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#1 Le 03/05/2006, à 21:00

LdK

[résolu] unstable c'est le mot ...

bon voila j'ai quelques problemes avec ma dapper depuis quelques temps ...
freeze tres regulié (jamais au meme moment)
reboot du xserv (jme retrouve sur l'ecran de connexion sans aucune raison !)
mon xserv se lance parfois à 75hz et parfois a 85hz

...

qu'est ce que je peux faire ?

Dernière modification par LdK (Le 11/05/2006, à 21:13)

Hors ligne

#2 Le 03/05/2006, à 21:01

garfunk

Re : [résolu] unstable c'est le mot ...

Tu as installé Xgl ? Quelle est ta carte graphique ? Donne d'autres informations STP


Plus ça va, moins je comprends

Hors ligne

#3 Le 03/05/2006, à 22:07

LdK

Re : [résolu] unstable c'est le mot ...

pas de xgl ...
geforce 5900XT

les programmes qui tournent souvent :
azureus, aim, audacious, firefox ...

Hors ligne

#4 Le 11/05/2006, à 17:38

LdK

Re : [résolu] unstable c'est le mot ...

bon mon xserv ne reboot plus ...

par contre j'ai encore des problemes :

lorsque je surf avec firefox, parfois il "disparait" d'un coup ... sans aucune raison ...

j'ai voulu jouer a quake 3 avec des amis et meme probleme : au bout d'un moment je me retrouve sur le bureau ... sans aucun message d'erreur (c'est à chaque fois avec quake ...)


je viens de faire une install toute fraiche de dapper (la version daily) et toujours le meme probleme ...

sad:(


que dois je faire ???

Dernière modification par LdK (Le 11/05/2006, à 17:38)

Hors ligne

#5 Le 11/05/2006, à 17:42

LdK

Re : [résolu] unstable c'est le mot ...

mon materiel si ça peut aider :

athlon barton 2800+
asus A7V600
1Go DDR PC3200 kingston
nvidia geforce fx 5900xt

Hors ligne

#6 Le 11/05/2006, à 19:15

Nimoitu

Re : [résolu] unstable c'est le mot ...

Passer si possible en stable (Breezy).
Matter les logs après un soucis.
Faire un rappport de bug.


GNU/Linux Ubuntu Dapper Drake AMD64-k8

Hors ligne

#7 Le 11/05/2006, à 19:26

LdK

Re : [résolu] unstable c'est le mot ...

Nimoitu a écrit :

Passer si possible en stable (Breezy).
Matter les logs après un soucis.
Faire un rappport de bug.

bon bah je vais regarder les log
je compte mettre un partition pour gentoo en plus de toute façon ... je pourrais jouer à quake dessus ^^

Hors ligne

#8 Le 11/05/2006, à 19:42

LdK

Re : [résolu] unstable c'est le mot ...

ldk@jNky:~$ cd games
ldk@jNky:~/games$ cd quake3
ldk@jNky:~/games/quake3$ quake3
Q3 1.32b linux-i386 Nov 14 2002
----- FS_Startup -----
Current search path:
/home/ldk/.q3a/baseq3
/home/ldk/games/quake3/baseq3/ztn3tourney1.pk3 (6 files)
/home/ldk/games/quake3/baseq3/t8dm6.pk3 (41 files)
/home/ldk/games/quake3/baseq3/pak9.pk3 (2 files)
/home/ldk/games/quake3/baseq3/pak8.pk3 (9 files)
/home/ldk/games/quake3/baseq3/pak7.pk3 (4 files)
/home/ldk/games/quake3/baseq3/pak6.pk3 (64 files)
/home/ldk/games/quake3/baseq3/pak5.pk3 (7 files)
/home/ldk/games/quake3/baseq3/pak4.pk3 (272 files)
/home/ldk/games/quake3/baseq3/pak3.pk3 (4 files)
/home/ldk/games/quake3/baseq3/pak2.pk3 (148 files)
/home/ldk/games/quake3/baseq3/pak1.pk3 (26 files)
/home/ldk/games/quake3/baseq3/pak0.pk3 (3539 files)
/home/ldk/games/quake3/baseq3/japanc_ta.pk3 (57 files)
/home/ldk/games/quake3/baseq3/japanc.pk3 (38 files)
/home/ldk/games/quake3/baseq3/foo3dm1.pk3 (28 files)
/home/ldk/games/quake3/baseq3/cpm4.pk3 (7 files)
/home/ldk/games/quake3/baseq3/corbe_q3dm1.pk3 (24 files)
/home/ldk/games/quake3/baseq3/bot-lakerbot.pk3 (25 files)
/home/ldk/games/quake3/baseq3
./quake3.x86/baseq3

