Pages : 1
#1 Le 28/10/2005, à 08:36
- Xelnaga
Impossible d'utiliser Cvscedega :(
Salut a tous
Je suis Linux (et Ubuntien) depuis la mort du pilote son de WIndaube, c'est a dire il y a 1 semaine
Voila mon problème :
J'ai passé 20h a essayer de compiler cvs cedega, et quand j'y suis arrivé j'ai recu ce message lors de l'utilisation de la commande cvscedega...
Installing registry...
Registry Install failed ...
Remove /home/*****/.cvscedega .reg files to try again.
J'ai essayé d'editer /home/*****/cvscedega/config de toutes les manières possibles, et j'en peux plus !
C'est la premiere fois que je demande de l'aide dans un forum, d'hab je cherche sur google, mais je n'ai trouvé aucune solution !!
PS : J'ai essayé aussi d'installer WIne pour "emuler" (oui je sais wine is not...) et lors de l'utilisation il me met une fenetre sans aucun caractère !!
A noter que la fenetre n'apparait que lorsque j'ai installé libstdc++5, sous libstdc++6 je recoit un beau paquet d'erreurs
Je dispose d'une partition windaube sous /mnt/xp
Help !
Dernière modification par Xelnaga (Le 28/10/2005, à 08:48)
Hors ligne
#2 Le 28/10/2005, à 13:17
- Xelnaga
Re : Impossible d'utiliser Cvscedega :(
Personne peut m'aider ?
Hors ligne
#3 Le 29/10/2005, à 18:42
- Xelnaga
Re : Impossible d'utiliser Cvscedega :(
C'est pas grave je vais me debrouiller !
Merci quand meme
Hors ligne
#4 Le 30/10/2005, à 12:47
- nevro15
Re : Impossible d'utiliser Cvscedega :(
je te conseille ce tuto pour cvscedega :
http://www.pcinpact.com/articles/d/51/6.htm
Si tu as d'autres probs avec cvscedega fais en part sur ce post, je ta'iderais...
#5 Le 30/10/2005, à 16:05
- Xelnaga
Re : Impossible d'utiliser Cvscedega :(
C'est d'ailleurs celui que j'ai utilisé ^^
Mais il a fallu faire des manips avec wine etc... et tout est rentré dans l'ordre ^^
Maintenant un autre probleme avec wow : quand j'utilise wine wow.exe je n'ai plus de son
Quand je fais cvscedega wow.exe, j'ai du son mais l'image est distordue et completement detruite ^^
J'ai l'acceleration 3d, et une carte nvidia
Faut il installer quelquechose de special ?
Hors ligne
#6 Le 30/10/2005, à 16:26
- nevro15
Re : Impossible d'utiliser Cvscedega :(
Pour ton problème d'image distordue avec cvscedega cela vient du fait que par défaut wow essaye de démarrer avec directx.
modifie la 3ème ligne de ton fichier config.wtf dans le dossier WTF de World of Warcraft
et remplace la par celle-ci
SET gxApi "opengl"
Avec l'opengl ça devrait mieux marcher
Sauf à partir du patch 1.8 ou il faut effectuer cette modifications en plus pour que ça marche
# wget http://downloads.transgaming.com/misc_downloads/cedega_4.3/libopengl32.so
# mv /usr/lib/transgaming_cedega/winex/lib/libopengl32.so /usr/lib/transgaming_cedega/winex/lib/libopengl32.so.bak
# mv ./libopengl32.so /usr/lib/transgaming_cedega/winex/lib/
Autrement je te donne mon fichier config qui se trouve à la base du dossier .cvscedega
WINE REGISTRY Version 2
;; All keys relative to \\Machine\\Software\\Wine\\Wine\\Config
;; If you think it is nescessary to show others your complete config for a
;; bug report, filter out empty lines and comments with
;; grep -v "^;" ~/.wine/config | grep '.'
;;
;; MS-DOS drives configuration
;;
;; Each section has the following format:
;; [Drive X]
;; "Path"="xxx" (Unix path for drive root)
;; "Type"="xxx" (supported types are 'floppy', 'hd', 'cdrom' and 'network')
;; "Label"="xxx" (drive label, at most 11 characters)
;; "Serial"="xxx" (serial number, 8 characters hexadecimal number)
;; "Filesystem"="xxx" (supported types are 'msdos'/'dos'/'fat', 'win95'/'vfat', 'unix')
;; This is the FS Wine is supposed to emulate on a certain
;; directory structure.
