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#1 Le 28/09/2006, à 19:49

Necro

impossible de demarrer Quake 4

Bonjour !

J'expose mon problème : je viens d'installer quake4 comme spécifier dans la doc (http://doc.ubuntu-fr.org/applications/jeux/quake4)

Je lance le jeux... ecran noir... puis retour au bureau.

Voilà ce qui apparait :

Quake4 Final V1.3.0.2393 Build 2393.0 linux-x86 Aug  7 2006
found interface lo - loopback
found interface eth0 - 192.168.0.1/255.255.255.0
found interface vmnet1 - 172.16.168.1/255.255.255.0
found interface vmnet8 - 192.168.62.1/255.255.255.0
CPU: AMD CPU with MMX & 3DNow! & SSE
enabled Flush-To-Zero mode
--------- Initializing File System ----------
Loaded pk4 /media/depot/jeux/q4base/game000.pk4 with checksum 0x1e246dd2
Loaded pk4 /media/depot/jeux/q4base/game100.pk4 with checksum 0x7d4d8d2a
Loaded pk4 /media/depot/jeux/q4base/game200.pk4 with checksum 0x46f04342
Loaded pk4 /media/depot/jeux/q4base/pak001.pk4 with checksum 0xf2cbc998
Loaded pk4 /media/depot/jeux/q4base/pak004.pk4 with checksum 0x385aa578
Loaded pk4 /media/depot/jeux/q4base/pak005.pk4 with checksum 0x60d50a1d
Loaded pk4 /media/depot/jeux/q4base/pak013.pk4 with checksum 0x6ad67f40
Loaded pk4 /media/depot/jeux/q4base/pak014.pk4 with checksum 0xee51cd59
Loaded pk4 /media/depot/jeux/q4base/pak015.pk4 with checksum 0xf5bf4e0c
Loaded pk4 /media/depot/jeux/q4base/pak016.pk4 with checksum 0x2196f58c
Loaded pk4 /media/depot/jeux/q4base/pak017.pk4 with checksum 0x91118a35
Loaded pk4 /media/depot/jeux/q4base/pak018.pk4 with checksum 0x98a14f03
Loaded pk4 /media/depot/jeux/q4base/pak019.pk4 with checksum 0xbc82ac79
Loaded pk4 /media/depot/jeux/q4base/pak020.pk4 with checksum 0xce74cda5
Loaded pk4 /media/depot/jeux/q4base/zpak_english_01.pk4 with checksum 0xd9f04b8bLoaded pk4 /media/depot/jeux/q4base/zpak_english_02.pk4 with checksum 0x9dbd91fdLoaded pk4 /media/depot/jeux/q4base/zpak_english_03.pk4 with checksum 0x2eb6ad8
Current search path:
/home/necro/.quake4/q4base
/media/depot/jeux/q4base
/media/depot/jeux/q4base/zpak_english_03.pk4 (4 files)
/media/depot/jeux/q4base/zpak_english_02.pk4 (21 files)
/media/depot/jeux/q4base/zpak_english_01.pk4 (1 files)
/media/depot/jeux/q4base/pak020.pk4 (11 files)
/media/depot/jeux/q4base/pak019.pk4 (1206 files)
/media/depot/jeux/q4base/pak018.pk4 (3 files)
/media/depot/jeux/q4base/pak017.pk4 (3 files)
/media/depot/jeux/q4base/pak016.pk4 (193 files)
/media/depot/jeux/q4base/pak015.pk4 (34 files)
/media/depot/jeux/q4base/pak014.pk4 (552 files)
/media/depot/jeux/q4base/pak013.pk4 (239 files)
/media/depot/jeux/q4base/pak005.pk4 (1395 files)
/media/depot/jeux/q4base/pak004.pk4 (2249 files)
/media/depot/jeux/q4base/pak001.pk4 (5837 files)
/media/depot/jeux/q4base/game200.pk4 (9 files)
/media/depot/jeux/q4base/game100.pk4 (2 files)
/media/depot/jeux/q4base/game000.pk4 (2 files)
game DLL: 0x0 in pak: 0x0
Addon pk4s:
file system initialized.
---------------------------------------------
------------ Initializing Decls -------------
Loading guides.... 64 loaded
WARNING: file materials/mappack1.mtr, line 175: material 'models/mapobjects/multiplayer/jump_pad/jump_pad_color' previously defined at materials/mapobjects_mp2.mtr:1
WARNING: file materials/mappack1.mtr, line 199: material 'models/mapobjects/multiplayer/jump_pad/jump_pad_color_glow' previously defined at materials/mapobjects_mp2.mtr:29
WARNING: file materials/mappack1.mtr, line 224: material 'models/mapobjects/multiplayer/acceleration_pad/acceleration_pad_color' previously defined at materials/mapobjects_mp2.mtr:53
WARNING: file materials/mappack1.mtr, line 242: material 'models/mapobjects/multiplayer/acceleration_pad/arrows_color' previously defined at materials/mapobjects_mp2.mtr:78
WARNING: file materials/stroyent_mp.mtr, line 10: material 'textures/stroyent/mp/stroy_pillar1_orange' previously defined at materials/mappack1.mtr:1
WARNING: file materials/stroyent_mp.mtr, line 18: material 'textures/stroyent/mp/stroy_pillar1_green' previously defined at materials/mappack1.mtr:12
WARNING: file materials/stroyent_mp.mtr, line 26: material 'textures/stroyent/mp/tun6_green' previously defined at materials/mappack1.mtr:20
WARNING: file materials/stroyent_mp.mtr, line 34: material 'textures/stroyent/mp/tun6small_green' previously defined at materials/mappack1.mtr:28
