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#1 Le 05/09/2006, à 12:15

Judibet

Intel 945 GM : Problème d'Open GL (impossible d'installer Quake) !!!

Mon ordinateur portable :
http://www.commentcamarche.net/guide-achat/asus-w5f-g010p-intel-core-duo-1-83-ghz-512-mo-100-go-tft12-1-dvdrw-winxp-pro-564279-fiche-technique
http://france.asus.com/products4.aspx?l1=5&l2=75&l3=0&model=1011&modelmenu=1

Posts non épinglé :
http://forum.ubuntu-fr.org/viewtopic.php?id=57431 : Résolution intel 845 GM et Open GL (pour les jeux !)


Ma carte est une intel 845 GM.
Je voudrai installer Quake 4 mais l'Open GL semble ne pas marcher sous ma machine.
Comment faire ? J'ai appliqué tout ce que j'ai lu sous les Wi-Ki !
Aidez-moi, par pitié ! sad

Dernière modification par Judibet (Le 05/09/2006, à 12:20)


Mulder FOX (voir contributions)

PS : Merci pour vos réponses, ça aidera tout ceux qui lirons les messages et ceux qui ont posté les sujets aiderons les autres à leur tour !

Hors ligne

#2 Le 05/09/2006, à 13:14

compte supprimé

Re : Intel 945 GM : Problème d'Open GL (impossible d'installer Quake) !!!

as tu installé l'acceleration 3d?
envoie le log de quake svp...

et ps c'est tres insufisant pour faire tourner quake 4!!deja même pour quake 3 c'est limite!

#3 Le 05/09/2006, à 13:24

Judibet

Re : Intel 945 GM : Problème d'Open GL (impossible d'installer Quake) !!!