;; Recommended:
;; - "win95" for ext2fs, VFAT and FAT32
;; - "msdos" for FAT16 (ugly, upgrading to VFAT driver strongly recommended)
;; DON'T use "unix" unless you intend to port programs using Winelib !
;; "Device"="/dev/xx" (only if you want to allow raw device access)
;;
[Drive C]
"Path" = "/root/.cvscedega/drive_c"
"Type" = "hd"
"Label" = "Dos Drive"
"Filesystem" = "win95"
[Drive D]
"Path" = "${HOME}"
"Type" = "hd"
"Label" = "My Home"
"Filesystem" = "win95"
[Drive E]
"Path" = "/tmp"
"Type" = "hd"
"Label" = "tmp"
"Filesystem" = "win95"
[Drive G]
"Path" = "/"
"Type" = "hd"
"Label" = "root"
"Filesystem" = "win95"
[wine]
"Windows" = "c:\\windows"
"System" = "c:\\windows\\system32\\"
"Temp" = "e:\\"
"Path" = "c:\\windows\\;c:\\windows\\system32\\"
"GraphicsDriver" = "x11drv"
; Wine doesn't pass directory symlinks to Windows programs by default.
; Enabling this may crash some programs that do recursive lookups of a whole
; subdir tree in case of a symlink pointing back to itself.
;"ShowDirSymlinks" = "1"
; Note: The WINESHELLLINK Environment variable will override this setting.
; (which is set in the winex startup script)
"ShellLinker" = "/usr/lib/transgaming/winex/bin/wineshelllink"
; Note: The WINEBROWSER Environment variable will override this setting.
; you may format the string by placing a %s where you want
; the URL to go, if its left off then the URL will be appended to the end.
; This option is used by the winelib app 'winebrowserlink'
"Browser" = "/usr/bin/mozilla %s"
# <wineconf>
[Version]
; This doesn't work in WineX, but its here for WineHQ compatability.
; can be (win95, win98, winme, nt351, nt40, win2k, winxp, win20, win30, win31)
"Windows" = "win98"
; dos version
;"DOS" = "6.22"
[DllDefaults]
"DefaultLoadOrder" = "native, builtin, so"
[DllOverrides]
"commdlg" = "builtin, native"
"comdlg32" = "builtin, native"
"ver" = "builtin, native"
"version" = "builtin, native"
"shell" = "builtin, native"
"shell32" = "builtin, native"
"shfolder" = "builtin, native"
"shlwapi" = "builtin, native"
"shdocvw" = "builtin, native"
"lzexpand" = "builtin, native"
"lz32" = "builtin, native"
"comctl32" = "builtin, native"
"commctrl" = "builtin, native"
"advapi32" = "builtin, native"
"crtdll" = "builtin, native"
"mpr" = "builtin, native"
"winspool.drv" = "builtin, native"
"d3d8" = "builtin, native"
"d3drm" = "builtin, native"
"ddraw" = "builtin, native"
"dinput" = "builtin, native"
"dinput8" = "builtin, native"
"dmusic" = "builtin, native"
"dsound" = "builtin, native"
"opengl32" = "builtin, native"
"msvcrt" = "native, builtin"
"rpcrt4" = "native, builtin"
"msvideo" = "builtin, native"
"msvfw32" = "builtin, native"
"mcicda.drv" = "builtin, native"
"mciseq.drv" = "builtin, native"
"mciwave.drv" = "builtin, native"
"mciavi.drv" = "native, builtin"
"mcianim.drv" = "native, builtin"
"msacm.drv" = "builtin, native"
"msacm" = "builtin, native"
"msacm32" = "builtin, native"
"midimap.drv" = "builtin, native"
[x11drv]
; Number of colors to allocate from the system palette
"AllocSystemColors" = "100"
; Number of colors to copy from the default palette
"CopyDefaultColors" = "0"
; Use a private color map
"PrivateColorMap" = "N"
; Favor correctness over speed in some graphics operations
"PerfectGraphics" = "N"
; Color depth to use on multi-depth screens
;;"ScreenDepth" = "16"
; Name of X11 display to use
;;"Display" = ":0.0"
; Allow the window manager to manage created windows
"Managed" = "Y"
; Use a desktop window of 640x480 for Wine
;"Desktop" = "800x600"
; Use XFree86 DGA extension if present
; (make sure /dev/mem is accessible by you !)