WARNING: file materials/stroyent_mp.mtr, line 42: material 'textures/stroyent/mp/tunbump_green' previously defined at materials/mappack1.mtr:36
WARNING: file materials/stroyent_mp.mtr, line 50: material 'textures/stroyent/mp/tunpipe_green' previously defined at materials/mappack1.mtr:44
WARNING: file materials/stroyent_mp.mtr, line 58: material 'textures/stroyent/mp/tunpipe_orange' previously defined at materials/mappack1.mtr:52
WARNING: file materials/stroyent_mp.mtr, line 66: material 'textures/stroyent/mp/tunpipe2_orange' previously defined at materials/mappack1.mtr:60
WARNING: file materials/stroyent_mp.mtr, line 74: material 'textures/stroyent/mp/tunpipe2_green' previously defined at materials/mappack1.mtr:68
WARNING: file materials/stroyent_mp.mtr, line 92: material 'textures/stroyent/mp/tunwall12_orange' previously defined at materials/mappack1.mtr:76
WARNING: file materials/stroyent_mp.mtr, line 100: material 'textures/stroyent/mp/tunwall12_green' previously defined at materials/mappack1.mtr:94
WARNING: file materials/stroyent_mp.mtr, line 108: material 'textures/stroyent/mp/tunwall15_orange' previously defined at materials/mappack1.mtr:102
WARNING: file materials/stroyent_mp.mtr, line 116: material 'textures/stroyent/mp/tunwall15_green' previously defined at materials/mappack1.mtr:110
WARNING: file materials/stroyent_mp.mtr, line 139: material 'textures/stroyent/mp/concrete09asmooth' previously defined at materials/mappack1.mtr:118
WARNING: file materials/stroyent_mp.mtr, line 140: material 'textures/stroyent/mp/concrete09smooth' previously defined at materials/mappack1.mtr:141
WARNING: file materials/stroyent_mp.mtr, line 141: material 'textures/stroyent/mp/concrete04smooth' previously defined at materials/mappack1.mtr:142
237ms to load 245k of material
5ms to load 4k of skin
125ms to load 378k of sound
3ms to load 0k of materialType
755ms to load 2889k of lipSync
4ms to load 0k of playback
1876ms to load 1687k of effect
---------------------------------------------
-------- Initializing renderSystem ----------
WARNING: Invalid folder for map 'lights/defaultpointlight'
WARNING: Couldn't load image: lights/defaultpointlight
WARNING: Invalid folder for map 'lights/defaultprojectedlight'
WARNING: Couldn't load image: lights/defaultprojectedlight
WARNING: Invalid folder for map 'lights/muzzleflash'
WARNING: Couldn't load image: lights/muzzleflash
using ARB renderSystem
renderSystem initialized.
---------------------------------------------
Found default language English with VO
.... found additional language 'french' without VO
.... found additional language 'italian' without VO
.... found additional language 'spanish' without VO
688 strings read from strings/english_code.lang
1776 strings read from strings/english_guis.lang
1779 strings read from strings/english_mappack.lang
2255 strings read from strings/english_maps.lang
3 strings read from strings/french_mappack.lang
3 strings read from strings/italian_mappack.lang
3 strings read from strings/spanish_mappack.lang
Couldn't open journal files
execing default.cfg
couldn't exec editor.cfg
couldn't exec Quake4Config.cfg
couldn't exec autoexec.cfg
-------- Initializing Sound System ----------
sound system initialized.
---------------------------------------------
--------------- R_InitOpenGL ----------------
Initializing SDL subsystem
Loading GL driver 'libGL.so.1' through SDL
SDL_ListModes:
1280x1024 SDL_ListModes are currently ignored for resolution filtering. Set r_useSDLModes to 1 if you want it
8/8/8/8 RGBA bits, 24 depth bits, 8 stencil bits
no multisampling
dlopen(libasound.so.2)
asoundlib version: 1.0.10
Alsa is available
------ Alsa Sound Initialization -----
opened Alsa PCM device default for playback
device buffer size: 5461 frames ( 21844 bytes )
allocated a mix buffer of 16384 bytes
--------------------------------------
...using GL_ARB_multitexture
...using GL_ARB_texture_env_combine
...using GL_ARB_texture_cube_map
...using GL_ARB_texture_env_dot3
...using GL_ARB_texture_env_add
X..GL_ARB_texture_non_power_of_two not found
...using GL_NV_blend_square
X..GL_ARB_texture_compression not found
signal caught: Segmentation fault
si_code 1
Trying to exit gracefully..