-judibet@D-Stroyeur:[~/JEUX]->> quake4
Quake4 Final V1.3.0.2393 Build 2393.0 linux-x86 Aug  7 2006
found interface lo - loopback
found interface eth1 - 192.168.1.14/255.255.255.0
CPU: Intel CPU with MMX & SSE & SSE2 & SSE3
enabled Flush-To-Zero mode
--------- Initializing File System ----------
Loaded pk4 /home/judibet/quake4/q4base/game000.pk4 with checksum 0x1e246dd2
Loaded pk4 /home/judibet/quake4/q4base/game100.pk4 with checksum 0x7d4d8d2a
Loaded pk4 /home/judibet/quake4/q4base/game200.pk4 with checksum 0x46f04342
Loaded pk4 /home/judibet/quake4/q4base/pak013.pk4 with checksum 0x6ad67f40
Loaded pk4 /home/judibet/quake4/q4base/pak014.pk4 with checksum 0xee51cd59
Loaded pk4 /home/judibet/quake4/q4base/pak015.pk4 with checksum 0xf5bf4e0c
Loaded pk4 /home/judibet/quake4/q4base/pak016.pk4 with checksum 0x2196f58c
Loaded pk4 /home/judibet/quake4/q4base/pak017.pk4 with checksum 0x91118a35
Loaded pk4 /home/judibet/quake4/q4base/pak018.pk4 with checksum 0x98a14f03
Loaded pk4 /home/judibet/quake4/q4base/pak019.pk4 with checksum 0xbc82ac79
Loaded pk4 /home/judibet/quake4/q4base/pak020.pk4 with checksum 0xce74cda5
Loaded pk4 /home/judibet/quake4/q4base/zpak_english_01.pk4 with checksum 0xd9f04b8b
Loaded pk4 /home/judibet/quake4/q4base/zpak_english_02.pk4 with checksum 0x9dbd91fd
Loaded pk4 /home/judibet/quake4/q4base/zpak_english_03.pk4 with checksum 0x2eb6ad8
Current search path:
/home/judibet/.quake4/q4base
/home/judibet/quake4/q4base
/home/judibet/quake4/q4base/zpak_english_03.pk4 (4 files)
/home/judibet/quake4/q4base/zpak_english_02.pk4 (21 files)
/home/judibet/quake4/q4base/zpak_english_01.pk4 (1 files)
/home/judibet/quake4/q4base/pak020.pk4 (11 files)
/home/judibet/quake4/q4base/pak019.pk4 (1206 files)
/home/judibet/quake4/q4base/pak018.pk4 (3 files)
/home/judibet/quake4/q4base/pak017.pk4 (3 files)
/home/judibet/quake4/q4base/pak016.pk4 (193 files)
/home/judibet/quake4/q4base/pak015.pk4 (34 files)
/home/judibet/quake4/q4base/pak014.pk4 (552 files)
/home/judibet/quake4/q4base/pak013.pk4 (239 files)
/home/judibet/quake4/q4base/game200.pk4 (9 files)
/home/judibet/quake4/q4base/game100.pk4 (2 files)
/home/judibet/quake4/q4base/game000.pk4 (2 files)
game DLL: 0x0 in pak: 0x0
Addon pk4s:
file system initialized.
---------------------------------------------
------------ Initializing Decls -------------
Loading guides.... 55 loaded
WARNING: file materials/hardwareshaders.mtr, line 239: Guide name 'depthSpriteAlphaBlend' not found in 'gfx/effects/smoke/smoke_alpha_depth'
WARNING: file materials/hardwareshaders.mtr, line 240: expected '{' but found ','
WARNING: file materials/hardwareshaders.mtr, line 241: expected '{' but found ')'
WARNING: file materials/hardwareshaders.mtr, line 243: Guide name 'depthSpriteAlphaBlend' not found in 'gfx/effects/smoke/cloud_alpha_depth'
WARNING: file materials/hardwareshaders.mtr, line 244: expected '{' but found ','
WARNING: file materials/hardwareshaders.mtr, line 245: expected '{' but found ')'
WARNING: file materials/hardwareshaders.mtr, line 247: Guide name 'depthSpriteAlphaBlend' not found in 'gfx/effects/smoke/cloud_alpha_depth2'
WARNING: file materials/hardwareshaders.mtr, line 248: expected '{' but found ','
WARNING: file materials/hardwareshaders.mtr, line 248: material 'gfx/effects/depth/cloud_alpha_depth.tga' previously defined at materials/hardwareshaders.mtr:243
WARNING: file materials/hardwareshaders.mtr, line 249: expected '{' but found ')'
WARNING: file materials/hardwareshaders.mtr, line 249: material '120' previously defined at materials/hardwareshaders.mtr:240
WARNING: file materials/hardwareshaders.mtr, line 251: Guide name 'depthSpriteAdditive' not found in 'gfx/effects/weapons/muzzleflash2_depth'
WARNING: file materials/hardwareshaders.mtr, line 252: expected '{' but found ','
WARNING: file materials/hardwareshaders.mtr, line 253: expected '{' but found ')'