----------------------
4301 files in pk3 files
execing default.cfg
execing q3config.cfg
couldn't exec autoexec.cfg
Hunk_Clear: reset the hunk ok

------- Input Initialization -------
Joystick is not active.
------------------------------------
----- Client Initialization -----
----- Initializing Renderer ----
-------------------------------
----- Client Initialization Complete -----
----- R_Init -----
...loading libGL.so.1: Initializing OpenGL display
...setting mode 6: 1024 768
Using XFree86-VidModeExtension Version 2.2
XF86DGA Mouse (Version 2.0) initialized
XFree86-VidModeExtension Activated at 1024x768
Using 4/4/4 Color bits, 24 depth, 0 stencil display.
GL_RENDERER: GeForce FX 5900XT/PCI/SSE/3DNOW!
Initializing OpenGL extensions
...ignoring GL_S3_s3tc
...using GL_EXT_texture_env_add
...ignoring GL_ARB_multitexture
...using GL_EXT_compiled_vertex_array
XF86 Gamma extension initialized

GL_VENDOR: NVIDIA Corporation
GL_RENDERER: GeForce FX 5900XT/PCI/SSE/3DNOW!
GL_VERSION: 2.0.2 NVIDIA 87.56
GL_EXTENSIONS: GL_ARB_depth_texture GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_half_float_pixel GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shadow GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_object GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_pixels GL_EXT_paletted_texture GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_shared_texture_palette GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_object GL_EXT_texture_sRGB GL_EXT_timer_query GL_EXT_vertex_array GL_HP_occlusion_test GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_clamp GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum
GL_MAX_TEXTURE_SIZE: 4096
GL_MAX_ACTIVE_TEXTURES_ARB: 0

PIXELFORMAT: color(32-bits) Z(24-bit) stencil(0-bits)
MODE: 6, 1024 x 768 fullscreen hz:N/A
GAMMA: hardware w/ 0 overbright bits
CPU:
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_NEAREST
picmip: 1
texture bits: 32
multitexture: disabled
compiled vertex arrays: enabled
texenv add: enabled
compressed textures: disabled
HACK: using vertex lightmap approximation
Initializing Shaders
...loading 'scripts/ztn3tourney1.shader'
...loading 'scripts/t8dm6.shader'
...loading 'scripts/lightningnew.shader'
...loading 'scripts/explode1.shader'
...loading 'scripts/gfx.shader'
...loading 'scripts/tim.shader'
...loading 'scripts/base.shader'
...loading 'scripts/base_button.shader'
...loading 'scripts/base_floor.shader'
...loading 'scripts/base_light.shader'
...loading 'scripts/base_object.shader'
...loading 'scripts/base_support.shader'
...loading 'scripts/base_trim.shader'
...loading 'scripts/base_wall.shader'
...loading 'scripts/common.shader'
...loading 'scripts/ctf.shader'
...loading 'scripts/eerie.shader'
...loading 'scripts/gothic_block.shader'
...loading 'scripts/gothic_floor.shader'
...loading 'scripts/gothic_light.shader'
...loading 'scripts/gothic_trim.shader'
...loading 'scripts/gothic_wall.shader'
...loading 'scripts/hell.shader'
...loading 'scripts/liquid.shader'
...loading 'scripts/menu.shader'
...loading 'scripts/models.shader'
...loading 'scripts/organics.shader'
...loading 'scripts/sfx.shader'
...loading 'scripts/shrine.shader'
...loading 'scripts/skin.shader'
...loading 'scripts/sky.shader'
...loading 'scripts/test.shader'
...loading 'scripts/multiplant.shader'
...loading 'scripts/japanc_ta.shader'
...loading 'scripts/g1zm0.shader'
...loading 'scripts/foo3dm1.shader'
...loading 'scripts/corbe_q3dm1.shader'
----- finished R_Init -----