Précision, j'utilise XGL&Compiz, j'ai essayé aussi sans... même résultat.

Si quelqu'un a une idée... merci d'avance.

Hors ligne

#2 Le 28/09/2006, à 19:56

Necro

Re : impossible de demarrer Quake 4

Dans la FAQ officielle de Quake 4 j'ai trouvé ça :

Only applies to releases 1.0.x of Quake 4. Bug is fixed 1.1 upwards

Some Debian and Debian-based distributions ( like Ubuntu ) are crashing during startup. It appears this is caused by the SDL packages selection. You need to install libsdl1.2debian-alsa or libsdl1.2debian-oss instead of libsdl1.2debian-all.

FYI, it is not clear what happens with this crash. Happens during initialization of static variables, has to do with a cvar named g_log and goes away if renamed to something else. So it would look like this version of SDL has g_log already defined from somewhere else and the dynamic loader getting confused over it.

Cependant j'ai bien libsdl1.2debian-alsa d'installer...

Hors ligne

#3 Le 28/09/2006, à 20:29

compte supprimé

Re : impossible de demarrer Quake 4

va dans ton xorg.conf (dans etc/X11)

cherche un truc qui ressemble a ca:

Section "Screen"
    Identifier     "Default Screen"
    Device         "NVIDIA Corporation NVIDIA Default Card"
    Monitor        "Écran générique"
    DefaultDepth    16
    SubSection     "Display"
        Depth       1
        Modes      "1280x1024"
    EndSubSection

et remplace le 16 par 24


je mettrais ma main au feu que tu as un pc  portable...

#4 Le 29/09/2006, à 13:27

Necro

Re : impossible de demarrer Quake 4

Merci pour ta réponse, mon PC n'est pas un portable, ma carte graphique est une GeForce4 TI 4200

Voilà ce qu'il y a dans mon xorg.conf a la rubrique screen :

Section "Screen"
	Identifier	"Default Screen"
	Device		"NVIDIA Corporation NV28 [GeForce4 Ti 4200 AGP 8x]"
	Monitor		"720E"
	DefaultDepth	24
	SubSection "Display"
		Depth		1
		Modes		"1280x1024" "1152x864" "1024x768" "800x600" "640x480"
	EndSubSection
	SubSection "Display"
		Depth		4
		Modes		"1280x1024" "1152x864" "1024x768" "800x600" "640x480"
	EndSubSection
	SubSection "Display"
		Depth		8
		Modes		"1280x1024" "1152x864" "1024x768" "800x600" "640x480"
	EndSubSection
	SubSection "Display"
		Depth		15
		Modes		"1280x1024" "1152x864" "1024x768" "800x600" "640x480"
	EndSubSection
	SubSection "Display"
		Depth		16
		Modes		"1280x1024" "1152x864" "1024x768" "800x600" "640x480"
	EndSubSection
	SubSection "Display"
		Depth		24
		Modes		"1280x1024" "1152x864" "1024x768" "800x600" "640x480"
	EndSubSection
EndSection

Ca devrait marcher avec sa ?

Merci de ton aide...

Hors ligne

#5 Le 29/09/2006, à 16:41

compte supprimé

Re : impossible de demarrer Quake 4

ouaip avec ca ca devrait marcher!

si ca marche pas essaye d'installer via synaptic libsage0

#6 Le 22/11/2006, à 15:09

Necro

Re : impossible de demarrer Quake 4

Depuis mon passage a Edgy, plus aucun soucis, quake 4 tourne royalement... allez savoir pourquoi smile

Hors ligne