WARNING: file materials/hardwareshaders.mtr, line 255: Guide name 'depthSpriteAlphaBlend' not found in 'gfx/effects/particles_shapes/dirt3_depth'
WARNING: file materials/hardwareshaders.mtr, line 256: expected '{' but found ','
WARNING: file materials/hardwareshaders.mtr, line 257: expected '{' but found ')'
WARNING: file materials/hardwareshaders.mtr, line 259: Guide name 'depthSpriteAlphaBlend' not found in 'gfx/effects/particles_shapes/dirt2_depth'
WARNING: file materials/hardwareshaders.mtr, line 260: expected '{' but found ','
WARNING: file materials/hardwareshaders.mtr, line 261: expected '{' but found ')'
WARNING: file materials/hardwareshaders.mtr, line 263: Guide name 'depthSpriteAlphaBlend' not found in 'gfx/effects/smoke/steam_alpha_depth'
WARNING: file materials/hardwareshaders.mtr, line 264: expected '{' but found ','
WARNING: file materials/hardwareshaders.mtr, line 265: expected '{' but found ')'
WARNING: file materials/hardwareshaders.mtr, line 265: material '40' previously defined at materials/hardwareshaders.mtr:252
WARNING: file materials/hardwareshaders.mtr, line 267: Guide name 'depthSpriteAlphaBlend' not found in 'gfx/effects/smoke/steam_white_depth'
WARNING: file materials/hardwareshaders.mtr, line 268: expected '{' but found ','
WARNING: file materials/hardwareshaders.mtr, line 269: expected '{' but found ')'
WARNING: file materials/hardwareshaders.mtr, line 269: material '60' previously defined at materials/hardwareshaders.mtr:244
WARNING: file materials/hardwareshaders.mtr, line 271: Guide name 'depthSpriteAdditive' not found in 'gfx/effects/energy_sparks/bombard_focus_depth'
WARNING: file materials/hardwareshaders.mtr, line 272: expected '{' but found ','
WARNING: file materials/hardwareshaders.mtr, line 273: expected '{' but found ')'
WARNING: file materials/hardwareshaders.mtr, line 273: material '100' previously defined at materials/hardwareshaders.mtr:260
WARNING: file materials/mappack1.mtr, line 175: material 'models/mapobjects/multiplayer/jump_pad/jump_pad_color' previously defined at materials/mapobjects_mp2.mtr:1
WARNING: file materials/mappack1.mtr, line 199: material 'models/mapobjects/multiplayer/jump_pad/jump_pad_color_glow' previously defined at materials/mapobjects_mp2.mtr:29
WARNING: file materials/mappack1.mtr, line 224: material 'models/mapobjects/multiplayer/acceleration_pad/acceleration_pad_color' previously defined at materials/mapobjects_mp2.mtr:53
WARNING: file materials/mappack1.mtr, line 242: material 'models/mapobjects/multiplayer/acceleration_pad/arrows_color' previously defined at materials/mapobjects_mp2.mtr:78
WARNING: file materials/stroyent_mp.mtr, line 10: material 'textures/stroyent/mp/stroy_pillar1_orange' previously defined at materials/mappack1.mtr:1
WARNING: file materials/stroyent_mp.mtr, line 18: material 'textures/stroyent/mp/stroy_pillar1_green' previously defined at materials/mappack1.mtr:12
WARNING: file materials/stroyent_mp.mtr, line 26: material 'textures/stroyent/mp/tun6_green' previously defined at materials/mappack1.mtr:20
WARNING: file materials/stroyent_mp.mtr, line 34: material 'textures/stroyent/mp/tun6small_green' previously defined at materials/mappack1.mtr:28
WARNING: file materials/stroyent_mp.mtr, line 42: material 'textures/stroyent/mp/tunbump_green' previously defined at materials/mappack1.mtr:36
WARNING: file materials/stroyent_mp.mtr, line 50: material 'textures/stroyent/mp/tunpipe_green' previously defined at materials/mappack1.mtr:44
WARNING: file materials/stroyent_mp.mtr, line 58: material 'textures/stroyent/mp/tunpipe_orange' previously defined at materials/mappack1.mtr:52
WARNING: file materials/stroyent_mp.mtr, line 66: material 'textures/stroyent/mp/tunpipe2_orange' previously defined at materials/mappack1.mtr:60
WARNING: file materials/stroyent_mp.mtr, line 74: material 'textures/stroyent/mp/tunpipe2_green' previously defined at materials/mappack1.mtr:68
WARNING: file materials/stroyent_mp.mtr, line 92: material 'textures/stroyent/mp/tunwall12_orange' previously defined at materials/mappack1.mtr:76
