#151 Le 18/02/2022, à 09:33
- nz
Re : [RESOLU] Monkey island, steam, et tout ce genre de petits problèmes...
Je n'avais pas vu que j'avais laissé ça en plan...
J'ai bien une sortie DVI et une sortie VGA sur la carte mère.
Par contre, dans le bios je ne trouve aucune mention de GPU quel qu'il soit.
Tout ce que j'ai identifié en rapport avec le graphique, c'est un menu :
Avancé/Configuration d'agent système/configuration graphique
- /écran principal : auto - IGPU - PCIE [Permet de sélectionner la source d'affichage primaire ( ex: igpu, pcie...)]
-/initialisation du gpu dédié : désactivé - activé [Activez cet élément pour que le système puisse prendre en chargele multi affichage par le biais de l'igpu et de cartes pcie. Le montant de mémoire système partagée avec l'igpu est fixé à 64Mo.]
(En souligné les options activées chez moi.)
Dernière modification par nz (Le 18/02/2022, à 09:34)
Hors ligne
#152 Le 18/02/2022, à 10:21
- abelthorne
Re : [RESOLU] Monkey island, steam, et tout ce genre de petits problèmes...
C'est probablement ça, initialisation du GPU dédié : en le passant sur "activé", je pense que ça devrait l'activer.
Pour l'écran principal, laisse sur auto, ça permettra de sélectionner le GPU à utiliser en fonction de l'endroit où l'écran est branché.
Une fois que tu as activé la première option, enregistre les paramètres du BIOS, redémarre et une fois de retour sur le bureau, donne à nouveau le retour de lspci pour voir s'il détecte un deuxième GPU.
Hors ligne
#153 Le 18/02/2022, à 12:13
- nz
Re : [RESOLU] Monkey island, steam, et tout ce genre de petits problèmes...
Voici le retour de lspci après avoir passé "initialisation du gpu dédié" sur "activé" :
toi@grosordi:~$ lspci
00:00.0 Host bridge: Intel Corporation 4th Gen Core Processor DRAM Controller (rev 06)
00:01.0 PCI bridge: Intel Corporation Xeon E3-1200 v3/4th Gen Core Processor PCI Express x16 Controller (rev 06)
00:02.0 Display controller: Intel Corporation Xeon E3-1200 v3/4th Gen Core Processor Integrated Graphics Controller (rev 06)
00:03.0 Audio device: Intel Corporation Xeon E3-1200 v3/4th Gen Core Processor HD Audio Controller (rev 06)
00:14.0 USB controller: Intel Corporation 8 Series/C220 Series Chipset Family USB xHCI (rev 04)
00:16.0 Communication controller: Intel Corporation 8 Series/C220 Series Chipset Family MEI Controller #1 (rev 04)
00:1a.0 USB controller: Intel Corporation 8 Series/C220 Series Chipset Family USB EHCI #2 (rev 04)
00:1b.0 Audio device: Intel Corporation 8 Series/C220 Series Chipset High Definition Audio Controller (rev 04)
00:1c.0 PCI bridge: Intel Corporation 8 Series/C220 Series Chipset Family PCI Express Root Port #1 (rev d4)
00:1c.2 PCI bridge: Intel Corporation 8 Series/C220 Series Chipset Family PCI Express Root Port #3 (rev d4)
00:1d.0 USB controller: Intel Corporation 8 Series/C220 Series Chipset Family USB EHCI #1 (rev 04)
00:1f.0 ISA bridge: Intel Corporation B85 Express LPC Controller (rev 04)
00:1f.2 SATA controller: Intel Corporation 8 Series/C220 Series Chipset Family 6-port SATA Controller 1 [AHCI mode] (rev 04)
00:1f.3 SMBus: Intel Corporation 8 Series/C220 Series Chipset Family SMBus Controller (rev 04)
01:00.0 VGA compatible controller: NVIDIA Corporation GF108 [GeForce GT 630] (rev a1)
01:00.1 Audio device: NVIDIA Corporation GF108 High Definition Audio Controller (rev a1)
03:00.0 Ethernet controller: Realtek Semiconductor Co., Ltd. RTL8111/8168/8411 PCI Express Gigabit Ethernet Controller (rev 0c)
Dans le menu paramètres d'Ubuntu, "À propos", il m'indique dorénavant NVC1/NVC1 à carte graphique (contre simplement NVC1 auparavant).
Dernière modification par nz (Le 18/02/2022, à 12:25)
Hors ligne
#154 Le 18/02/2022, à 12:31
- abelthorne
Re : [RESOLU] Monkey island, steam, et tout ce genre de petits problèmes...
Il a l'air de voir le GPU Intel :
00:02.0 Display controller: Intel Corporation Xeon E3-1200 v3/4th Gen Core Processor Integrated Graphics Controller (rev 06)
À partir de là, il va falloir l'utiliser à la place du nvidia. Et pour ça, il va falloir faire des tests.
Tout d'abord, je ne sais plus où on en était : c'est avec toi qu'on n'arrivait pas à utiliser le pilote proprio nvidia ? En tout cas, il faudrait repasser sur le pilote libre (Nouveau) si ce n'est pas déjà celui qui est utilisé.
Ensuite, éteins ton PC, connecte ton écran sur une sortie vidéo de ta CM (pas sur la carte graphique nvidia) et allume-le. Déjà, est-ce que tu as un affichage, ne serait-ce qu'au niveau de l'écran du BIOS ? Si c'est le cas, laisse-le démarrer sur Ubuntu (en espérant que tu aies aussi un affichage avec). Et si tu arrives jusqu'au bureau, donne le retour de :
glxinfo | grep OpenGL
lspci -nnk
Hors ligne
#155 Le 18/02/2022, à 13:26
- nz
Re : [RESOLU] Monkey island, steam, et tout ce genre de petits problèmes...
C'est fait. Donc en me branchant en VGA (c'est ce que j'avais sur la cg) sur la cm, je n'ai pas d'affichage pour le bios mais après ça me charge ubuntu.
Voici les commandes demandées :
toi@grosordi:~$ glxinfo | grep OpenGL
OpenGL vendor string: nouveau
OpenGL renderer string: NVC1
OpenGL core profile version string: 4.3 (Core Profile) Mesa 21.2.6
OpenGL core profile shading language version string: 4.30
OpenGL core profile context flags: (none)
OpenGL core profile profile mask: core profile
OpenGL core profile extensions:
OpenGL version string: 4.3 (Compatibility Profile) Mesa 21.2.6
OpenGL shading language version string: 4.30
OpenGL context flags: (none)
OpenGL profile mask: compatibility profile
OpenGL extensions:
OpenGL ES profile version string: OpenGL ES 3.1 Mesa 21.2.6
OpenGL ES profile shading language version string: OpenGL ES GLSL ES 3.10
OpenGL ES profile extensions:
toi@grosordi:~$ lspci -nnk
00:00.0 Host bridge [0600]: Intel Corporation 4th Gen Core Processor DRAM Controller [8086:0c00] (rev 06)
Subsystem: ASUSTeK Computer Inc. 4th Gen Core Processor DRAM Controller [1043:8534]
Kernel driver in use: hsw_uncore
00:01.0 PCI bridge [0604]: Intel Corporation Xeon E3-1200 v3/4th Gen Core Processor PCI Express x16 Controller [8086:0c01] (rev 06)
Kernel driver in use: pcieport
00:02.0 Display controller [0380]: Intel Corporation Xeon E3-1200 v3/4th Gen Core Processor Integrated Graphics Controller [8086:0412] (rev 06)
DeviceName: Onboard IGD
Subsystem: ASUSTeK Computer Inc. Xeon E3-1200 v3/4th Gen Core Processor Integrated Graphics Controller [1043:8534]
Kernel driver in use: i915
Kernel modules: i915
00:03.0 Audio device [0403]: Intel Corporation Xeon E3-1200 v3/4th Gen Core Processor HD Audio Controller [8086:0c0c] (rev 06)
Subsystem: ASUSTeK Computer Inc. Xeon E3-1200 v3/4th Gen Core Processor HD Audio Controller [1043:8534]
Kernel driver in use: snd_hda_intel
Kernel modules: snd_hda_intel
00:14.0 USB controller [0c03]: Intel Corporation 8 Series/C220 Series Chipset Family USB xHCI [8086:8c31] (rev 04)
Subsystem: ASUSTeK Computer Inc. 8 Series/C220 Series Chipset Family USB xHCI [1043:8534]
Kernel driver in use: xhci_hcd
Kernel modules: xhci_pci
00:16.0 Communication controller [0780]: Intel Corporation 8 Series/C220 Series Chipset Family MEI Controller #1 [8086:8c3a] (rev 04)
Subsystem: ASUSTeK Computer Inc. 8 Series/C220 Series Chipset Family MEI Controller [1043:8534]
Kernel driver in use: mei_me
Kernel modules: mei_me
00:1a.0 USB controller [0c03]: Intel Corporation 8 Series/C220 Series Chipset Family USB EHCI #2 [8086:8c2d] (rev 04)
Subsystem: ASUSTeK Computer Inc. 8 Series/C220 Series Chipset Family USB EHCI [1043:8534]
Kernel driver in use: ehci-pci
00:1b.0 Audio device [0403]: Intel Corporation 8 Series/C220 Series Chipset High Definition Audio Controller [8086:8c20] (rev 04)
Subsystem: ASUSTeK Computer Inc. 8 Series/C220 Series Chipset High Definition Audio Controller [1043:8576]
Kernel driver in use: snd_hda_intel
Kernel modules: snd_hda_intel
00:1c.0 PCI bridge [0604]: Intel Corporation 8 Series/C220 Series Chipset Family PCI Express Root Port #1 [8086:8c10] (rev d4)
Kernel driver in use: pcieport
00:1c.2 PCI bridge [0604]: Intel Corporation 8 Series/C220 Series Chipset Family PCI Express Root Port #3 [8086:8c14] (rev d4)
Kernel driver in use: pcieport
00:1d.0 USB controller [0c03]: Intel Corporation 8 Series/C220 Series Chipset Family USB EHCI #1 [8086:8c26] (rev 04)
Subsystem: ASUSTeK Computer Inc. 8 Series/C220 Series Chipset Family USB EHCI [1043:8534]
Kernel driver in use: ehci-pci
00:1f.0 ISA bridge [0601]: Intel Corporation B85 Express LPC Controller [8086:8c50] (rev 04)
Subsystem: ASUSTeK Computer Inc. B85 Express LPC Controller [1043:8534]
Kernel driver in use: lpc_ich
Kernel modules: lpc_ich
00:1f.2 SATA controller [0106]: Intel Corporation 8 Series/C220 Series Chipset Family 6-port SATA Controller 1 [AHCI mode] [8086:8c02] (rev 04)
Subsystem: ASUSTeK Computer Inc. 8 Series/C220 Series Chipset Family 6-port SATA Controller 1 [AHCI mode] [1043:8534]
Kernel driver in use: ahci
Kernel modules: ahci
00:1f.3 SMBus [0c05]: Intel Corporation 8 Series/C220 Series Chipset Family SMBus Controller [8086:8c22] (rev 04)
Subsystem: ASUSTeK Computer Inc. 8 Series/C220 Series Chipset Family SMBus Controller [1043:8534]
Kernel driver in use: i801_smbus
Kernel modules: i2c_i801
01:00.0 VGA compatible controller [0300]: NVIDIA Corporation GF108 [GeForce GT 630] [10de:0f00] (rev a1)
Subsystem: Gigabyte Technology Co., Ltd GF108 [GeForce GT 630] [1458:3543]
Kernel driver in use: nouveau
Kernel modules: nvidiafb, nouveau
01:00.1 Audio device [0403]: NVIDIA Corporation GF108 High Definition Audio Controller [10de:0bea] (rev a1)
Subsystem: Gigabyte Technology Co., Ltd GF108 High Definition Audio Controller [1458:3543]
Kernel driver in use: snd_hda_intel
Kernel modules: snd_hda_intel
03:00.0 Ethernet controller [0200]: Realtek Semiconductor Co., Ltd. RTL8111/8168/8411 PCI Express Gigabit Ethernet Controller [10ec:8168] (rev 0c)
Subsystem: ASUSTeK Computer Inc. RTL8111/8168/8411 PCI Express Gigabit Ethernet Controller [1043:8554]
Kernel driver in use: r8169
Kernel modules: r8169
toi@grosordi:~$
Hors ligne
#156 Le 18/02/2022, à 13:46
- abelthorne
Re : [RESOLU] Monkey island, steam, et tout ce genre de petits problèmes...
