
"Exclude" = "WM_SIZE;WM_TIMER;"

[registry]
;These are all booleans.  Y/y/T/t/1 are true, N/n/F/f/0 are false.
;Defaults are read all, write to Home
; Global registries (stored in /etc)
"LoadGlobalRegistryFiles" = "n"
; Home registries (stored in ~user/.wine/)
"LoadHomeRegistryFiles" = "Y"
; Load Windows registries from the Windows directory
"LoadWindowsRegistryFiles" = "n"
; TRY to write all changes to home registries
"WritetoHomeRegistryFiles" = "Y"
; Registry periodic save timeout in seconds
; "PeriodicSave" = "600"
; Save only modified keys
"SaveOnlyUpdatedKeys" = "Y"

[Tweak.Layout]
;; supported styles are 'Win31'(default), 'Win95', 'Win98'
"WineLook" = "Win98"

[Console]
"Drivers" = "xterm"
;"Drivers" = "tty"
"XtermProg" = "konsole"
;"InitialRows" = "25"
;"InitialColumns" = "80"
;"TerminalType" = "nxterm"

[Clipboard]
"ClearAllSelections" = "0"
"PersistentSelection" = "1"

; List of all directories directly contain .AFM files
[afmdirs]
;"1" = "/usr/share/ghostscript/fonts"
;"2" = "/usr/share/a2ps/afm"
;"3" = "/usr/share/enscript"
;"4" = "/usr/X11R6/lib/X11/fonts/Type1"

[Wineserver]
;; This option indicates if Cedega should accelerate
;; interprocess communication (AIC) between the client
;; and server.
"SHMWineserver" = "Y"

[WinMM]
"Drivers" = "winealsa.drv"
;"Drivers" = "wineoss.drv"
"WaveMapper" = "msacm.drv"
"MidiMapper" = "midimap.drv"

[wineoss]
"UseMMap" = "N"
"FullDuplex" = "N"
;; Specify a mapping for what digital audio devices to use
;"dsp0" = "/dev/dsp0"
;"mixer0" = "/dev/mixer0"

[winealsa]
;; This option allows you to configure Cedega to write directly
;; to memory on the sound card rather than having to use the
;; slower route through the kernel.
"UseMMap" = "Y"
;; These options allow you to specify what ALSA sound devices
;; Cedega should use. Appropriate selection of these options
;; can allow you to select a secondary sound card or a plugin.
;"pcm0" = "hw"
;"ctl0" = "hw"

;; sample AppDefaults entries
;[AppDefaults\\iexplore.exe\\DllOverrides]
;"shlwapi" = "native"
;"rpcrt4" = "native"
;"ole32" = "native"
;"shdocvw" = "native"
;"wininet" = "native"
;"shfolder" = "native"
;"shell32" = "native"
;"shell" = "native"
;"comctl32" = "native"
;
;[AppDefaults\\setup.exe\\x11drv]
;"Desktop" = "800x600"

;; Battle Field 1942 settings
[AppDefaults\\bf1942.exe\\d3dgl]
"ClipSpaceFix" = "N"

;; SimCity 4 settings
[AppDefaults\\SimCity 4.exe\\Version]
"Windows" = "win2k"
[AppDefaults\\SimCity 4.exe\\transgaming]
"cmdlineadd" = "-d:software"

;; Civ 3
[AppDefaults\\Civilization3.exe\\Version]
"Windows" = "win2k"

;; Call of Duty
[AppDefaults\\CoDSP.exe\\Version]
"Windows" = "win2k"
[AppDefaults\\CoDMP.exe\\Version]
"Windows" = "win2k"

;; City of Heros
[AppDefaults\\CityOfHeroes.exe\\Version]
"Windows" = "win2k"
[AppDefaults\\CityOfHeroes.exe\\cursor]
"CursorAlphaAlwaysOn" = "Y"
[AppDefaults\\CohUpdater.exe\\Version]
"Windows" = "win2k"
[AppDefaults\\CohUpdater.exe\\cursor]
"CursorAlphaAlwaysOn" = "Y"

;; EverQuest
[AppDefaults\\eqgame.exe\\d3dgl]
"ClipSpaceFix" = "N"
"ForceMaxVertexBlendMatrices" = "2" 
[AppDefaults\\testeqgame.exe\\d3dgl]
"ClipSpaceFix" = "N"
"ForceMaxVertexBlendMatrices" = "2" 

;; Need for Speed Underground
[AppDefaults\\Speed.exe\\d3dgl]
"PixelShaders" = "N"

;; Need for Speed Underground 2 Demo
[AppDefaults\\speed2.exe\\d3dgl]
"PixelShaders" = "N"

;; Max Payne 2
[AppDefaults\\MaxPayne2.exe\\d3dgl]
"PixelShaders" = "N"

;; Far Cry
[AppDefaults\\farcry.exe\\x11drv]
"NV_VAR" = "N"

;; Steam
[AppDefaults\\Steam.exe\\version]
"Windows" = "win2k"

# </wineconf>

Bref, si vous avez une idée, faites en moi part... (parce que sérieux, j commence à en avoir trop marre neutral:| )
Et être obligé de garder Windows sur son disque dur rien que pour les jeux c'est broutant...:D:D:D
Merci d'avance...

Dernière modification par djibi (Le 30/03/2006, à 16:55)


Linux, c'est bien.
Dites le avec des pavés!

Hors ligne

#2 Le 29/03/2006, à 19:21

random

Re : [résolu à la fermier] cvscedega & wine: problèmes sur problèmes...

question qui va sans doutes te sembler idiote :

les autres applications fonctionnent correctement ?
si tu lance Writer par exemple, tu peut changer de police ?

Hors ligne

#3 Le 30/03/2006, à 16:54

djibi

Re : [résolu à la fermier] cvscedega & wine: problèmes sur problèmes...

random a écrit :

question qui va sans doutes te sembler idiote :

les autres applications fonctionnent correctement ?
si tu lance Writer par exemple, tu peut changer de police ?

Oui oui, ça allait...
Mais j'ai résolu mon problème à la vieux fermier:
J'ai tout réinstallé...
Et maintenant, ça marche....
big_smile


Linux, c'est bien.
Dites le avec des pavés!

Hors ligne