"UseDGA" = "N"
; Use XShm extension if present
"UseXShm" = "Y"
; Enable DirectX mouse grab
"DXGrab" = "Y"
; Use XVidMode extension if present
"UseXVidMode" = "Y"
; Create the desktop window with a double-buffered visual
; (useful to play OpenGL games)
"DesktopDoubleBuffered" = "Y"
; Code page used for captions in managed mode
; 0 means default ANSI code page (CP_ACP == 0)
"TextCP" = "0"
; Use this if you have more than one port for video on your setup
; (Wine uses for now the first 'input image' it finds).
;; "XVideoPort" = "43"
; Use this to make your X server execute all commands
; sequentially rather than buffering commands. Will make
; everything really SLOW but can be nice for debugging.
;; "Synchronous" = "Y"
; This option controls the use of the X resize and rotate, XRandR, extension
; which provides fullscreen functionality in a manner similar to XVidMode.
; Note that if this option is enabled it will override UseXVidMode.
;; "UseXRandR" = "N"
; Enable the TransGaming HUD
;; "ShowFPS" = "Y"
; ShowFPS must be enabled for ShowMem to be enabled.
;; "ShowMem" = "Y"
; How much Video RAM does your graphic card have?
; If this option is not present, it will default set to 32MB.
"VideoRam" = "256"
; How much should WineX attempt to store into faster AGP memory
; Set the amount of video memory to be allocated for OpenGL vertex arrays.
; Normally the best choice is to leave it untouched or to set it to the
; half of your AGP aperture size -> dmesg | grep 'AGP aperture'
"AGPVertexRam" = "32"
[d3dgl]
"AnisotropicTextureFiltering" = "N"
"VertexShaders" = "Y"
"ClipSpaceFix" = "Y"
[fonts]
;Read documentation/fonts before adding aliases
"Resolution" = "96"
"Default" = "-adobe-times-"
"Freetype" = "N"
[FontPatterns]
"Pattern0" = "-adobe-times*"
"Pattern1" = "-adobe-helvetica*"
"Pattern2" = "-adobe-courier*"
"Pattern3" = "-misc-fixed*"
[FontDirs]
"0"="/usr/X11R6/lib/X11/fonts/truetype/"
[FontAlias]
;; Add font aliases here. On the left put the name of the windows font family
;; that you want to fake, on the right put the a similar font family that you
;; have installed. These will override the fontconfig and the WineX builtin fallbacks,
;; but may look better (if you choose them correctly).
;; Alias' may refer to other alias' that have been defined above them.
;; These alias' are the first that WineX loads.
;;
;; Serif Fonts
;"Times New Roman"="Times"
"MS Serif"="Times New Roman"
;;
;; Sans Serif Fonts
;"Arial"="Helvetica"
"Helv"="Arial"
"MS Sans Serif"="Arial"
"System"="Arial"
"Tahoma"="Arial"
;;
;; Mono Space Fonts
;"Courier New"="Courier"
;"FixedSys"="Courier"
[serialports]
"Com1" = "/dev/ttyS0"
"Com2" = "/dev/ttyS1"
"Com3" = "/dev/ttyS2"
"Com4" = "/dev/modem"
[parallelports]
"Lpt1" = "/dev/lp0"
[spooler]
"LPT1:" = "|lpr"
"LPT2:" = "|gs -sDEVICE=bj200 -sOutputFile=/tmp/fred -q -"
"LPT3:" = "/dev/lp3"
[ports]
;"read" = "0x779,0x379,0x280-0x2a0"
; "write" = "0x779,0x379,0x280-0x2a0"
[spy]
"Exclude" = "WM_SIZE;WM_TIMER;"
[registry]
;These are all booleans. Y/y/T/t/1 are true, N/n/F/f/0 are false.