C'est bizarre, il est encore sur le GPU nvidia. Je ne sais pas s'il y a une sorte de pont entre la carte graphique et la sortie vidéo de la CM...
Du coup, ce que je suggérerais c'est de retirer la carte graphique nvidia du PC et de voir ce que ça donne.
Hors ligne
#157 Le 18/02/2022, à 13:59
- nz
Re : [RESOLU] Monkey island, steam, et tout ce genre de petits problèmes...
Alors sans la carte ça donne ça :
toi@grosordi:~$ glxinfo | grep OpenGL
OpenGL vendor string: Intel Open Source Technology Center
OpenGL renderer string: Mesa DRI Intel(R) HD Graphics 4600 (HSW GT2)
OpenGL core profile version string: 4.5 (Core Profile) Mesa 21.2.6
OpenGL core profile shading language version string: 4.50
OpenGL core profile context flags: (none)
OpenGL core profile profile mask: core profile
OpenGL core profile extensions:
OpenGL version string: 3.0 Mesa 21.2.6
OpenGL shading language version string: 1.30
OpenGL context flags: (none)
OpenGL extensions:
OpenGL ES profile version string: OpenGL ES 3.1 Mesa 21.2.6
OpenGL ES profile shading language version string: OpenGL ES GLSL ES 3.10
OpenGL ES profile extensions:
toi@grosordi:~$ lspci -nnk
00:00.0 Host bridge [0600]: Intel Corporation 4th Gen Core Processor DRAM Controller [8086:0c00] (rev 06)
Subsystem: ASUSTeK Computer Inc. 4th Gen Core Processor DRAM Controller [1043:8534]
Kernel driver in use: hsw_uncore
00:01.0 PCI bridge [0604]: Intel Corporation Xeon E3-1200 v3/4th Gen Core Processor PCI Express x16 Controller [8086:0c01] (rev 06)
Kernel driver in use: pcieport
00:02.0 VGA compatible controller [0300]: Intel Corporation Xeon E3-1200 v3/4th Gen Core Processor Integrated Graphics Controller [8086:0412] (rev 06)
DeviceName: Onboard IGD
Subsystem: ASUSTeK Computer Inc. Xeon E3-1200 v3/4th Gen Core Processor Integrated Graphics Controller [1043:8534]
Kernel driver in use: i915
Kernel modules: i915
00:03.0 Audio device [0403]: Intel Corporation Xeon E3-1200 v3/4th Gen Core Processor HD Audio Controller [8086:0c0c] (rev 06)
Subsystem: ASUSTeK Computer Inc. Xeon E3-1200 v3/4th Gen Core Processor HD Audio Controller [1043:8534]
Kernel driver in use: snd_hda_intel
Kernel modules: snd_hda_intel
00:14.0 USB controller [0c03]: Intel Corporation 8 Series/C220 Series Chipset Family USB xHCI [8086:8c31] (rev 04)
Subsystem: ASUSTeK Computer Inc. 8 Series/C220 Series Chipset Family USB xHCI [1043:8534]
Kernel driver in use: xhci_hcd
Kernel modules: xhci_pci
00:16.0 Communication controller [0780]: Intel Corporation 8 Series/C220 Series Chipset Family MEI Controller #1 [8086:8c3a] (rev 04)
Subsystem: ASUSTeK Computer Inc. 8 Series/C220 Series Chipset Family MEI Controller [1043:8534]
Kernel driver in use: mei_me
Kernel modules: mei_me
00:1a.0 USB controller [0c03]: Intel Corporation 8 Series/C220 Series Chipset Family USB EHCI #2 [8086:8c2d] (rev 04)
Subsystem: ASUSTeK Computer Inc. 8 Series/C220 Series Chipset Family USB EHCI [1043:8534]
Kernel driver in use: ehci-pci
00:1b.0 Audio device [0403]: Intel Corporation 8 Series/C220 Series Chipset High Definition Audio Controller [8086:8c20] (rev 04)
Subsystem: ASUSTeK Computer Inc. 8 Series/C220 Series Chipset High Definition Audio Controller [1043:8576]
Kernel driver in use: snd_hda_intel
Kernel modules: snd_hda_intel
00:1c.0 PCI bridge [0604]: Intel Corporation 8 Series/C220 Series Chipset Family PCI Express Root Port #1 [8086:8c10] (rev d4)
Kernel driver in use: pcieport
00:1c.2 PCI bridge [0604]: Intel Corporation 8 Series/C220 Series Chipset Family PCI Express Root Port #3 [8086:8c14] (rev d4)
Kernel driver in use: pcieport
00:1d.0 USB controller [0c03]: Intel Corporation 8 Series/C220 Series Chipset Family USB EHCI #1 [8086:8c26] (rev 04)
Subsystem: ASUSTeK Computer Inc. 8 Series/C220 Series Chipset Family USB EHCI [1043:8534]
Kernel driver in use: ehci-pci
00:1f.0 ISA bridge [0601]: Intel Corporation B85 Express LPC Controller [8086:8c50] (rev 04)
Subsystem: ASUSTeK Computer Inc. B85 Express LPC Controller [1043:8534]
Kernel driver in use: lpc_ich
Kernel modules: lpc_ich
00:1f.2 SATA controller [0106]: Intel Corporation 8 Series/C220 Series Chipset Family 6-port SATA Controller 1 [AHCI mode] [8086:8c02] (rev 04)
Subsystem: ASUSTeK Computer Inc. 8 Series/C220 Series Chipset Family 6-port SATA Controller 1 [AHCI mode] [1043:8534]
Kernel driver in use: ahci
Kernel modules: ahci
00:1f.3 SMBus [0c05]: Intel Corporation 8 Series/C220 Series Chipset Family SMBus Controller [8086:8c22] (rev 04)
Subsystem: ASUSTeK Computer Inc. 8 Series/C220 Series Chipset Family SMBus Controller [1043:8534]
Kernel driver in use: i801_smbus
Kernel modules: i2c_i801
03:00.0 Ethernet controller [0200]: Realtek Semiconductor Co., Ltd. RTL8111/8168/8411 PCI Express Gigabit Ethernet Controller [10ec:8168] (rev 0c)
Subsystem: ASUSTeK Computer Inc. RTL8111/8168/8411 PCI Express Gigabit Ethernet Controller [1043:8554]
Kernel driver in use: r8169
Kernel modules: r8169
L'ordi s'allume et se comporte exactement comme avant.
Dans les paramètres de ubuntu j'ai "Intel® HD Graphics 4600 (HSW GT2)" pour carte graphique.
Dernière modification par nz (Le 18/02/2022, à 14:02)
Hors ligne
#158 Le 18/02/2022, à 14:02
- abelthorne
Re : [RESOLU] Monkey island, steam, et tout ce genre de petits problèmes...
Là, c'est mieux : le GPU Intel est maintenant détecté comme "VGA compatible controller" et c'est bien lui qui est utilisé.
Maintenant, il faudrait vérifier ce que ça donne pour tes jeux avec. Si ce GPU ne gère pas non plus Vulkan, essaie de modifier les paramètres de lancement de MI comme à la fin du message #8.
Hors ligne
#159 Le 18/02/2022, à 14:24
- nz
Re : [RESOLU] Monkey island, steam, et tout ce genre de petits problèmes...
Le temps de réinstaller steam et le jeu...
Par contre comment ça se fait que sans cg mon ordi fonctionne aussi bien qu'avec ?
Hors ligne
#160 Le 18/02/2022, à 14:32
- abelthorne
Re : [RESOLU] Monkey island, steam, et tout ce genre de petits problèmes...
Il y a un GPU (une puce graphique), qui est intégré au CPU et pas sur une carte indépendante. Les GPU Intel ne sont pas terribles et ça ne sera peut-être pas mieux pour les jeux mais pour une utilisation bureautique, le fonctionnement général du PC, tu ne devrais pas vraiment voir de différence.
On trouve plusieurs cas de figure pour l'implémentation des GPU :
- le cas le plus courant, sur PC ou sur certains Macs pro : on a une carte graphique dédiée, le GPU est sur une carte d'extension avec sa propre RAM ;
- on trouve des GPU intégrés aux CPU : le plus souvent avec des CPU Intel (comme dans ton cas) mais AMD le fait aussi avec certains modèles ; dans ce cas, le GPU n'a pas de RAM dédiée et utilise une partie de celle du PC ;
- dans de rares cas, on a un GPU complet (indépendant du CPU) soudé sur la carte mère : c'est surtout le cas sur certains portables (notamment ceux qui s'adressent aux joueurs) et c'est le cas sur les Macs grand public (iMac jusqu'à l'an dernier) ; là aussi le GPU utilise la RAM principale au lieu d'en avoir dédiée et c'est un modèle généralement un peu "castré" au niveau des fonctionnalités, même s'il reste généralement plus puissant qu'un GPU intégré au CPU.
Dernière modification par abelthorne (Le 18/02/2022, à 14:42)
Hors ligne
#161 Le 18/02/2022, à 14:41
- iznobe
Re : [RESOLU] Monkey island, steam, et tout ce genre de petits problèmes...
Bonjour , sinon pour selectionner la carte graphique par defaut , ca se passe dans le BIOS :
- /écran principal : auto - IGPU - PCIE [Permet de sélectionner la source d'affichage primaire ( ex: igpu, pcie...)]
iGPU etant la carte graphique integrée au CPU ,( integrated Graphical Processor Unit ) , et PCIE etant evidemment la carte graphique sur le port PCIE . On peut tre bien laisser les 2 , actives et selectionner celle que l' on veut en prioritaire . et meme utiliser les 2 Cartes en meme temps pour du Quad ecran par exemple .
Dernière modification par iznobe (Le 18/02/2022, à 14:43)
retour COMPLET et utilisable de commande
MSI Z490A-pro , i7 10700 , 32 GB RAM .
Hors ligne
#162 Le 18/02/2022, à 16:54
- nz
Re : [RESOLU] Monkey island, steam, et tout ce genre de petits problèmes...
@abelthorne : je viens de refaire les manips du #8 : toujours le même soucis. Le jeu semble se lancer mais la fenêtre se ferme.
@iznobe : ça veut dire que je peux remettre ma cg dans l'ordi ? Comme ça elle sera rangée
Hors ligne
#163 Le 18/02/2022, à 16:58
- abelthorne
Re : [RESOLU] Monkey island, steam, et tout ce genre de petits problèmes...
Si tu lances Steam en ligne de commande, il y a aussi les messages d'erreur à propos de Vulkan ?
Dans le dossier ~/.steam/steam/steamapps/compatdata/32360/pfx/drive_c/users/steamuser/AppData/Roaming/LucasArts/The Secret of Monkey Island Special Edition, toujours pas de Settings.ini ?
Si c'est le même problème qu'avec ton GPU nvidia (ce qui est probable), je pense qu'on aura épuisé les possibilités et que c'est mort à moins de trouver une carte graphique plus récente.
Hors ligne
#164 Le 18/02/2022, à 17:04
- iznobe
Re : [RESOLU] Monkey island, steam, et tout ce genre de petits problèmes...
@iznobe : ça veut dire que je peux remettre ma cg dans l'ordi ? Comme ça elle sera rangée
oui , mais comme tu es en train de suivre les indications de @abelthorne , attends plutot d ' avoir fini .
a Noter que si jamais tu decides tout de meme la remettre , il faut changer le parametre BIOS adequate afin de garder l' iGPU en principale et sauvegarder pour rester dans la configuration que teste actuellement @abelthorne .
retour COMPLET et utilisable de commande
MSI Z490A-pro , i7 10700 , 32 GB RAM .
Hors ligne
#165 Le 18/02/2022, à 17:12
- nz
Re : [RESOLU] Monkey island, steam, et tout ce genre de petits problèmes...
@iznobe : ok je vais attendre.
@abelthorne:
quand je lance steam puis MISE via un terminal, j'ai ça :
toi@grosordi:~$ steam
[2022-02-18 17:08:11] Startup - updater built Feb 15 2022 22:36:44
[2022-02-18 17:08:11] Opted in to client beta 'publicbeta' via beta file
You are in the 'publicbeta' client beta.