------- sound initialization -------
------------------------------------
----- Sound Info -----
sound system is muted
    1 stereo
32768 samples
   16 samplebits
    1 submission_chunk
22050 speed
0xafd79000 dma buffer
No background file.
----------------------
Sound memory manager started
Loading vm file vm/ui.qvm.
VM file ui compiled to 594408 bytes of code
ui loaded in 1963008 bytes on the hunk
43 arenas parsed
33 bots parsed
--- Common Initialization Complete ---
Opening IP socket: localhost:27960
Hostname: jNky
IP: 127.0.1.1
Started tty console (use +set ttycon 0 to disable)
^5PunkBuster Client: PunkBuster Client (v0.993 | A0) **DISABLED**
^3PunkBuster Server: PunkBuster Server (v0.993 | A0 C0.0) **DISABLED**
Scanning for servers on the local network...
------ Server Initialization ------
Server: Q3TOURNEY3
RE_Shutdown( 0 )
Hunk_Clear: reset the hunk ok
----- FS_Startup -----
Current search path:
/home/ldk/.q3a/baseq3
/home/ldk/games/quake3/baseq3/ztn3tourney1.pk3 (6 files)
/home/ldk/games/quake3/baseq3/t8dm6.pk3 (41 files)
/home/ldk/games/quake3/baseq3/pak9.pk3 (2 files)
/home/ldk/games/quake3/baseq3/pak8.pk3 (9 files)
/home/ldk/games/quake3/baseq3/pak7.pk3 (4 files)
/home/ldk/games/quake3/baseq3/pak6.pk3 (64 files)
/home/ldk/games/quake3/baseq3/pak5.pk3 (7 files)
/home/ldk/games/quake3/baseq3/pak4.pk3 (272 files)
/home/ldk/games/quake3/baseq3/pak3.pk3 (4 files)
/home/ldk/games/quake3/baseq3/pak2.pk3 (148 files)
/home/ldk/games/quake3/baseq3/pak1.pk3 (26 files)
/home/ldk/games/quake3/baseq3/pak0.pk3 (3539 files)
/home/ldk/games/quake3/baseq3/japanc_ta.pk3 (57 files)
/home/ldk/games/quake3/baseq3/japanc.pk3 (38 files)
/home/ldk/games/quake3/baseq3/foo3dm1.pk3 (28 files)
/home/ldk/games/quake3/baseq3/cpm4.pk3 (7 files)
/home/ldk/games/quake3/baseq3/corbe_q3dm1.pk3 (24 files)
/home/ldk/games/quake3/baseq3/bot-lakerbot.pk3 (25 files)
/home/ldk/games/quake3/baseq3
./quake3.x86/baseq3

----------------------
8602 files in pk3 files
Loading vm file vm/qagame.qvm.
VM file qagame compiled to 1459187 bytes of code
qagame loaded in 6404960 bytes on the hunk
------- Game Initialization -------
gamename: NoGhost
gamedate: Apr 25 2004
0 teams with 0 entities
14 items registered
-----------------------------------
------- BotLib Initialization -------
loaded weapons.c
loaded items.c
loaded syn.c
loaded rnd.c
loaded match.c
loaded rchat.c
------------ Map Loading ------------
trying to load maps/Q3TOURNEY3.aas
loaded maps/Q3TOURNEY3.aas
found 20 level items
-------------------------------------
33 bots parsed
43 arenas parsed
AAS initialized.
-----------------------------------
loaded skill 1 from bots/default_c.c
loaded skill 1 from bots/klesk_c.c
loaded skill 4 from bots/default_c.c
loaded skill 4 from bots/klesk_c.c
loaded bots/klesk_i.c
loaded bots/klesk_w.c
loaded klesk from bots/klesk_t.c
loaded cached skill 1.000000 from bots/default_c.c
loaded skill 1 from bots/cadavre_c.c
loaded cached skill 4.000000 from bots/default_c.c
loaded skill 4 from bots/cadavre_c.c
loaded bots/cadavre_i.c
loaded bots/cadavre_w.c
loaded cadavre from bots/cadavre_t.c
loaded cached skill 1.000000 from bots/default_c.c
loaded skill 1 from bots/lakerbot_c.c
loaded cached skill 4.000000 from bots/default_c.c
loaded skill 4 from bots/lakerbot_c.c
loaded bots/lakerbot_i.c
loaded bots/lakerbot_w.c
loaded lakerbot from bots/lakerbot_t.c
RE_Shutdown( 0 )
----- R_Init -----

GL_VENDOR: NVIDIA Corporation
GL_RENDERER: GeForce FX 5900XT/PCI/SSE/3DNOW!
GL_VERSION: 2.0.2 NVIDIA 87.56
GL_EXTENSIONS: GL_ARB_depth_texture GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_half_float_pixel GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shadow GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_object GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_pixels GL_EXT_paletted_texture GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_shared_texture_palette GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_object GL_EXT_texture_sRGB GL_EXT_timer_query GL_EXT_vertex_array GL_HP_occlusion_test GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_clamp GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum
GL_MAX_TEXTURE_SIZE: 4096
GL_MAX_ACTIVE_TEXTURES_ARB: 0