WARNING: file materials/stroyent_mp.mtr, line 100: material 'textures/stroyent/mp/tunwall12_green' previously defined at materials/mappack1.mtr:94
WARNING: file materials/stroyent_mp.mtr, line 108: material 'textures/stroyent/mp/tunwall15_orange' previously defined at materials/mappack1.mtr:102
WARNING: file materials/stroyent_mp.mtr, line 116: material 'textures/stroyent/mp/tunwall15_green' previously defined at materials/mappack1.mtr:110
WARNING: file materials/stroyent_mp.mtr, line 139: material 'textures/stroyent/mp/concrete09asmooth' previously defined at materials/mappack1.mtr:118
WARNING: file materials/stroyent_mp.mtr, line 140: material 'textures/stroyent/mp/concrete09smooth' previously defined at materials/mappack1.mtr:141
WARNING: file materials/stroyent_mp.mtr, line 141: material 'textures/stroyent/mp/concrete04smooth' previously defined at materials/mappack1.mtr:142
WARNING: file materials/test.mtr, line 1404: Guide name 'refractiveGlass' not found in 'models/mapobjects/test/sphere'
57ms to load 243k of material
1ms to load 4k of skin
88ms to load 378k of sound
0ms to load 0k of materialType
459ms to load 2889k of lipSync
0ms to load 0k of playback
9ms to load 22k of effect
---------------------------------------------
-------- Initializing renderSystem ----------
WARNING: Invalid folder for map 'lights/defaultpointlight'
WARNING: Couldn't load image: lights/defaultpointlight
WARNING: Invalid folder for map 'lights/defaultprojectedlight'
WARNING: Couldn't load image: lights/defaultprojectedlight
WARNING: Invalid folder for map 'lights/muzzleflash'
WARNING: Couldn't load image: lights/muzzleflash
WARNING: Couldn't load image: gfx/guis/mainmenu/splash
WARNING: Couldn't load image: gfx/guis/soundmeter/audiobg
WARNING: Couldn't load image: gfx/guis/white
WARNING: Couldn't load image: gfx/guis/guicursor_arrow
WARNING: Couldn't load image: gfx/guis/guicursor_hand
WARNING: Couldn't load image: gfx/guis/scrollbarh
WARNING: Couldn't load image: gfx/guis/scrollbarv
WARNING: Couldn't load image: gfx/guis/scrollbar_thumb
WARNING: Couldn't load image: gfx/guis/scrollbar_right
WARNING: Couldn't load image: gfx/guis/scrollbar_left
WARNING: Couldn't load image: gfx/guis/scrollbar_up
WARNING: Couldn't load image: gfx/guis/scrollbar_down
using ARB renderSystem
renderSystem initialized.
---------------------------------------------
Found default language English with VO
.... found additional language 'french' without VO
.... found additional language 'italian' without VO
.... found additional language 'spanish' without VO
688 strings read from strings/english_code.lang
1776 strings read from strings/english_guis.lang
1779 strings read from strings/english_mappack.lang
2255 strings read from strings/english_maps.lang
3 strings read from strings/french_mappack.lang
3 strings read from strings/italian_mappack.lang
3 strings read from strings/spanish_mappack.lang
Couldn't open journal files
execing default.cfg
couldn't exec editor.cfg
couldn't exec Quake4Config.cfg
couldn't exec autoexec.cfg
-------- Initializing Sound System ----------
sound system initialized.
---------------------------------------------
--------------- R_InitOpenGL ----------------
Initializing SDL subsystem
Loading GL driver 'libGL.so.1' through SDL
SDL_ListModes:
1024x768 SDL_ListModes are currently ignored for resolution filtering. Set r_useSDLModes to 1 if you want it
WARNING: SDL_SetVideoMode failed: Couldn't find matching GLX visual
Initializing SDL subsystem
Loading GL driver 'libGL.so.1' through SDL
SDL_ListModes:
1024x768 SDL_ListModes are currently ignored for resolution filtering. Set r_useSDLModes to 1 if you want it
WARNING: SDL_SetVideoMode failed: Couldn't find matching GLX visual
--------------- BSE Shutdown ----------------
---------------------------------------------
WARNING: rvServerScanGUI::Clear() - invalid scanGUI