[2022-02-18 17:08:12] Loading cached metrics from disk (/home/toi/.steam/debian-installation/package/steam_client_metrics.bin)
[2022-02-18 17:08:12] Using the following download hosts for Public, Realm steamglobal
[2022-02-18 17:08:12] 1. https://cdn.cloudflare.steamstatic.com, /client/, Realm 'steamglobal', weight was 100, source = 'update_hosts_cached.vdf'
[2022-02-18 17:08:12] 2. https://cdn.akamai.steamstatic.com, /client/, Realm 'steamglobal', weight was 100, source = 'update_hosts_cached.vdf'
[2022-02-18 17:08:12] 3. http://media.steampowered.com, /client/, Realm 'steamglobal', weight was 1, source = 'baked in'
[2022-02-18 17:08:12] Verifying installation...
[2022-02-18 17:08:12] Verification complete
chdir /home/toi/.steam/debian-installation/steamapps/common/The Secret of Monkey Island Special Edition
Et dans le dossier mentionné toujours pas de settings.ini mais toujours un steam_autocloud.vdf
Hors ligne
#166 Le 18/02/2022, à 17:22
- abelthorne
Re : [RESOLU] Monkey island, steam, et tout ce genre de petits problèmes...
Bizarrement, il n'y a pas d'erreur liée à Vulkan. Lance la commande suivante :
vulkaninfo 2>&1 | tee ~/vk
Ça va générer un fichier "vk" dans ton dossier perso. Poste son contenu sur Pastebin et donne le lien.
Tu as l'air d'être sur la version beta du client Steam, c'est normal ?
Hors ligne
#167 Le 18/02/2022, à 17:30
- nz
Re : [RESOLU] Monkey island, steam, et tout ce genre de petits problèmes...
J'ai du installer vulkan tools d'abords.
toi@grosordi:~$ vulkaninfo 2>&1 | tee ~/vk
La commande « vulkaninfo » n'a pas été trouvée, mais peut être installée avec :
sudo apt install vulkan-tools
toi@grosordi:~$ sudo apt install vulkan-tools
[sudo] Mot de passe de toi :
Lecture des listes de paquets... Fait
Construction de l'arbre des dépendances
Lecture des informations d'état... Fait
Les paquets suivants ont été installés automatiquement et ne sont plus nécessaires :
linux-headers-5.13.0-27-generic linux-hwe-5.13-headers-5.13.0-27
linux-image-5.13.0-27-generic linux-modules-5.13.0-27-generic
linux-modules-extra-5.13.0-27-generic
Veuillez utiliser « sudo apt autoremove » pour les supprimer.
Les NOUVEAUX paquets suivants seront installés :
vulkan-tools
0 mis à jour, 1 nouvellement installés, 0 à enlever et 3 non mis à jour.
Il est nécessaire de prendre 174 ko dans les archives.
Après cette opération, 1018 ko d'espace disque supplémentaires seront utilisés.
Réception de :1 http://fr.archive.ubuntu.com/ubuntu focal/universe amd64 vulkan-tools amd64 1.2.131.1+dfsg1-1 [174 kB]
174 ko réceptionnés en 1s (187 ko/s)
Sélection du paquet vulkan-tools précédemment désélectionné.
(Lecture de la base de données... 231923 fichiers et répertoires déjà installés.
)
Préparation du dépaquetage de .../vulkan-tools_1.2.131.1+dfsg1-1_amd64.deb ...
Dépaquetage de vulkan-tools (1.2.131.1+dfsg1-1) ...
Paramétrage de vulkan-tools (1.2.131.1+dfsg1-1) ...
Traitement des actions différées (« triggers ») pour man-db (2.9.1-1) ...
toi@grosordi:~$ vulkaninfo 2>&1 | tee ~/vk
ERROR: [Loader Message] Code 0 : /usr/lib/i386-linux-gnu/libvulkan_radeon.so: wrong ELF class: ELFCLASS32
ERROR: [Loader Message] Code 0 : /usr/lib/i386-linux-gnu/libvulkan_intel.so: wrong ELF class: ELFCLASS32
ERROR: [Loader Message] Code 0 : /usr/lib/i386-linux-gnu/libvulkan_lvp.so: wrong ELF class: ELFCLASS32
MESA-INTEL: warning: Haswell Vulkan support is incomplete
WARNING: lavapipe is not a conformant vulkan implementation, testing use only.
==========
VULKANINFO
==========
Vulkan Instance Version: 1.2.131
Instance Extensions: count = 18
====================
VK_EXT_acquire_xlib_display : extension revision 1
VK_EXT_debug_report : extension revision 10
VK_EXT_debug_utils : extension revision 1
VK_EXT_direct_mode_display : extension revision 1
VK_EXT_display_surface_counter : extension revision 1
VK_KHR_device_group_creation : extension revision 1
VK_KHR_display : extension revision 23
VK_KHR_external_fence_capabilities : extension revision 1
VK_KHR_external_memory_capabilities : extension revision 1
VK_KHR_external_semaphore_capabilities : extension revision 1
VK_KHR_get_display_properties2 : extension revision 1
VK_KHR_get_physical_device_properties2 : extension revision 2
VK_KHR_get_surface_capabilities2 : extension revision 1
VK_KHR_surface : extension revision 25
VK_KHR_surface_protected_capabilities : extension revision 1
VK_KHR_wayland_surface : extension revision 6
VK_KHR_xcb_surface : extension revision 6
VK_KHR_xlib_surface : extension revision 6
Layers: count = 7
=======
VK_LAYER_LUNARG_standard_validation (LunarG Standard Validation Layer) Vulkan version 1.0.131, layer version 1:
Layer Extensions: count = 0
Devices: count = 2
GPU id : 0 (Intel(R) HD Graphics 4600 (HSW GT2))
Layer-Device Extensions: count = 0
GPU id : 1 (llvmpipe (LLVM 12.0.0, 256 bits))
Layer-Device Extensions: count = 0
VK_LAYER_MESA_device_select (Linux device selection layer) Vulkan version 1.2.73, layer version 1:
Layer Extensions: count = 0
Devices: count = 2
GPU id : 0 (Intel(R) HD Graphics 4600 (HSW GT2))
Layer-Device Extensions: count = 0
GPU id : 1 (llvmpipe (LLVM 12.0.0, 256 bits))
Layer-Device Extensions: count = 0
VK_LAYER_MESA_overlay (Mesa Overlay layer) Vulkan version 1.1.73, layer version 1:
Layer Extensions: count = 0
Devices: count = 2
GPU id : 0 (Intel(R) HD Graphics 4600 (HSW GT2))
Layer-Device Extensions: count = 0
GPU id : 1 (llvmpipe (LLVM 12.0.0, 256 bits))
Layer-Device Extensions: count = 0
VK_LAYER_VALVE_steam_fossilize_32 (Steam Pipeline Caching Layer) Vulkan version 1.2.136, layer version 1:
Layer Extensions: count = 0
Devices: count = 2
GPU id : 0 (Intel(R) HD Graphics 4600 (HSW GT2))
Layer-Device Extensions: count = 0
GPU id : 1 (llvmpipe (LLVM 12.0.0, 256 bits))
Layer-Device Extensions: count = 0
VK_LAYER_VALVE_steam_fossilize_64 (Steam Pipeline Caching Layer) Vulkan version 1.2.136, layer version 1:
Layer Extensions: count = 0
Devices: count = 2
GPU id : 0 (Intel(R) HD Graphics 4600 (HSW GT2))
Layer-Device Extensions: count = 0
GPU id : 1 (llvmpipe (LLVM 12.0.0, 256 bits))
Layer-Device Extensions: count = 0
VK_LAYER_VALVE_steam_overlay_32 (Steam Overlay Layer) Vulkan version 1.2.136, layer version 1:
Layer Extensions: count = 0
Devices: count = 2
GPU id : 0 (Intel(R) HD Graphics 4600 (HSW GT2))
Layer-Device Extensions: count = 0
GPU id : 1 (llvmpipe (LLVM 12.0.0, 256 bits))
Layer-Device Extensions: count = 0
VK_LAYER_VALVE_steam_overlay_64 (Steam Overlay Layer) Vulkan version 1.2.136, layer version 1:
Layer Extensions: count = 0
Devices: count = 2
GPU id : 0 (Intel(R) HD Graphics 4600 (HSW GT2))
Layer-Device Extensions: count = 0
GPU id : 1 (llvmpipe (LLVM 12.0.0, 256 bits))
Layer-Device Extensions: count = 0
Presentable Surfaces:
=====================
GPU id : 0 (Intel(R) HD Graphics 4600 (HSW GT2)):
Surface types: count = 2
VK_KHR_xcb_surface
VK_KHR_xlib_surface
Formats: count = 2
SurfaceFormat[0]:
format = FORMAT_B8G8R8A8_SRGB
colorSpace = COLOR_SPACE_SRGB_NONLINEAR_KHR
SurfaceFormat[1]:
format = FORMAT_B8G8R8A8_UNORM
colorSpace = COLOR_SPACE_SRGB_NONLINEAR_KHR
Present Modes: count = 4
PRESENT_MODE_IMMEDIATE_KHR
PRESENT_MODE_MAILBOX_KHR
PRESENT_MODE_FIFO_KHR
PRESENT_MODE_FIFO_RELAXED_KHR
VkSurfaceWARNING: lavapipe is not a conformant vulkan implementation, testing use only.
