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#1 Le 10/04/2020, à 00:40
- nack714
Probleme chargement jeux avec Wine
Bonsoir,
Je viens d'installer GRID Autosport avec Wine, Le jeu se lance, je peux aller jusqu'au choix de la sauvegarde, et là le chargement se bloque, la musique continu mais le jeu est complètement figé.
Voici la fin de la trace du terminal :
0053:fixme:d3d_shader:shader_glsl_interpolation_qualifiers Unhandled interpolation mode 0x3.
0053:fixme:d3d_shader:shader_sm4_read_instruction_modifier Unhandled modifier 0x800000c2.
0053:fixme:d3d_shader:shader_sm4_read_instruction_modifier Unhandled modifier 0x00155543.
0053:fixme:d3d_shader:shader_sm4_read_instruction_modifier Unhandled modifier 0x800000c2.
0053:fixme:d3d_shader:shader_sm4_read_instruction_modifier Unhandled modifier 0x00155543.
0053:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #244:
0053:fixme:d3d_shader:print_glsl_info_log Vertex info
0053:fixme:d3d_shader:print_glsl_info_log -----------
0053:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[1].zw" might be used before being initialized
0053:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[2]" might be used before being initialized
0053:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[3]" might be used before being initialized
0053:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[4]" might be used before being initialized
0053:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[5]" might be used before being initialized
0053:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[6]" might be used before being initialized
0053:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[7]" might be used before being initialized
0053:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[8]" might be used before being initialized
0053:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[9]" might be used before being initialized
0053:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[10]" might be used before being initialized
0053:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[11]" might be used before being initialized
0053:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[12]" might be used before being initialized
0053:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[13]" might be used before being initialized
0053:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[14]" might be used before being initialized
0053:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[15]" might be used before being initialized
0053:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[16]" might be used before being initialized
0053:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[17]" might be used before being initialized
0053:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[18]" might be used before being initialized
0053:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[19]" might be used before being initialized
0053:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[20]" might be used before being initialized
0053:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[21]" might be used before being initialized
0053:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[22]" might be used before being initialized
0053:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[23]" might be used before being initialized
0053:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[24]" might be used before being initialized
0053:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[25]" might be used before being initialized
0053:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[26]" might be used before being initialized
0053:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[27]" might be used before being initialized
0053:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[28]" might be used before being initialized
0053:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[29]" might be used before being initialized
0053:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[30]" might be used before being initialized
0053:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[31]" might be used before being initialized
0053:fixme:d3d_shader:print_glsl_info_log
0053:fixme:d3d_shader:print_glsl_info_log Fragment info
0053:fixme:d3d_shader:print_glsl_info_log -------------
0053:fixme:d3d_shader:print_glsl_info_log 0(30) : warning C7050: "R1.yzw" might be used before being initialized
0053:err:d3d:wined3d_debug_callback 0x1bce2fd0: "GL_INVALID_VALUE error generated. Size and/or offset out of range.".
0053:err:d3d:wined3d_debug_callback 0x1bce2fd0: "GL_INVALID_VALUE error generated. Size and/or offset out of range.".
Si quelqu'un sait ce qui bloque,
Merci d'avance
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