;Defaults are read all, write to Home
; Global registries (stored in /etc)
"LoadGlobalRegistryFiles" = "n"
; Home registries (stored in ~user/.wine/)
"LoadHomeRegistryFiles" = "Y"
; Load Windows registries from the Windows directory
"LoadWindowsRegistryFiles" = "n"
; TRY to write all changes to home registries
"WritetoHomeRegistryFiles" = "Y"
; Registry periodic save timeout in seconds
; "PeriodicSave" = "600"
; Save only modified keys
"SaveOnlyUpdatedKeys" = "Y"
[Tweak.Layout]
;; supported styles are 'Win31'(default), 'Win95', 'Win98'
"WineLook" = "Win98"
[Console]
"Drivers" = "xterm"
;"Drivers" = "tty"
"XtermProg" = "konsole"
;"InitialRows" = "25"
;"InitialColumns" = "80"
;"TerminalType" = "nxterm"
[Clipboard]
"ClearAllSelections" = "0"
"PersistentSelection" = "1"
; List of all directories directly contain .AFM files
[afmdirs]
;"1" = "/usr/share/ghostscript/fonts"
;"2" = "/usr/share/a2ps/afm"
;"3" = "/usr/share/enscript"
;"4" = "/usr/X11R6/lib/X11/fonts/Type1"
[Wineserver]
;; This option indicates if Cedega should accelerate
;; interprocess communication (AIC) between the client
;; and server.
"SHMWineserver" = "Y"
[WinMM]
"Drivers" = "winealsa.drv"
;"Drivers" = "wineoss.drv"
"WaveMapper" = "msacm.drv"
"MidiMapper" = "midimap.drv"
[wineoss]
"UseMMap" = "N"
"FullDuplex" = "N"
;; Specify a mapping for what digital audio devices to use
;"dsp0" = "/dev/dsp0"
;"mixer0" = "/dev/mixer0"
[winealsa]
;; This option allows you to configure Cedega to write directly
;; to memory on the sound card rather than having to use the
;; slower route through the kernel.
"UseMMap" = "Y"
;; These options allow you to specify what ALSA sound devices
;; Cedega should use. Appropriate selection of these options
;; can allow you to select a secondary sound card or a plugin.
;"pcm0" = "hw"
;"ctl0" = "hw"
;; sample AppDefaults entries
;[AppDefaults\\iexplore.exe\\DllOverrides]
;"shlwapi" = "native"
;"rpcrt4" = "native"
;"ole32" = "native"
;"shdocvw" = "native"
;"wininet" = "native"
;"shfolder" = "native"
;"shell32" = "native"
;"shell" = "native"
;"comctl32" = "native"
;
;[AppDefaults\\setup.exe\\x11drv]
;"Desktop" = "800x600"
;; Battle Field 1942 settings
[AppDefaults\\bf1942.exe\\d3dgl]
"ClipSpaceFix" = "N"
;; SimCity 4 settings
[AppDefaults\\SimCity 4.exe\\Version]
"Windows" = "win2k"
[AppDefaults\\SimCity 4.exe\\transgaming]
"cmdlineadd" = "-d:software"
;; Civ 3
[AppDefaults\\Civilization3.exe\\Version]
"Windows" = "win2k"
;; Call of Duty
[AppDefaults\\CoDSP.exe\\Version]
"Windows" = "win2k"
[AppDefaults\\CoDMP.exe\\Version]
"Windows" = "win2k"
;; City of Heros
[AppDefaults\\CityOfHeroes.exe\\Version]
"Windows" = "win2k"
[AppDefaults\\CityOfHeroes.exe\\cursor]
"CursorAlphaAlwaysOn" = "Y"
[AppDefaults\\CohUpdater.exe\\Version]
"Windows" = "win2k"
[AppDefaults\\CohUpdater.exe\\cursor]
"CursorAlphaAlwaysOn" = "Y"
;; EverQuest
[AppDefaults\\eqgame.exe\\d3dgl]
"ClipSpaceFix" = "N"
"ForceMaxVertexBlendMatrices" = "2"
[AppDefaults\\testeqgame.exe\\d3dgl]
"ClipSpaceFix" = "N"
"ForceMaxVertexBlendMatrices" = "2"
;; Need for Speed Underground
[AppDefaults\\Speed.exe\\d3dgl]
"PixelShaders" = "N"
;; Need for Speed Underground 2 Demo
[AppDefaults\\speed2.exe\\d3dgl]
"PixelShaders" = "N"
;; Max Payne 2