CapabilitiesKHR:
-------------------------
minImageCount = 3
maxImageCount = 0
currentExtent:
width = 256
height = 256
minImageExtent:
width = 256
height = 256
maxImageExtent:
width = 256
height = 256
maxImageArrayLayers = 1
supportedTransforms:
SURFACE_TRANSFORM_IDENTITY_BIT_KHR
currentTransform:
SURFACE_TRANSFORM_IDENTITY_BIT_KHR
supportedCompositeAlpha:
COMPOSITE_ALPHA_OPAQUE_BIT_KHR
COMPOSITE_ALPHA_INHERIT_BIT_KHR
supportedUsageFlags:
IMAGE_USAGE_TRANSFER_SRC_BIT
IMAGE_USAGE_TRANSFER_DST_BIT
IMAGE_USAGE_SAMPLED_BIT
IMAGE_USAGE_STORAGE_BIT
IMAGE_USAGE_COLOR_ATTACHMENT_BIT
VkSurfaceCapabilities2EXT:
--------------------------
supportedSurfaceCounters:
None
VkSurfaceProtectedCapabilitiesKHR:
----------------------------------
supportsProtected = false
GPU id : 1 (llvmpipe (LLVM 12.0.0, 256 bits)):
Surface types: count = 2
VK_KHR_xcb_surface
VK_KHR_xlib_surface
Formats: count = 2
SurfaceFormat[0]:
format = FORMAT_B8G8R8A8_SRGB
colorSpace = COLOR_SPACE_SRGB_NONLINEAR_KHR
SurfaceFormat[1]:
format = FORMAT_B8G8R8A8_UNORM
colorSpace = COLOR_SPACE_SRGB_NONLINEAR_KHR
Present Modes: count = 4
PRESENT_MODE_IMMEDIATE_KHR
PRESENT_MODE_MAILBOX_KHR
PRESENT_MODE_FIFO_KHR
PRESENT_MODE_FIFO_RELAXED_KHR
VkSurfaceCapabilitiesKHR:
-------------------------
minImageCount = 3
maxImageCount = 0
currentExtent:
width = 256
height = 256
minImageExtent:
width = 256
height = 256
maxImageExtent:
width = 256
height = 256
maxImageArrayLayers = 1
supportedTransforms:
SURFACE_TRANSFORM_IDENTITY_BIT_KHR
currentTransform:
SURFACE_TRANSFORM_IDENTITY_BIT_KHR
supportedCompositeAlpha:
COMPOSITE_ALPHA_OPAQUE_BIT_KHR
COMPOSITE_ALPHA_INHERIT_BIT_KHR
supportedUsageFlags:
IMAGE_USAGE_TRANSFER_SRC_BIT
IMAGE_USAGE_TRANSFER_DST_BIT
IMAGE_USAGE_SAMPLED_BIT
IMAGE_USAGE_STORAGE_BIT
IMAGE_USAGE_COLOR_ATTACHMENT_BIT
VkSurfaceCapabilities2EXT:
--------------------------
supportedSurfaceCounters:
None
VkSurfaceProtectedCapabilitiesKHR:
----------------------------------
supportsProtected = false
Groups:
=======
Device Group Properties (Group 0):
physicalDeviceCount: count = 1
llvmpipe (LLVM 12.0.0, 256 bits) (ID: 0)
subsetAllocation = 0
Device Group Present Capabilities (Group 0):
llvmpipe (LLVM 12.0.0, 256 bits) (ID: 0)
Can present images from the following devices:
llvmpipe (LLVM 12.0.0, 256 bits) (ID: 0)
Present modes:
DEVICE_GROUP_PRESENT_MODE_LOCAL_BIT_KHR
Device Group Properties (Group 1):
physicalDeviceCount: count = 1
Intel(R) HD Graphics 4600 (HSW GT2) (ID: 0)
subsetAllocation = 0
Device Group Present Capabilities (Group 1):
Intel(R) HD Graphics 4600 (HSW GT2) (ID: 0)
Can present images from the following devices:
Intel(R) HD Graphics 4600 (HSW GT2) (ID: 0)
Present modes:
DEVICE_GROUP_PRESENT_MODE_LOCAL_BIT_KHR
Device Properties and Extensions:
=================================
GPU0:
VkPhysicalDeviceProperties:
---------------------------
apiVersion = 4202678 (1.2.182)
driverVersion = 88088582 (0x5402006)
vendorID = 0x8086
deviceID = 0x0412
deviceType = PHYSICAL_DEVICE_TYPE_INTEGRATED_GPU
deviceName = Intel(R) HD Graphics 4600 (HSW GT2)
VkPhysicalDeviceLimits:
-----------------------
maxImageDimension1D = 16384
maxImageDimension2D = 16384
maxImageDimension3D = 2048
maxImageDimensionCube = 16384
maxImageArrayLayers = 2048
maxTexelBufferElements = 134217728
maxUniformBufferRange = 134217728
maxStorageBufferRange = 1073741824
maxPushConstantsSize = 128
maxMemoryAllocationCount = 4294967295
maxSamplerAllocationCount = 65536
bufferImageGranularity = 0x00000040
sparseAddressSpaceSize = 0x00000000
maxBoundDescriptorSets = 8
maxPerStageDescriptorSamplers = 128
maxPerStageDescriptorUniformBuffers = 64
maxPerStageDescriptorStorageBuffers = 64
maxPerStageDescriptorSampledImages = 128
maxPerStageDescriptorStorageImages = 64
maxPerStageDescriptorInputAttachments = 64
maxPerStageResources = 231
maxDescriptorSetSamplers = 768
maxDescriptorSetUniformBuffers = 384
maxDescriptorSetUniformBuffersDynamic = 8
maxDescriptorSetStorageBuffers = 384
maxDescriptorSetStorageBuffersDynamic = 8
maxDescriptorSetSampledImages = 768
maxDescriptorSetStorageImages = 384
maxDescriptorSetInputAttachments = 256
maxVertexInputAttributes = 28
maxVertexInputBindings = 28
maxVertexInputAttributeOffset = 2047
maxVertexInputBindingStride = 2048
maxVertexOutputComponents = 128
maxTessellationGenerationLevel = 64
maxTessellationPatchSize = 32
maxTessellationControlPerVertexInputComponents = 128
maxTessellationControlPerVertexOutputComponents = 128
maxTessellationControlPerPatchOutputComponents = 128
maxTessellationControlTotalOutputComponents = 2048
maxTessellationEvaluationInputComponents = 128
maxTessellationEvaluationOutputComponents = 128
maxGeometryShaderInvocations = 32
maxGeometryInputComponents = 64
maxGeometryOutputComponents = 128
maxGeometryOutputVertices = 256
maxGeometryTotalOutputComponents = 1024
maxFragmentInputComponents = 116
maxFragmentOutputAttachments = 8
maxFragmentDualSrcAttachments = 1
maxFragmentCombinedOutputResources = 8
maxComputeSharedMemorySize = 65536
maxComputeWorkGroupCount: count = 3
65535
65535
65535
maxComputeWorkGroupInvocations = 2048
maxComputeWorkGroupSize: count = 3
2048
2048
2048
subPixelPrecisionBits = 8
subTexelPrecisionBits = 8
mipmapPrecisionBits = 8
maxDrawIndexedIndexValue = 4294967295
maxDrawIndirectCount = 4294967295
maxSamplerLodBias = 16
maxSamplerAnisotropy = 16
maxViewports = 16
maxViewportDimensions: count = 2
16384
16384
viewportBoundsRange: count = 2
-32768
32767
viewportSubPixelBits = 13
minMemoryMapAlignment = 4096
minTexelBufferOffsetAlignment = 0x00000010
minUniformBufferOffsetAlignment = 0x00000040
minStorageBufferOffsetAlignment = 0x00000004
minTexelOffset = -8
maxTexelOffset = 7
minTexelGatherOffset = -32
maxTexelGatherOffset = 31
minInterpolationOffset = -0.5
maxInterpolationOffset = 0.4375
subPixelInterpolationOffsetBits = 4
maxFramebufferWidth = 16384
maxFramebufferHeight = 16384
maxFramebufferLayers = 2048
framebufferColorSampleCounts:
SAMPLE_COUNT_1_BIT
SAMPLE_COUNT_4_BIT
SAMPLE_COUNT_8_BIT
framebufferDepthSampleCounts:
SAMPLE_COUNT_1_BIT
SAMPLE_COUNT_4_BIT
SAMPLE_COUNT_8_BIT
framebufferStencilSampleCounts:
SAMPLE_COUNT_1_BIT
SAMPLE_COUNT_4_BIT
SAMPLE_COUNT_8_BIT
framebufferNoAttachmentsSampleCounts:
SAMPLE_COUNT_1_BIT
SAMPLE_COUNT_4_BIT
SAMPLE_COUNT_8_BIT
maxColorAttachments = 8
sampledImageColorSampleCounts:
SAMPLE_COUNT_1_BIT
SAMPLE_COUNT_4_BIT
SAMPLE_COUNT_8_BIT
sampledImageIntegerSampleCounts:
SAMPLE_COUNT_1_BIT
SAMPLE_COUNT_4_BIT
SAMPLE_COUNT_8_BIT
sampledImageDepthSampleCounts:
SAMPLE_COUNT_1_BIT
SAMPLE_COUNT_4_BIT
SAMPLE_COUNT_8_BIT
sampledImageStencilSampleCounts:
SAMPLE_COUNT_1_BIT
SAMPLE_COUNT_4_BIT
SAMPLE_COUNT_8_BIT
storageImageSampleCounts:
SAMPLE_COUNT_1_BIT
maxSampleMaskWords = 1
timestampComputeAndGraphics = true
timestampPeriod = 80
maxClipDistances = 8
maxCullDistances = 8
maxCombinedClipAndCullDistances = 8
discreteQueuePriorities = 2
pointSizeRange: count = 2
0.125
255.875
lineWidthRange: count = 2
0
7.99219
pointSizeGranularity = 0.125
lineWidthGranularity = 0.0078125
strictLines = false
standardSampleLocations = true
optimalBufferCopyOffsetAlignment = 0x00000080
optimalBufferCopyRowPitchAlignment = 0x00000080
nonCoherentAtomSize = 0x00000040
VkPhysicalDeviceSparseProperties:
---------------------------------
residencyStandard2DBlockShape = false
residencyStandard2DMultisampleBlockShape = false
residencyStandard3DBlockShape = false
residencyAlignedMipSize = false
residencyNonResidentStrict = false
VkPhysicalDeviceDepthStencilResolveProperties:
----------------------------------------------
supportedDepthResolveModes:
RESOLVE_MODE_SAMPLE_ZERO_BIT
RESOLVE_MODE_AVERAGE_BIT
RESOLVE_MODE_MIN_BIT
RESOLVE_MODE_MAX_BIT
supportedStencilResolveModes:
RESOLVE_MODE_SAMPLE_ZERO_BIT
independentResolveNone = true
independentResolve = true
VkPhysicalDeviceDescriptorIndexingProperties:
---------------------------------------------
maxUpdateAfterBindDescriptorsInAllPools = 1048576
shaderUniformBufferArrayNonUniformIndexingNative = false
shaderSampledImageArrayNonUniformIndexingNative = false
shaderStorageBufferArrayNonUniformIndexingNative = true
shaderStorageImageArrayNonUniformIndexingNative = false
shaderInputAttachmentArrayNonUniformIndexingNative = false
robustBufferAccessUpdateAfterBind = true
quadDivergentImplicitLod = false
maxPerStageDescriptorUpdateAfterBindSamplers = 1048576
maxPerStageDescriptorUpdateAfterBindUniformBuffers = 64
maxPerStageDescriptorUpdateAfterBindStorageBuffers = 4294967295
maxPerStageDescriptorUpdateAfterBindSampledImages = 1048576
maxPerStageDescriptorUpdateAfterBindStorageImages = 1048576
maxPerStageDescriptorUpdateAfterBindInputAttachments = 64
maxPerStageUpdateAfterBindResources = 4294967295
maxDescriptorSetUpdateAfterBindSamplers = 1048576
maxDescriptorSetUpdateAfterBindUniformBuffers = 384
maxDescriptorSetUpdateAfterBindUniformBuffersDynamic = 8
maxDescriptorSetUpdateAfterBindStorageBuffers = 4294967295
maxDescriptorSetUpdateAfterBindStorageBuffersDynamic = 8
maxDescriptorSetUpdateAfterBindSampledImages = 1048576
maxDescriptorSetUpdateAfterBindStorageImages = 1048576
maxDescriptorSetUpdateAfterBindInputAttachments = 256
VkPhysicalDeviceDriverProperties:
---------------------------------
driverID = DRIVER_ID_INTEL_OPEN_SOURCE_MESA
driverName = Intel open-source Mesa driver
driverInfo = Mesa 21.2.6
conformanceVersion = 1.2.0.0
VkPhysicalDeviceExternalMemoryHostPropertiesEXT:
------------------------------------------------
minImportedHostPointerAlignment = 0x00001000
VkPhysicalDeviceFloatControlsProperties:
----------------------------------------
denormBehaviorIndependence = SHADER_FLOAT_CONTROLS_INDEPENDENCE_ALL
roundingModeIndependence = SHADER_FLOAT_CONTROLS_INDEPENDENCE_NONE
shaderSignedZeroInfNanPreserveFloat16 = true
shaderSignedZeroInfNanPreserveFloat32 = true
shaderSignedZeroInfNanPreserveFloat64 = true
shaderDenormPreserveFloat16 = false
shaderDenormPreserveFloat32 = true
shaderDenormPreserveFloat64 = true
shaderDenormFlushToZeroFloat16 = false
shaderDenormFlushToZeroFloat32 = true
shaderDenormFlushToZeroFloat64 = true
shaderRoundingModeRTEFloat16 = true
shaderRoundingModeRTEFloat32 = true
shaderRoundingModeRTEFloat64 = true
shaderRoundingModeRTZFloat16 = true
shaderRoundingModeRTZFloat32 = true
shaderRoundingModeRTZFloat64 = true
VkPhysicalDeviceIDProperties:
-----------------------------
deviceUUID = ec5a2d9e-6a94-46a7-0eb3-4cb92a840d33
driverUUID = a4c8855d-2b49-1ee2-605d-20d7fa5deac6
deviceNodeMask = 0
deviceLUIDValid = false