PIXELFORMAT: color(32-bits) Z(24-bit) stencil(0-bits)
MODE: 6, 1024 x 768 fullscreen hz:N/A
GAMMA: hardware w/ 0 overbright bits
CPU:
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_NEAREST
picmip: 1
texture bits: 32
multitexture: disabled
compiled vertex arrays: enabled
texenv add: enabled
compressed textures: disabled
HACK: using vertex lightmap approximation
Initializing Shaders
...loading 'scripts/ztn3tourney1.shader'
...loading 'scripts/t8dm6.shader'
...loading 'scripts/lightningnew.shader'
...loading 'scripts/explode1.shader'
...loading 'scripts/gfx.shader'
...loading 'scripts/tim.shader'
...loading 'scripts/base.shader'
...loading 'scripts/base_button.shader'
...loading 'scripts/base_floor.shader'
...loading 'scripts/base_light.shader'
...loading 'scripts/base_object.shader'
...loading 'scripts/base_support.shader'
...loading 'scripts/base_trim.shader'
...loading 'scripts/base_wall.shader'
...loading 'scripts/common.shader'
...loading 'scripts/ctf.shader'
...loading 'scripts/eerie.shader'
...loading 'scripts/gothic_block.shader'
...loading 'scripts/gothic_floor.shader'
...loading 'scripts/gothic_light.shader'
...loading 'scripts/gothic_trim.shader'
...loading 'scripts/gothic_wall.shader'
...loading 'scripts/hell.shader'
...loading 'scripts/liquid.shader'
...loading 'scripts/menu.shader'
...loading 'scripts/models.shader'
...loading 'scripts/organics.shader'
...loading 'scripts/sfx.shader'
...loading 'scripts/shrine.shader'
...loading 'scripts/skin.shader'
...loading 'scripts/sky.shader'
...loading 'scripts/test.shader'
...loading 'scripts/multiplant.shader'
...loading 'scripts/japanc_ta.shader'
...loading 'scripts/g1zm0.shader'
...loading 'scripts/foo3dm1.shader'
...loading 'scripts/corbe_q3dm1.shader'
----- finished R_Init -----
Loading vm file vm/ui.qvm.
VM file ui compiled to 594408 bytes of code
ui loaded in 1963008 bytes on the hunk
43 arenas parsed
33 bots parsed
Loading vm file vm/cgame.qvm.
VM file cgame compiled to 786818 bytes of code
cgame loaded in 5380768 bytes on the hunk
stitched 0 LoD cracks
...loaded 1794 faces, 119 meshes, 18 trisurfs, 5 flares
CL_InitCGame:  1.94 seconds
1 msec to draw all images
Com_TouchMemory: 0 msec
LdK^7 entered the game
LakerboT_of_AI^7 ate LdK^7's rocket
Klesk^7 was railed by LdK^7
LakerboT_of_AI^7 was railed by LdK^7
Klesk^7 was in the wrong place.
LdK^7 was railed by LakerboT_of_AI^7
LakerboT_of_AI^7 was railed by LdK^7
LakerboT_of_AI^7: ^2played
Klesk^7 was melted by Cadavre^7's plasmagun
Cadavre^7 almost dodged LdK^7's rocket
LdK^7 was railed by LakerboT_of_AI^7
Cadavre^7 was melted by Klesk^7's plasmagun
Cadavre^7: ^2Lucky shot, klesk? Or did some other microbe pull the trigger for you?
LakerboT_of_AI^7 was melted by Klesk^7's plasmagun
Cadavre^7 was railed by Klesk^7
Klesk^7 was machinegunned by LakerboT_of_AI^7
LdK^7 was machinegunned by Klesk^7
LakerboT_of_AI^7 was melted by Cadavre^7's plasmagun
Cadavre^7 was melted by LakerboT_of_AI^7's plasmagun
Klesk^7 was railed by LakerboT_of_AI^7
Cadavre^7 was railed by LakerboT_of_AI^7
LdK^7 was melted by Cadavre^7's plasmagun
LakerboT_of_AI^7 was railed by Klesk^7
Klesk^7 was melted by Cadavre^7's plasmagun
Cadavre^7 was melted by LdK^7's plasmagun
Klesk^7: ^2Colossal ridiculity is cadavre.
LdK^7 was railed by Klesk^7
Klesk^7 was in the wrong place.
LdK^7 was machinegunned by Klesk^7
Cadavre^7 almost dodged LakerboT_of_AI^7's rocket
LakerboT_of_AI^7 was melted by Klesk^7's plasmagun
Cadavre^7: ^2Bring out your dead! Bring out your Dead!
Klesk^7 almost dodged LdK^7's rocket
Klesk^7: ^2All is chaos! ldk win? No order to universe.
Klesk^7 was railed by LakerboT_of_AI^7
Klesk^7 was railed by LakerboT_of_AI^7
Cadavre^7 was melted by LdK^7's plasmagun
Klesk^7 was melted by LdK^7's plasmagun
Klesk^7 was railed by LakerboT_of_AI^7
Klesk^7: ^2No sense it. No happy.
Cadavre^7 almost dodged LdK^7's rocket
Cadavre^7: ^2I am taking off the kid gloves now, ldk!
LakerboT_of_AI^7 was railed by Klesk^7
LakerboT_of_AI^7: ^2nice - your Railgun aim's improving
Klesk^7 ate LdK^7's rocket
Cadavre^7 almost dodged LdK^7's rocket
LakerboT_of_AI^7 was railed by Cadavre^7
Klesk^7 was in the wrong place.
Klesk^7: ^2Not planned. No ascent.
Cadavre^7 was machinegunned by LakerboT_of_AI^7
Cadavre^7: ^2Three strikes and you are out of here, scumbag.
LakerboT_of_AI^7 was melted by Klesk^7's plasmagun
LdK^7 was melted by Klesk^7's plasmagun
Klesk^7 almost dodged LdK^7's rocket
LakerboT_of_AI^7 was railed by Cadavre^7
LdK^7 was railed by Cadavre^7
Cadavre^7 was melted by Klesk^7's plasmagun
LakerboT_of_AI^7 was railed by Klesk^7
LakerboT_of_AI^7 was railed by Klesk^7
Klesk^7 ate Cadavre^7's rocket
LdK^7 ate Cadavre^7's rocket
Klesk^7: ^2All is chaos! cadavre win? No order to universe.
Klesk^7 was machinegunned by LdK^7
LdK^7 was railed by LakerboT_of_AI^7
LdK^7 was melted by Klesk^7's plasmagun
Klesk^7 was in the wrong place.
Klesk^7: ^2Confusion! Sort out...too late.
LdK^7 was machinegunned by Klesk^7
Klesk^7 was railed by LakerboT_of_AI^7
LakerboT_of_AI^7 was railed by Cadavre^7
Cadavre^7 almost dodged LdK^7's rocket
LakerboT_of_AI^7 was railed by Klesk^7
Cadavre^7 was melted by LdK^7's plasmagun
LdK^7 was railed by Klesk^7
Cadavre^7 was melted by LakerboT_of_AI^7's plasmagun
Klesk^7 was railed by LakerboT_of_AI^7
Klesk^7: ^2All is chaos! lakerbot_of_ai win? No order to universe.
Cadavre^7 ate LdK^7's rocket
Received signal 11, exiting...
Shutdown tty console