[AppDefaults\\MaxPayne2.exe\\d3dgl]
"PixelShaders" = "N"
;; Far Cry
[AppDefaults\\farcry.exe\\x11drv]
"NV_VAR" = "N"
;; Steam
[AppDefaults\\Steam.exe\\version]
"Windows" = "win2k"
;; WoW
[AppDefaults\\WoW.exe\\DllOverrides]
"cfgmgr32" = "native"
[AppDefaults\\WoW.exe\\d3dgl]
"AnisotropicTextureFiltering" = "Y"
"VertexShaderMode" = "Hardware"
"VertexShaders" = "Y"
"PixelShaders" = "N"
"PixelShadersLevel" = "1.3"
"ClipSpaceFix" = "Y"
"FixedProgram" = "No"
[AppDefaults\\WoW.exe\\Version]
"Windows" = "win98"
[AppDefaults\\WoW.exe\\x11drv]
"Managed" = "Y"
"Desktop" = "1024x768"
"UseDGA" = "N"
"UseXShm" = "Y"
"DXGrab" = "N"
"UseXVidMode" = "Y"
"UseXRandR" = "Y"
[AppDefaults\\WoW.exe\\WinMM]
"Drivers" = "winealsa.drv"
"WaveMapper" = "msacm.drv"
"MidiMapper" = "midimap.drv"
[AppDefaults\\WoW.exe\\wineoss]
"UseMMap" = "N"
"FullDuplex" = "N"
;; Specify a mapping for what digital audio devices to use
;"dsp0" = "/dev/dsp0"
;"mixer0" = "/dev/mixer0"
[AppDefaults\\WoW.exe\\winealsa]
"UseMMap" = "Y"
"pcm0" = "hw"
"ctl0" = "hw"
[AppDefaults\\WoW.exe\\opengl]
"FixedGLExtensionBuffer" = "Y"
"GLExtensionBuffer" = "-GL_ARB_vertex_buffer_object"
[AppDefaults\\WoW.exe\\memory]
"MemoryLayoutOverride" = "0x10000000"
# </wineconf>
Et mon fichier config .wtf dans le dossier WTF de wow
SET gxColorBits "24"
SET gxDepthBits "24"
SET gxApi "opengl"
SET gxResolution "1280x1024"
SET profanityFilter "0"
SET uiScale "0.70999999284744"
SET hwDetect "0"
SET gxRefresh "60"
SET gxMultisampleQuality "0.000000"
SET gxFixLag "0"
SET doodadAnim "0"
SET lodDist "80.000000"
SET SmallCull "0.010000"
SET DistCull "350.000000"
SET MaxLights "1"
SET frillDensity "48"
SET farclip "237"
SET particleDensity "0.400000"
SET baseMip "1"
SET M2UseShaders "0"
SET movie "0"
SET realmName "Cho'gall"
SET readTOS "1"
SET readEULA "1"
SET cameraDistanceLast "15.000000"
SET cameraPitchLast "6.800062"
SET Gamma "1.000000"
SET MusicVolume "0.40000000596046"
SET SoundVolume "1"
SET MasterVolume "1"
SET ffx "0"
SET AmbienceVolume "0.60000002384186"
SET useUiScale "1"
SET mouseSpeed "1"
SET scriptMemory "46080"
SET cameraPitchMoveSpeed "90"
SET cameraYawMoveSpeed "180"
SET cameraPitchSmoothSpeed "45"
SET cameraYawSmoothSpeed "180"
SET cameraDistanceMaxFactor "1"
SET mimimapInsideZoom "0"
SET gameTip "6"
SET lastCharacterIndex "1"
SET realmList "eu.logon.worldofwarcraft.com"
#7 Le 30/10/2005, à 16:36
- Xelnaga
Re : Impossible d'utiliser Cvscedega :(
Merci beaucoup, je vais essayer ! ^^
Hors ligne
#8 Le 30/10/2005, à 16:36
- nevro15
Re : Impossible d'utiliser Cvscedega :(
Petite correction ça c pour cedega --->
# wget http://downloads.transgaming.com/misc_downloads/cedega_4.3/libopengl32.so
# mv /usr/lib/transgaming_cedega/winex/lib/libopengl32.so /usr/lib/transgaming_cedega/winex/lib/libopengl32.so.bak
# mv ./libopengl32.so /usr/lib/transgaming_cedega/winex/lib
Pour CVScedega les répertoires changent un peu
# wget http://downloads.transgaming.com/misc_downloads/cedega_4.3/libopengl32.so
# mv /usr/lib/cvscedega/lib/libopengl32.so /usr/lib/cvscedega/lib/libopengl32.so.bak
# mv ./libopengl32.so /usr/lib/cvscedega/lib/
#9 Le 30/10/2005, à 17:03
- Xelnaga
Re : Impossible d'utiliser Cvscedega :(
Arg le repertoire cvscedega n'existe pas ^^
Je fais quoi ?