VkPhysicalDeviceInlineUniformBlockPropertiesEXT:
------------------------------------------------
maxInlineUniformBlockSize = 4096
maxPerStageDescriptorInlineUniformBlocks = 32
maxPerStageDescriptorUpdateAfterBindInlineUniformBlocks = 32
maxDescriptorSetInlineUniformBlocks = 32
maxDescriptorSetUpdateAfterBindInlineUniformBlocks = 32
VkPhysicalDeviceLineRasterizationPropertiesEXT:
-----------------------------------------------
lineSubPixelPrecisionBits = 4
VkPhysicalDeviceMaintenance3Properties:
---------------------------------------
maxPerSetDescriptors = 1024
maxMemoryAllocationSize = 0x80000000
VkPhysicalDeviceMultiviewProperties:
------------------------------------
maxMultiviewViewCount = 16
maxMultiviewInstanceIndex = 268435455
VkPhysicalDevicePCIBusInfoPropertiesEXT:
----------------------------------------
pciDomain = 0
pciBus = 0
pciDevice = 2
pciFunction = 0
VkPhysicalDevicePointClippingProperties:
----------------------------------------
pointClippingBehavior = POINT_CLIPPING_BEHAVIOR_USER_CLIP_PLANES_ONLY
VkPhysicalDeviceProtectedMemoryProperties:
------------------------------------------
protectedNoFault = false
VkPhysicalDevicePushDescriptorPropertiesKHR:
--------------------------------------------
maxPushDescriptors = 32
VkPhysicalDeviceSampleLocationsPropertiesEXT:
---------------------------------------------
sampleLocationSampleCounts:
SAMPLE_COUNT_1_BIT
SAMPLE_COUNT_4_BIT
SAMPLE_COUNT_8_BIT
maxSampleLocationGridSize:
width = 1
height = 1
sampleLocationCoordinateRange: count = 2
0
0.9375
sampleLocationSubPixelBits = 4
variableSampleLocations = true
VkPhysicalDeviceSamplerFilterMinmaxProperties:
----------------------------------------------
filterMinmaxSingleComponentFormats = false
filterMinmaxImageComponentMapping = false
VkPhysicalDeviceSubgroupProperties:
-----------------------------------
subgroupSize = 32
supportedStages:
SHADER_STAGE_FRAGMENT_BIT
SHADER_STAGE_COMPUTE_BIT
SHADER_STAGE_ALL_GRAPHICS
SHADER_STAGE_ALL
SHADER_STAGE_RAYGEN_BIT_NV
SHADER_STAGE_ANY_HIT_BIT_NV
SHADER_STAGE_CLOSEST_HIT_BIT_NV
SHADER_STAGE_MISS_BIT_NV
SHADER_STAGE_INTERSECTION_BIT_NV
SHADER_STAGE_CALLABLE_BIT_NV
SHADER_STAGE_TASK_BIT_NV
SHADER_STAGE_MESH_BIT_NV
supportedOperations:
SUBGROUP_FEATURE_BASIC_BIT
SUBGROUP_FEATURE_VOTE_BIT
SUBGROUP_FEATURE_BALLOT_BIT
SUBGROUP_FEATURE_SHUFFLE_BIT
SUBGROUP_FEATURE_SHUFFLE_RELATIVE_BIT
SUBGROUP_FEATURE_QUAD_BIT
quadOperationsInAllStages = false
VkPhysicalDeviceSubgroupSizeControlPropertiesEXT:
-------------------------------------------------
minSubgroupSize = 8
maxSubgroupSize = 32
maxComputeWorkgroupSubgroups = 64
requiredSubgroupSizeStages:
SHADER_STAGE_COMPUTE_BIT
SHADER_STAGE_ALL
VkPhysicalDeviceTexelBufferAlignmentPropertiesEXT:
--------------------------------------------------
storageTexelBufferOffsetAlignmentBytes = 0x00000010
storageTexelBufferOffsetSingleTexelAlignment = true
uniformTexelBufferOffsetAlignmentBytes = 0x00000001
uniformTexelBufferOffsetSingleTexelAlignment = false
VkPhysicalDeviceTimelineSemaphoreProperties:
--------------------------------------------
maxTimelineSemaphoreValueDifference = 18446744073709551615
VkPhysicalDeviceTransformFeedbackPropertiesEXT:
-----------------------------------------------
maxTransformFeedbackStreams = 4
maxTransformFeedbackBuffers = 4
maxTransformFeedbackBufferSize = 0x100000000
maxTransformFeedbackStreamDataSize = 512
maxTransformFeedbackBufferDataSize = 512
maxTransformFeedbackBufferDataStride = 2048
transformFeedbackQueries = true
transformFeedbackStreamsLinesTriangles = false
transformFeedbackRasterizationStreamSelect = false
transformFeedbackDraw = true
VkPhysicalDeviceVertexAttributeDivisorPropertiesEXT:
----------------------------------------------------
maxVertexAttribDivisor = 268435455
VkPhysicalDeviceVulkan11Properties:
-----------------------------------
deviceUUID = ec5a2d9e-6a94-46a7-0eb3-4cb92a840d33
driverUUID = a4c8855d-2b49-1ee2-605d-20d7fa5deac6
deviceNodeMask = 0
deviceLUIDValid = false
subgroupSize = 32
subgroupSupportedStages:
SHADER_STAGE_FRAGMENT_BIT
SHADER_STAGE_COMPUTE_BIT
SHADER_STAGE_ALL_GRAPHICS
SHADER_STAGE_ALL
SHADER_STAGE_RAYGEN_BIT_NV
SHADER_STAGE_ANY_HIT_BIT_NV
SHADER_STAGE_CLOSEST_HIT_BIT_NV
SHADER_STAGE_MISS_BIT_NV
SHADER_STAGE_INTERSECTION_BIT_NV
SHADER_STAGE_CALLABLE_BIT_NV
SHADER_STAGE_TASK_BIT_NV
SHADER_STAGE_MESH_BIT_NV
subgroupSupportedOperations:
SUBGROUP_FEATURE_BASIC_BIT
SUBGROUP_FEATURE_VOTE_BIT
SUBGROUP_FEATURE_BALLOT_BIT
SUBGROUP_FEATURE_SHUFFLE_BIT
SUBGROUP_FEATURE_SHUFFLE_RELATIVE_BIT
SUBGROUP_FEATURE_QUAD_BIT
subgroupQuadOperationsInAllStages = false
pointClippingBehavior = POINT_CLIPPING_BEHAVIOR_USER_CLIP_PLANES_ONLY
maxMultiviewViewCount = 16
maxMultiviewInstanceIndex = 268435455
protectedNoFault = false
maxPerSetDescriptors = 1024
maxMemoryAllocationSize = 0x80000000
VkPhysicalDeviceVulkan12Properties:
-----------------------------------
driverID = DRIVER_ID_INTEL_OPEN_SOURCE_MESA
driverName = Intel open-source Mesa driver
driverInfo = Mesa 21.2.6
conformanceVersion = 1.2.0.0
denormBehaviorIndependence = SHADER_FLOAT_CONTROLS_INDEPENDENCE_ALL
roundingModeIndependence = SHADER_FLOAT_CONTROLS_INDEPENDENCE_NONE
shaderSignedZeroInfNanPreserveFloat16 = true
shaderSignedZeroInfNanPreserveFloat32 = true
shaderSignedZeroInfNanPreserveFloat64 = true
shaderDenormPreserveFloat16 = false
shaderDenormPreserveFloat32 = true
shaderDenormPreserveFloat64 = true
shaderDenormFlushToZeroFloat16 = false
shaderDenormFlushToZeroFloat32 = true
shaderDenormFlushToZeroFloat64 = true
shaderRoundingModeRTEFloat16 = true
shaderRoundingModeRTEFloat32 = true
shaderRoundingModeRTEFloat64 = true
shaderRoundingModeRTZFloat16 = true
shaderRoundingModeRTZFloat32 = true
shaderRoundingModeRTZFloat64 = true
maxUpdateAfterBindDescriptorsInAllPools = 1048576
shaderUniformBufferArrayNonUniformIndexingNative = false
shaderSampledImageArrayNonUniformIndexingNative = false
shaderStorageBufferArrayNonUniformIndexingNative = true
shaderStorageImageArrayNonUniformIndexingNative = false
shaderInputAttachmentArrayNonUniformIndexingNative = false
robustBufferAccessUpdateAfterBind = true
quadDivergentImplicitLod = false
maxPerStageDescriptorUpdateAfterBindSamplers = 1048576
maxPerStageDescriptorUpdateAfterBindUniformBuffers = 64
maxPerStageDescriptorUpdateAfterBindStorageBuffers = 4294967295
maxPerStageDescriptorUpdateAfterBindSampledImages = 1048576
maxPerStageDescriptorUpdateAfterBindStorageImages = 1048576
maxPerStageDescriptorUpdateAfterBindInputAttachments = 64
maxPerStageUpdateAfterBindResources = 4294967295
maxDescriptorSetUpdateAfterBindSamplers = 1048576
maxDescriptorSetUpdateAfterBindUniformBuffers = 384
maxDescriptorSetUpdateAfterBindUniformBuffersDynamic = 8
maxDescriptorSetUpdateAfterBindStorageBuffers = 4294967295
maxDescriptorSetUpdateAfterBindStorageBuffersDynamic = 8
maxDescriptorSetUpdateAfterBindSampledImages = 1048576
maxDescriptorSetUpdateAfterBindStorageImages = 1048576
maxDescriptorSetUpdateAfterBindInputAttachments = 256
supportedDepthResolveModes:
RESOLVE_MODE_SAMPLE_ZERO_BIT
RESOLVE_MODE_AVERAGE_BIT
RESOLVE_MODE_MIN_BIT
RESOLVE_MODE_MAX_BIT
supportedStencilResolveModes:
RESOLVE_MODE_SAMPLE_ZERO_BIT
independentResolveNone = true
independentResolve = true
filterMinmaxSingleComponentFormats = false
filterMinmaxImageComponentMapping = false
maxTimelineSemaphoreValueDifference = 18446744073709551615
framebufferIntegerColorSampleCounts:
SAMPLE_COUNT_1_BIT
SAMPLE_COUNT_4_BIT
SAMPLE_COUNT_8_BIT
Device Extensions: count = 88
VK_EXT_4444_formats : extension revision 1
VK_EXT_calibrated_timestamps : extension revision 2
VK_EXT_color_write_enable : extension revision 1
VK_EXT_conditional_rendering : extension revision 2
VK_EXT_depth_clip_enable : extension revision 1
VK_EXT_display_control : extension revision 1
VK_EXT_extended_dynamic_state : extension revision 1
VK_EXT_extended_dynamic_state2 : extension revision 1
VK_EXT_external_memory_dma_buf : extension revision 1
VK_EXT_external_memory_host : extension revision 1
VK_EXT_host_query_reset : extension revision 1
VK_EXT_image_drm_format_modifier : extension revision 1
VK_EXT_image_robustness : extension revision 1
VK_EXT_index_type_uint8 : extension revision 1
VK_EXT_inline_uniform_block : extension revision 1
VK_EXT_line_rasterization : extension revision 1
VK_EXT_memory_budget : extension revision 1
VK_EXT_multi_draw : extension revision 1
VK_EXT_pci_bus_info : extension revision 2
VK_EXT_physical_device_drm : extension revision 1
VK_EXT_pipeline_creation_cache_control : extension revision 3
VK_EXT_pipeline_creation_feedback : extension revision 1
VK_EXT_private_data : extension revision 1
VK_EXT_provoking_vertex : extension revision 1
VK_EXT_queue_family_foreign : extension revision 1
VK_EXT_robustness2 : extension revision 1
VK_EXT_sample_locations : extension revision 1
VK_EXT_scalar_block_layout : extension revision 1
VK_EXT_separate_stencil_usage : extension revision 1
VK_EXT_shader_atomic_float : extension revision 1
VK_EXT_shader_demote_to_helper_invocation : extension revision 1
VK_EXT_shader_subgroup_ballot : extension revision 1
VK_EXT_shader_subgroup_vote : extension revision 1
VK_EXT_shader_viewport_index_layer : extension revision 1
VK_EXT_subgroup_size_control : extension revision 2
VK_EXT_texel_buffer_alignment : extension revision 1
VK_EXT_transform_feedback : extension revision 1
VK_EXT_vertex_attribute_divisor : extension revision 3
VK_EXT_ycbcr_image_arrays : extension revision 1
VK_GOOGLE_decorate_string : extension revision 1
VK_GOOGLE_hlsl_functionality1 : extension revision 1
VK_GOOGLE_user_type : extension revision 1
VK_KHR_bind_memory2 : extension revision 1
VK_KHR_copy_commands2 : extension revision 1
VK_KHR_create_renderpass2 : extension revision 1
VK_KHR_dedicated_allocation : extension revision 3
VK_KHR_deferred_host_operations : extension revision 4
VK_KHR_depth_stencil_resolve : extension revision 1
VK_KHR_descriptor_update_template : extension revision 1
VK_KHR_device_group : extension revision 4
VK_KHR_draw_indirect_count : extension revision 1
VK_KHR_driver_properties : extension revision 1
VK_KHR_external_fence : extension revision 1
VK_KHR_external_fence_fd : extension revision 1
VK_KHR_external_memory : extension revision 1
VK_KHR_external_memory_fd : extension revision 1
VK_KHR_external_semaphore : extension revision 1
VK_KHR_external_semaphore_fd : extension revision 1
VK_KHR_get_memory_requirements2 : extension revision 1
VK_KHR_image_format_list : extension revision 1