voila ce que raconte le terminal ...
aucune specification d'erreur avant "Received signal 11, exiting..."
je comprend pas

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#9 Le 11/05/2006, à 21:13

LdK

Re : [résolu] unstable c'est le mot ...

bon bah je crois que j'ai compris le probleme (apres quelques recherches sur google) ...
le proc chauffait trop !!

nettoyage + augmentation des ventilo et ça a l'air de fonctionner (prions !!)

big_smile:D


ça m'apprendra à jamais nettoyer ^^

Dernière modification par LdK (Le 11/05/2006, à 21:14)

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#10 Le 11/05/2006, à 21:40

chon_nico

Re : [résolu] unstable c'est le mot ...

Pour firefox j'ai le même problème. Apparemment c'est une erreur de segmentation mais je n'ai toujours pas trouvé de solution désolé. il faut prendre son mal en patience roll


Tu ne te permets rien du tout, tu vas d'abord me nettoyer cette vilaine peau et ensuite tu te permettras.

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#11 Le 11/05/2006, à 22:35

LdK

Re : [résolu] unstable c'est le mot ...

chon_nico a écrit :

Pour firefox j'ai le même problème. Apparemment c'est une erreur de segmentation mais je n'ai toujours pas trouvé de solution désolé. il faut prendre son mal en patience roll

ouki merci pour l'info : )

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