J'ai pas installé par apg-get (on peut pas avec ce paquet), j'ai telechargé et compilé !
Dernière modification par Xelnaga (Le 30/10/2005, à 17:05)
Hors ligne
#10 Le 30/10/2005, à 17:29
- nevro15
Re : Impossible d'utiliser Cvscedega :(
moi je l'ai installé avec ce script
WineCVS.sh
et un moment tu as plusieurs choix
0 ) cedega_head_userinstall
*PTHREADS VERSION* - for newer distros
This profile gets the most recent, but also most bleeding
edge version of the free cvs cedega - and installs 100 percent
as current user - no need for root.
This is the PTHREADS version, therefore not for older glibc
based distributions.
1 ) cvscedega_head
*PTHREADS VERSION* - for newer distros
This profile gets the most recent, but also most bleeding
edge version of the free cvs cedega.
This is the PTHREADS version, therefore not for older glibc
based distributions.
2 ) cvscedega_head_old
*NON PTHREADS VERSION* - for older distros
This profile gets the most recent, but also most bleeding
edge version of the free cvs cedega.
This is the NON PTHREADS version for older distributions
based on glibc <2.3.1.
3 ) regwine_head
Regular Wine:
This profile gets the latest bleeding edge wine from
CVS.
4 ) rewind
Rewind is the fork of wine right before they went lgpl.
5 ) winex300_old
*NON PTHREADS VERSION* - does not work with newer distros
Gets the winex 3.0 CVS release. This is the version from CVS
that WineX 3.0 is based on.
6 ) winex310
*PTHREADS VERSION* - for NEWER distros (glibc >2.3.1)
Gets the winex 3.1 CVS release. This is the version from CVS
that WineX 3.1 is based on.
7 ) winex320
*PTHREADS VERSION* - for NEWER distros (glibc >2.3.1)
Gets the winex 3.2 CVS release. This is the version from CVS
that WineX 3.2 is based on.
8 ) winex330
*PTHREADS VERSION* - for NEWER distros (glibc >2.3.1)
Gets the winex 3.3 CVS release. This is the version from CVS
that WineX 3.3 is based on.
Enter choice:
il faut prendre le choix 1
sinon essaye de de trouver ce fichier
libopengl32.so sur ton système
et remplace le
#11 Le 30/10/2005, à 17:34
- Xelnaga
Re : Impossible d'utiliser Cvscedega :(
Je vais quand meme pas reinstaller cvs cedega :'(
J'ai mis plus de 24h pour faire fonctionner la compilation beuheuheu...
Sinon je recherche ce fichier sur mon systeme... j'espere obtenir des resultats !
Hors ligne
#12 Le 30/10/2005, à 17:38
- Xelnaga
Re : Impossible d'utiliser Cvscedega :(
Si tu veux on peut se contacter sur msn ou sur un canal irc...
Ce sera beaucoup plus simple !
EDIT : /home/*****/.WineCVS/installs/cvscedega/lib !!!!
Le fichier est dedans !
Dernière modification par Xelnaga (Le 30/10/2005, à 17:40)
Hors ligne
#13 Le 30/10/2005, à 17:46
- nevro15
Re : Impossible d'utiliser Cvscedega :(
va sur irc.freenode.net
canal #Wowcvscedega
Pages : 1