VK_KHR_imageless_framebuffer : extension revision 1
VK_KHR_incremental_present : extension revision 2
VK_KHR_maintenance1 : extension revision 2
VK_KHR_maintenance2 : extension revision 1
VK_KHR_maintenance3 : extension revision 1
VK_KHR_multiview : extension revision 1
VK_KHR_pipeline_executable_properties : extension revision 1
VK_KHR_push_descriptor : extension revision 2
VK_KHR_relaxed_block_layout : extension revision 1
VK_KHR_sampler_mirror_clamp_to_edge : extension revision 3
VK_KHR_sampler_ycbcr_conversion : extension revision 14
VK_KHR_separate_depth_stencil_layouts : extension revision 1
VK_KHR_shader_clock : extension revision 1
VK_KHR_shader_draw_parameters : extension revision 1
VK_KHR_shader_non_semantic_info : extension revision 1
VK_KHR_shader_subgroup_uniform_control_flow : extension revision 1
VK_KHR_shader_terminate_invocation : extension revision 1
VK_KHR_spirv_1_4 : extension revision 1
VK_KHR_storage_buffer_storage_class : extension revision 1
VK_KHR_swapchain : extension revision 70
VK_KHR_swapchain_mutable_format : extension revision 1
VK_KHR_timeline_semaphore : extension revision 2
VK_KHR_uniform_buffer_standard_layout : extension revision 1
VK_KHR_variable_pointers : extension revision 1
VK_KHR_vulkan_memory_model : extension revision 3
VK_KHR_workgroup_memory_explicit_layout : extension revision 1
VK_KHR_zero_initialize_workgroup_memory : extension revision 1
VK_NV_compute_shader_derivatives : extension revision 1
VkQueueFamilyProperties:
========================
queueProperties[0]:
------------------
minImageTransferGranularity = (1,1,1)
queueCount = 1
queueFlags = QUEUE_GRAPHICS | QUEUE_COMPUTE | QUEUE_TRANSFER
timestampValidBits = 36
present support:
VK_KHR_xcb_surface = true
VK_KHR_xlib_surface = true
VkPhysicalDeviceMemoryProperties:
=================================
memoryHeaps: count = 1
memoryHeaps[0]:
size = 1610612736 (0x60000000) (1.50 GiB)
budget = 1610612736
usage = 0
flags:
MEMORY_HEAP_DEVICE_LOCAL_BIT
memoryTypes: count = 1
memoryTypes[0]:
heapIndex = 0
propertyFlags = 0x000f:
MEMORY_PROPERTY_DEVICE_LOCAL_BIT
MEMORY_PROPERTY_HOST_VISIBLE_BIT
MEMORY_PROPERTY_HOST_COHERENT_BIT
MEMORY_PROPERTY_HOST_CACHED_BIT
usable for:
IMAGE_TILING_OPTIMAL: color images, FORMAT_D16_UNORM, FORMAT_X8_D24_UNORM_PACK32, FORMAT_D32_SFLOAT, FORMAT_S8_UINT, FORMAT_D24_UNORM_S8_UINT, FORMAT_D32_SFLOAT_S8_UINT
IMAGE_TILING_LINEAR: color images
VkPhysicalDeviceFeatures:
=========================
robustBufferAccess = true
fullDrawIndexUint32 = true
imageCubeArray = true
independentBlend = true
geometryShader = true
tessellationShader = true
sampleRateShading = true
dualSrcBlend = true
logicOp = true
multiDrawIndirect = true
drawIndirectFirstInstance = true
depthClamp = true
depthBiasClamp = true
fillModeNonSolid = true
depthBounds = false
wideLines = true
largePoints = true
alphaToOne = true
multiViewport = true
samplerAnisotropy = true
textureCompressionETC2 = false
textureCompressionASTC_LDR = false
textureCompressionBC = true
occlusionQueryPrecise = true
pipelineStatisticsQuery = true
vertexPipelineStoresAndAtomics = false
fragmentStoresAndAtomics = true
shaderTessellationAndGeometryPointSize = true
shaderImageGatherExtended = true
shaderStorageImageExtendedFormats = true
shaderStorageImageMultisample = false
shaderStorageImageReadWithoutFormat = false
shaderStorageImageWriteWithoutFormat = true
shaderUniformBufferArrayDynamicIndexing = true
shaderSampledImageArrayDynamicIndexing = true
shaderStorageBufferArrayDynamicIndexing = true
shaderStorageImageArrayDynamicIndexing = true
shaderClipDistance = true
shaderCullDistance = true
shaderFloat64 = false
shaderInt64 = false
shaderInt16 = false
shaderResourceResidency = false
shaderResourceMinLod = false
sparseBinding = false
sparseResidencyBuffer = false
sparseResidencyImage2D = false
sparseResidencyImage3D = false
sparseResidency2Samples = false
sparseResidency4Samples = false
sparseResidency8Samples = false
sparseResidency16Samples = false
sparseResidencyAliased = false
variableMultisampleRate = true
inheritedQueries = true
VkPhysicalDevice16BitStorageFeatures:
-------------------------------------
storageBuffer16BitAccess = false
uniformAndStorageBuffer16BitAccess = false
storagePushConstant16 = false
storageInputOutput16 = false
VkPhysicalDevice8BitStorageFeatures:
------------------------------------
storageBuffer8BitAccess = false
uniformAndStorageBuffer8BitAccess = false
storagePushConstant8 = false
VkPhysicalDeviceBufferDeviceAddressFeatures:
--------------------------------------------
bufferDeviceAddress = false
bufferDeviceAddressCaptureReplay = false
bufferDeviceAddressMultiDevice = false
VkPhysicalDeviceConditionalRenderingFeaturesEXT:
------------------------------------------------
conditionalRendering = true
inheritedConditionalRendering = true
VkPhysicalDeviceDepthClipEnableFeaturesEXT:
-------------------------------------------
depthClipEnable = true
VkPhysicalDeviceDescriptorIndexingFeatures:
-------------------------------------------
shaderInputAttachmentArrayDynamicIndexing = false
shaderUniformTexelBufferArrayDynamicIndexing = false
shaderStorageTexelBufferArrayDynamicIndexing = false
shaderUniformBufferArrayNonUniformIndexing = false
shaderSampledImageArrayNonUniformIndexing = false
shaderStorageBufferArrayNonUniformIndexing = false
shaderStorageImageArrayNonUniformIndexing = false
shaderInputAttachmentArrayNonUniformIndexing = false
shaderUniformTexelBufferArrayNonUniformIndexing = false
shaderStorageTexelBufferArrayNonUniformIndexing = false
descriptorBindingUniformBufferUpdateAfterBind = false
descriptorBindingSampledImageUpdateAfterBind = false
descriptorBindingStorageImageUpdateAfterBind = false
descriptorBindingStorageBufferUpdateAfterBind = false
descriptorBindingUniformTexelBufferUpdateAfterBind = false
descriptorBindingStorageTexelBufferUpdateAfterBind = false
descriptorBindingUpdateUnusedWhilePending = false
descriptorBindingPartiallyBound = false
descriptorBindingVariableDescriptorCount = false
runtimeDescriptorArray = false
VkPhysicalDeviceHostQueryResetFeatures:
---------------------------------------
hostQueryReset = true
VkPhysicalDeviceImagelessFramebufferFeatures:
---------------------------------------------
imagelessFramebuffer = true
VkPhysicalDeviceIndexTypeUint8FeaturesEXT:
------------------------------------------
indexTypeUint8 = true
VkPhysicalDeviceInlineUniformBlockFeaturesEXT:
----------------------------------------------
inlineUniformBlock = true
descriptorBindingInlineUniformBlockUpdateAfterBind = true
VkPhysicalDeviceLineRasterizationFeaturesEXT:
---------------------------------------------
rectangularLines = true
bresenhamLines = true
smoothLines = true
stippledRectangularLines = false
stippledBresenhamLines = true
stippledSmoothLines = false
VkPhysicalDeviceMultiviewFeatures:
----------------------------------
multiview = true
multiviewGeometryShader = true
multiviewTessellationShader = true
VkPhysicalDevicePipelineExecutablePropertiesFeaturesKHR:
--------------------------------------------------------
pipelineExecutableInfo = true
VkPhysicalDeviceProtectedMemoryFeatures:
----------------------------------------
protectedMemory = false
VkPhysicalDeviceSamplerYcbcrConversionFeatures:
-----------------------------------------------
samplerYcbcrConversion = true
VkPhysicalDeviceScalarBlockLayoutFeatures:
------------------------------------------
scalarBlockLayout = true
VkPhysicalDeviceSeparateDepthStencilLayoutsFeatures:
----------------------------------------------------
separateDepthStencilLayouts = true
VkPhysicalDeviceShaderAtomicInt64Features:
------------------------------------------
shaderBufferInt64Atomics = false
shaderSharedInt64Atomics = false
VkPhysicalDeviceShaderClockFeaturesKHR:
---------------------------------------
shaderSubgroupClock = true
shaderDeviceClock = false
VkPhysicalDeviceShaderDemoteToHelperInvocationFeaturesEXT:
----------------------------------------------------------
shaderDemoteToHelperInvocation = true
VkPhysicalDeviceShaderDrawParametersFeatures:
---------------------------------------------
shaderDrawParameters = true
VkPhysicalDeviceShaderFloat16Int8Features:
------------------------------------------
shaderFloat16 = false
shaderInt8 = false
VkPhysicalDeviceShaderSubgroupExtendedTypesFeatures:
----------------------------------------------------
shaderSubgroupExtendedTypes = true
VkPhysicalDeviceSubgroupSizeControlFeaturesEXT:
-----------------------------------------------
subgroupSizeControl = true
computeFullSubgroups = true
VkPhysicalDeviceTexelBufferAlignmentFeaturesEXT:
------------------------------------------------
texelBufferAlignment = true
VkPhysicalDeviceTimelineSemaphoreFeatures:
------------------------------------------
timelineSemaphore = true
VkPhysicalDeviceTransformFeedbackFeaturesEXT:
---------------------------------------------
transformFeedback = true
geometryStreams = true
VkPhysicalDeviceUniformBufferStandardLayoutFeatures:
----------------------------------------------------
uniformBufferStandardLayout = true
VkPhysicalDeviceVariablePointersFeatures:
-----------------------------------------
variablePointersStorageBuffer = true
variablePointers = true
VkPhysicalDeviceVertexAttributeDivisorFeaturesEXT:
--------------------------------------------------
vertexAttributeInstanceRateDivisor = true
vertexAttributeInstanceRateZeroDivisor = true
VkPhysicalDeviceVulkan11Features:
---------------------------------
storageBuffer16BitAccess = false
uniformAndStorageBuffer16BitAccess = false
storagePushConstant16 = false
storageInputOutput16 = false
multiview = true
multiviewGeometryShader = true
multiviewTessellationShader = true
variablePointersStorageBuffer = true
variablePointers = true
protectedMemory = false
samplerYcbcrConversion = true
shaderDrawParameters = true
VkPhysicalDeviceVulkan12Features:
---------------------------------
samplerMirrorClampToEdge = true
drawIndirectCount = true
storageBuffer8BitAccess = false
uniformAndStorageBuffer8BitAccess = false
storagePushConstant8 = false
shaderBufferInt64Atomics = false
shaderSharedInt64Atomics = false
shaderFloat16 = false
shaderInt8 = false
descriptorIndexing = false
shaderInputAttachmentArrayDynamicIndexing = false
shaderUniformTexelBufferArrayDynamicIndexing = false
shaderStorageTexelBufferArrayDynamicIndexing = false
shaderUniformBufferArrayNonUniformIndexing = false
shaderSampledImageArrayNonUniformIndexing = false
shaderStorageBufferArrayNonUniformIndexing = false