idRenderSystem::Shutdown()
Sys_Error: Unable to initialize OpenGL

Mulder FOX (voir contributions)

PS : Merci pour vos réponses, ça aidera tout ceux qui lirons les messages et ceux qui ont posté les sujets aiderons les autres à leur tour !

Hors ligne

#4 Le 05/09/2006, à 16:44

Judibet

Re : Intel 945 GM : Problème d'Open GL (impossible d'installer Quake) !!!

Alors, je fait comment pour installer l'accélération 3D ? J'ai suivis tout ce qu'il y avais dant le Wiki ?
Répondez, une réponse peux servir à d'autres personnes !


Mulder FOX (voir contributions)

PS : Merci pour vos réponses, ça aidera tout ceux qui lirons les messages et ceux qui ont posté les sujets aiderons les autres à leur tour !

Hors ligne

#5 Le 05/09/2006, à 17:58

compte supprimé

Re : Intel 945 GM : Problème d'Open GL (impossible d'installer Quake) !!!

sur un chip intel je peut pas t'aider...
mais sache que je pense que c'est insuffisant pour quake4: deja que sur une 9600pro ca marche qu'en 640X480 tout au minimum et en ramant...

#6 Le 05/09/2006, à 19:31

Judibet

Re : Intel 945 GM : Problème d'Open GL (impossible d'installer Quake) !!!

looool
Mais pour Quake 3 alors ? :'(


Mulder FOX (voir contributions)

PS : Merci pour vos réponses, ça aidera tout ceux qui lirons les messages et ceux qui ont posté les sujets aiderons les autres à leur tour !

Hors ligne

#7 Le 05/09/2006, à 20:01

compte supprimé

Re : Intel 945 GM : Problème d'Open GL (impossible d'installer Quake) !!!

quake 3 limite aussi!
même pour cs 1.6(moteur de quake 2) espere pas tourner fluide a plus de 1024X768

et oui, tu as un portable "bureautique" big_smile

#8 Le 06/09/2006, à 04:14

samyfom

Re : Intel 945 GM : Problème d'Open GL (impossible d'installer Quake) !!!

Bah tout ce que je peux te dire, c'est que un chipset graphique Intel+Ubuntu (ou Linux??) et OPenGL ça fait deux.

Avant je pensait que Intel+OpenGL ne s'aimaient pas, mais quand j'ai testé Warsow, ET, MOHAA sous WinFuck en OPenGL et ça marchait bien (Warsow marchait impec'), j'en ai conclu que le problème venait de not' cher Ubuntu (Kubuntu chez moi).

Dommage que tu peux pas rajouter une carte graphique...

Allé bonne chance et tiens moi au courant.

P.S: Là je cherche un distrub' qui fait marcher OPenGL et ma i810. Juste si quelqu'un en connait...


Windows XP DarkXP. :)
Ca roxx. :D

Hors ligne

#9 Le 06/09/2006, à 07:00

coffee

Re : Intel 945 GM : Problème d'Open GL (impossible d'installer Quake) !!!

Peut etre un jour, le chipset graphique sera pleinement fonctionnel:
http://arstechnica.com/news.ars/post/20060811-7482.html

Sinon je suis tombé là dessus par hasard:
http://fedoraproject.org/wiki/RenderingProject/aiglx
je ne sais pas du tout si ça aide :s


Nom d'un tupperware habillé en streetware mangeant de la confiture de pouère et qui se dite où est-ce que je suis ouère !
Tiens mon blog
Les blagues sous forme de fausses aides sont susceptible de ban (ex: rm)

Hors ligne

#10 Le 20/09/2006, à 18:06

Judibet

Re : Intel 945 GM : Problème d'Open GL (impossible d'installer Quake) !!!

Assez de ces guerres commerciales qui pourrissent la vie des consommateurs ! mad:mad:
Heureusement, il y a linux et le monde du logiciel libre roll !
Quoi qu'il en soit, en informatique, il y a une solution à tout.
Même si Intel  n'aime pas OpenGL, OpenGL marche sous Intel smile.
Donc il y a forcemment une solution.
Mon ami Google n'a pas trouvé grand chose malheureusement et pourtant, j'aurait grand besoin d'avoir ma résolution en 1280x758 et d'OpenGL !
Heu, pour la i810, (vu que j'avais une i810e), la Mandrake gère l'OpenGL sans aucun soucis.
Mais je préfère ma Debian smile...


Mulder FOX (voir contributions)

PS : Merci pour vos réponses, ça aidera tout ceux qui lirons les messages et ceux qui ont posté les sujets aiderons les autres à leur tour !

Hors ligne