shaderStorageImageArrayNonUniformIndexing = false
shaderInputAttachmentArrayNonUniformIndexing = false
shaderUniformTexelBufferArrayNonUniformIndexing = false
shaderStorageTexelBufferArrayNonUniformIndexing = false
descriptorBindingUniformBufferUpdateAfterBind = false
descriptorBindingSampledImageUpdateAfterBind = false
descriptorBindingStorageImageUpdateAfterBind = false
descriptorBindingStorageBufferUpdateAfterBind = false
descriptorBindingUniformTexelBufferUpdateAfterBind = false
descriptorBindingStorageTexelBufferUpdateAfterBind = false
descriptorBindingUpdateUnusedWhilePending = false
descriptorBindingPartiallyBound = false
descriptorBindingVariableDescriptorCount = false
runtimeDescriptorArray = false
samplerFilterMinmax = false
scalarBlockLayout = true
imagelessFramebuffer = true
uniformBufferStandardLayout = true
shaderSubgroupExtendedTypes = true
separateDepthStencilLayouts = true
hostQueryReset = true
timelineSemaphore = true
bufferDeviceAddress = false
bufferDeviceAddressCaptureReplay = false
bufferDeviceAddressMultiDevice = false
vulkanMemoryModel = true
vulkanMemoryModelDeviceScope = true
vulkanMemoryModelAvailabilityVisibilityChains = true
shaderOutputViewportIndex = true
shaderOutputLayer = true
subgroupBroadcastDynamicId = true
VkPhysicalDeviceVulkanMemoryModelFeatures:
------------------------------------------
vulkanMemoryModel = true
vulkanMemoryModelDeviceScope = true
vulkanMemoryModelAvailabilityVisibilityChains = true
VkPhysicalDeviceYcbcrImageArraysFeaturesEXT:
--------------------------------------------
ycbcrImageArrays = true
GPU1:
VkPhysicalDeviceProperties:
---------------------------
apiVersion = 4198582 (1.1.182)
driverVersion = 1 (0x0001)
vendorID = 0x10005
deviceID = 0x0000
deviceType = PHYSICAL_DEVICE_TYPE_CPU
deviceName = llvmpipe (LLVM 12.0.0, 256 bits)
VkPhysicalDeviceLimits:
-----------------------
maxImageDimension1D = 16384
maxImageDimension2D = 16384
maxImageDimension3D = 4096
maxImageDimensionCube = 32768
maxImageArrayLayers = 2048
maxTexelBufferElements = 134217728
maxUniformBufferRange = 65536
maxStorageBufferRange = 134217728
maxPushConstantsSize = 128
maxMemoryAllocationCount = 4294967295
maxSamplerAllocationCount = 32768
bufferImageGranularity = 0x00000040
sparseAddressSpaceSize = 0x00000000
maxBoundDescriptorSets = 8
maxPerStageDescriptorSamplers = 32
maxPerStageDescriptorUniformBuffers = 15
maxPerStageDescriptorStorageBuffers = 16
maxPerStageDescriptorSampledImages = 128
maxPerStageDescriptorStorageImages = 16
maxPerStageDescriptorInputAttachments = 8
maxPerStageResources = 128
maxDescriptorSetSamplers = 32768
maxDescriptorSetUniformBuffers = 256
maxDescriptorSetUniformBuffersDynamic = 256
maxDescriptorSetStorageBuffers = 256
maxDescriptorSetStorageBuffersDynamic = 256
maxDescriptorSetSampledImages = 256
maxDescriptorSetStorageImages = 256
maxDescriptorSetInputAttachments = 256
maxVertexInputAttributes = 32
maxVertexInputBindings = 32
maxVertexInputAttributeOffset = 2047
maxVertexInputBindingStride = 2048
maxVertexOutputComponents = 128
maxTessellationGenerationLevel = 64
maxTessellationPatchSize = 32
maxTessellationControlPerVertexInputComponents = 128
maxTessellationControlPerVertexOutputComponents = 128
maxTessellationControlPerPatchOutputComponents = 128
maxTessellationControlTotalOutputComponents = 4096
maxTessellationEvaluationInputComponents = 128
maxTessellationEvaluationOutputComponents = 128
maxGeometryShaderInvocations = 32
maxGeometryInputComponents = 64
maxGeometryOutputComponents = 128
maxGeometryOutputVertices = 1024
maxGeometryTotalOutputComponents = 1024
maxFragmentInputComponents = 128
maxFragmentOutputAttachments = 8
maxFragmentDualSrcAttachments = 2
maxFragmentCombinedOutputResources = 8
maxComputeSharedMemorySize = 32768
maxComputeWorkGroupCount: count = 3
65535
65535
65535
maxComputeWorkGroupInvocations = 1024
maxComputeWorkGroupSize: count = 3
1024
1024
1024
subPixelPrecisionBits = 8
subTexelPrecisionBits = 8
mipmapPrecisionBits = 8
maxDrawIndexedIndexValue = 4294967295
maxDrawIndirectCount = 4294967295
maxSamplerLodBias = 16
maxSamplerAnisotropy = 16
maxViewports = 16
maxViewportDimensions: count = 2
16384
16384
viewportBoundsRange: count = 2
-32768
32768
viewportSubPixelBits = 0
minMemoryMapAlignment = 64
minTexelBufferOffsetAlignment = 0x00000010
minUniformBufferOffsetAlignment = 0x00000010
minStorageBufferOffsetAlignment = 0x00000010
minTexelOffset = -32
maxTexelOffset = 31
minTexelGatherOffset = -32
maxTexelGatherOffset = 31
minInterpolationOffset = -2
maxInterpolationOffset = 2
subPixelInterpolationOffsetBits = 8
maxFramebufferWidth = 16384
maxFramebufferHeight = 16384
maxFramebufferLayers = 2048
framebufferColorSampleCounts:
SAMPLE_COUNT_1_BIT
SAMPLE_COUNT_4_BIT
framebufferDepthSampleCounts:
SAMPLE_COUNT_1_BIT
SAMPLE_COUNT_4_BIT
framebufferStencilSampleCounts:
SAMPLE_COUNT_1_BIT
SAMPLE_COUNT_4_BIT
framebufferNoAttachmentsSampleCounts:
SAMPLE_COUNT_1_BIT
SAMPLE_COUNT_4_BIT
maxColorAttachments = 8
sampledImageColorSampleCounts:
SAMPLE_COUNT_1_BIT
SAMPLE_COUNT_4_BIT
sampledImageIntegerSampleCounts:
SAMPLE_COUNT_1_BIT
SAMPLE_COUNT_4_BIT
sampledImageDepthSampleCounts:
SAMPLE_COUNT_1_BIT
SAMPLE_COUNT_4_BIT
sampledImageStencilSampleCounts:
SAMPLE_COUNT_1_BIT
SAMPLE_COUNT_4_BIT
storageImageSampleCounts:
SAMPLE_COUNT_1_BIT
SAMPLE_COUNT_4_BIT
maxSampleMaskWords = 1
timestampComputeAndGraphics = true
timestampPeriod = 1
maxClipDistances = 8
maxCullDistances = 8
maxCombinedClipAndCullDistances = 8
discreteQueuePriorities = 2
pointSizeRange: count = 2
0
255
lineWidthRange: count = 2
1
255
pointSizeGranularity = 0.125
lineWidthGranularity = 0.0078125
strictLines = true
standardSampleLocations = true
optimalBufferCopyOffsetAlignment = 0x00000080
optimalBufferCopyRowPitchAlignment = 0x00000080
nonCoherentAtomSize = 0x00000040
VkPhysicalDeviceSparseProperties:
---------------------------------
residencyStandard2DBlockShape = false
residencyStandard2DMultisampleBlockShape = false
residencyStandard3DBlockShape = false
residencyAlignedMipSize = false
residencyNonResidentStrict = false
VkPhysicalDeviceDriverPropertiesKHR:
------------------------------------
driverID = UNKNOWN_VkDriverId
driverName = llvmpipe
driverInfo = Mesa 21.2.6 (LLVM 12.0.0)
conformanceVersion = 1.0.0.0
VkPhysicalDeviceIDProperties:
-----------------------------
deviceUUID = 00000000-0000-0000-0000-000000000000
driverUUID = 00000000-0000-0000-0000-000000000000
deviceNodeMask = 0
deviceLUIDValid = false
VkPhysicalDeviceLineRasterizationPropertiesEXT:
-----------------------------------------------
lineSubPixelPrecisionBits = 8
VkPhysicalDeviceMaintenance3Properties:
---------------------------------------
maxPerSetDescriptors = 1024
maxMemoryAllocationSize = 0x80000000
VkPhysicalDeviceMultiviewProperties:
------------------------------------
maxMultiviewViewCount = 6
maxMultiviewInstanceIndex = 2147483647
VkPhysicalDevicePointClippingProperties:
----------------------------------------
pointClippingBehavior = POINT_CLIPPING_BEHAVIOR_ALL_CLIP_PLANES
VkPhysicalDeviceProtectedMemoryProperties:
------------------------------------------
protectedNoFault = false
VkPhysicalDevicePushDescriptorPropertiesKHR:
--------------------------------------------
maxPushDescriptors = 32
VkPhysicalDeviceSamplerFilterMinmaxPropertiesEXT:
-------------------------------------------------
filterMinmaxSingleComponentFormats = true
filterMinmaxImageComponentMapping = true
VkPhysicalDeviceSubgroupProperties:
-----------------------------------
subgroupSize = 8
supportedStages:
SHADER_STAGE_FRAGMENT_BIT
SHADER_STAGE_COMPUTE_BIT
SHADER_STAGE_ALL_GRAPHICS
SHADER_STAGE_ALL
supportedOperations:
SUBGROUP_FEATURE_BASIC_BIT
SUBGROUP_FEATURE_VOTE_BIT
SUBGROUP_FEATURE_ARITHMETIC_BIT
SUBGROUP_FEATURE_BALLOT_BIT
quadOperationsInAllStages = false
VkPhysicalDeviceTransformFeedbackPropertiesEXT:
-----------------------------------------------
maxTransformFeedbackStreams = 4
maxTransformFeedbackBuffers = 4
maxTransformFeedbackBufferSize = 0xffffffff
maxTransformFeedbackStreamDataSize = 512
maxTransformFeedbackBufferDataSize = 512
maxTransformFeedbackBufferDataStride = 512
transformFeedbackQueries = true
transformFeedbackStreamsLinesTriangles = false
transformFeedbackRasterizationStreamSelect = false
transformFeedbackDraw = true
VkPhysicalDeviceVertexAttributeDivisorPropertiesEXT:
----------------------------------------------------
maxVertexAttribDivisor = 4294967295
Device Extensions: count = 54
------------------
VK_EXT_calibrated_timestamps : extension revision 2
VK_EXT_conditional_rendering : extension revision 2
VK_EXT_custom_border_color : extension revision 12
VK_EXT_extended_dynamic_state : extension revision 1
VK_EXT_extended_dynamic_state2 : extension revision 1
VK_EXT_host_query_reset : extension revision 1
VK_EXT_index_type_uint8 : extension revision 1
VK_EXT_line_rasterization : extension revision 1
VK_EXT_multi_draw : extension revision 1
VK_EXT_post_depth_coverage : extension revision 1
VK_EXT_private_data : extension revision 1
VK_EXT_provoking_vertex : extension revision 1
VK_EXT_sampler_filter_minmax : extension revision 2
VK_EXT_scalar_block_layout : extension revision 1
VK_EXT_separate_stencil_usage : extension revision 1
VK_EXT_shader_stencil_export : extension revision 1
VK_EXT_shader_viewport_index_layer : extension revision 1
VK_EXT_transform_feedback : extension revision 1
VK_EXT_vertex_attribute_divisor : extension revision 3
VK_EXT_vertex_input_dynamic_state : extension revision 2
VK_GOOGLE_decorate_string : extension revision 1
VK_GOOGLE_hlsl_functionality1 : extension revision 1
VK_KHR_16bit_storage : extension revision 1
VK_KHR_8bit_storage : extension revision 1
VK_KHR_bind_memory2 : extension revision 1
VK_KHR_buffer_device_address : extension revision 1
VK_KHR_copy_commands2 : extension revision 1
VK_KHR_create_renderpass2 : extension revision 1
VK_KHR_dedicated_allocation : extension revision 3
VK_KHR_descriptor_update_template : extension revision 1
VK_KHR_device_group : extension revision 4
VK_KHR_draw_indirect_count : extension revision 1
VK_KHR_driver_properties : extension revision 1
VK_KHR_external_fence : extension revision 1
VK_KHR_external_memory : extension revision 1
VK_KHR_external_semaphore : extension revision 1
VK_KHR_get_memory_requirements2 : extension revision 1
VK_KHR_image_format_list : extension revision 1
VK_KHR_imageless_framebuffer : extension revision 1
VK_KHR_incremental_present : extension revision 2
VK_KHR_maintenance1 : extension revision 2
VK_KHR_maintenance2 : extension revision 1
VK_KHR_maintenance3 : extension revision 1
VK_KHR_multiview : extension revision 1
VK_KHR_push_descriptor : extension revision 2
VK_KHR_relaxed_block_layout : extension revision 1
VK_KHR_sampler_mirror_clamp_to_edge : extension revision 3
VK_KHR_separate_depth_stencil_layouts : extension revision 1
VK_KHR_shader_atomic_int64 : extension revision 1
VK_KHR_shader_draw_parameters : extension revision 1
VK_KHR_storage_buffer_storage_class : extension revision 1
VK_KHR_swapchain : extension revision 70
VK_KHR_uniform_buffer_standard_layout : extension revision 1
VK_KHR_variable_pointers : extension revision 1
VkQueueFamilyProperties:
========================
queueProperties[0]:
------------------
minImageTransferGranularity = (1,1,1)
queueCount = 1
queueFlags = QUEUE_GRAPHICS | QUEUE_COMPUTE | QUEUE_TRANSFER
timestampValidBits = 64
present support:
VK_KHR_xcb_surface = true
VK_KHR_xlib_surface = true
VkPhysicalDeviceMemoryProperties:
=================================
memoryHeaps: count = 1
memoryHeaps[0]:
size = 2147483648 (0x80000000) (2.00 GiB)
budget = 0
usage = 0
flags:
MEMORY_HEAP_DEVICE_LOCAL_BIT
memoryTypes: count = 1
memoryTypes[0]:
heapIndex = 0
propertyFlags = 0x000f:
MEMORY_PROPERTY_DEVICE_LOCAL_BIT
MEMORY_PROPERTY_HOST_VISIBLE_BIT
MEMORY_PROPERTY_HOST_COHERENT_BIT
MEMORY_PROPERTY_HOST_CACHED_BIT
usable for:
IMAGE_TILING_OPTIMAL: color images, FORMAT_D16_UNORM, FORMAT_X8_D24_UNORM_PACK32, FORMAT_D32_SFLOAT, FORMAT_S8_UINT, FORMAT_D24_UNORM_S8_UINT, FORMAT_D32_SFLOAT_S8_UINT
IMAGE_TILING_LINEAR: color images
VkPhysicalDeviceFeatures:
=========================
robustBufferAccess = true
fullDrawIndexUint32 = true
imageCubeArray = true
independentBlend = true
geometryShader = true
tessellationShader = true
sampleRateShading = true
dualSrcBlend = true
logicOp = true
multiDrawIndirect = true
drawIndirectFirstInstance = true
depthClamp = true
depthBiasClamp = true
fillModeNonSolid = true
depthBounds = false
wideLines = true
largePoints = true
alphaToOne = true
multiViewport = true
samplerAnisotropy = false
textureCompressionETC2 = false
textureCompressionASTC_LDR = false
textureCompressionBC = true
occlusionQueryPrecise = true
pipelineStatisticsQuery = true
vertexPipelineStoresAndAtomics = true
fragmentStoresAndAtomics = true
shaderTessellationAndGeometryPointSize = true
shaderImageGatherExtended = true
shaderStorageImageExtendedFormats = true
shaderStorageImageMultisample = true
shaderStorageImageReadWithoutFormat = false
shaderStorageImageWriteWithoutFormat = true
shaderUniformBufferArrayDynamicIndexing = false
shaderSampledImageArrayDynamicIndexing = false
shaderStorageBufferArrayDynamicIndexing = false
shaderStorageImageArrayDynamicIndexing = false
shaderClipDistance = true
shaderCullDistance = true
shaderFloat64 = true
shaderInt64 = true
shaderInt16 = true
shaderResourceResidency = false
shaderResourceMinLod = false
sparseBinding = false
sparseResidencyBuffer = false
sparseResidencyImage2D = false
sparseResidencyImage3D = false
sparseResidency2Samples = false
sparseResidency4Samples = false
sparseResidency8Samples = false
sparseResidency16Samples = false
sparseResidencyAliased = false
variableMultisampleRate = false
inheritedQueries = false
VkPhysicalDevice16BitStorageFeatures:
-------------------------------------
storageBuffer16BitAccess = true
uniformAndStorageBuffer16BitAccess = true
storagePushConstant16 = true
storageInputOutput16 = false
VkPhysicalDevice8BitStorageFeaturesKHR:
---------------------------------------
storageBuffer8BitAccess = true
uniformAndStorageBuffer8BitAccess = true
storagePushConstant8 = true
VkPhysicalDeviceBufferDeviceAddressFeaturesKHR:
-----------------------------------------------
bufferDeviceAddress = true
bufferDeviceAddressCaptureReplay = false
bufferDeviceAddressMultiDevice = false
VkPhysicalDeviceConditionalRenderingFeaturesEXT:
------------------------------------------------
conditionalRendering = true
inheritedConditionalRendering = false
VkPhysicalDeviceHostQueryResetFeaturesEXT:
------------------------------------------
hostQueryReset = true
VkPhysicalDeviceImagelessFramebufferFeaturesKHR:
------------------------------------------------
imagelessFramebuffer = true
VkPhysicalDeviceIndexTypeUint8FeaturesEXT:
------------------------------------------
indexTypeUint8 = true
VkPhysicalDeviceLineRasterizationFeaturesEXT:
---------------------------------------------
rectangularLines = true
bresenhamLines = true
smoothLines = true
stippledRectangularLines = true
stippledBresenhamLines = true
stippledSmoothLines = true
VkPhysicalDeviceMultiviewFeatures:
----------------------------------
multiview = true
multiviewGeometryShader = true
multiviewTessellationShader = true
VkPhysicalDeviceProtectedMemoryFeatures:
----------------------------------------
protectedMemory = false
VkPhysicalDeviceSamplerYcbcrConversionFeatures:
-----------------------------------------------
samplerYcbcrConversion = false
VkPhysicalDeviceScalarBlockLayoutFeaturesEXT:
---------------------------------------------
scalarBlockLayout = true
VkPhysicalDeviceSeparateDepthStencilLayoutsFeaturesKHR:
-------------------------------------------------------
separateDepthStencilLayouts = true
VkPhysicalDeviceShaderAtomicInt64FeaturesKHR:
---------------------------------------------
shaderBufferInt64Atomics = true
shaderSharedInt64Atomics = true
VkPhysicalDeviceShaderDrawParametersFeatures:
---------------------------------------------
shaderDrawParameters = true
VkPhysicalDeviceTransformFeedbackFeaturesEXT:
---------------------------------------------
transformFeedback = true
geometryStreams = true
VkPhysicalDeviceUniformBufferStandardLayoutFeaturesKHR:
-------------------------------------------------------
uniformBufferStandardLayout = true
VkPhysicalDeviceVariablePointersFeatures:
-----------------------------------------
variablePointersStorageBuffer = true
variablePointers = false
VkPhysicalDeviceVertexAttributeDivisorFeaturesEXT:
--------------------------------------------------
vertexAttributeInstanceRateDivisor = true
vertexAttributeInstanceRateZeroDivisor = false
Je suis sur la version beta de steam, oui. Ce n'étais pas le cas la dernière fois. Quand j'ai réinstallé j'ai espéré que cela arrange mes problèmes, mais bon...
Hors ligne
#168 Le 18/02/2022, à 17:35
- nz
Re : [RESOLU] Monkey island, steam, et tout ce genre de petits problèmes...
pardon je viens de comprendre l'usage de pastebin.
donc : http://pastebin.fr/102145
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#169 Le 18/02/2022, à 17:54
- abelthorne
Re : [RESOLU] Monkey island, steam, et tout ce genre de petits problèmes...
Ton GPU support bien Vulkan mais le support est incomplet sur la génération Haswell. Difficile de dire si le problème vient de là (c'est probable).
On est d'accord qu'avant de refaire les manips en #8 tu n'avais rien -champ vide) dans les options de lancement de MI ?
En retestant avec la ligne suivante pour les options de lancement, c'est toujours la même chose ?
PROTON_LOG=1 PROTON_NO_D3D11=1 PROTON_NO_D3D10=1 PROTON_USE_WINED3D=1 %command%
Si ce n'est effectivement pas le cas, poste le contenu du steam-32360.log qui aura été généré dans ton dossier perso.
Hors ligne
#170 Le 18/02/2022, à 18:06
- nz
Re : [RESOLU] Monkey island, steam, et tout ce genre de petits problèmes...
Je n'avais rien dans le champ vide des options de lancement de MI.
Je viens de tester avec la ligne indiquée. Toujours la même chose :
toi@grosordi:~$ steam
[2022-02-18 18:02:23] Startup - updater built Feb 15 2022 22:36:44
[2022-02-18 18:02:23] Opted in to client beta 'publicbeta' via beta file
You are in the 'publicbeta' client beta.
[2022-02-18 18:02:23] Loading cached metrics from disk (/home/toi/.steam/debian-installation/package/steam_client_metrics.bin)
[2022-02-18 18:02:23] Using the following download hosts for Public, Realm steamglobal
[2022-02-18 18:02:23] 1. https://cdn.akamai.steamstatic.com, /client/, Realm 'steamglobal', weight was 100, source = 'update_hosts_cached.vdf'
[2022-02-18 18:02:23] 2. https://cdn.cloudflare.steamstatic.com, /client/, Realm 'steamglobal', weight was 100, source = 'update_hosts_cached.vdf'
[2022-02-18 18:02:23] 3. http://media.steampowered.com, /client/, Realm 'steamglobal', weight was 1, source = 'baked in'
[2022-02-18 18:02:23] Verifying installation...
[2022-02-18 18:02:23] Verification complete
chdir /home/toi/.steam/debian-installation/steamapps/common/The Secret of Monkey Island Special Edition
[2022-02-18 18:03:25] Shutdown
toi@grosordi:~$
Le steam-32360.log est là : http://pastebin.fr/102146
Hors ligne
#171 Le 18/02/2022, à 18:13
- abelthorne
Re : [RESOLU] Monkey island, steam, et tout ce genre de petits problèmes...
Là, je ne vois rien dans le log qui indique de façon évidente pourquoi ça plante. La situation m'a l'air assez mal barrée.
Dernière modification par abelthorne (Le 18/02/2022, à 18:17)
Hors ligne
#172 Le 18/02/2022, à 18:17
- nz
Re : [RESOLU] Monkey island, steam, et tout ce genre de petits problèmes...
Est-ce que ça voudrait dire que le problème, cette fois-ci, vient d'autre chose que de la cg ?
Ou est-ce qu'on ne sait vraiment pas d'où ça vient et donc qu'aucune piste n'est à écarter ?
Hors ligne
#173 Le 18/02/2022, à 18:19
- abelthorne
Re : [RESOLU] Monkey island, steam, et tout ce genre de petits problèmes...
Non, c'est simplement que le GPU qui est intégré à ton CPU n'est pas beaucoup plus évolué que ton GPU nvidia avec Nouveau et pas suffisant pour SteamPlay. Je t'ai fait tester ça au cas où mais c'était sûr à 90 % que la situation allait être la même.
À tout hasard, tu as testé plusieurs versions de Proton ? Essaie aussi éventuellement Proton GE (instructions d'installation ici, c'est la version native qui te concerne). Je doute que ça change quoi que ce soit mais ça coûte rien d'essayer.
Note : pour ces tests, remets le champ à zéro pour les options de lancement (vide).
Dernière modification par abelthorne (Le 18/02/2022, à 18:19)
Hors ligne
#174 Le 18/02/2022, à 18:58
- nz
Re : [RESOLU] Monkey island, steam, et tout ce genre de petits problèmes...
Bon j'ai fait le test avec proton GE. Pas vraiment de changement. Simplement, on a gagné 1/2 seconde d'affichage de la fenêtre blanche qui s'ouvre avant le plantage...
Hors ligne
#175 Le 18/02/2022, à 18:59
- abelthorne
Re : [RESOLU] Monkey island, steam, et tout ce genre de petits problèmes...
Elle était déjà blanche avant ?
Hors ligne